ID
|
Ability Name
|
Ability Description
|
1
|
Accelerator
|
Increases the Speed stat of the Pokémon by 1 at the end of every turn.
|
2
|
Accuracy Decreaser
|
Decreases the opponent's Accuracy stat by 15%.
|
3
|
Accuracy Expert
|
Increases the Pokémon's Accuracy stat by 20%.
|
4
|
Accuracy Gainer
|
Increases the Pokémon's Accuracy stat by 1 stage at the end of every turn with a chance of 25%.
|
5
|
Accuracy Master
|
Increases the Pokémon's Accuracy stat by 30%.
|
6
|
Accuracy Novice
|
Increases the Pokémon's Accuracy stat by 10%.
|
7
|
Anger
|
Increases move base power by 40% as long as burning, poisoned, paralyzed or bleeding.
|
8
|
Assassin
|
Increases critical hit damage by 50% (making it equal to 3x the normal damage).
|
9
|
Attack Decreaser
|
Decreases the opponent's Attack stat by 15%.
|
10
|
Attack Expert
|
Increases the Pokémon's Attack stat by 20%.
|
11
|
Attack Gainer
|
Increases the Pokémon's Attack stat by 1 stage at the end of every turn with a chance of 25%.
|
12
|
Attack Master
|
Increases the Pokémon's Attack stat by 30%.
|
13
|
Attack Novice
|
Increases the Pokémon's Attack stat by 10%.
|
14
|
Berserk
|
Increases the Pokémon's Attack and Special Attack stats by 50%, but decreases it's Accuracy stat by 15%.
|
15
|
Beyond Type
|
Allows the Pokémon to hit immune opponents (ignores type immunities, does not ignore resistances and weaknesses).
|
16
|
Blazing
|
The Pokémon has a 25% chance to burn the opponent with damaging moves.
|
17
|
Bleeding Immunity
|
The Pokémon is immune to bleeding.
|
18
|
Bonus Damage
|
Increases the Pokémon's same type attack bonus from 1.5x to 2.0x.
|
19
|
Bug Expert
|
Increases the Pokémon's Bug moves base Power by 20%.
|
20
|
Bug Immunity
|
The Pokémon is immune to Bug moves.
|
21
|
Bug Mania
|
Increases the Pokémon's Bug moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
22
|
Bug Master
|
Increases the Pokémon's Bug moves base Power by 40%.
|
23
|
Bug Novice
|
Increases the Pokémon's Bug moves base Power by 10%.
|
24
|
Bug Shield
|
Decreases the opponent's Bug moves base Power by 25%.
|
25
|
Burn Immunity
|
The Pokémon is immune to burning.
|
26
|
Butcher
|
The Pokémon has a 25% chance to inflict a bleeding on the opponent with damaging moves.
|
27
|
Camouflage
|
Opponent's move effectiveness is reduced to 1.
|
28
|
Cautious
|
Increases the Pokémon's Defense and Special Defense stats by 50%, but decreases it's Accuracy stat by 15%.
|
29
|
Competition
|
Increases move base power by 40% against opponents of the same gender, but decreases it by 40% against enemies of the opposite gender.
|
30
|
Confusion Immunity
|
The Pokémon is immune to confusion.
|
31
|
Cringe Immunity
|
The Pokémon is immune to cringe.
|
32
|
Crippling
|
The Pokémon has a 25% chance to paralyze the opponent with damaging moves.
|
33
|
Critic Expert
|
Increases the Pokémon's Critical Hit Chance stat by 20%.
|
34
|
Critic Master
|
Increases the Pokémon's Critical Hit Chance stat by 30%.
|
35
|
Critic Novice
|
Increases the Pokémon's Critical Hit Chance stat by 10%.
|
36
|
Critical Immunity
|
Makes the Pokémon immune to critical hits.
|
37
|
Dark Expert
|
Increases the Pokémon's Dark moves base Power by 20%.
|
38
|
Dark Immunity
|
The Pokémon is immune to Dark moves.
|
39
|
Dark Mania
|
Increases the Pokémon's Dark moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
40
|
Dark Master
|
Increases the Pokémon's Dark moves base Power by 40%.
