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Shiny Mega Marowak
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Mega Marowak

Class: Mega Rare
Type:
Ground
Catch Rate: 75
Level Gain Rate: Medium Fast
Base Reward EXP: 682
Reward EV Point: Defense: 2
Mega Marowak in game: 116 Who?
AVG Level: 107
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 8105

Base Stats

HP: 60
Attack: 100
Defense: 165
SpAttack: 55
SpDefense: 100
Speed: 45
Total: 525
Default Ability 1: Ground Master
Default Ability 2: Critical Immunity
Default Ability 3: Defense Master
Concept Artist: boultim
Artwork Artist: boultim

Where Mega Marowak can be captured:

Display More...

Mega Marowak's elemental sensitivity to the enemy attacks:

: 100% : 100% : 100% : 0% : 100% : 100% : 100% : 100% : 200%
: 100% : 200% : 100% : 100% : 50% : 100% : 50% : 100% : 200%

Mega Marowak's Transformation Line

#104 Cubone
Ground (Type 1)
Level 42
Holding Ground Orb item
#105 Marowak
Ground (Type 1)
Level 52
Use item Mega Gem
Holding Fighting Orb item
If Pokemon current id is 105
#8104 Mega Marowak Fighting
Ground (Type 1) Fighting (Type 2)
#104 Cubone
Ground (Type 1)
Level 42
Holding Ground Orb item
#105 Marowak
Ground (Type 1)
Level 52
Use item Mega Gem
Holding Ground Orb item
If Pokemon current id is 105
#8105 Mega Marowak
Ground (Type 1)
#104 Cubone
Ground (Type 1)
Level 42
Holding Ghost Orb item
#16105 Alolan Marowak
Fire (Type 1) Ghost (Type 2)
Level 52
Use item Mega Gem
If Pokemon current id is 16105
#20105 Mega Alolan Marowak
Fire (Type 1) Ghost (Type 2)

Mega Marowak's Other Forms

#10105 Shiny Mega Marowak
Ground (Type 1)

HM (Hidden Machine) Moves Mega Marowak Can Learn

ID: 601 Strength HM04 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 495 Rock Smash HM06 Category: Physical Base Power: 40 PP: 15 Accuracy: 100

Mega Marowak's Level-Up Attacks

ID: 248 Growl Level: 1 Category: Status Base Power: 1 PP: 40 Accuracy: 100
ID: 392 Mud-Slap Level: 1 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 515 Screech Level: 1 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 623 Swords Dance Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 58 Bone Club Level: 12 Category: Physical Base Power: 65 PP: 20 Accuracy: 85
ID: 629 Tail Whip Level: 13 Category: Status Base Power: 1 PP: 30 Accuracy: 100
ID: 265 Headbutt Level: 18 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 336 Leer Level: 25 Category: Status Base Power: 1 PP: 30 Accuracy: 100
ID: 215 Focus Energy Level: 36 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 209 Fling Level: 37 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 184 False Swipe Level: 39 Category: Physical Base Power: 40 PP: 40 Accuracy: 100
ID: 597 Stomping Tantrum Level: 43 Category: Physical Base Power: 150 PP: 10 Accuracy: 100
ID: 60 Bonemerang Level: 48 Category: Physical Base Power: 50 PP: 10 Accuracy: 90
ID: 170 Endeavor Level: 49 Category: Physical Base Power: 1 PP: 5 Accuracy: 1000
ID: 642 Thrash Level: 54 Category: Physical Base Power: 120 PP: 10 Accuracy: 75
ID: 469 Rage Level: 55 Category: Physical Base Power: 20 PP: 20 Accuracy: 100
ID: 484 Retaliate Level: 59 Category: Physical Base Power: 80 PP: 5 Accuracy: 100
ID: 140 Double-Edge Level: 61 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 59 Bone Rush Level: 65 Category: Physical Base Power: 25 PP: 10 Accuracy: 90

