For Pokémon GO information on this species, see the game's section. |
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|
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This article is about the species. For a specific instance of this species, see Alakazam (disambiguation). |
Alakazam
Psi Pokémon |
フーディン
Foodin |
|
#065 |
Alakazam |
Mega Alakazam |
Images on the Bulbagarden Archives |
|
|
Type
|
Abilities
Synchronize or Inner Focus
Alakazam |
Magic Guard
Hidden Ability |
Trace
Mega Alakazam |
|
Gender ratio
|
Catch rate
|
Breeding
|
Height
4'11" |
1.5 m |
Alakazam |
3'11" |
1.2 m |
Mega Alakazam |
|
Weight
105.8 lbs. |
48.0 kg |
Alakazam |
105.8 lbs. |
48.0 kg |
Mega Alakazam |
|
Mega Stone
|
Base experience yield
|
Leveling rate
|
EV yield
Total: 3 |
0
HP |
0
Atk |
0
Def |
3
Sp.Atk |
0
Sp.Def |
0
Speed |
|
Shape
|
Footprint
|
Pokédex color
|
Base friendship
|
External Links
- On Smogon Pokédex:
- Generation I
- Generation II
- Generation III
- Generation IV
- Generation V
- Generation VI
- Generation VII
- Artwork on Bulbagarden Archives
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Alakazam (Japanese: フーディン Foodin) is a Psychic-type Pokémon introduced in Generation I.
It evolves from Kadabra when traded. It is the final form of Abra.
Alakazam can Mega Evolve into Mega Alakazam using the Alakazite.
Biology
Alakazam is a humanoid Pokémon with a large mustache. A female Alakazam has a significantly shorter mustache than a male. It has a long, thin snout, narrow eyes, ear-like spikes extending from the top of its head, and an additional spike protruding from each cheek. Covering its yellow, skeletal body are brown armor-like sections over its chest, shoulders, forearms, and knees. There are three toes on each foot, each of which has a white claw. Two of the toes face forward, while one faces backwards. It wields a silver spoon in each hand, which act as amplifiers for its psychic abilities. The spoons are composed using its psychic powers and it may give one to someone it trusts. Alakazam is able to lower the accuracy of its opponents by bending the spoons it wields, using its signature move Kinesis.
As Mega Alakazam, its mustache turns white and becomes longer and bushier. It also grows a long, white beard. The armor-like sections become bulkier, and its upper body section becomes slightly shorter to reveal its thin stomach. The ear-like spikes become slightly shorter and a larger spike forms on top of its head. Additionally, it gains an oval, red organ in the center of its forehead. The organ is said to emit psychic power. Its lower legs become longer and slimmer and its feet become skinnier and resemble talons. It gains three additional spoons, for a total of five that it levitates in the air. At the cost of its already-low muscular strength, Mega Alakazam's power is entirely converted to pure psychic energy. It can read the course of a person's entire life with a single glance.
Alakazam is able to use all forms of psychic abilities. The overflow of its psychic powers can cause headaches to those nearby. These powers are used to move its body, as opposed to its weak muscles. It also uses its psychic powers to hold up its head, which is too heavy to be supported by its neck. Due to its continually growing brain, its head becomes larger with age. It is said to have an excellent memory and can remember everything that it has experienced since hatching as an Abra, to the time of its death, and has an IQ that exceeds 5,000. It is found in urban areas.
In the anime
Main series
Mega Alakazam in the anime
Major appearances
In Pokémon Double Trouble, Luana used an Alakazam in a Double Battle against Ash alongside Marowak. They battled Pikachu and Charizard but were defeated, Alakazam by its own redirected Hyper Beam.
Other
In The Ancient Puzzle of Pokémopolis, a giant Alakazam was awakened near the site of the Pokémopolis ruins.
In Power Play!, Alex Davis's Alakazam battled Gary and his recently evolved Umbreon, ultimately being defeated despite using a number of moves and combinations.
In For Ho-Oh the Bells Toll and The Legend of Thunder!, Eusine owns an Alakazam.
In Candid Camerupt!, Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage.
In Talking a Good Game and Second Time's the Charm, Anabel used an Alakazam during both of her battles against Ash in the Battle Tower.
In Settling a Not-So-Old Score!, Kenny used an Alakazam during the Performance Stage of the Floaroma Contest. It made a wonderful performance using its moves, which helped its Trainer get through to the next round.
In To Thine Own Pokémon Be True!, a Trainer's Alakazam competed in the Pokémon Ping Pong Tournament.
In Mega Evolution Special IV, a Trainer's Alakazam that can Mega Evolve was one of the ten Mega Evolved Pokémon that Alain and his Charizard had to defeat.
