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Alakazam
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Shiny Alakazam

Class: Shiny Rare
Type:
Psychic
Catch Rate: 25
Level Gain Rate: S Medium Slow
Base Reward EXP: 1,116
Reward EV Point: SpAttack: 3
Shiny Alakazam in game: 371 Who?
AVG Level: 95
Gender Ratios:
75% Male / 25% Female
Pokemon Id: 2065

Base Stats

HP: 68
Attack: 62
Defense: 56
SpAttack: 168
SpDefense: 118
Speed: 150
Total: 622
Default Ability 1: Scary
Default Ability 2: SpAttack Master
Default Ability 3: Maximum Guard
Concept Artist: Nintendo
Artwork Artist: luigicuau10

Where Shiny Alakazam can be captured:

Display More...

Shiny Alakazam's elemental sensitivity to the enemy attacks:

: 200% : 200% : 100% : 100% : 50% : 100% : 100% : 200% : 100%
: 100% : 100% : 100% : 100% : 100% : 50% : 100% : 100% : 100%

Shiny Alakazam's Transformation Line

#2063 Shiny Abra
Psychic (Type 1)
Level 49
#2064 Shiny Kadabra
Psychic (Type 1)
Level 62
Use item Luna Gem
#2065 Shiny Alakazam
Psychic (Type 1)
Level 73
Use item Ultimate Gem
#10065 Shiny Mega Alakazam
Psychic (Type 1)

Shiny Alakazam's Other Forms

#65 Alakazam
Psychic (Type 1)

Shiny Alakazam's Level-Up Attacks

ID: 39 Barrier Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 169 Encore Level: 1 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 323 Kinesis Level: 1 Category: Status Base Power: 1 PP: 15 Accuracy: 80
ID: 638 Teleport Level: 1 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 298 Hypnosis Level: 6 Category: Status Base Power: 1 PP: 20 Accuracy: 60
ID: 205 Flash Level: 13 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 96 Confusion Level: 16 Category: Special Base Power: 50 PP: 25 Accuracy: 100
ID: 402 Night Shade Level: 19 Category: Special Base Power: 1 PP: 15 Accuracy: 100
ID: 130 Disable Level: 20 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 377 Miracle Eye Level: 23 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 706 Zen Headbutt Level: 25 Category: Physical Base Power: 80 PP: 15 Accuracy: 90
ID: 608 Substitute Level: 26 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 450 Psybeam Level: 28 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 458 Psyshock Level: 30 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 637 Telekinesis Level: 34 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 16 Ally Switch Level: 36 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 476 Recover Level: 39 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 456 Psycho Cut Level: 40 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 499 Role Play Level: 40 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect Level: 45 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 452 Psychic Level: 46 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 232 Future Sight Level: 48 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 77 Calm Mind Level: 50 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 658 Trick Level: 52 Category: Status Base Power: 1 PP: 10 Accuracy: 100