TM (Technical Machine) Moves Mega Marowak Can Learn

ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 300 Ice Beam TM013 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 52 Blizzard TM014 Category: Special Base Power: 110 PP: 5 Accuracy: 70
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 560 Smack Down TM023 Category: Physical Base Power: 50 PP: 15 Accuracy: 100
ID: 159 Earthquake TM026 Category: Physical Base Power: 100 PP: 10 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 65 Brick Break TM031 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 203 Flamethrower TM035 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 510 Sandstorm TM037 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 191 Fire Blast TM038 Category: Special Base Power: 110 PP: 5 Accuracy: 85
ID: 497 Rock Tomb TM039 Category: Physical Base Power: 60 PP: 15 Accuracy: 95
ID: 9 Aerial Ace TM040 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 160 Echoed Voice TM049 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 214 Focus Blast TM052 Category: Special Base Power: 120 PP: 5 Accuracy: 70
ID: 184 False Swipe TM054 Category: Physical Base Power: 40 PP: 40 Accuracy: 100
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 67 Brutal Swing TM059 Category: Physical Base Power: 90 PP: 20 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 598 Stone Edge TM071 Category: Physical Base Power: 100 PP: 5 Accuracy: 80
ID: 623 Swords Dance TM075 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 73 Bulldoze TM078 Category: Physical Base Power: 60 PP: 20 Accuracy: 100
ID: 494 Rock Slide TM080 Category: Physical Base Power: 75 PP: 10 Accuracy: 90
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 548 Skull Bash TM110 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 216 Focus Punch TM113 Category: Physical Base Power: 150 PP: 20 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 319 Iron Tail TM117 Category: Physical Base Power: 100 PP: 15 Accuracy: 75
ID: 413 Outrage TM118 Category: Physical Base Power: 120 PP: 10 Accuracy: 100
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 492 Rock Climb TM125 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 195 Fire Punch TM133 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 325 Knock Off TM136 Category: Physical Base Power: 80 PP: 25 Accuracy: 100
ID: 646 Thunder Punch TM140 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 107 Counter TM154 Category: Physical Base Power: 1 PP: 20 Accuracy: 1000
ID: 157 Dynamic Punch TM155 Category: Physical Base Power: 100 PP: 5 Accuracy: 50
ID: 364 Mega Kick TM156 Category: Physical Base Power: 120 PP: 5 Accuracy: 75
ID: 365 Mega Punch TM157 Category: Physical Base Power: 80 PP: 20 Accuracy: 85
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 521 Seismic Toss TM160 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 116 Curse TM164 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 421 Perish Song TM170 Category: Physical Base Power: 480 PP: 5 Accuracy: 100
ID: 228 Fury Cutter TM177 Category: Physical Base Power: 80 PP: 20 Accuracy: 95
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 310 Incinerate TM180 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 484 Retaliate TM181 Category: Physical Base Power: 80 PP: 5 Accuracy: 100
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 46 Bide TM191 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 317 Iron Defense TM199 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 318 Iron Head TM200 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 158 Earth Power TM209 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 589 Stealth Rock TM212 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 170 Endeavor TM218 Category: Physical Base Power: 1 PP: 5 Accuracy: 1000
ID: 515 Screech TM221 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 343 Low Kick TM223 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 667 Uproar TM224 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 19 Ancient Power TM226 Category: Special Base Power: 60 PP: 5 Accuracy: 100
ID: 129 Dig TM228 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 445 Power-Up Punch TM229 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 469 Rage TM251 Category: Physical Base Power: 20 PP: 20 Accuracy: 100
ID: 631 Take Down TM264 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 137 Double Kick TM277 Category: Physical Base Power: 30 PP: 30 Accuracy: 100
ID: 336 Leer TM286 Category: Status Base Power: 1 PP: 30 Accuracy: 100
ID: 215 Focus Energy TM307 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 44 Belly Drum TM311 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 69 Bubble Beam TM336 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 198 Fissure TM337 Category: Physical Base Power: 1 PP: 5 Accuracy: 1
ID: 681 Water Gun TM369 Category: Special Base Power: 40 PP: 25 Accuracy: 100
ID: 607 Submission TM425 Category: Physical Base Power: 80 PP: 25 Accuracy: 80
ID: 248 Growl TM431 Category: Status Base Power: 1 PP: 40 Accuracy: 100
ID: 126 Detect TM444 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 86 Chip Away TM446 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 643 Throat Chop TM533 Category: Physical Base Power: 90 PP: 15 Accuracy: 100
ID: 597 Stomping Tantrum TM553 Category: Physical Base Power: 150 PP: 10 Accuracy: 100
ID: 327 Laser Focus TM573 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 776 Scorching Sands TM607 Category: Special Base Power: 70 PP: 10 Accuracy: 100
Pokémon: Mega Marowak - Level Gain Rate: Medium Fast - Class: Mega
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 48 EXP
L 3: 162 EXP
L 4: 384 EXP
L 5: 750 EXP
L 6: 1,296 EXP
L 7: 2,058 EXP
L 8: 3,072 EXP
L 9: 4,374 EXP
L 10: 6,000 EXP
L 11: 7,986 EXP
L 12: 10,368 EXP
L 13: 13,182 EXP
L 14: 16,464 EXP
L 15: 20,250 EXP
L 16: 24,576 EXP
L 17: 29,478 EXP
L 18: 34,992 EXP
L 19: 41,154 EXP
L 20: 48,000 EXP
L 21: 55,566 EXP
L 22: 63,888 EXP
L 23: 73,002 EXP
L 24: 82,944 EXP
L 25: 93,750 EXP
L 26: 105,456 EXP
L 27: 118,098 EXP
L 28: 131,712 EXP
L 29: 146,334 EXP
L 30: 162,000 EXP
L 31: 178,746 EXP
L 32: 196,608 EXP
L 33: 215,622 EXP
L 34: 235,824 EXP
L 35: 257,250 EXP
L 36: 279,936 EXP
L 37: 303,918 EXP
L 38: 329,232 EXP
L 39: 355,914 EXP
L 40: 384,000 EXP
L 41: 413,526 EXP
L 42: 444,528 EXP
L 43: 477,042 EXP
L 44: 511,104 EXP
L 45: 546,750 EXP
L 46: 584,016 EXP
L 47: 622,938 EXP
L 48: 663,552 EXP
L 49: 705,894 EXP
L 50: 750,000 EXP
L 51: 795,906 EXP
L 52: 843,648 EXP
L 53: 893,262 EXP
L 54: 944,784 EXP
L 55: 998,250 EXP
L 56: 1,053,696 EXP
L 57: 1,111,158 EXP
L 58: 1,170,672 EXP
L 59: 1,232,274 EXP
L 60: 1,296,000 EXP
L 61: 1,361,886 EXP
L 62: 1,429,968 EXP
L 63: 1,500,282 EXP
L 64: 1,572,864 EXP
L 65: 1,647,750 EXP
L 66: 1,724,976 EXP
L 67: 1,804,578 EXP
L 68: 1,886,592 EXP
L 69: 1,971,054 EXP
L 70: 2,058,000 EXP
L 71: 2,147,466 EXP
L 72: 2,239,488 EXP
L 73: 2,334,102 EXP
L 74: 2,431,344 EXP
L 75: 2,531,250 EXP
L 76: 2,633,856 EXP
L 77: 2,739,198 EXP
L 78: 2,847,312 EXP
L 79: 2,958,234 EXP
L 80: 3,072,000 EXP
L 81: 3,188,646 EXP
L 82: 3,308,208 EXP
L 83: 3,430,722 EXP
L 84: 3,556,224 EXP
L 85: 3,684,750 EXP
L 86: 3,816,336 EXP
L 87: 3,951,018 EXP
L 88: 4,088,832 EXP
L 89: 4,229,814 EXP
L 90: 4,374,000 EXP
L 91: 4,521,426 EXP
L 92: 4,672,128 EXP
L 93: 4,826,142 EXP
L 94: 4,983,504 EXP
L 95: 5,144,250 EXP
L 96: 5,308,416 EXP
L 97: 5,476,038 EXP
L 98: 5,647,152 EXP
L 99: 5,821,794 EXP
L 100: 6,000,000 EXP
L 101: 6,300,000 EXP
L 102: 6,615,000 EXP
L 103: 6,945,000 EXP
L 104: 7,292,000 EXP
L 105: 7,656,000 EXP
L 106: 8,038,000 EXP
L 107: 8,439,000 EXP
L 108: 8,860,000 EXP
L 109: 9,303,000 EXP
L 110: 9,768,000 EXP
L 111: 10,256,000 EXP
L 112: 10,768,000 EXP
L 113: 11,306,000 EXP
L 114: 11,871,000 EXP
L 115: 12,464,000 EXP
L 116: 13,087,000 EXP
L 117: 13,741,000 EXP
L 118: 14,428,000 EXP
L 119: 15,149,000 EXP
L 120: 15,906,000 EXP