In Volcanion and the Mechanical Marvel, an Alakazam that can Mega Evolve was under the control of Levi's Mega Wave. Alakazam was used to battle Volcanion and was later seen using Psychic on the rest of the army of Mega Evolved Pokémon. It was later freed from Levi's control when Alva's Mega Wave Crystal was destroyed, and it escaped.
In Mission: Total Recall!, Faba used a male Alakazam to battle Gladion, where it managed to defeat Umbreon. It was later used in an attempt to erase Lillie's memories, but it was defeated by Silvally. Alakazam has since made further appearances in Pokémon the Series: Sun & Moon.
In JN058, a Trainer's Alakazam got stuck in Gulpin's giant ball. It used Psychic twice to make the giant ball fly.
Team A.C.T.
In Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!, an Alakazam and his team were considered for the job of rescuing Big Brother Pikachu, but were unavailable as they were already on another mission.
Minor appearances
In Mewtwo Strikes Back, a Trainer's Alakazam was defeated by Mewtwo while it was serving Giovanni.
In Misty Meets Her Match, Rudy's Alakazam was at the Trovita Gym.
In The Power of One, an Alakazam sensed the disturbance caused by Lawrence III.
In Flower Power, an Alakazam was a part of Florando's annual Pokémon Exhibition.
In The Psychic Sidekicks!, an Alakazam lived in Len Town.
An Alakazam appeared in PK13.
In Deceit and Assist, a Coordinator's Alakazam competed in the Hoenn Grand Festival.
In A Hurdle for Squirtle, a Coordinator's Alakazam competed in the Saffron City Pokémon Contest.
In Fear Factor Phony, an Alakazam lived at an abandoned mining colony.
In One Big Happiny Family!, Jessie's fantasy featured an Alakazam.
In Historical Mystery Tour!, a Clown owns an Alakazam. It was juggling some spoons.
An Alakazam that can Mega Evolve appeared in the opening of Mega Evolution Special I.
A Trainer's Alakazam appeared in Secrets of the Jungle.
Pokédex entries
Entry |
EP072 |
Alakazam |
Ash's Pokédex |
Alakazam, a Psi Pokémon. This Pokémon uses Psychic attacks to overcome its opponents. |
|
Entry |
DP027 |
Alakazam |
Dawn's Pokédex |
Alakazam, the Psi Pokémon, and the evolved form of Kadabra. With the brain like a super computer, it possesses many different supernatural powers. |
|
Pokémon Origins
Alakazam in
Pokémon Origins
In File 3: Giovanni, Sabrina's Alakazam was defeated by Red's Haunter.
In File 3: Giovanni, Blue used an Alakazam during his battle with Red in the Pokémon League.
Pokémon Generations
Alakazam in
Pokémon Generations
In The Challenger, Blue used an Alakazam during his Indigo League battle against Lorelei and her Lapras. It eventually won, allowing Blue to advance to Bruno's room.
GOTCHA!
An Alakazam briefly appeared in GOTCHA!, under the ownership of Blue.
In the manga
Alakazam in
Pokémon Adventures
Mega Alakazam in Pokémon Adventures
Pocket Monsters HGSS Jō's Big Adventure
An Alakazam appeared as a silhouette in JBA5, under the ownership of Sabrina.
Pocket Monsters Diamond & Pearl
An Alakazam appeared in PDP08.
Pokémon Adventures
Alakazam debuted in Buzz Off, Electabuzz! when Red freed the Pokémon kidnapped by Lt. Surge. Instead of his beloved Abra, the Pokémon Fan Club Chairman found himself with an Alakazam.
In Karate Machop!, Sabrina owns an Alakazam, which she used to hand out the eight Spoons of Destiny. Red also received one prior to appearing at Cerise Island from Giovanni. Otherwise, it was not seen as much in battle as its pre-evolved form. Later, in the Black 2 & White 2 chapter, Sabrina had her Alakazam use its abilities to pick out a Brycen-Man movie for Whitley.
In Rock, Paper...Scizor, Blue caught a wild Alakazam after it was rampaging near Viridian City. After he became the Gym Leader of Viridian City, he uses it to challenge opponents at his Gym when he is not there.
An Alakazam was seen in a Poké Ball at Professor Oak's Laboratory in Cherrygrove City in Off Course with Corsola.
An Alakazam appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.
An Alakazam was used by Emerald in his Battle Pyramid and Battle Dome challenge in A Dust-Up With Dusclops.
Mira has an Alakazam, which was used against Cheryl and her Blissey in Leaping Past Lopunny.