TM (Technical Machine) Moves Shiny Alakazam Can Learn

ID: 458 Psyshock TM003 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 77 Calm Mind TM004 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 632 Taunt TM012 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 507 Safeguard TM020 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 452 Psychic TM029 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 524 Shadow Ball TM030 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 652 Torment TM041 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 214 Focus Blast TM052 Category: Special Base Power: 120 PP: 5 Accuracy: 70
ID: 172 Energy Ball TM053 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 167 Embargo TM063 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 451 Psych Up TM077 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 153 Dream Eater TM085 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 243 Grass Knot TM086 Category: Special Base Power: 70 PP: 20 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 659 Trick Room TM092 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 121 Dazzling Gleam TM099 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 548 Skull Bash TM110 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 216 Focus Punch TM113 Category: Physical Base Power: 150 PP: 20 Accuracy: 100
ID: 304 Ice Punch TM115 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 319 Iron Tail TM117 Category: Physical Base Power: 100 PP: 15 Accuracy: 75
ID: 499 Role Play TM119 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 16 Ally Switch TM130 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 39 Barrier TM131 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 169 Encore TM132 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 195 Fire Punch TM133 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 251 Guard Split TM134 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 252 Guard Swap TM135 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 325 Knock Off TM136 Category: Physical Base Power: 80 PP: 25 Accuracy: 100
ID: 442 Power Trick TM137 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 457 Psycho Shift TM138 Category: Status Base Power: 1 PP: 10 Accuracy: 90
ID: 547 Skill Swap TM139 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 646 Thunder Punch TM140 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 151 Drain Punch TM141 Category: Physical Base Power: 75 PP: 10 Accuracy: 100
ID: 221 Foul Play TM142 Category: Physical Base Power: 95 PP: 15 Accuracy: 100
ID: 247 Gravity TM143 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 350 Magic Coat TM144 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 351 Magic Room TM145 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 477 Recycle TM146 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 566 Snatch TM149 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 658 Trick TM150 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 697 Wonder Room TM151 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 706 Zen Headbutt TM152 Category: Physical Base Power: 80 PP: 15 Accuracy: 90
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 107 Counter TM154 Category: Physical Base Power: 1 PP: 20 Accuracy: 1000
ID: 157 Dynamic Punch TM155 Category: Physical Base Power: 100 PP: 5 Accuracy: 50
ID: 364 Mega Kick TM156 Category: Physical Base Power: 120 PP: 5 Accuracy: 75
ID: 365 Mega Punch TM157 Category: Physical Base Power: 80 PP: 20 Accuracy: 85
ID: 372 Metronome TM158 Category: Physical Base Power: 90 PP: 10 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 521 Seismic Toss TM160 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 637 Telekinesis TM161 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 116 Curse TM164 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 46 Bide TM191 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 129 Dig TM228 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 323 Kinesis TM241 Category: Status Base Power: 1 PP: 15 Accuracy: 80
ID: 441 Power Swap TM250 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 469 Rage TM251 Category: Physical Base Power: 20 PP: 20 Accuracy: 100
ID: 631 Take Down TM264 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 232 Future Sight TM315 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 309 Imprison TM331 Category: Status Base Power: 1 PP: 10 Accuracy: 80
ID: 395 Nasty Plot TM352 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 638 Teleport TM353 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 456 Psycho Cut TM370 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 607 Submission TM425 Category: Physical Base Power: 80 PP: 25 Accuracy: 80
ID: 599 Stored Power TM426 Category: Special Base Power: 20 PP: 5 Accuracy: 100
ID: 404 Nightmare TM442 Category: Special Base Power: 150 PP: 15 Accuracy: 100
ID: 657 Tri Attack TM468 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 577 Speed Swap TM479 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 96 Confusion TM481 Category: Special Base Power: 50 PP: 25 Accuracy: 100
ID: 460 Psywave TM490 Category: Special Base Power: 1 PP: 15 Accuracy: 80
ID: 705 Zap Cannon TM527 Category: Special Base Power: 120 PP: 5 Accuracy: 50
ID: 454 Psychic Terrain TM555 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 327 Laser Focus TM573 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 758 Expanding Force TM590 Category: Special Base Power: 60 PP: 10 Accuracy: 100
Pokémon: Shiny Alakazam - Level Gain Rate: S Medium Slow - Class: Shiny
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 108 EXP
L 3: 684 EXP
L 4: 1,152 EXP
L 5: 1,620 EXP
L 6: 2,148 EXP
L 7: 2,832 EXP
L 8: 3,768 EXP
L 9: 5,028 EXP
L 10: 6,720 EXP
L 11: 8,904 EXP
L 12: 11,676 EXP
L 13: 15,132 EXP
L 14: 19,344 EXP
L 15: 24,420 EXP
L 16: 30,420 EXP
L 17: 37,440 EXP
L 18: 45,576 EXP
L 19: 54,900 EXP
L 20: 65,520 EXP
L 21: 77,496 EXP
L 22: 90,924 EXP
L 23: 105,900 EXP
L 24: 122,496 EXP
L 25: 140,820 EXP
L 26: 160,932 EXP
L 27: 182,928 EXP
L 28: 206,904 EXP
L 29: 232,932 EXP
L 30: 261,120 EXP
L 31: 291,528 EXP
L 32: 324,252 EXP
L 33: 359,388 EXP
L 34: 397,008 EXP
L 35: 437,220 EXP
L 36: 480,084 EXP
L 37: 525,696 EXP
L 38: 574,152 EXP
L 39: 625,524 EXP
L 40: 679,920 EXP
L 41: 737,400 EXP
L 42: 798,060 EXP
L 43: 861,996 EXP
L 44: 929,280 EXP
L 45: 1,000,020 EXP
L 46: 1,074,276 EXP
L 47: 1,152,144 EXP
L 48: 1,233,720 EXP
L 49: 1,319,076 EXP
L 50: 1,408,320 EXP
L 51: 1,501,512 EXP
L 52: 1,598,748 EXP
L 53: 1,700,124 EXP
L 54: 1,805,712 EXP
L 55: 1,915,620 EXP
L 56: 2,029,908 EXP
L 57: 2,148,672 EXP
L 58: 2,272,008 EXP
L 59: 2,399,988 EXP
L 60: 2,532,720 EXP
L 61: 2,670,264 EXP
L 62: 2,812,716 EXP
L 63: 2,960,172 EXP
L 64: 3,112,704 EXP
L 65: 3,270,420 EXP
L 66: 3,433,380 EXP
L 67: 3,601,680 EXP
L 68: 3,775,416 EXP
L 69: 3,954,660 EXP
L 70: 4,139,520 EXP
L 71: 4,330,056 EXP
L 72: 4,526,364 EXP
L 73: 4,728,540 EXP
L 74: 4,936,656 EXP
L 75: 5,150,820 EXP
L 76: 5,371,092 EXP
L 77: 5,597,568 EXP
L 78: 5,830,344 EXP
L 79: 6,069,492 EXP
L 80: 6,315,120 EXP
L 81: 6,567,288 EXP
L 82: 6,826,092 EXP
L 83: 7,091,628 EXP
L 84: 7,363,968 EXP
L 85: 7,643,220 EXP
L 86: 7,929,444 EXP
L 87: 8,222,736 EXP
L 88: 8,523,192 EXP
L 89: 8,830,884 EXP
L 90: 9,145,920 EXP
L 91: 9,468,360 EXP
L 92: 9,798,300 EXP
L 93: 10,135,836 EXP
L 94: 10,481,040 EXP
L 95: 10,834,020 EXP
L 96: 11,194,836 EXP
L 97: 11,563,584 EXP
L 98: 11,940,360 EXP
L 99: 12,325,236 EXP
L 100: 12,718,320 EXP
L 101: 13,354,000 EXP
L 102: 14,021,000 EXP
L 103: 14,722,000 EXP
L 104: 15,458,000 EXP
L 105: 16,230,000 EXP
L 106: 17,041,000 EXP
L 107: 17,893,000 EXP
L 108: 18,787,000 EXP
L 109: 19,726,000 EXP
L 110: 20,712,000 EXP
L 111: 21,747,000 EXP
L 112: 22,834,000 EXP
L 113: 23,975,000 EXP
L 114: 25,173,000 EXP
L 115: 26,431,000 EXP
L 116: 27,752,000 EXP
L 117: 29,139,000 EXP
L 118: 30,595,000 EXP
L 119: 32,124,000 EXP
L 120: 33,730,000 EXP