Important notice! Pokemon Mega Marowak is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Marowak (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Cubone #104: Cubone
Pokémon
#106: Hitmonlee Hitmonlee
This article is about the species. For a specific instance of this species, see Marowak (disambiguation).
Marowak
Bone Keeper Pokémon
ガラガラ
Garagara
#105
Marowak
Marowak
Alolan Marowak
Alolan Marowak
Images on the Bulbagarden Archives
Types
Ground
Marowak
Fire Ghost
Alolan Marowak
Abilities
Rock Head or Lightning Rod
Marowak
Cursed Body or Lightning Rod
Alolan Marowak
Battle Armor
Marowak Hidden Ability
Rock Head
Alolan Marowak Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Group
Monster
Hatch time
5140 - 5396 steps
Height
3'03" 1.0 m
Marowak
3'03" 1.0 m
Alolan Marowak
Weight
99.2 lbs. 45.0 kg
Marowak
75.0 lbs. 34.0 kg
Alolan Marowak
Base experience yield
124
Gen. I-IV
149
V+
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.webp
Footprint
F105.webp
Pokédex color
 Brown
Other forms may have other colors.
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation I
    • Generation II
    • Generation III
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Marowak (Japaneseガラガラ Garagara) is a Ground-type Pokémon introduced in Generation I.

It evolves from Cubone starting at level 28.

In Alola, Marowak has a dual-type Fire/Ghost regional form. It evolves from Cubone when leveled up at night starting at level 28. All Cubone in Alola evolve into this form regardless of their origin.

Biology

Marowak is a bipedal Pokémon with light brown skin and a cream-colored underside. Two small claws, one on each hand, serve as its thumbs, and one large nail on each foot make up its toes. It has a short tail with a small spike near the tip. Marowak's head is composed of the skull it once wore as a mask. It can no longer remove the skull, which has become part of its body. The skull has two pointed spikes on the back similar to ears and tiny nostrils on the tip of the snout. Marowak's triangular, brown eyes are also located in the skull. Marowak is well known for ferocity with its bone club, which it is said to collect from a hidden graveyard. Marowak and its pre-evolved form, Cubone, are the only known Pokémon that can learn Bone Club and Bonemerang, the only Pokémon capable of using the Thick Club item, and once claimed Bone Rush as another signature move.

Upon evolution, Marowak has overcome the grief of its mother's passing. Now ferocious and violent, Marowak is an adept combatant that uses the bone it carries as a weapon and a boomerang. Having evolved, it seeks vengeance on its natural enemy Mandibuzz, which prey on Cubone because of its naturally weak and timid demeanor. Marowak has also been recorded pounding on boulders with the bone club it carries in order to tap out messages to others. It lives in mountains to test its skills.

In the Alola region, Marowak was faced with an abundance of its natural enemies, Grass-type Pokémon. This harsh environment led it to bond closely with its friends, which is said to have composed a sort of sixth sense and caused it to take a new form. Alolan Marowak's body is black and it has pale gray eyes. There is a dark, flamelike mark on its skull between the eyes. Compared to regular Marowak's squatter, thicker body, Alolan Marowak is relatively thin. White markings resembling shoulder blades, vertebrae, and hip bones are visible on its back. The bone Alolan Marowak uses is longer than the one regular Marowak uses. It customarily mourns its companions by burying them and dance in mourning.

Alolan Marowak rubs the bone it wields against its forehead to light the ends in a green flame, and then twirls the flaming bone. It specializes in an attack where it releases a weak ball of flame from its bone that will relentlessly pursue its foe. Alolans would fear it for a conjurer, due to its rarity and the fearful sight of it dancing with its bone.[1] The dance is also used as a way of mourning for its lost allies. Once its flames have spread onto an opponent, they are impossible to put out with water. The flames are known to cause both mental and physical pain. Alongside retaining the ability to learn Bone Club and Bonemerang and use the Thick Club, Alolan Marowak is the only known Pokémon that can learn Shadow Bone.

In the anime

Main series

 
Marowak in the anime
 
Alolan Marowak in the anime

Major appearances

Kiawe's Marowak

Kiawe owns an Alolan Marowak that he caught in A Crowning Moment of Truth!. It was often seen outside of its Poké Ball.

Other

In Bad to the Bone, a Marowak belonged to Otoshi, who had recently got his Gym Badges stolen by Team Rocket. Marowak left Otoshi because it felt that if he lost his Badges, he lost the respect Marowak had for him. By the end of the episode, Marowak came back to help by battling Team Rocket to get his Badges back.

In Pokémon Double TroubleLuana used a Marowak alongside an Alakazam in a Double Battle against Ash. They battled Pikachu and Charizard, and Marowak was defeated by Alakazam's redirected Hyper Beam.

In From Brags to RichesGavin used a Marowak alongside a Machamp during the first round of the Ever Grande Conference. They went up against Morrison's Gligar and Growlithe, and Marowak was eventually defeated by Gligar.

In The Ole' Berate and Switch!Oriba and his Marowak entered a fake tournament composed by Cassidy and Butch. Oriba later used Marowak in his battle against Ash, where it went up against Corphish; it was defeated.

In Gymbaliar!Jeffrey used a Marowak in his battle against Jessie. It faced off against her Dustox, and it was able to defeat her with just a few hits with its bone.

Minor appearances

Trainer's Marowak appeared in The Mandarin Island Miss Match.

wild Marowak appeared in Pikachu's Rescue Adventure.

In Beauty and the Breeder, a Pokémon Breeder's Marowak participated in a Pokémon breeding competition.

A Marowak appeared in the opening sequence of Destiny Deoxys.

In Showdown at Linoone, a fantasy that explained the function of a Thick Club featured a Marowak.

A Marowak appeared in the opening sequence of Lucario and the Mystery of Mew.

Coordinator's Marowak appeared in What I Did for Love!.

In Dawn's Early Night!, a Coordinator's Marowak was used along with a Cubone for the Double Performance required during the Hearthome Contest.

In To Thine Own Pokémon Be True!Halverson's Marowak competed in the Pokémon Ping Pong Tournament.

In a flashback in Dealing With a Fierce Double Ditto Drama!, a Trainer's Marowak was going to battle Narissa alongside a Cubone, but they retreated when her Ditto transformed into Zapdos.

A Marowak made a cameo appearance in Arceus and the Jewel of Life.

A Marowak appeared in BWS02.

A Marowak appeared in I Choose You!.