|
41
|
Dark Novice
|
Increases the Pokémon's Dark moves base Power by 10%.
|
42
|
Dark Shield
|
Decreases the opponent's Dark moves base Power by 25%.
|
43
|
Defense Decreaser
|
Decreases the opponent's Defense stat by 15%.
|
44
|
Defense Expert
|
Increases the Pokémon's Defense stat by 20%.
|
45
|
Defense Gainer
|
Increases the Pokémon's Defense stat by 1 stage at the end of every turn with a chance of 25%.
|
46
|
Defense Master
|
Increases the Pokémon's Defense stat by 30%.
|
47
|
Defense Novice
|
Increases the Pokémon's Defense stat by 10%.
|
48
|
Dragon Expert
|
Increases the Pokémon's Dragon moves base Power by 20%.
|
49
|
Dragon Immunity
|
The Pokémon is immune to Dragon moves.
|
50
|
Dragon Mania
|
Increases the Pokémon's Dragon moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
51
|
Dragon Master
|
Increases the Pokémon's Dragon moves base Power by 40%.
|
52
|
Dragon Novice
|
Increases the Pokémon's Dragon moves base Power by 10%.
|
53
|
Dragon Shield
|
Decreases the opponent's Dragon moves base Power by 25%.
|
54
|
Effect Expert
|
Increases the priority of the Pokémon's status category moves by 1.
|
55
|
Effective Healing
|
Increases the effectiveness of usable healing items by 100% and the effectiveness of held items by 50%.
|
56
|
Electric Expert
|
Increases the Pokémon's Electric moves base Power by 20%.
|
57
|
Electric Immunity
|
The Pokémon is immune to Electric moves.
|
58
|
Electric Mania
|
Increases the Pokémon's Electric moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
59
|
Electric Master
|
Increases the Pokémon's Electric moves base Power by 40%.
|
60
|
Electric Novice
|
Increases the Pokémon's Electric moves base Power by 10%.
|
61
|
Electric Shield
|
Decreases the opponent's Electric moves base Power by 25%.
|
62
|
Evasion Decreaser
|
Decreases the opponent's Evasion stat by 15%.
|
63
|
Evasion Expert
|
Increases the Pokémon's Evasion stat by 20%.
|
64
|
Evasion Master
|
Increases the Pokémon's Evasion stat by 30%.
|
65
|
Evasion Novice
|
Increases the Pokémon's Evasion stat by 10%.
|
66
|
Expert Defender
|
Decreases the enemy Pokémon's ultra effective (4x damaging) moves base power by 40%.
|
67
|
Expert Leader
|
Adds 50% to the experience gain from wild monsters and NPC's. This stacks with other experience boosts.
|
68
|
Expert Regenerator
|
Heal the Pokémon for 15% of it's maximum HP at the end of every turn.
|
69
|
Fairy Expert
|
Increases the Pokémon's Fairy moves base Power by 20%.
|
70
|
Fairy Immunity
|
The Pokémon is immune to Fairy moves.
|
71
|
Fairy Mania
|
Increases the Pokémon's Fairy moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
72
|
Fairy Master
|
Increases the Pokémon's Fairy moves base Power by 40%.
|
73
|
Fairy Novice
|
Increases the Pokémon's Fairy moves base Power by 10%.
|
74
|
Fairy Shield
|
Decreases the opponent's Fairy moves base Power by 25%.
|
75
|
Fighting Eager
|
Increases the Pokémon's Attack and Special Attack stats by 1 stage after fainting each opponent.
|
76
|
Fighting Expert
|
Increases the Pokémon's Fighting moves base Power by 20%.
|
77
|
Fighting Immunity
|
The Pokémon is immune to Fighting moves.
|
78
|
Fighting Mania
|
Increases the Pokémon's Fighting moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
79
|
Fighting Master
|
Increases the Pokémon's Fighting moves base Power by 40%.
|
80
|
Fighting Novice
|
Increases the Pokémon's Fighting moves base Power by 10%.
|
81
|
Fighting Shield
|
Decreases the opponent's Fighting moves base Power by 25%.