An Alakazam appeared in Deprogramming Porygon-Z, under the ownership of a Veteran.
A Trainer's Alakazam that could Mega Evolve appeared in a flashback in PS568.
Anabel owns an Alakazam, which first appeared in Play the Melody That Echoes in the Place.
Pokémon Battle Frontier
Anabel has an Alakazam, which was one of the Pokémon that battled Enta in Final Battle: Versus The Salon Maiden.
Pokémon Gold & Silver: The Golden Boys
Black borrowed an Alakazam for a tournament in Let's Use Fighting Type Pokémon!!.
Pokémon Gotta Catch 'Em All
Shu caught an Alakazam in GDZ34.
An Alakazam appeared in GDZ36.
Pokémon Mystery Dungeon: Ginji's Rescue Team
- Main article: Team A.C.T.
The Alakazam from Team A.C.T. appears in Pokémon Mystery Dungeon: Ginji's Rescue Team. He, along with his teammates, is a role model of Mudkip and tries to rescue him when he mistakenly believes that Ginji is a threat to Mudkip's safety.
Pokémon Pocket Monsters
An Alakazam appeared in Clefairy Evolves... At Last?!.
Giovanni sent out an Alakazam in an attempt to battle Squirtle in Squirtle, the Crybaby Pokémon. It reappeared in Good-Bye, Pikachu?!.
An Alakazam appeared in Clefairy, a Supernatural Being?!.
Pokémon Ruby-Sapphire
Red is revealed to have caught an Alakazam in Clefairy Has Been Abandoned?!.
Pokémon Zensho
Satoshi was revealed to own an Alakazam in PZ10.
In the TCG
- Main article: Alakazam (TCG)
Game data
NPC appearances
- Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team: Alakazam is the leader of Team A.C.T., a Gold Rank rescue team. He is already a great leader but strives to better himself further to be like his hero, Lucario. He also tells the player about a whirlwind near the Legendary Island after the player recruits Articuno, Zapdos, and Moltres, unlocking access to Silver Trench.
Pokédex entries
Generation I |
|
|
Kanto
#065 |
Red |
Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000. |
Blue |
Yellow |
A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart. |
Stadium |
A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness. |
|
|
Generation II |
|
|
Johto
#091 |
Gold |
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes. |
Silver |
Its brain cells multiply continually until it dies. As a result, it remembers everything. |
Crystal |
It has an IQ of 5000. It calculates many things in order to gain the edge in every battle. |
Stadium 2 |
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes. |
|
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Generation III |
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Hoenn
#041 |
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Kanto
#065 |
Ruby |
Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead. |
Sapphire |
Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world. |
Emerald |
While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body. |
FireRed |
It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes. |
LeafGreen |
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000. |
|
|
Generation IV |
|
Sinnoh
#022 |
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Johto
#091 |
Diamond |
Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000. |
Pearl |
Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities. |
Platinum |
The spoons clutched in its hands are said to have been composed by its psychic powers. |
HeartGold |
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes. |
SoulSilver |
Its brain cells multiply continually until it dies. As a result, it remembers everything. |
|
|
Generation V |
|
|
Unova
#— |
Black |
The spoons clutched in its hands are said to have been composed by its psychic powers. |
White |
Black 2 |
The spoons clutched in its hands are said to have been composed by its psychic powers. |
White 2 |
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Generation VI |
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Kalos
Central #104 |
|
Hoenn
#042 |
X |
Its brain cells multiply continually until it dies. As a result, it remembers everything. |
Y |
Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000. |
Omega Ruby |
Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead. |
Alpha Sapphire |
Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world. |
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Generation VII |
|
Alola
SM: #044 |
|
Alola
USUM: #051 |
|
Kanto
#065 |
Sun |
It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby. |
Moon |
Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head. |
Ultra Sun |
Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there's only one of in the whole world. |
Ultra Moon |
If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious. |
Let's Go Pikachu |
A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart. |
Let's Go Eevee |
Mega Alakazam |
Sun |
As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles. |
Moon |
Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person's life, from birth to death. |
Ultra Sun |
It sends out psychic power from the red organ on its forehead to foresee its opponents' every move. |
Ultra Moon |
Having traded away its muscles, Alakazam's true power has been unleashed. With its psychic powers, it can foresee all things. |
Let's Go Pikachu |
It's adept at precognition. When attacks completely miss Alakazam, that's because it's seeing the future. |
Let's Go Eevee |
|
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Generation VIII |
|
|
Galar
Isle of Armor #033 |
Sword |
It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death. |
Shield |