In Alola, Kanto!Brock tried to compare a Trainer's Marowak with Kiawe's Alolan Marowak, only for the two Marowak to get into a fight with each other.

In A Little Rocket R & R!, a Trainer's Marowak was captured by the Matori Matrix but later freed by Ash and his friends.

A Trainer's Marowak appeared in JN059.

Pokédex entries

Episode Pokémon Source Entry
EP073 Marowak Ash's Pokédex Marowak, a Bone Keeper Pokémon. Despite its small size, its offensive and defensive strength is impressive.
Episode Pokémon Source Entry
SM034 Marowak Rotom Pokédex Marowak, Alola Form. A Fire and Ghost type. The bone Marowak holds is precious to it and its greatest weapon. It uses the bone as a torch to unleash its attack.

Pokémon Origins

 
Marowak in Pokémon Origins
Main article: Marowak (ghost)

In a flashback in File 2: Cubone, a Marowak was protecting her child Cubone from a group of Team Rocket Grunts, but was injured while doing so. She later wandered the Pokémon Tower, until she was reunited with her child and calmed down, thus allowing her to pass on into the other region.

GOTCHA!

Kiawe's Marowak

An Alolan Marowak briefly appeared in GOTCHA!, under the ownership of Kiawe.

In the manga

 
Marowak in Pokémon Adventures
 
Alolan Marowak in Pokémon Adventures

Pokémon Adventures

Main article: Kiawe's Marowak

Marowak debuted in A Tale of Ninetales, where it attacked two of Blue's fangirls.

Super Nerd Miles used a Marowak in Whacked by Marowak! in Pokémon Adventures to attack Yellow using its Bonemerang.

A Marowak briefly appeared in A Vicious Cycle of Possibilities, under the ownership of a Kanto Pokémon Federation member.

A Marowak appeared in a fantasy in Pinsir Me, I Must Be Dreaming.

In Innocent Scientist, a Marowak appeared in a flashback as one of the Pokémon trained by the International Police.

Three Alolan Marowak debuted in The Decision and the Tournament of Six, where they were dancing on a stage at a festival held in Iki Town.

Kiawe has an Alolan Marowak that debuted in Going Ashore and Neighboring Akala Island, where it battled Sun's Alolan Meowthnicknamed Cent.

Pokémon Zensho

Main article: Marowak (ghost)

The ghost of Marowak appeared in PZ05.

In the TCG

Main article: Marowak (TCG)

Game data

NPC appearances

  • Pokémon Red, BlueYellowFireRed, and LeafGreen: Marowak was injured by agents of Team Rocket, leaving a Cubone as an orphan. With the Silph Scope, she could be seen in Pokémon Tower. Marowak cannot be caught in this battle, dodging all Poké Balls, even when incapacitated by status conditions like Sleep and Freeze. After fainting in a battle, a message will pop up saying that the Marowak's has finally moved on to the other region.
  • Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!: Marowak's ghost appears in the same capacity it did in previous iterations of the Generation I games, however, it is not battled. Instead, it is calmed by the presence of its son, Cubone.
  • Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness: Marowak runs a training dojo the same way Makuhita had one in the first series.
  • Pokémon Super Mystery Dungeon: Marowak reappears in Super Mystery Dungeon, his dojo having crumbled and subsequently being put out of business. He is recruited once the player connects with Makuhita.

Pokédex entries

Generation I     Kanto
#105
Red The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Blue
Yellow Small and weak, this Pokémon is adept with its Bone Club. It has grown more vicious over the ages.
Stadium Originally a small and weak Pokémon, it became rough and aggressive when it begin using bones as weapons.
Generation II     Johto
#204
Gold It has been seen pounding boulders with the bone it carries in order to tap out messages to others.
Silver It collects bones from an unknown place. A Marowak graveyard exists somewhere in the world, rumors say.
Crystal Somewhere in the world is a cemetery just for Marowak. It gets its bones from those graves.
Stadium 2 It collects bones from an unknown place. A Marowak graveyard exists somewhere in the world, rumors say.
Generation III   Hoenn
#—
  Kanto
#105
Ruby Marowak is the evolved form of a Cubone that has overcome its sadness at the loss of its mother and grown tough. This Pokémon's tempered and hardened spirit is not easily broken.
Sapphire
Emerald A Marowak is the evolved form of a Cubone that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken.
FireRed It is small and was originally very weak. Its temperament turned ferocious when it began using bones.
LeafGreen The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Generation IV   Sinnoh
#—
  Johto
#209
Diamond From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
Pearl
Platinum
HeartGold It has been seen pounding boulders with the bone it carries in order to tap out messages to others.
SoulSilver It collects bones from an unknown place. Some whisper that a Marowak graveyard exists somewhere in the world.
Generation V     Unova
#—
Black From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
White
Black 2 From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
White 2
Generation VI   Kalos
Coastal #061
  Hoenn
#—
X It is small and was originally very weak. Its temperament turned ferocious when it began using bones.
Y The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Omega Ruby Marowak is the evolved form of a Cubone that has overcome its sadness at the loss of its mother and grown tough. This Pokemon's tempered and hardened spirit is not easily broken.
Alpha Sapphire
Generation VII   Alola
SM: #164
  Alola
USUM: #198
  Kanto
#105
Sun Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.
Moon This Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down.
Ultra Sun It throws bones at Mandibuzz to knock it down. It's thought that Marowak is trying to avenge its parent.
Ultra Moon They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.
Let's Go Pikachu Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.
Let's Go Eevee
Alolan Marowak
Sun The bones it possesses were once its mother's. Its mother's regrets have become like a vengeful protector protecting this Pokémon.
Moon Its custom is to mourn its lost companions. Mounds of dirt by the side of the road mark the graves of the Marowak.
Ultra Sun The rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive.
Ultra Moon When it beats opponents with its bone, the cursed flames spread to them. No amount of water will stop those flames from burning.
Let's Go Pikachu It has transformed the sadness of its dear departed mother into flames, and tonight it will once again dance in mourning of others of its kind.
Let's Go Eevee
Generation VIII     Galar
Isle of Armor #171
Sword This Pokémon overcame its sorrow to evolve a sturdy new body. Marowak faces its opponents bravely, using a bone as a weapon.
Shield When this Pokémon evolved, the skull of its mother fused to it. Marowak's temperament also turned vicious at the same time.
Alolan Marowak
Sword This Pokémon sets the bone it holds on fire and dances through the night as a way to mourn its fallen allies.
Shield The cursed flames that light up the bone carried by this Pokémon are said to cause both mental and physical pain that will never fade.