|
82
|
Fire Expert
|
Increases the Pokémon's Fire moves base Power by 20%.
|
83
|
Fire Immunity
|
The Pokémon is immune to Fire moves.
|
84
|
Fire Mania
|
Increases the Pokémon's Fire moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
85
|
Fire Master
|
Increases the Pokémon's Fire moves base Power by 40%.
|
86
|
Fire Novice
|
Increases the Pokémon's Fire moves base Power by 10%.
|
87
|
Fire Shield
|
Decreases the opponent's Fire moves base Power by 25%.
|
88
|
Flame Body
|
Increases the Pokémon's Attack and Special Attack stats by 50% when the Pokémon is burning.
|
89
|
Flying Expert
|
Increases the Pokémon's Flying moves base Power by 20%.
|
90
|
Flying Immunity
|
The Pokémon is immune to Flying moves.
|
91
|
Flying Mania
|
Increases the Pokémon's Flying moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
92
|
Flying Master
|
Increases the Pokémon's Flying moves base Power by 40%.
|
93
|
Flying Novice
|
Increases the Pokémon's Flying moves base Power by 10%.
|
94
|
Flying Shield
|
Decreases the opponent's Flying moves base Power by 25%.
|
95
|
Freeze Immunity
|
The Pokémon is immune to freezing.
|
96
|
Frost Body
|
Increases the Pokémon's Defense and Special Defense stats by 100% when the Pokémon is frozen.
|
97
|
Frosty
|
The Pokémon has a 15% chance to freeze the opponent with damaging moves.
|
98
|
Ghost Expert
|
Increases the Pokémon's Ghost moves base Power by 20%.
|
99
|
Ghost Immunity
|
The Pokémon is immune to Ghost moves.
|
100
|
Ghost Mania
|
Increases the Pokémon's Ghost moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
101
|
Ghost Master
|
Increases the Pokémon's Ghost moves base Power by 40%.
|
102
|
Ghost Novice
|
Increases the Pokémon's Ghost moves base Power by 10%.
|
103
|
Ghost Shield
|
Decreases the opponent's Ghost moves base Power by 25%.
|
104
|
Grass Expert
|
Increases the Pokémon's Grass moves base Power by 20%.
|
105
|
Grass Immunity
|
The Pokémon is immune to Grass moves.
|
106
|
Grass Mania
|
Increases the Pokémon's Grass moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
107
|
Grass Master
|
Increases the Pokémon's Grass moves base Power by 40%.
|
108
|
Grass Novice
|
Increases the Pokémon's Grass moves base Power by 10%.
|
109
|
Grass Shield
|
Decreases the opponent's Grass moves base Power by 25%.
|
110
|
Ground Expert
|
Increases the Pokémon's Ground moves base Power by 20%.
|
111
|
Ground Immunity
|
The Pokémon is immune to Ground moves.
|
112
|
Ground Mania
|
Increases the Pokémon's Ground moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
113
|
Ground Master
|
Increases the Pokémon's Ground moves base Power by 40%.
|
114
|
Ground Novice
|
Increases the Pokémon's Ground moves base Power by 10%.
|
115
|
Ground Shield
|
Decreases the opponent's Ground moves base Power by 25%.
|
116
|
Ice Expert
|
Increases the Pokémon's Ice moves base Power by 20%.
|
117
|
Ice Immunity
|
The Pokémon is immune to Ice moves.
|
118
|
Ice Mania
|
Increases the Pokémon's Ice moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
119
|
Ice Master
|
Increases the Pokémon's Ice moves base Power by 40%.
|
120
|
Ice Novice
|
Increases the Pokémon's Ice moves base Power by 10%.
|
121
|
Ice Shield
|
Decreases the opponent's Ice moves base Power by 25%.
|
122
|
Maximum Accuracy
|
The Pokémon's Accuracy stat cannot be reduced by enemy moves.
|
123
|
Maximum Attack
|
The Pokémon's Attack stat cannot be reduced by enemy moves.
|
124
|
Maximum Defense
|
The Pokémon's Defense stat cannot be reduced by enemy moves.
|
125
|
Maximum Evasion
|
The Pokémon's Evasion stat cannot be reduced by enemy moves.