Alakazam wields potent psychic powers. It's said that this Pokémon used these powers to compose the spoons it holds. |
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Game locations
Generation I |
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Red |
Blue |
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Blue (Japan) |
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Yellow |
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Generation III |
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Ruby |
Sapphire |
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Emerald |
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FireRed |
LeafGreen |
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Colosseum |
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XD |
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Generation IV |
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Diamond |
Pearl |
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Platinum |
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HeartGold |
SoulSilver |
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Pal Park |
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Generation V |
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Black |
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White |
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Black 2 |
White 2 |
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Generation VI |
|
X |
Y |
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Omega Ruby |
Alpha Sapphire |
|
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Generation VII |
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Sun |
Moon |
|
Ultra Sun |
Ultra Moon |
|
Let's Go Pikachu |
Let's Go Eevee |
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Generation VIII |
|
Sword |
Shield |
|
Expansion Pass |
Loop Lagoon, Insular Sea (Wanderer)
Soothing Wetlands, Challenge Beach (Max Raid Battle) |
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In side games
|
Generation II |
|
This Pokémon is unavailable in Generation II side games. |
|
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Generation III |
|
Pinball: R&S |
|
Trozei! |
Endless Level 81, Pair Trozei, Mr. Who's Den |
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MD Red |
MD Blue |
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Generation IV |
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MD Time |
MD Darkness |
Treeshroud Forest (10F-20F) |
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MD Sky |
Treeshroud Forest (10F-20F) |
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Ranger: SoA |
|
Rumble |
Eternal Tower (Both Modes A & S) |
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Generation V |
|
Rumble Blast |
Tower: Challenger's Ground (post-ending), Factory: All* |
|
Conquest |
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Rumble U |
Toy Collection: Guided by Pichu |
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Generation VI |
|
Battle Trozei |
Mountain of Order: Stage 2 |
|
Shuffle |
Event: Pokémon Safari (Sixth release) |
|
Rumble World |
Sapphire Sea: Blue Tower (Back Boss) |
|
Picross |
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Generation VII |
|
Rumble Rush |
Charizard Sea2019, Gengar Sea, Mimikyu Sea, Rowlet Sea, Bulbasaur Sea, Charizard SeaFinal, Mimikyu SeaFinal, Rowlet SeaFinal |
|
Masters EX |
Sync Pair Scout (Sabrina's) |
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In events
RSEFRLG |
Journey Across America Alakazam |
English |
United States |
70 |
February 25 to July 23, 2006 |
RSEFRLG |
Party of the Decade Alakazam |
English |
United States |
70 |
August 8, 2006 |
Held items
Game |
Held Item(s) |
Red* |
Blue* |
Gold Berry (100%) |
Yellow* |
Emerald* |
TwistedSpoon (5%) |
Sword |
Shield |
Twisted Spoon (5%) |
In-game trades
Game |
Held Item(s) |
Black 2 |
White 2 |
Lum Berry (100%) |
Stats
Base stats
Generation I to V
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
55
|
|
115 - 162 |
220 - 314 |
Attack:
50
|
|
49 - 112 |
94 - 218 |
Defense:
45
|
|
45 - 106 |
85 - 207 |
Sp. Atk:
135
|
|
126 - 205 |
247 - 405 |
Sp. Def:
85
|
|
81 - 150 |
157 - 295 |
Speed:
120
|
|
112 - 189 |
220 - 372 |
Total:
490
|
Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 135.
|
Generation VI onwards
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
55
|
|
115 - 162 |
220 - 314 |
Attack:
50
|
|
49 - 112 |
94 - 218 |
Defense:
45
|
|
45 - 106 |
85 - 207 |
Sp. Atk:
135
|
|
126 - 205 |
247 - 405 |
Sp. Def:
95
|
|
90 - 161 |
175 - 317 |
Speed:
120
|
|
112 - 189 |
220 - 372 |
Total:
500
|
Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Mega Alakazam
Generation VI
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
55
|
|
115 - 162 |
220 - 314 |
Attack:
50
|
|
49 - 112 |
94 - 218 |
Defense:
65
|
|
63 - 128 |
121 - 251 |
Sp. Atk:
175
|
|
162 - 249 |
319 - 493 |
Sp. Def:
95
|
|
90 - 161 |
175 - 317 |
Speed:
150
|
|
139 - 222 |
274 - 438 |
Total:
590
|
Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Generation VII
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
55
|
|
115 - 162 |
220 - 314 |
Attack:
50
|
|
49 - 112 |
94 - 218 |
Defense:
65
|
|
63 - 128 |
121 - 251 |
Sp. Atk:
175
|
|
162 - 249 |
319 - 493 |
Sp. Def:
105
|
|
99 - 172 |
193 - 339 |
Speed:
150
|
|
139 - 222 |
274 - 438 |
Total:
600
|
Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VIII, this Pokémon is: |
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Notes: |
- In Generation I, the effectiveness of Ghost-type moves is 0×.