 

Game locations

Generation I  
Red Blue
Victory Road and Cerulean Cave
Blue (Japan)
Victory Road and Cerulean Cave
Yellow
Safari Zone
Generation II  
Gold Silver
Rock Tunnel
Crystal
Routes 9 and 10Rock TunnelMorningDay
Generation III  
Ruby Sapphire
Trade
Emerald
Trade
FireRed LeafGreen
Victory Road and Sevault Canyon
Colosseum
Trade
XD
Citadark Isle (Shadow)
Generation IV  
Diamond Pearl
Evolve Cubone
Platinum
Evolve Cubone
HeartGold SoulSilver
Rock Tunnel and Safari Zone
Pal Park
Mountain
Pokéwalker
Scary Cave
Generation V  
Black White
Route 15
Black 2 White 2
Trade
Generation VI  
X Y
Friend Safari (Ground)
Omega Ruby Alpha Sapphire
Trade
Generation VII  
Sun Moon
Trade Kantonian Form
Evolve Cubone Alolan Form
Ultra Sun
Evolve Cubone in Ultra Space Kantonian Form
Evolve Cubone Alolan Form
Received from Samson Oak at Heahea Beach* 
Ultra Moon
Evolve Cubone in Ultra Space Kantonian Form
Evolve Cubone Alolan Form
Let's Go Pikachu Let's Go Eevee
Evolve Cubone Kantonian Form
Trade Marowak in Fuchsia City Alolan Form
Generation VIII  
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Potbottom Desert (WandererKantonian Form
Max Lair (Dynamax AdventureKantonian Form
Reward for finding 50 Alolan Diglett Alolan Form
Trade Marowak with Regina on Isle of Armor Alolan Form
Max Lair (Dynamax AdventureAlolan Form

 

In side games

Generation I  
Pinball
Evolve Cubone
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Trozei!
Huge Storage 3Mr. Who's Den
MD Red MD Blue
Evolve Cubone
Generation IV  
MD Time MD Darkness
Mt. Travail (1F-19F)
MD Sky
Sky Peak (8th Station Pass 1F - Sky Peak Summit Pass 5F), Mt. Travail (1F-19F)
Rumble
Eternal Tower (Normal Mode C)
MD Blazing
Evolve Cubone
PokéPark Wii
Cavern ZoneGranite Zone
Generation V  
Rumble Blast
Cave: Misty Edgewater
Rumble U
Magical Lake: In Need of Trees
Generation VI  
Battle Trozei
Safari Jungle: Stage 3Tu
Shuffle
Jungle Verde: Stage 139 Kantonian Form
Event: Marowak Appears Alolan Form
Rumble World
Black Realm: Rugged Flats (All Areas, Entrance Boss)
Generation VII  
Rumble Rush
Gengar SeaMewtwo SeaBulbasaur SeaMewtwo SeaFinal Kantonian Form
Mewtwo SeaMewtwo SeaFinal Alolan Form
Cross-Generation  
Masters EX
Sync Pair Scout (Kiawe'sAlolan Form

 

Held items

Game Held Item(s)
Red* Blue* Gold Leaf Gold Leaf (100%)
Yellow*
Gold Silver Thick Club Thick Club (2%)
Crystal
Pokémon XD Thick Club Thick Club (100%)
FireRed LeafGreen Thick Club Thick Club (5%)
HeartGold SoulSilver Thick Club Thick Club (5%)
Black White Thick Club Thick Club (5%)
X Y Thick Club Thick Club (5%)

Base stats

Marowak

Stat Range
At Lv. 50 At Lv. 100
HP:
60
 
120 - 167 230 - 324
Attack:
80
 
76 - 145 148 - 284
Defense:
110
 
103 - 178 202 - 350
Sp. Atk:
50
 
49 - 112 94 - 218
Sp. Def:
80
 
76 - 145 148 - 284
Speed:
45
 
45 - 106 85 - 207
Total:
425
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 50.

 

Alolan Marowak

Stat Range
At Lv. 50 At Lv. 100
HP:
60
 
120 - 167 230 - 324
Attack:
80
 
76 - 145 148 - 284
Defense:
110
 
103 - 178 202 - 350
Sp. Atk:
50
 
49 - 112 94 - 218
Sp. Def:
80
 
76 - 145 148 - 284
Speed:
45
 
45 - 106 85 - 207
Total:
425
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
2/3 ★★
Power
4/5 ★★★★
Skill
3/3 ★★★
Stamina
4/4 ★★★★
Jump
2/2 ★★
Total
15/17 ★★★

 

 

 

 

 

 

Type effectiveness

Marowak

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Fighting
Flying
Ground
Bug
Ghost
Steel
Fire
Psychic
Dragon
Dark
Fairy
Weak to:
Water
Grass
Ice
Immune to:
Electric
Resistant to:
Poison ½×
Rock ½×
Notes:
  • If this Pokémon is given a Ring Target and its Ability is not Lightning Rod, the effectiveness of  Electric-type  moves is 1×.

Alolan Marowak

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Flying
Electric
Psychic
Dragon
Weak to:
Ground
Rock
Ghost
Water
Dark
Immune to:
Normal
Fighting
Resistant to:
Poison ½×
Bug ¼×
Steel ½×
Fire ½×
Grass ½×
Ice ½×
Fairy ½×
Notes:
  • If Foresight or Odor Sleuth is used by an opponent, the opponent has Scrappy, or this Pokémon is given a Ring Target, the effectiveness of  Normal-type  moves is 1× and the effectiveness of  Fighting-type  moves is 1×.
  • If this Pokémon has Lightning Rod, the effectiveness of  Electric-type  moves is 0×.