|
126
|
Maximum Guard
|
The Pokémon's stats cannot be reduced by enemy moves.
|
127
|
Maximum SpAttack
|
The Pokémon's Special Attack stat cannot be reduced by enemy moves.
|
128
|
Maximum SpDefense
|
The Pokémon's Special defense stat cannot be reduced by enemy moves.
|
129
|
Maximum Speed
|
The Pokémon's Speed stat cannot be reduced by enemy moves.
|
130
|
Mind Breaker
|
The Pokémon has a 20% chance to confuse the opponent with damaging moves.
|
131
|
Move Expert
|
Increases the power of moves with a base power of 60 or less by 50%.
|
132
|
Natural Heal
|
Heal the Pokémon for 5% of it's maximum HP at the end of every turn.
|
133
|
Normal Expert
|
Increases the Pokémon's Normal moves base Power by 20%.
|
134
|
Normal Immunity
|
The Pokémon is immune to Normal moves.
|
135
|
Normal Mania
|
Increases the Pokémon's Normal moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
136
|
Normal Master
|
Increases the Pokémon's Normal moves base Power by 40%.
|
137
|
Normal Novice
|
Increases the Pokémon's Normal moves base Power by 10%.
|
138
|
Normal Shield
|
Decreases the opponent's Normal moves base Power by 25%.
|
139
|
Observer
|
Increases the Pokémon's move base power by 35% if the Pokémon attacks last this round.
|
140
|
Paralysis Immunity
|
The Pokémon is immune to paralyzation.
|
141
|
Perfect Body
|
Makes the Pokémon immune to all status problems. For instance Burn.
|
142
|
Physical Expert
|
Increases the Pokémon's Physical move's base power with by 20%.
|
143
|
Physical Master
|
Increases the Pokémon's Physical move's base power with by 30%.
|
144
|
Physical Novice
|
Increases the Pokémon's Physical move's base power with by 10%.
|
145
|
Poison Expert
|
Increases the Pokémon's Poison moves base Power by 20%.
|
146
|
Poison Immunity
|
The Pokémon is immune to Poison moves.
|
147
|
Poison Mania
|
Increases the Pokémon's Poison moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
148
|
Poison Master
|
Increases the Pokémon's Poison moves base Power by 40%.
|
149
|
Poison Novice
|
Increases the Pokémon's Poison moves base Power by 10%.
|
150
|
Poison Shield
|
Decreases the opponent's Poison moves base Power by 25%.
|
151
|
Poisoning Immunity
|
The Pokémon is immune to poison.
|
152
|
Psychic Expert
|
Increases the Pokémon's Psychic moves base Power by 20%.
|
153
|
Psychic Immunity
|
The Pokémon is immune to Psychic moves.
|
154
|
Psychic Mania
|
Increases the Pokémon's Psychic moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
155
|
Psychic Master
|
Increases the Pokémon's Psychic moves base Power by 40%.
|
156
|
Psychic Novice
|
Increases the Pokémon's Psychic moves base Power by 10%.
|
157
|
Psychic Shield
|
Decreases the opponent's Psychic moves base Power by 25%.
|
158
|
Radiation
|
Deals damage equal to 10% of the enemy Pokémon's maximum HP at the end of every turn.
|
159
|
Regenerator
|
Heal the Pokémon for 10% of it's maximum HP at the end of every turn.
|
160
|
Rock Expert
|
Increases the Pokémon's Rock moves base Power by 20%.
|
161
|
Rock Immunity
|
The Pokémon is immune to Rock moves.
|
162
|
Rock Mania
|
Increases the Pokémon's Rock moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
163
|
Rock Master
|
Increases the Pokémon's Rock moves base Power by 40%.
|
164
|
Rock Novice
|
Increases the Pokémon's Rock moves base Power by 10%.
|
165
|
Rock Shield
|
Decreases the opponent's Rock moves base Power by 25%.
|
166
|
Scary
|
The Pokémon has a 15% chance to cringe the opponent with damaging moves. Only effective when the Pokémon attacks first.
|
167
|
Shield Expert
|
Decreases the opponent's move base power by 20%.