Important notice! Pokemon Shiny Alakazam is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Alakazam (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Kadabra #064: Kadabra
Pokémon
#066: Machop Machop
This article is about the species. For a specific instance of this species, see Alakazam (disambiguation).
Alakazam
Psi Pokémon
フーディン
Foodin
#065
Alakazam
Alakazam
Mega Alakazam
Mega Alakazam
Images on the Bulbagarden Archives
Type
Psychic
Abilities
Synchronize or Inner Focus
Alakazam
Magic Guard
Hidden Ability
Trace
Mega Alakazam
Gender ratio
 
 
75% male, 25% female
Catch rate
50 (12.9%)
Breeding
Egg Group
Human-Like
Hatch time
5140 - 5396 steps
Height
4'11" 1.5 m
Alakazam
3'11" 1.2 m
Mega Alakazam
Weight
105.8 lbs. 48.0 kg
Alakazam
105.8 lbs. 48.0 kg
Mega Alakazam
Mega Stone
Alakazite
Base experience yield
186
Gen. I-IV
225
V+
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.webp
Footprint
F065.webp
Pokédex color
 Brown
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation I
    • Generation II
    • Generation III
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Alakazam (Japaneseフーディン Foodin) is a Psychic-type Pokémon introduced in Generation I.

It evolves from Kadabra when traded. It is the final form of Abra.

Alakazam can Mega Evolve into Mega Alakazam using the Alakazite.

Biology

Alakazam is a humanoid Pokémon with a large mustache. A female Alakazam has a significantly shorter mustache than a male. It has a long, thin snout, narrow eyes, ear-like spikes extending from the top of its head, and an additional spike protruding from each cheek. Covering its yellow, skeletal body are brown armor-like sections over its chest, shoulders, forearms, and knees. There are three toes on each foot, each of which has a white claw. Two of the toes face forward, while one faces backwards. It wields a silver spoon in each hand, which act as amplifiers for its psychic abilities. The spoons are composed using its psychic powers and it may give one to someone it trusts. Alakazam is able to lower the accuracy of its opponents by bending the spoons it wields, using its signature move Kinesis.

As Mega Alakazam, its mustache turns white and becomes longer and bushier. It also grows a long, white beard. The armor-like sections become bulkier, and its upper body section becomes slightly shorter to reveal its thin stomach. The ear-like spikes become slightly shorter and a larger spike forms on top of its head. Additionally, it gains an oval, red organ in the center of its forehead. The organ is said to emit psychic power. Its lower legs become longer and slimmer and its feet become skinnier and resemble talons. It gains three additional spoons, for a total of five that it levitates in the air. At the cost of its already-low muscular strength, Mega Alakazam's power is entirely converted to pure psychic energy. It can read the course of a person's entire life with a single glance.

Alakazam is able to use all forms of psychic abilities. The overflow of its psychic powers can cause headaches to those nearby. These powers are used to move its body, as opposed to its weak muscles. It also uses its psychic powers to hold up its head, which is too heavy to be supported by its neck. Due to its continually growing brain, its head becomes larger with age. It is said to have an excellent memory and can remember everything that it has experienced since hatching as an Abra, to the time of its death, and has an IQ that exceeds 5,000. It is found in urban areas.

In the anime

Main series

 
Alakazam in the anime
 
Mega Alakazam in the anime

Major appearances

In Pokémon Double TroubleLuana used an Alakazam in a Double Battle against Ash alongside Marowak. They battled Pikachu and Charizard but were defeated, Alakazam by its own redirected Hyper Beam.

Other

In The Ancient Puzzle of Pokémopolis, a giant Alakazam was awakened near the site of the Pokémopolis ruins.

In Power Play!Alex Davis's Alakazam battled Gary and his recently evolved Umbreon, ultimately being defeated despite using a number of moves and combinations.

In For Ho-Oh the Bells Toll and The Legend of Thunder!Eusine owns an Alakazam.

In Candid Camerupt!Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage.

In Talking a Good Game and Second Time's the CharmAnabel used an Alakazam during both of her battles against Ash in the Battle Tower.

In Settling a Not-So-Old Score!Kenny used an Alakazam during the Performance Stage of the Floaroma Contest. It made a wonderful performance using its moves, which helped its Trainer get through to the next round.

In To Thine Own Pokémon Be True!, a Trainer's Alakazam competed in the Pokémon Ping Pong Tournament.

In Mega Evolution Special IV, a Trainer's Alakazam that can Mega Evolve was one of the ten Mega Evolved Pokémon that Alain and his Charizard had to defeat.

In Volcanion and the Mechanical Marvel, an Alakazam that can Mega Evolve was under the control of Levi's Mega Wave. Alakazam was used to battle Volcanion and was later seen using Psychic on the rest of the army of Mega Evolved Pokémon. It was later freed from Levi's control when Alva's Mega Wave Crystal was destroyed, and it escaped.