Learnset

By leveling up

Marowak
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Mud-Slap Ground Special 20 100% 10
1 Growl Normal Status 100% 40
1 Tail Whip Normal Status 100% 30
1 False Swipe Normal Physical 40 100% 40
12 Headbutt Normal Physical 70 100% 15
16 Retaliate Normal Physical 70 100% 5
20 Fling Dark Physical 100% 10
24 Stomping Tantrum Ground Physical 75 100% 10
31 Bone Rush Ground Physical 25 90% 10
36 Focus Energy Normal Status —% 30
42 Endeavor Normal Physical 100% 5
48 Bonemerang Ground Physical 50 90% 10
54 Thrash Normal Physical 120 100% 10
60 Double-Edge Normal Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see level-up moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 False Swipe Normal Physical 40 100% 40
1 Headbutt Normal Physical 70 100% 15
1 Retaliate Normal Physical 70 100% 5
1 Focus Energy Normal Status —% 30
1 Double-Edge Normal Physical 120 100% 15
1 Mud-Slap Ground Special 20 100% 10
1 Growl Normal Status 100% 40
1 Tail Whip Normal Status 100% 30
1 Fire Spin Fire Special 35 85% 15
Evo. Shadow Bone Ghost Physical 85 100% 10
12 Flame Wheel Fire Physical 60 100% 25
16 Hex Ghost Special 65 100% 10
20 Fling Dark Physical 100% 10
24 Stomping Tantrum Ground Physical 75 100% 10
31 Bone Rush Ground Physical 25 90% 10
36 Will-O-Wisp Fire Status 85% 15
42 Endeavor Normal Physical 100% 5
48 Bonemerang Ground Physical 50 90% 10
54 Thrash Normal Physical 120 100% 10
60 Flare Blitz Fire Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By TM/TR

Marowak
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM00 Mega Punch Normal Physical 80 85% 20
Bag TM Normal VI Sprite.webp TM01 Mega Kick Normal Physical 120 75% 5
Bag TM Fire VI Sprite.webp TM03 Fire Punch Fire Physical 75 100% 15
Bag TM Electric VI Sprite.webp TM05 Thunder Punch Electric Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Ground VI Sprite.webp TM15 Dig Ground Physical 80 100% 10
Bag TM Normal VI Sprite.webp TM16 Screech Normal Status 85% 40
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Rock VI Sprite.webp TM22 Rock Slide Rock Physical 75 90% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Rock VI Sprite.webp TM32 Sandstorm Rock Status —% 10
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Fighting VI Sprite.webp TM43 Brick Break Fighting Physical 75 100% 15
Bag TM Rock VI Sprite.webp TM48 Rock Tomb Rock Physical 60 95% 15
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Normal VI Sprite.webp TM79 Retaliate Normal Physical 70 100% 5
Bag TM Ground VI Sprite.webp TM81 Bulldoze Ground Physical 60 100% 20
Bag TM Normal VI Sprite.webp TM94 False Swipe Normal Physical 40 100% 40
Bag TM Dark VI Sprite.webp TM97 Brutal Swing Dark Physical 60 100% 20
Bag TM Ground VI Sprite.webp TM98 Stomping Tantrum Ground Physical 75 100% 10
Bag TR Normal Sprite.webp TR00 Swords Dance Normal Status —% 20
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Fire Sprite.webp TR02 Flamethrower Fire Special 90 100% 15
Bag TR Ice Sprite.webp TR05 Ice Beam Ice Special 90 100% 10
Bag TR Ice Sprite.webp TR06 Blizzard Ice Special 110 70% 5
Bag TR Fighting Sprite.webp TR07 Low Kick Fighting Physical 100% 20
Bag TR Ground Sprite.webp TR10 Earthquake Ground Physical 100 100% 10
Bag TR Normal Sprite.webp TR13 Focus Energy Normal Status —% 30
Bag TR Fire Sprite.webp TR15 Fire Blast Fire Special 110 85% 5
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Dragon Sprite.webp TR24 Outrage Dragon Physical 120 100% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Steel Sprite.webp TR31 Iron Tail Steel Physical 100 75% 15
Bag TR Normal Sprite.webp TR35 Uproar Normal Special 90 100% 10
Bag TR Steel Sprite.webp TR46 Iron Defense Steel Status —% 15
Bag TR Fighting Sprite.webp TR64 Focus Blast Fighting Special 120 70% 5
Bag TR Ground Sprite.webp TR67 Earth Power Ground Special 90 100% 10
Bag TR Steel Sprite.webp TR74 Iron Head Steel Physical 80 100% 15
Bag TR Rock Sprite.webp TR75 Stone Edge Rock Physical 100 80% 5
Bag TR Rock Sprite.webp TR76 Stealth Rock Rock Status —% 20
Bag TR Dark Sprite.webp TR95 Throat Chop Dark Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see TM moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM00 Mega Punch Normal Physical 80 85% 20
Bag TM Normal VI Sprite.webp TM01 Mega Kick Normal Physical 120 75% 5
Bag TM Fire VI Sprite.webp TM03 Fire Punch Fire Physical 75 100% 15
Bag TM Electric VI Sprite.webp TM05 Thunder Punch Electric Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Fire VI Sprite.webp TM13 Fire Spin Fire Special 35 85% 15
Bag TM Ground VI Sprite.webp TM15 Dig Ground Physical 80 100% 10
Bag TM Normal VI Sprite.webp TM16 Screech Normal Status 85% 40
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Rock VI Sprite.webp TM22 Rock Slide Rock Physical 75 90% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Rock VI Sprite.webp TM32 Sandstorm Rock Status —% 10
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Fire VI Sprite.webp TM38 Will-O-Wisp Fire Status 85% 15
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Fighting VI Sprite.webp TM43 Brick Break Fighting Physical 75 100% 15
Bag TM Psychic VI Sprite.webp TM44 Imprison Psychic Status —% 10
Bag TM Rock VI Sprite.webp TM48 Rock Tomb Rock Physical 60 95% 15
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Ghost VI Sprite.webp TM77 Hex Ghost Special 65 100% 10
Bag TM Normal VI Sprite.webp TM79 Retaliate Normal Physical 70 100% 5
Bag TM Ground VI Sprite.webp TM81 Bulldoze Ground Physical 60 100% 20
Bag TM Normal VI Sprite.webp TM94 False Swipe Normal Physical 40 100% 40
Bag TM Dark VI Sprite.webp TM97 Brutal Swing Dark Physical 60 100% 20
Bag TM Ground VI Sprite.webp TM98 Stomping Tantrum Ground Physical 75 100% 10
Bag TR Normal Sprite.webp TR00 Swords Dance Normal Status —% 20
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Fire Sprite.webp TR02 Flamethrower Fire Special 90 100% 15
Bag TR Ice Sprite.webp TR05 Ice Beam Ice Special 90 100% 10
Bag TR Ice Sprite.webp TR06 Blizzard Ice Special 110 70% 5
Bag TR Fighting Sprite.webp TR07 Low Kick Fighting Physical 100% 20
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Ground Sprite.webp TR10 Earthquake Ground Physical 100 100% 10
Bag TR Normal Sprite.webp TR13 Focus Energy Normal Status —% 30
Bag TR Fire Sprite.webp TR15 Fire Blast Fire Special 110 85% 5
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Dragon Sprite.webp TR24 Outrage Dragon Physical 120 100% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Steel Sprite.webp TR31 Iron Tail Steel Physical 100 75% 15
Bag TR Ghost Sprite.webp TR33 Shadow Ball Ghost Special 80 100% 15
Bag TR Normal Sprite.webp TR35 Uproar Normal Special 90 100% 10
Bag TR Fire Sprite.webp TR36 Heat Wave Fire Special 95 90% 10
Bag TR Steel Sprite.webp TR46 Iron Defense Steel Status —% 15
Bag TR Fire Sprite.webp TR55 Flare Blitz Fire Physical 120 100% 15
Bag TR Dark Sprite.webp TR58 Dark Pulse Dark Special 80 100% 15
Bag TR Fighting Sprite.webp TR64 Focus Blast Fighting Special 120 70% 5
Bag TR Ground Sprite.webp TR67 Earth Power Ground Special 90 100% 10
Bag TR Steel Sprite.webp TR74 Iron Head Steel Physical 80 100% 15
Bag TR Rock Sprite.webp TR75 Stone Edge Rock Physical 100 80% 5
Bag TR Rock Sprite.webp TR76 Stealth Rock Rock Status —% 20
Bag TR Psychic Sprite.webp TR83 Ally Switch Psychic Status —% 15
Bag TR Dark Sprite.webp TR95 Throat Chop Dark Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
TyruntTyrantrumAmauraAurorus Ancient Power Rock Special 60 100% 5
LickitungLickilickySnorlax Belly Drum Normal Status —% 10
SlowpokeSlowpokeSlowbroSlowbroSlowkingSlowking
BergmiteAvalugg
Curse Ghost Status —% 10
TreeckoGrovyleSceptile Detect Fighting Status —% 5
NidoranMNidorinoNidoking Double Kick Fighting Physical 30 100% 30
NidoranMNidorinoNidokingLarvitarPupitarTyranitar
TreeckoGrovyleSceptileSnoverAbomasnowAxew
FraxureHaxorusDruddigon
Leer Normal Status 100% 30
Lapras Perish Song Normal Status —% 5
SquirtleWartortleBlastoiseAvalugg Skull Bash Normal Physical 130 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Marowak in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marowak in that game.
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Marowak
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Scorching Sands Ground Special 70 100% 10
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Burning Jealousy Fire Special 70 100% 5
Sw Sh EP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP Scorching Sands Ground Special 70 100% 10
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Marowak
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By transfer from another generation