|
168
|
Shield Master
|
Decreases the opponent's move base power by 30%.
|
169
|
Shield Novice
|
Decreases the opponent's move base power by 10%.
|
170
|
Sleep Immunity
|
The Pokémon is immune to sleeping.
|
171
|
Sleep Master
|
The Pokémon has a 15% chance to put the opponent asleep with damaging moves.
|
172
|
Slow Strong
|
Increases the Pokémon's Attack and Special Attack stats by 40%, but decreases the Pokémon's Speed stat by 30%.
|
173
|
Slow Tough
|
Increases the Pokémon's Defense and Special Defense stats by 40%, but decreases the Pokémon's Speed stat by 30%.
|
174
|
SpAttack Decreaser
|
Decreases the opponent's Special Attack stat by 15%.
|
175
|
SpAttack Expert
|
Increases the Pokémon's Special Attack stat by 20%.
|
176
|
SpAttack Gainer
|
Increases the Pokémon's Special Attack stat by 1 stage at the end of every turn with a chance of 25%.
|
177
|
SpAttack Master
|
Increases the Pokémon's Special Attack stat by 30%.
|
178
|
SpAttack Novice
|
Increases the Pokémon's Special Attack stat by 10%.
|
179
|
SpDefense Decreaser
|
Decreases the opponent's Special Defense stat by 15%.
|
180
|
SpDefense Expert
|
Increases the Pokémon's Special Defense stat by 20%.
|
181
|
SpDefense Gainer
|
Increases the Pokémon's Special Defense stat by 1 stage at the end of every turn with a chance of 25%.
|
182
|
SpDefense Master
|
Increases the Pokémon's Special Defense stat by 30%.
|
183
|
SpDefense Novice
|
Increases the Pokémon's Special Defense stat by 10%.
|
184
|
Special Expert
|
Increases the Pokémon's Special move's base power with by 20%.
|
185
|
Special Master
|
Increases the Pokémon's Special move's base power with by 30%.
|
186
|
Special Novice
|
Increases the Pokémon's Special move's base power with by 10%.
|
187
|
Speed Decreaser
|
Decreases the opponent's Speed stat by 15%.
|
188
|
Speed Expert
|
Increases the Pokémon's Speed stat by 20%.
|
189
|
Speed Gainer
|
Increases the Pokémon's Speed stat by 1 stage at the end of every turn with a chance of 25%.
|
190
|
Speed Master
|
Increases the Pokémon's Speed stat by 30%.
|
191
|
Speed Novice
|
Increases the Pokémon's Speed stat by 10%.
|
192
|
Stat Expert
|
Increases 1 random stat of the Pokémon by 1 stage with a chance of 20% whenever it uses a damaging move.
|
193
|
Stat Master
|
Increases 1 random stat of the Pokémon by 1 stage with a chance of 30% whenever it uses a damaging move.
|
194
|
Stat Novice
|
Increases 1 random stat of the Pokémon by 1 stage with a chance of 10% whenever it uses a damaging move.
|
195
|
Steel Expert
|
Increases the Pokémon's Steel moves base Power by 20%.
|
196
|
Steel Immunity
|
The Pokémon is immune to Steel moves.
|
197
|
Steel Mania
|
Increases the Pokémon's Steel moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
198
|
Steel Master
|
Increases the Pokémon's Steel moves base Power by 40%.
|
199
|
Steel Novice
|
Increases the Pokémon's Steel moves base Power by 10%.
|
200
|
Steel Shield
|
Decreases the opponent's Steel moves base Power by 25%.
|
201
|
Venomous
|
The Pokémon has a 25% chance to poison the opponent with damaging moves.
|
202
|
Water Expert
|
Increases the Pokémon's Water moves base Power by 20%.
|
203
|
Water Immunity
|
The Pokémon is immune to Water moves.
|
204
|
Water Mania
|
Increases the Pokémon's Water moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
|
205
|
Water Master
|
Increases the Pokémon's Water moves base Power by 40%.
|
206
|
Water Novice
|
Increases the Pokémon's Water moves base Power by 10%.
|
207
|
Water Shield
|
Decreases the opponent's Water moves base Power by 25%.
|