In Mission: Total Recall!Faba used a male Alakazam to battle Gladion, where it managed to defeat Umbreon. It was later used in an attempt to erase Lillie's memories, but it was defeated by Silvally. Alakazam has since made further appearances in Pokémon the Series: Sun & Moon.

In JN058, a Trainer's Alakazam got stuck in Gulpin's giant ball. It used Psychic twice to make the giant ball fly.

Team A.C.T.

In Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!, an Alakazam and his team were considered for the job of rescuing Big Brother Pikachu, but were unavailable as they were already on another mission.

Minor appearances

In Mewtwo Strikes Back, a Trainer's Alakazam was defeated by Mewtwo while it was serving Giovanni.

In Misty Meets Her MatchRudy's Alakazam was at the Trovita Gym.

In The Power of One, an Alakazam sensed the disturbance caused by Lawrence III.

In Flower Power, an Alakazam was a part of Florando's annual Pokémon Exhibition.

In The Psychic Sidekicks!, an Alakazam lived in Len Town.

An Alakazam appeared in PK13.

In Deceit and Assist, a Coordinator's Alakazam competed in the Hoenn Grand Festival.

In A Hurdle for Squirtle, a Coordinator's Alakazam competed in the Saffron City Pokémon Contest.

In Fear Factor Phony, an Alakazam lived at an abandoned mining colony.

In One Big Happiny Family!Jessie's fantasy featured an Alakazam.

In Historical Mystery Tour!, a Clown owns an Alakazam. It was juggling some spoons.

An Alakazam that can Mega Evolve appeared in the opening of Mega Evolution Special I.

A Trainer's Alakazam appeared in Secrets of the Jungle.

Pokédex entries

Episode Pokémon Source Entry
EP072 Alakazam Ash's Pokédex Alakazam, a Psi Pokémon. This Pokémon uses Psychic attacks to overcome its opponents.
Episode Pokémon Source Entry
DP027 Alakazam Dawn's Pokédex Alakazam, the Psi Pokémon, and the evolved form of Kadabra. With the brain like a super computer, it possesses many different supernatural powers.

Pokémon Origins

 
Alakazam in Pokémon Origins

In File 3: GiovanniSabrina's Alakazam was defeated by Red's Haunter.

In File 3: GiovanniBlue used an Alakazam during his battle with Red in the Pokémon League.

Pokémon Generations

 
Alakazam in Pokémon Generations

In The ChallengerBlue used an Alakazam during his Indigo League battle against Lorelei and her Lapras. It eventually won, allowing Blue to advance to Bruno's room.

GOTCHA!

An Alakazam briefly appeared in GOTCHA!, under the ownership of Blue.

In the manga

 
Alakazam in Pokémon Adventures
 
Mega Alakazam in Pokémon Adventures

Pocket Monsters HGSS Jō's Big Adventure

An Alakazam appeared as a silhouette in JBA5, under the ownership of Sabrina.

Pocket Monsters Diamond & Pearl

An Alakazam appeared in PDP08.

Pokémon Adventures

Alakazam debuted in Buzz Off, Electabuzz! when Red freed the Pokémon kidnapped by Lt. Surge. Instead of his beloved Abra, the Pokémon Fan Club Chairman found himself with an Alakazam.

In Karate Machop!Sabrina owns an Alakazam, which she used to hand out the eight Spoons of Destiny. Red also received one prior to appearing at Cerise Island from Giovanni. Otherwise, it was not seen as much in battle as its pre-evolved form. Later, in the Black 2 & White 2 chapter, Sabrina had her Alakazam use its abilities to pick out a Brycen-Man movie for Whitley.

In Rock, Paper...ScizorBlue caught a wild Alakazam after it was rampaging near Viridian City. After he became the Gym Leader of Viridian City, he uses it to challenge opponents at his Gym when he is not there.

An Alakazam was seen in a Poké Ball at Professor Oak's Laboratory in Cherrygrove City in Off Course with Corsola.

An Alakazam appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

An Alakazam was used by Emerald in his Battle Pyramid and Battle Dome challenge in A Dust-Up With Dusclops.

Mira has an Alakazam, which was used against Cheryl and her Blissey in Leaping Past Lopunny.

An Alakazam appeared in Deprogramming Porygon-Z, under the ownership of a Veteran.

A Trainer's Alakazam that could Mega Evolve appeared in a flashback in PS568.

Anabel owns an Alakazam, which first appeared in Play the Melody That Echoes in the Place.

Pokémon Battle Frontier

Anabel has an Alakazam, which was one of the Pokémon that battled Enta in Final Battle: Versus The Salon Maiden.

Pokémon Gold & Silver: The Golden Boys

Black borrowed an Alakazam for a tournament in Let's Use Fighting Type Pokémon!!.

Pokémon Gotta Catch 'Em All

Shu caught an Alakazam in GDZ34.

An Alakazam appeared in GDZ36.

Pokémon Mystery Dungeon: Ginji's Rescue Team

Main article: Team A.C.T.

The Alakazam from Team A.C.T. appears in Pokémon Mystery Dungeon: Ginji's Rescue Team. He, along with his teammates, is a role model of Mudkip and tries to rescue him when he mistakenly believes that Ginji is a threat to Mudkip's safety.

Pokémon Pocket Monsters

An Alakazam appeared in Clefairy Evolves... At Last?!.

Giovanni sent out an Alakazam in an attempt to battle Squirtle in Squirtle, the Crybaby Pokémon. It reappeared in Good-Bye, Pikachu?!.