|
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Learnset
By leveling up
|
Move |
1 |
Confusion |
Psychic |
Special |
50 |
100% |
25 |
1 |
Kinesis |
Psychic |
Status |
— |
80% |
15 |
1 |
Disable |
Normal |
Status |
— |
100% |
20 |
1 |
Teleport |
Psychic |
Status |
— |
—% |
20 |
5 |
Psybeam |
Psychic |
Special |
65 |
100% |
20 |
10 |
Reflect |
Psychic |
Status |
— |
—% |
20 |
15 |
Ally Switch |
Psychic |
Status |
— |
—% |
15 |
20 |
Psycho Cut |
Psychic |
Physical |
70 |
100% |
20 |
25 |
Recover |
Normal |
Status |
— |
—% |
10 |
30 |
Psyshock |
Psychic |
Special |
80 |
100% |
10 |
35 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
40 |
Role Play |
Psychic |
Status |
— |
—% |
10 |
45 |
Future Sight |
Psychic |
Special |
120 |
100% |
10 |
50 |
Calm Mind |
Psychic |
Status |
— |
—% |
20 |
|
- Bold indicates a move that gets STAB when used by Alakazam
- Italic indicates a move that gets STAB only when used by an evolution of Alakazam
- Click on the generation numbers at the top to see level-up moves from other generations
|
By TM/TR
|
|
Move |
|
TM00 |
Mega Punch |
Normal |
Physical |
80 |
85% |
20 |
|
TM01 |
Mega Kick |
Normal |
Physical |
120 |
75% |
5 |
|
TM03 |
Fire Punch |
Fire |
Physical |
75 |
100% |
15 |
|
TM04 |
Ice Punch |
Ice |
Physical |
75 |
100% |
15 |
|
TM05 |
Thunder Punch |
Electric |
Physical |
75 |
100% |
15 |
|
TM08 |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
|
TM09 |
Giga Impact |
Normal |
Physical |
150 |
90% |
5 |
|
TM14 |
Thunder Wave |
Electric |
Status |
— |
90% |
20 |
|
TM17 |
Light Screen |
Psychic |
Status |
— |
—% |
30 |
|
TM18 |
Reflect |
Psychic |
Status |
— |
—% |
20 |
|
TM19 |
Safeguard |
Normal |
Status |
— |
—% |
25 |
|
TM21 |
Rest |
Psychic |
Status |
— |
—% |
10 |
|
TM23 |
Thief |
Dark |
Physical |
60 |
100% |
25 |
|
TM24 |
Snore |
Normal |
Special |
50 |
100% |
15 |
|
TM25 |
Protect |
Normal |
Status |
— |
—% |
10 |
|
TM31 |
Attract |
Normal |
Status |
— |
100% |
15 |
|
TM33 |
Rain Dance |
Water |
Status |
— |
—% |
5 |
|
TM34 |
Sunny Day |
Fire |
Status |
— |
—% |
5 |
|
TM39 |
Facade |
Normal |
Physical |
70 |
100% |
20 |
|
TM40 |
Swift |
Normal |
Special |
60 |
—% |
20 |
|
TM44 |
Imprison |
Psychic |
Status |
— |
—% |
10 |
|
TM59 |
Fling |
Dark |
Physical |
— |
100% |
10 |
|
TM60 |
Power Swap |
Psychic |
Status |
— |
—% |
10 |
|
TM61 |
Guard Swap |
Psychic |
Status |
— |
—% |
10 |
|
TM62 |
Speed Swap |
Psychic |
Status |
— |
—% |
10 |
|
TM63 |
Drain Punch |
Fighting |
Physical |
75 |
100% |
10 |
|
TM69 |
Psycho Cut |
Psychic |
Physical |
70 |
100% |
20 |
|
TM70 |
Trick Room |
Psychic |
Status |
— |
—% |
5 |
|
TM71 |
Wonder Room |
Psychic |
Status |
— |
—% |
10 |
|
TM72 |
Magic Room |
Psychic |
Status |
— |
—% |
10 |
|
TM76 |
Round |
Normal |
Special |
60 |
100% |
15 |
|
TM91 |
Psychic Terrain |
Psychic |
Status |
— |
—% |
10 |
|
TR01 |
Body Slam |
Normal |
Physical |
85 |
100% |
15 |
|
TR11 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
|
TR14 |
Metronome |
Normal |
Status |
— |
—% |
10 |
|
TR19 |
Tri Attack |
Normal |
Special |
80 |
100% |
10 |
|
TR20 |
Substitute |
Normal |
Status |
— |
—% |
10 |
|
TR25 |
Psyshock |
Psychic |
Special |
80 |
100% |
10 |
|
TR26 |
Endure |
Normal |
Status |
— |
—% |
10 |
|
TR27 |
Sleep Talk |
Normal |
Status |
— |
—% |
10 |
|
TR30 |
Encore |
Normal |
Status |
— |
100% |
5 |
|
TR31 |
Iron Tail |
Steel |
Physical |
100 |
75% |
15 |
|
TR33 |
Shadow Ball |
Ghost |
Special |
80 |
100% |
15 |
|
TR34 |
Future Sight |
Psychic |
Special |
120 |
100% |
10 |
|
TR37 |
Taunt |
Dark |
Status |
— |
100% |
20 |
|
TR38 |
Trick |
Psychic |
Status |
— |
100% |
10 |
|
TR40 |
Skill Swap |
Psychic |
Status |
— |
—% |
10 |
|
TR49 |
Calm Mind |
Psychic |
Status |
— |
—% |
20 |
|
TR64 |
Focus Blast |
Fighting |
Special |
120 |
70% |
5 |
|
TR65 |
Energy Ball |
Grass |
Special |
90 |
100% |
10 |
|
TR68 |
Nasty Plot |
Dark |
Status |
— |
—% |
20 |
|
TR69 |
Zen Headbutt |
Psychic |
Physical |
80 |
90% |
15 |
|
TR77 |
Grass Knot |
Grass |
Special |
— |
100% |
20 |
|
TR81 |
Foul Play |
Dark |
Physical |
95 |
100% |
15 |
|
TR82 |
Stored Power |
Psychic |
Special |
20 |
100% |
10 |
|
TR83 |
Ally Switch |
Psychic |
Status |
— |
—% |
15 |
|
TR92 |
Dazzling Gleam |
Fairy |
Special |
80 |
100% |
10 |
|
- Bold indicates a move that gets STAB when used by Alakazam
- Italic indicates a move that gets STAB only when used by an evolution of Alakazam
- Click on the generation numbers at the top to see TM moves from other generations
|
By breeding
|
Move |
|
Confusion |
Psychic |
Special |
50 |
100% |
25 |
|
Guard Split |
Psychic |
Status |
— |
—% |
10 |
|
Magic Coat |
Psychic |
Status |
— |
—% |
15 |
|
- Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
- Bold indicates a move that gets STAB when used by Alakazam
- Italic indicates a move that gets STAB only when used by an evolution of Alakazam
- Click on the generation numbers at the top to see Egg moves from other generations
|
By tutoring
|
Move |
Sw |
Sh |
EP |
Expanding Force |
Psychic |
Special |
80 |
100% |
10 |
|