Marowak
Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Bide × Normal Physical —% 10
I II III IV V VI VII Bone Club × Ground Physical 65 85% 20
I II III IV V VI VII Bubble Beam Water Special 65 100% 20
I II III IV V VI VII Captivate × Normal Status 100% 20
I II III IV V VI VII Chip Away × Normal Physical 70 100% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Fissure Ground Physical 30% 5
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Frustration × Normal Physical 100% 20
I II III IV V VI VII Fury Cutter Bug Physical 40 95% 20
I II III IV V VI VII Hidden Power × Normal Special 60 100% 15
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Natural Gift × Normal Physical 100% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Rage × Normal Physical 20 100% 20
I II III IV V VI VII Return × Normal Physical 100% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Secret Power × Normal Physical 70 100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Sing Normal Status 55% 15
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Gun Water Special 40 100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Alolan Marowak
Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Bide × Normal Physical —% 10
I II III IV V VI VII Bone Club × Ground Physical 65 85% 20
I II III IV V VI VII Bubble Beam Water Special 65 100% 20
I II III IV V VI VII Captivate × Normal Status 100% 20
I II III IV V VI VII Chip Away × Normal Physical 70 100% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Fissure Ground Physical 30% 5
I II III IV V VI VII Flame Charge Fire Physical 50 100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Frustration × Normal Physical 100% 20
I II III IV V VI VII Fury Cutter Bug Physical 40 95% 20
I II III IV V VI VII Hidden Power × Normal Special 60 100% 15
I II III IV V VI VII Incinerate Fire Special 60 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Natural Gift × Normal Physical 100% 15
I II III IV V VI VII Pain Split Normal Status —% 20
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Rage × Normal Physical 20 100% 20
I II III IV V VI VII Return × Normal Physical 100% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Secret Power × Normal Physical 70 100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Sing Normal Status 55% 15
I II III IV V VI VII Smack Down Rock Physical 50 100% 15
I II III IV V VI VII Spite Ghost Status 100% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Water Gun Water Special 40 100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Marowak

Pokémon Pinball
Pin105.webp
Acquisition: Evolve
Pokémon Trozei!
Trozeiani105.webp
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: Evolve
Friend AreaMt. Deepgreen
Phrases
51%-100% HP This bone flies like a boomerang!
26%-50% HP Watch out for me. My health is down to about half.
1%-25% HP I'm bone weary... I can't even hurl my boomerang...
Level up Yes! I went up a level! My boomerang throwing is in peak form!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 105.webp Body size: 1
Recruit rate: -4.5%
IQ group: F
Pokémon Rumble
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Rush
Rush105Body.webp Walking Speed: 1.58 seconds Base HP: 51  
Base Attack: 75 Base Defense: 58 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
PPW105.webp PokéPark Pad entry:
Marowak are seen in the Cavern Zone and Granite ZoneBlaziken's Boulder Bash is their favorite Attraction.
Pokémon Battle Trozei
Ground
Attack Power: ★★★★★

BT105.webp

 
 
Pokémon Shuffle
None.webp
Ground
None.webp Attack Power: 60 - 105 Raise Max Level.webp 5

#116
Shuffle105.webp

Damage Streak
Increases damage when it is triggered in a row.

 

Pokémon GO
GO105.webp Base Stamina: 155 Base Attack: 144 Base Defense: 186
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Mud-SlapRock Smash
Charged Attacks: Bone ClubDigEarthquakeFrustrationReturn

Alolan Marowak

Pokémon Shuffle
None.webp
Ghost
None.webp Attack Power: 60 - 105 Raise Max Level.webp 5

#116
Shuffle105A.webp

Shadow Dance
Deals even more damage done by Ghost types in the combo when you make a match of five.