An Alakazam appeared in Clefairy, a Supernatural Being?!.

Pokémon Ruby-Sapphire

Red is revealed to have caught an Alakazam in Clefairy Has Been Abandoned?!.

Pokémon Zensho

Satoshi was revealed to own an Alakazam in PZ10.

In the TCG

Main article: Alakazam (TCG)

Game data

NPC appearances

  • Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team: Alakazam is the leader of Team A.C.T., a Gold Rank rescue team. He is already a great leader but strives to better himself further to be like his hero, Lucario. He also tells the player about a whirlwind near the Legendary Island after the player recruits Articuno, Zapdos, and Moltres, unlocking access to Silver Trench.

Pokédex entries

Generation I     Kanto
#065
Red Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Blue
Yellow A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart.
Stadium A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
Generation II     Johto
#091
Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Stadium 2 Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Generation III   Hoenn
#041
  Kanto
#065
Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
FireRed It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
LeafGreen Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation IV   Sinnoh
#022
  Johto
#091
Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum The spoons clutched in its hands are said to have been composed by its psychic powers.
HeartGold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
SoulSilver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Generation V     Unova
#—
Black The spoons clutched in its hands are said to have been composed by its psychic powers.
White
Black 2 The spoons clutched in its hands are said to have been composed by its psychic powers.
White 2
Generation VI   Kalos
Central #104
  Hoenn
#042
X Its brain cells multiply continually until it dies. As a result, it remembers everything.
Y Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Omega Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alpha Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Generation VII   Alola
SM: #044
  Alola
USUM: #051
  Kanto
#065
Sun It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Moon Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Ultra Sun Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there's only one of in the whole world.
Ultra Moon If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
Let's Go Pikachu A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart.
Let's Go Eevee
Mega Alakazam
Sun As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles.
Moon Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person's life, from birth to death.
Ultra Sun It sends out psychic power from the red organ on its forehead to foresee its opponents' every move.
Ultra Moon Having traded away its muscles, Alakazam's true power has been unleashed. With its psychic powers, it can foresee all things.
Let's Go Pikachu It's adept at precognition. When attacks completely miss Alakazam, that's because it's seeing the future.
Let's Go Eevee
Generation VIII     Galar
Isle of Armor #033
Sword It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.
Shield Alakazam wields potent psychic powers. It's said that this Pokémon used these powers to compose the spoons it holds.

 

Game locations

Generation I  
Red Blue
Evolve Kadabra
Blue (Japan)
Evolve Kadabra
Yellow
Evolve Kadabra
Generation II  
Gold Silver
Evolve Kadabra
Crystal
Evolve Kadabra
Generation III  
Ruby Sapphire
Evolve Kadabra
Emerald
Evolve Kadabra
FireRed LeafGreen
Evolve Kadabra
Colosseum
Trade
XD
Trade
Generation IV  
Diamond Pearl
Evolve Kadabra
Platinum
Evolve Kadabra
HeartGold SoulSilver
Evolve Kadabra
Pal Park
Field
Generation V  
Black
Trade
White
Evolve Kadabra
Black 2 White 2
Trade Hippowdon in Accumula Town
Generation VI  
X Y
Evolve Kadabra
Omega Ruby Alpha Sapphire
Evolve Kadabra
Generation VII  
Sun Moon
Evolve Kadabra
Ultra Sun Ultra Moon
Evolve Kadabra
Let's Go Pikachu Let's Go Eevee
Evolve Kadabra
Generation VIII  
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Loop LagoonInsular Sea (Wanderer)
Soothing WetlandsChallenge Beach (Max Raid Battle)

 

In side games

Generation I  
Pinball
Evolve Kadabra
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Pinball: R&S
Evolve Kadabra
Trozei!
Endless Level 81, Pair Trozei, Mr. Who's Den
MD Red MD Blue
Evolve Kadabra
Generation IV  
MD Time MD Darkness
Treeshroud Forest (10F-20F)
MD Sky
Treeshroud Forest (10F-20F)
Ranger: SoA
Altru Tower
Rumble
Eternal Tower (Both Modes A & S)
Generation V  
Rumble Blast
Tower: Challenger's Ground (post-ending), Factory: All*
Conquest
Evolve Kadabra
Rumble U
Toy Collection: Guided by Pichu
Generation VI  
Battle Trozei
Mountain of Order: Stage 2
Shuffle
Event: Pokémon Safari (Sixth release)
Rumble World
Sapphire Sea: Blue Tower (Back Boss)
Picross
Area 12: Stage 05
Generation VII  
Rumble Rush
Charizard Sea2019Gengar SeaMimikyu SeaRowlet SeaBulbasaur SeaCharizard SeaFinalMimikyu SeaFinalRowlet SeaFinal
Masters EX
Sync Pair Scout (Sabrina's)

 

In events

Games Event Language Location Level Distribution period
RSEFRLG Journey Across America Alakazam English United States 70 February 25 to July 23, 2006
RSEFRLG Party of the Decade Alakazam English United States 70 August 8, 2006

Held items

Game Held Item(s)
Red* Blue* Gold Berry (100%)
Yellow*
Emerald* TwistedSpoon TwistedSpoon (5%)
Sword Shield Twisted Spoon Twisted Spoon (5%)

In-game trades

Game Held Item(s)
Black 2 White 2 Lum Berry Lum Berry (100%)

Stats

Base stats

Generation I to V
Stat Range
At Lv. 50 At Lv. 100
HP:
55
 
115 - 162 220 - 314
Attack:
50
 
49 - 112 94 - 218
Defense:
45
 
45 - 106 85 - 207
Sp. Atk:
135
 
126 - 205 247 - 405
Sp. Def:
85
 
81 - 150 157 - 295
Speed:
120
 
112 - 189 220 - 372
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 135.