- Bold indicates a move that gets STAB when used by Alakazam
- Italic indicates a move that gets STAB only when used by an evolution of Alakazam
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
By a prior evolution
|
Stage |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon has no moves exclusive to prior evolutions. |
|
- Bold indicates a move that gets STAB when used by Alakazam
- Italic indicates a move that gets STAB only when used by an evolution of Alakazam
- Click on the generation numbers at the top to see moves from other generations
|
By transfer from another generation
|
Gen. |
I |
II |
III |
IV |
V |
VI |
VII |
Barrier × |
Psychic |
Status |
— |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Bide × |
Normal |
Physical |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Captivate × |
Normal |
Status |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Charge Beam |
Electric |
Special |
50 |
90% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Confide |
Normal |
Status |
— |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Counter |
Fighting |
Physical |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Curse |
Ghost |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Dig |
Ground |
Physical |
80 |
100% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Double Team |
Normal |
Status |
— |
—% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Double-Edge |
Normal |
Physical |
120 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Dream Eater |
Psychic |
Special |
100 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Dynamic Punch |
Fighting |
Physical |
100 |
50% |
5 |
I |
II |
III |
IV |
V |
VI |
VII |
Embargo × |
Dark |
Status |
— |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Flash × |
Normal |
Status |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Focus Punch |
Fighting |
Physical |
150 |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Frustration × |
Normal |
Physical |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Gravity |
Psychic |
Status |
— |
—% |
5 |
I |
II |
III |
IV |
V |
VI |
VII |
Headbutt |
Normal |
Physical |
70 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Hidden Power × |
Normal |
Special |
60 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Knock Off |
Dark |
Physical |
65 |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Laser Focus |
Normal |
Status |
— |
—% |
30 |
I |
II |
III |
IV |
V |
VI |
VII |
Mimic |
Normal |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Miracle Eye × |
Psychic |
Status |
— |
—% |
40 |
I |
II |
III |
IV |
V |
VI |
VII |
Natural Gift × |
Normal |
Physical |
— |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Night Shade |
Ghost |
Special |
— |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Nightmare × |
Ghost |
Status |
— |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Power Trick |
Psychic |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Psych Up |
Normal |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Psycho Shift |
Psychic |
Status |
— |
100% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Psywave × |
Psychic |
Special |
— |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Rage × |
Normal |
Physical |
20 |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Recycle |
Normal |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Return × |
Normal |
Physical |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Secret Power × |
Normal |
Physical |
70 |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Seismic Toss |
Fighting |
Physical |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Shock Wave |
Electric |
Special |
60 |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Signal Beam × |
Bug |
Special |
75 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Skull Bash |
Normal |
Physical |
130 |
100% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Snatch × |
Dark |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Submission |
Fighting |
Physical |
80 |
80% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Swagger |
Normal |
Status |
— |
85% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Take Down |
Normal |
Physical |
90 |
85% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Telekinesis × |
Psychic |
Status |
— |
—% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Torment |
Dark |
Status |
— |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Toxic |
Poison |
Status |
— |
90% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Zap Cannon |
Electric |
Special |
120 |
50% |
5 |
|
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Alakazam
- Italic indicates a move that gets STAB only when used by an evolution of Alakazam
- × indicates a move that cannot be used in Generation VIII
- Click on the generation numbers at the top to see transfer-only moves for other generations
|
TCG-only moves
Move |
Card |
Confuse Ray |
Alakazam (Base Set 1) |
Side game data
Pokémon Pinball
|
Acquisition: Evolve |
|
|
Pokémon Pinball RS
|
Acquisition: Evolve |