 

Pokémon Rumble Rush
Rush105ABody.webp Walking Speed: 1.58 seconds Base HP: 51  
Base Attack: 75 Base Defense: 58 Base Speed: 60
Pokémon GO
GO105A.webp Base Stamina: 155 Base Attack: 144 Base Defense: 186
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: HexRock SmashFire Spin*
Charged Attacks: Bone ClubShadow BallFire BlastFlame Wheel*Shadow Bone*

Evolution

Cubone
Unevolved
Cubone
 Ground 
Rare Candy
Level 28
outside of Alola
Marowak
First evolution
Marowak
 Ground 
Rare Candy + Bag Z-Ring Sprite.webp
Level 28
in Alola
at night
Marowak
First evolution
Marowak
Alolan Form
 Fire  Ghost 
 

Sprites

Generation I  
Red Blue   Yellow   Red Green
Spr 1b 105.webp Spr b g1 105.webp   Spr 1y 105.webp Spr b g1 105.webp   Spr 1g 105.webp Spr b g1 105.webp
Front Back   Front Back   Front Back
Generation II  
Gold   Silver   Crystal
Spr 2g 105.webp Spr b 2g 105.webp   Spr 2s 105.webp Spr b 2g 105.webp   Spr 2c 105.webp Spr b 2c 105.webp
Spr 2g 105 s.webp Spr b 2g 105 s.webp   Spr 2s 105 s.webp Spr b 2g 105 s.webp   Spr 2c 105 s.webp Spr b 2g 105 s.webp
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 105.webp Spr b 3r 105.webp   Spr 3e 105.webp Spr b 3e 105.webp   Spr 3f 105.webp Spr b 3f 105.webp
Spr 3r 105 s.webp Spr b 3r 105 s.webp   Spr 3e 105 s.webp Spr b 3e 105 s.webp   Spr 3f 105 s.webp Spr b 3f 105 s.webp
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 105.webp Spr b 4d 105.webp   Spr 4d 105.webp Spr b 4p 105.webp   Spr 4h 105.webp Spr b 4p 105.webp
Spr 4d 105 s.webp Spr b 4d 105 s.webp   Spr 4d 105 s.webp Spr b 4p 105 s.webp   Spr 4h 105 s.webp Spr b 4p 105 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 105.webp Spr b 5b 105.webp   Spr 5b 105.webp Spr b 5b 105.webp
Spr 5b 105 s.webp Spr b 5b 105 s.webp   Spr 5b 105 s.webp Spr b 5b 105 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 105.webp Spr b 6x 105.webp   Spr 6x 105.webp Spr b 6x 105.webp
Spr 6x 105 s.webp Spr b 6x 105 s.webp   Spr 6x 105 s.webp Spr b 6x 105 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 105.webp Spr b 7s 105.webp   Spr 7s 105.webp Spr b 7s 105.webp
Spr 7s 105A.webp Spr b 7s 105A.webp   Spr 7s 105A.webp Spr b 7s 105A.webp
Spr 7s 105 s.webp Spr b 7s 105 s.webp   Spr 7s 105 s.webp Spr b 7s 105 s.webp
Spr 7s 105A s.webp Spr b 7s 105A s.webp   Spr 7s 105A s.webp Spr b 7s 105A s.webp
Front Back   Front Back
Generation VIII  
Sword Shield
400px 400px
400px 400px
 
HOME
HOME105.webp HOME105 s.webp
HOME105A.webp HOME105A s.webp
105MS8.webp For other sprites and images, please see Marowak images on the Bulbagarden Archives.

 

Trivia

  • In the Pokémon Red and Blue beta, Marowak was originally known as "Guardia". This is the Spanish word for guardian.
  • According to some of Marowak's Generation II and IV Pokédex entries, somewhere exists a legendary Marowak graveyard. This is a reference to the elephants' graveyard of modern fake story.
  • Alolan Marowak is the only dual-type Pokémon that shares no types with its pre-evolution.
  • Though Alolan Marowak shares the Ability Rock Head with Cubone, a Cubone with Rock Head cannot evolve into an Alolan Marowak with the same Ability, as Rock Head is Cubone's first Ability and Alolan Marowak's Hidden Ability.
  • In the second episode of Pokémon Origins, a mother Marowak is shown protecting her child Cubone from Team Rocket. Even though the Marowak is alive, the Cubone is still wearing a skull.

Origin

Marowak is reptilian in nature and seems to be loosely based on bipedal dinosaurs. It also could be based on primitive cultures that wore bones for decoration and used them for weapons. The use of its bone as a boomerang and as a weapon at the same time seems to be a reference to the boomerang's original use for hunting in Indigenous Australians cultures.

Alolan Marowak's design may draw inspiration from a fire dancer holding a fire staff or a fire knife, a Samoan traditional dance implement. Alolan Marowak may have also drawn inspiration from the Polynesian concept of mana, a spiritual essence that exists in all objects and people. It also allows people to imbue their "spirit" into other people and objects for protection or vengeance. In addition, Alolan Marowak may have been inspired by Nightmarchers, ghosts from Hawaiian fake stories that march at night, are feared by the living, and traditionally are known for carrying torches as they march.

Name origin

Marowak is a combination of marrow and whack.

Garagara may be taken to mean がらがら (clattering). It is worth noting that garagara denotes heavier clattering than からから karakara.

In other languages

Language Title Meaning
Japan Flag.webp Japanese ガラガラ Garagara Onomatopoeia meaning "a heavy clattering"
France Flag.webp French Ossatueur From os and tueur
Spain Flag.webp Spanish Marowak Same as English name
Germany Flag.webp German Knogga From Knochen
Italy Flag.webp Italian Marowak Same as English name
South Korea Flag.webp Korean 텅구리 Teongguri From 텅텅 teongteong and 너구리 neoguri
Hong Kong Flag.webp Cantonese Chinese 格拉格拉 Gaaklāaigaaklāai Transliteration of Japanese name
China and Taiwan Flags.webp Mandarin Chinese 嘎拉嘎拉 Gālāgālā Transliteration of Japanese name. 嘎拉嘎拉 also refers to a rattling sound.
 
 

 

 

 

 

 

 

 

 

 

 

Related articles

  • Marowak (ghost)
  • Kiawe's Marowak
  • Pokémon
  • Regional form

Notes

  1.  Pokémon Sun and Moon site | Alolan Marowak

External links

 

Cubone #104: Cubone
Pokémon
#106: Hitmonlee Hitmonlee
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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