 

Generation VI onwards
Stat Range
At Lv. 50 At Lv. 100
HP:
55
 
115 - 162 220 - 314
Attack:
50
 
49 - 112 94 - 218
Defense:
45
 
45 - 106 85 - 207
Sp. Atk:
135
 
126 - 205 247 - 405
Sp. Def:
95
 
90 - 161 175 - 317
Speed:
120
 
112 - 189 220 - 372
Total:
500
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Mega Alakazam
Generation VI
Stat Range
At Lv. 50 At Lv. 100
HP:
55
 
115 - 162 220 - 314
Attack:
50
 
49 - 112 94 - 218
Defense:
65
 
63 - 128 121 - 251
Sp. Atk:
175
 
162 - 249 319 - 493
Sp. Def:
95
 
90 - 161 175 - 317
Speed:
150
 
139 - 222 274 - 438
Total:
590
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Generation VII
Stat Range
At Lv. 50 At Lv. 100
HP:
55
 
115 - 162 220 - 314
Attack:
50
 
49 - 112 94 - 218
Defense:
65
 
63 - 128 121 - 251
Sp. Atk:
175
 
162 - 249 319 - 493
Sp. Def:
105
 
99 - 172 193 - 339
Speed:
150
 
139 - 222 274 - 438
Total:
600
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
3/4 ★★★
Power
1/1
Skill
5/5 ★★★★★
Stamina
1/1
Jump
2/2 ★★
Total
12/13 ★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Flying
Poison
Ground
Rock
Steel
Fire
Water
Grass
Electric
Ice
Dragon
Fairy
Weak to:
Bug
Ghost
Dark
Immune to:
None
Resistant to:
Fighting ½×
Psychic ½×
Notes:
  • In Generation I, the effectiveness of  Ghost-type  moves is 0×.

Learnset

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Confusion Psychic Special 50 100% 25
1 Kinesis Psychic Status 80% 15
1 Disable Normal Status 100% 20
1 Teleport Psychic Status —% 20
5 Psybeam Psychic Special 65 100% 20
10 Reflect Psychic Status —% 20
15 Ally Switch Psychic Status —% 15
20 Psycho Cut Psychic Physical 70 100% 20
25 Recover Normal Status —% 10
30 Psyshock Psychic Special 80 100% 10
35 Psychic Psychic Special 90 100% 10
40 Role Play Psychic Status —% 10
45 Future Sight Psychic Special 120 100% 10
50 Calm Mind Psychic Status —% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM00 Mega Punch Normal Physical 80 85% 20
Bag TM Normal VI Sprite.webp TM01 Mega Kick Normal Physical 120 75% 5
Bag TM Fire VI Sprite.webp TM03 Fire Punch Fire Physical 75 100% 15
Bag TM Ice VI Sprite.webp TM04 Ice Punch Ice Physical 75 100% 15
Bag TM Electric VI Sprite.webp TM05 Thunder Punch Electric Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM18 Reflect Psychic Status —% 20
Bag TM Normal VI Sprite.webp TM19 Safeguard Normal Status —% 25
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Psychic VI Sprite.webp TM44 Imprison Psychic Status —% 10
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Psychic VI Sprite.webp TM60 Power Swap Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM61 Guard Swap Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM62 Speed Swap Psychic Status —% 10
Bag TM Fighting VI Sprite.webp TM63 Drain Punch Fighting Physical 75 100% 10
Bag TM Psychic VI Sprite.webp TM69 Psycho Cut Psychic Physical 70 100% 20
Bag TM Psychic VI Sprite.webp TM70 Trick Room Psychic Status —% 5
Bag TM Psychic VI Sprite.webp TM71 Wonder Room Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM72 Magic Room Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Psychic VI Sprite.webp TM91 Psychic Terrain Psychic Status —% 10
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Psychic Sprite.webp TR11 Psychic Psychic Special 90 100% 10
Bag TR Normal Sprite.webp TR14 Metronome Normal Status —% 10
Bag TR Normal Sprite.webp TR19 Tri Attack Normal Special 80 100% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Psychic Sprite.webp TR25 Psyshock Psychic Special 80 100% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Normal Sprite.webp TR30 Encore Normal Status 100% 5
Bag TR Steel Sprite.webp TR31 Iron Tail Steel Physical 100 75% 15
Bag TR Ghost Sprite.webp TR33 Shadow Ball Ghost Special 80 100% 15
Bag TR Psychic Sprite.webp TR34 Future Sight Psychic Special 120 100% 10
Bag TR Dark Sprite.webp TR37 Taunt Dark Status 100% 20
Bag TR Psychic Sprite.webp TR38 Trick Psychic Status 100% 10
Bag TR Psychic Sprite.webp TR40 Skill Swap Psychic Status —% 10
Bag TR Psychic Sprite.webp TR49 Calm Mind Psychic Status —% 20
Bag TR Fighting Sprite.webp TR64 Focus Blast Fighting Special 120 70% 5
Bag TR Grass Sprite.webp TR65 Energy Ball Grass Special 90 100% 10
Bag TR Dark Sprite.webp TR68 Nasty Plot Dark Status —% 20
Bag TR Psychic Sprite.webp TR69 Zen Headbutt Psychic Physical 80 90% 15
Bag TR Grass Sprite.webp TR77 Grass Knot Grass Special 100% 20
Bag TR Dark Sprite.webp TR81 Foul Play Dark Physical 95 100% 15
Bag TR Psychic Sprite.webp TR82 Stored Power Psychic Special 20 100% 10
Bag TR Psychic Sprite.webp TR83 Ally Switch Psychic Status —% 15
Bag TR Fairy Sprite.webp TR92 Dazzling Gleam Fairy Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
KadabraAlakazamMr. MimeMr. MimeMr. RimeRalts
KirliaGardevoirGalladeGothitaGothoritaGothitelle
ElgyemBeheeyem
Confusion Psychic Special 50 100% 25
ElgyemBeheeyem Guard Split Psychic Status —% 10
Lopunny Magic Coat Psychic Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Barrier × Psychic Status —% 20
I II III IV V VI VII Bide × Normal Physical —% 10
I II III IV V VI VII Captivate × Normal Status 100% 20
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Dig Ground Physical 80 100% 10
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Embargo × Dark Status 100% 15
I II III IV V VI VII Flash × Normal Status 100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Frustration × Normal Physical 100% 20
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Hidden Power × Normal Special 60 100% 15
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Miracle Eye × Psychic Status —% 40
I II III IV V VI VII Natural Gift × Normal Physical 100% 15
I II III IV V VI VII Night Shade Ghost Special 100% 15
I II III IV V VI VII Nightmare × Ghost Status 100% 15
I II III IV V VI VII Power Trick Psychic Status —% 10
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Psycho Shift Psychic Status 100% 10
I II III IV V VI VII Psywave × Psychic Special 100% 15
I II III IV V VI VII Rage × Normal Physical 20 100% 20
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Return × Normal Physical 100% 20
I II III IV V VI VII Secret Power × Normal Physical 70 100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Signal Beam × Bug Special 75 100% 15
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Snatch × Dark Status —% 10
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Telekinesis × Psychic Status —% 15
I II III IV V VI VII Torment Dark Status 100% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Zap Cannon Electric Special 120 50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Confuse Ray Alakazam (Base Set 1)