|
|
Pokémon Trozei!
|
Rarity: Rare |
|
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Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
|
Body size: 1 |
Recruit rate: 0% |
Friend Area: Decrepit Lab |
Phrases |
51%-100% HP |
Do not believe in only what the eyes see! |
26%-50% HP |
My health has been cut to half. I must beware. |
1%-25% HP |
I failed to foresee this... I am done for... |
Level up |
Hm! My level has gone up! |
|
|
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
|
Body size: 1 |
Recruit rate: -12% |
IQ group: F |
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Pokémon Ranger: Shadows of Almia
Group: |
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Poké Assist: |
|
Field move: |
(Teleport ×-) |
Browser entry R-184 |
It warps around to move. It attacks by letting loose strange orbs. |
|
|
Pokémon Rumble
Attack |
●●●●● |
Defense |
●●● |
Speed |
●●●● |
|
|
Pokémon Rumble Blast
Attack |
●●●●● |
Defense |
●●● |
Speed |
●●●● |
|
|
Pokémon Rumble Rush
|
Walking Speed: 1.5 seconds |
Base HP: 49 |
|
Base Attack: 80 |
Base Defense: 53 |
Base Speed: 70 |
|
|
Pokémon Conquest
|
HP: |
★★ |
Move: Psychic |
Attack: |
★★★★★ |
Ability 1: Instinct
Ability 2: Life Force
Ability 3: Inner Focus |
Defense: |
★★ |
Speed: |
★★★★★ |
Evolves from Kadabra when it has a link of 55% or higher, after knocking out a Warrior's Pokémon in a manner that allows recruitment |
Range: 3 |
Perfect Links: Kanetsugu and Takahiro |
|
|
Pokémon Battle Trozei
|
Attack Power: |
★★★★★ |
|
Builder |
Repairs damage done to the walls of the Trozei Box. |
|
|
|
Pokémon GO
|
Base Stamina: 146 |
Base Attack: 271 |
Base Defense: 167 |
Egg Distance: N/A |
Buddy Distance: 3 km |
Evolution Requirement: N/A |
Fast Attacks: Psycho Cut, Confusion, Counter† |
Charged Attacks: Future Sight*, Focus Blast*, Shadow Ball, Fire Punch*, Dazzling Gleam†, Psychic†, Frustration‡, Return‡ |
|
|
Evolution
|
Unevolved |
Abra
Psychic |
|
Level 16
→ |
|
Trade
→ |
|
Forms
Mega Evolution
Sprites
Generation I |
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Red |
Blue |
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Yellow |
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Red |
Green |
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Front |
Back |
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Front |
Back |
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Front |
Back |
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Generation II |
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Gold |
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Silver |
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Crystal |
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Front |
Back |
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Front |
Back |
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Front |
Back |
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Generation III |
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Ruby |
Sapphire |
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Emerald |
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FireRed |
LeafGreen |
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Front |
Back |
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Front |
Back |
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Front |
Back |
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Generation IV |
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Diamond |
Pearl |
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Platinum |
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HeartGold |
SoulSilver |
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Front |
Back |
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Front |
Back |
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Front |
Back |
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Generation V |
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Black |
White |
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Black 2 |
White 2 |
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Front |
Back |
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Front |
Back |
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Generation VI |
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X |
Y |
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Omega Ruby |
Alpha Sapphire |
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Front |
Back |
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Front |
Back |
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Generation VII |
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Sun |
Moon |
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Ultra Sun |
Ultra Moon |
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Front |
Back |
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Front |
Back |
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For other sprites and images, please see
Alakazam images on the Bulbagarden Archives.