Side game data

Pokémon Pinball
Pin065.webp
Acquisition: Evolve
Pokémon Pinball RS
PinRS065.webp
Acquisition: Evolve
Pokémon Trozei!
Trozeiani065.webp
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: 0%
Friend AreaDecrepit Lab
Phrases
51%-100% HP Do not believe in only what the eyes see!
26%-50% HP My health has been cut to half. I must beware.
1%-25% HP I failed to foresee this... I am done for...
Level up Hm! My level has gone up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP RT 065.webp Body size: 1
Recruit rate: -12%
IQ group: F
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist: Psychic PA.webp
Psychic
Field move: Teleport - field move.webp
(Teleport ×-)
Browser entry R-184
It warps around to move. It attacks by letting loose strange orbs.
Pokémon Rumble
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Blast
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Rush
Rush065 fBody.webp Walking Speed: 1.5 seconds Base HP: 49  
Base Attack: 80 Base Defense: 53 Base Speed: 70
Pokémon Conquest
PCP065.webp HP: ★★ Move: Psychic
Attack: ★★★★★ Ability 1: Instinct
Ability 2: Life Force
Ability 3: Inner Focus
Defense: ★★
Speed: ★★★★★
Evolves from Kadabra when it has a link of 55% or higher, after knocking out a Warrior's Pokémon in a manner that allows recruitment
Range: 3 Perfect Links: Kanetsugu and Takahiro
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

BT065.webp

Builder
Repairs damage done to the walls of the Trozei Box.
Pokémon Shuffle
Dream Alakazite Sprite.webp
Psychic
None.webp Attack Power: 70 - 110 Raise Max Level.webp 5

#486
Shuffle065.webp
Shuffle065M.webp

Risk-Taker
Increases damage randomly.
Mega Effects Mega Speedup.webp 9
Erases unbreakable-block and rock disruptions (max 10) and damages the foe.
Pokémon GO
GO065.webp Base Stamina: 146 Base Attack: 271 Base Defense: 167
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Psycho CutConfusionCounter
Charged Attacks: Future Sight*Focus Blast*Shadow BallFire Punch*Dazzling GleamPsychicFrustrationReturn

Evolution

063Abra.webp
Unevolved
Abra
 Psychic 
Rare Candy
Level 16
064Kadabra.webp
First evolution
Kadabra
 Psychic 
Link Trade icon SwSh.webp
Trade
065Alakazam.webp
Second evolution
Alakazam
 Psychic 

 

Forms

Mega Evolution

Default
Alakazam
Alakazam
Alakazam
 Psychic 

Alakazite
Alakazite


Held Alakazite
Alakazam
Mega Alakazam
Alakazam
 Psychic 

Sprites

Generation I  
Red Blue   Yellow   Red Green
Spr 1b 065.webp Spr b g1 065.webp   Spr 1y 065.webp Spr b g1 065.webp   Spr 1g 065.webp Spr b g1 065.webp
Front Back   Front Back   Front Back
Generation II  
Gold   Silver   Crystal
Spr 2g 065.webp Spr b 2g 065.webp   Spr 2s 065.webp Spr b 2g 065.webp   Spr 2c 065.webp Spr b 2c 065.webp
Spr 2g 065 s.webp Spr b 2g 065 s.webp   Spr 2s 065 s.webp Spr b 2g 065 s.webp   Spr 2c 065 s.webp Spr b 2g 065 s.webp
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 065.webp Spr b 3r 065.webp   Spr 3e 065.webp Spr b 3r 065.webp   Spr 3f 065.webp Spr b 3f 065.webp
Spr 3r 065 s.webp Spr b 3r 065 s.webp   Spr 3e 065 s.webp Spr b 3r 065 s.webp   Spr 3f 065 s.webp Spr b 3f 065 s.webp
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Male Male   Male Male   Male Male
Female Female   Female Female   Female Female
Shiny Male Shiny Male   Shiny Male Shiny Male   Shiny Male Shiny Male
Shiny Female Shiny Female   Shiny Female Shiny Female   Shiny Female Shiny Female
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Male Male   Male Male
Female Female   Female Female
Shiny Male Shiny Male   Shiny Male Shiny Male
Shiny Female Shiny Female   Shiny Female Shiny Female
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Male Male   Male Male
Female Female   Female Female
Form Form   Form Form
Shiny Male Shiny Male   Shiny Male Shiny Male
Shiny Female Shiny Female   Shiny Female Shiny Female
Shiny Form Shiny Form   Shiny Form Shiny Form
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Male Male   Male Male
Female Female   Female Female
Form Form   Form Form
Shiny Male Shiny Male   Shiny Male Shiny Male
Shiny Female Shiny Female   Shiny Female Shiny Female
Shiny Form Shiny Form   Shiny Form Shiny Form
Front Back   Front Back
065MS8.webp For other sprites and images, please see Alakazam images on the Bulbagarden Archives.

 

Trivia

  • Alakazam could be seen as a counterpart to Machamp. They are both the last stage of a three-part evolutionary family, they reach their final stage by trading, level up at a Medium Slow rate, and they both have a 75% male gender ratio. Also, Alakazam excels at the Special Attack stat, while Machamp excels at Attack. Their evolutionary families are also next to each other in the National Pokédex. Moreover, a girl in Oreburgh City will trade her Abra for a Machop. Additionally, their base friendship is the same at 70, and all Pokémon in both of their respective evolutionary lines are in the Human-Like egg group. Finally, while Alakazam has a Mega Evolution, Machamp has a Gigantamax form.
    • Alakazam could also be seen as a counterpart to Gengar. They are both the last stage of a three-part evolutionary family, which can only be achieved by trading, both have Mega Evolutions, Gengar is weak against Psychic moves and Alakazam is weak against Ghost moves, so they are weak and at the same time strong against each other. They have the same length, and both get smaller when they Mega Evolve. Their base friendship is also the same, with 70. In The Ancient Puzzle of Pokémopolis, there are a Gengar and an Alakazam put against each other. Since Generation VI, they both have a base stat total of 500. Both are weak to Dark-type Moves. They also have the same stat structure throughout their evolutions, always having high Speed and Special Attack, and being very low in Physical Defense and still relatively low in Special Defense, HP, and Physical Attack.
  • Mega Alakazam has the highest Special Attack of all non-legendary Pokémon.
  • In Generation VI, Alakazam was the only Pokémon whose base stat total does not increase by exactly 100 points upon Mega Evolution, gaining instead only 90 points overall.
    • Mega Alakazam received another 10 points in Generation VII, making it the only alternate form Pokémon to receive a boost to its base stats.
    • Because some form of Alakazam had its Special Defense raised in both Generation VI and Generation VII, Alakazam is the only Pokémon whose base stats changed more than once after Generation II.
  • Alakazam has the lowest average Performance of any fully-evolved Pokémon.
  • In Red and Blue, an Alakazam sent out by an opponent while the player's Pokémon has low health will have the cry of a Gastly.
  • In HeartGold and SoulSilver, Alakazam is the same height as Ethan.

Origin

Alakazam is based on a magician and also a spoon bender. It also shares similarities to goats and foxes, both animals with ties to magic. The horns, talons, and long mustache are also reminiscent of Chinese dragons, which similarly are considered miraculous beings.

Mega Alakazam is based on a sorcerer or wizard, or possibly sadhus with psychic powers.

Name origin

Alakazam is an incantation used in stage magic, similar to Abracadabra.

Foodin can be spelled Houdin and is probably a reference to Jean Eugène Robert-Houdin or Harry Houdini, who were both famous magicians, as the Japanese names of the Abra line are based on famous mystics.

In other languages

Language Title Meaning
Japan Flag.webp Japanese フーディン Foodin A reference to Jean Eugène Robert-Houdin or Harry Houdini
France Flag.webp French Alakazam Same as English name
Spain Flag.webp Spanish Alakazam Same as English name
Germany Flag.webp German Simsala From Simsalabim
Italy Flag.webp Italian Alakazam Same as English name
South Korea Flag.webp Korean 후딘 Fudin Transliteration of Japanese name
Hong Kong Flag.webp Cantonese Chinese 富迪 Fudihk Transliteration of its Japanese name. Also similar to 胡迪尼.
China and Taiwan Flags.webp Mandarin Chinese 胡地 Húdì Transliteration of its Japanese name. Also similar to 胡迪尼.
 
 

 

 

 

 

 

 

 

 

 

 

Related articles

  • Team A.C.T.
  • Mega Evolution

External links

  • Article on Wikipedia
Kadabra #064: Kadabra
Pokémon
#066: Machop Machop

 

Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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