Trivia
- Alakazam could be seen as a counterpart to Machamp. They are both the last stage of a three-part evolutionary family, they reach their final stage by trading, level up at a Medium Slow rate, and they both have a 75% male gender ratio. Also, Alakazam excels at the Special Attack stat, while Machamp excels at Attack. Their evolutionary families are also next to each other in the National Pokédex. Moreover, a girl in Oreburgh City will trade her Abra for a Machop. Additionally, their base friendship is the same at 70, and all Pokémon in both of their respective evolutionary lines are in the Human-Like egg group. Finally, while Alakazam has a Mega Evolution, Machamp has a Gigantamax form.
- Alakazam could also be seen as a counterpart to Gengar. They are both the last stage of a three-part evolutionary family, which can only be achieved by trading, both have Mega Evolutions, Gengar is weak against Psychic moves and Alakazam is weak against Ghost moves, so they are weak and at the same time strong against each other. They have the same length, and both get smaller when they Mega Evolve. Their base friendship is also the same, with 70. In The Ancient Puzzle of Pokémopolis, there are a Gengar and an Alakazam put against each other. Since Generation VI, they both have a base stat total of 500. Both are weak to Dark-type Moves. They also have the same stat structure throughout their evolutions, always having high Speed and Special Attack, and being very low in Physical Defense and still relatively low in Special Defense, HP, and Physical Attack.
- Mega Alakazam has the highest Special Attack of all non-legendary Pokémon.
- In Generation VI, Alakazam was the only Pokémon whose base stat total does not increase by exactly 100 points upon Mega Evolution, gaining instead only 90 points overall.
- Mega Alakazam received another 10 points in Generation VII, making it the only alternate form Pokémon to receive a boost to its base stats.
- Because some form of Alakazam had its Special Defense raised in both Generation VI and Generation VII, Alakazam is the only Pokémon whose base stats changed more than once after Generation II.
- Alakazam has the lowest average Performance of any fully-evolved Pokémon.
- In Red and Blue, an Alakazam sent out by an opponent while the player's Pokémon has low health will have the cry of a Gastly.
- In HeartGold and SoulSilver, Alakazam is the same height as Ethan.
Origin
Alakazam is based on a magician and also a spoon bender. It also shares similarities to goats and foxes, both animals with ties to magic. The horns, talons, and long mustache are also reminiscent of Chinese dragons, which similarly are considered miraculous beings.
Mega Alakazam is based on a sorcerer or wizard, or possibly sadhus with psychic powers.
Name origin
Alakazam is an incantation used in stage magic, similar to Abracadabra.
Foodin can be spelled Houdin and is probably a reference to Jean Eugène Robert-Houdin or Harry Houdini, who were both famous magicians, as the Japanese names of the Abra line are based on famous mystics.
In other languages
Language |
Title |
Meaning |
Japanese |
フーディン Foodin |
A reference to Jean Eugène Robert-Houdin or Harry Houdini |
French |
Alakazam |
Same as English name |
Spanish |
Alakazam |
Same as English name |
German |
Simsala |
From Simsalabim |
Italian |
Alakazam |
Same as English name |
Korean |
후딘 Fudin |
Transliteration of Japanese name |
Cantonese Chinese |
富迪 Fudihk |
Transliteration of its Japanese name. Also similar to 胡迪尼. |
Mandarin Chinese |
胡地 Húdì |
Transliteration of its Japanese name. Also similar to 胡迪尼. |
|
|
[hide]More languages |
Hindi |
अलाकेज़ेम Alakazam |
Transcription of English name |
Russian |
Алаказам Alakazam |
Transcription of English name |
Thai |
ฟูดิน Fudin |
Transcription of Japanese name |
|
|
Related articles
- Team A.C.T.
- Mega Evolution
External links
|
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |