From Bulbapedia, the community-driven Pokémon encyclopedia.
For Pokémon GO information on this species, see the game's section. |
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This article is about the species. For a specific instance of this species, see Malamar (disambiguation). |
Malamar
Overturning Pokémon |
カラマネロ
Calamanero |
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#687 |
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Images on the Bulbagarden Archives |
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Type
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Abilities
Contrary or Suction Cups |
Infiltrator
Hidden Ability |
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Gender ratio
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Catch rate
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Breeding
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Height
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Weight
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Base experience yield
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Leveling rate
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EV yield
Total: 2 |
0
HP |
2
Atk |
0
Def |
0
Sp.Atk |
0
Sp.Def |
0
Speed |
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Shape
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Footprint
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Pokédex color
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Base friendship
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External Links
- On Smogon Pokédex:
- Generation VI
- Generation VII
- Artwork on Bulbagarden Archives
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Malamar (Japanese: カラマネロ Calamanero) is a dual-type Dark/Psychic Pokémon introduced in Generation VI.
It evolves from Inkay starting at level 30 when leveled up while the game system is held upside-down.
Biology
Malamar is a Pokémon that resembles an upside-down squid. Several purple tentacles with bright blue undersides sprout from the top of its head. It has yellow eyes with black sclerae, a dark pink beak-like mouth, and lighter purple eyelids. Its main body is dark purple and has six circular yellow lights on the front and back. There is also a yellow stripe nearly encircling its upper body. Covering its main body is a transparent mantle with two white fins on the bottom that function as legs. On each side of the mantle is a long tentacle with dark pink at the top and white, scythe-like fins at the ends.
Malamar possesses strong hypnotic powers, which it uses to force others to do its bidding. People often utilize this ability for nefarious deeds. It lures prey with the flashing pattern on its body and hypnotic motions, then ensnares them in its tentacles. The prey is then finished off with digestive fluids. Prior to Generation VIII, Malamar and its pre-evolution, Inkay, were the only known Pokémon that could learn Topsy-Turvy.
In the anime
Major appearances
Malamar (anime)
An evil, psychopathic Malamar appeared in A Conspiracy to Conquer!. It appeared to be under the control of a woman named "Madame X", but in reality, it had hypnotized an Officer Jenny to pose as Madame X. While it was defeated in the end, it escaped. Malamar reappeared in Facing the Grand Design! along with two other evil Malamar, where they attempted to initiate their plan of world conquest.
Other
Six Malamar appeared in Facing the Grand Design! along with the three evil Malamar. Unlike the three evil Malamar, these Malamar were peaceful and lived with Pokémon living in the forest. They later helped James and Clemont stop the three evil Malamar from completing their plans and rescue their friends.
A Malamar appeared in The Right Hero for the Right Job!, under the ownership of Xerosic. Xerosic used his Malamar to battle several of Clemont's Pokémon, but it was soon defeated. It reappeared in Facing the Needs of the Many!, where it attempted to hypnotize Clemont, but failed.
Minor appearances
Malamar debuted in Kalos, Where Dreams and Adventures Begin!.
Pokédex entries
Entry |
XY019 |
Malamar |
Ash's Pokédex |
Malamar, the Overturning Pokémon, and the evolved form of Inkay. Possessing the strongest hypnotic powers of any Pokémon, Malamar can compel others to do anything it wants them to do. |
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In the manga
Malamar in
Pokémon Adventures
Pokémon Adventures
In PS550, Team Flare Scientist Xerosic owns a Malamar.
Pokédex entries
Chapter |
Entry |
Pokémon Adventures |
PAXY32 |
It has the most powerful hypnotic powers of any Pokémon and can make others do whatever it wants them to. |
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In the TCG
- Main article: Malamar (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation VI. |
Generation VI |
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Kalos
Coastal #011 |
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Hoenn
#— |
X |
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants. |
Y |
It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids. |
Omega Ruby |
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants. |
Alpha Sapphire |
It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids. |
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Generation VII |
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Alola
USUM: #027 |
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Kanto
#— |
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!. |
Ultra Sun |
When it comes to strong hypnosis, there's an endless number of people who utilize Malamar for their nefarious deeds. |
Ultra Moon |
It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp. |
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Generation VIII |
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Galar
#291 |
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Galar
Isle of Armor #109 |
Sword |
Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar's control. |
Shield |
It's said that Malamar's hypnotic powers played a role in certain history-changing events. |
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Game locations
This Pokémon was unavailable prior to Generation VI. |
Generation VI |
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X |
Y |
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Omega Ruby |
Alpha Sapphire |
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Generation VII |
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Sun |
Moon |
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Ultra Sun |
Ultra Moon |
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Let's Go Pikachu |
Let's Go Eevee |
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Generation VIII |
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Sword |
Shield |
Watchtower Ruins, West Lake Axewell, Motostoke Riverbank, Stony Wilderness, Giant's Mirror, Hammerlocke Hills (Max Raid Battle) |
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Expansion Pass |
Fields of Honor, Soothing Wetlands, Loop Lagoon, Training Lowlands (Wanderer)
Max Lair (Dynamax Adventure) |
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In side games
This Pokémon was unavailable prior to Generation VI. |
Generation VI |
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Battle Trozei |
Mountain of Order: Stage 4 |
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Shuffle |
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Rumble World |
Starlight Islands: Upside-Down Island (All Areas, Entrance Boss) |
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Generation VII |
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Rumble Rush |
Pinsir Sea, Greninja Sea, Zygarde SeaFinal |
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In events
OR |
Shigeki Morimoto's Malamar |
PAL region |
Online |
50 |
August 5, 2015 to January 22, 2016 |
Held items
Game |
Held Item(s) |
Events* |
Assault Vest (100%) |
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
86
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146 - 193 |
282 - 376 |
Attack:
92
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87 - 158 |
170 - 311 |
Defense:
88
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83 - 154 |
162 - 302 |
Sp. Atk:
68
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65 - 132 |
126 - 258 |
Sp. Def:
75
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72 - 139 |
139 - 273 |
Speed:
73
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70 - 137 |
135 - 269 |
Total:
482
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Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation VIII, this Pokémon is: |
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Notes: |
- If Miracle Eye is used by an opponent or this Pokémon is given a Ring Target, the effectiveness of Psychic-type moves is ½×.
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Learnset
By leveling up
Generation VIII |
Other generations: |
VI - VII |
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Move |
1 |
Reversal |
Fighting |
Physical |
— |
100% |
15 |
1 |
Peck |
Flying |
Physical |
35 |
100% |
35 |
1 |
Tackle |
Normal |
Physical |
40 |
100% |
35 |
1 |
Hypnosis |
Psychic |
Status |
— |
60% |
20 |
1 |
Wrap |
Normal |
Physical |
15 |
90% |
20 |
9 |
Payback |
Dark |
Physical |
50 |
100% |
10 |
12 |
Pluck |
Flying |
Physical |
60 |
100% |
20 |
15 |
Psybeam |
Psychic |
Special |
65 |
100% |
20 |
18 |
Swagger |
Normal |
Status |
— |
85% |
15 |
21 |
Slash |
Normal |
Physical |
70 |
100% |
20 |
24 |
Night Slash |
Dark |
Physical |
70 |
100% |
15 |
27 |
Psycho Cut |
Psychic |
Physical |
70 |
100% |
20 |
33 |
Switcheroo |
Dark |
Status |
— |
100% |
10 |
37 |
Foul Play |
Dark |
Physical |
95 |
100% |
15 |
42 |
Topsy-Turvy |
Dark |
Status |
— |
—% |
20 |
47 |
Superpower |
Fighting |
Physical |
120 |
100% |
5 |
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- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an evolution of Malamar
- Click on the generation numbers at the top to see level-up moves from other generations
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By TM/TR
Generation VIII |
Other generations: |
VI - VII |
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Move |
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TM08 |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
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TM09 |
Giga Impact |
Normal |
Physical |
150 |
90% |
5 |
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TM17 |
Light Screen |
Psychic |
Status |
— |
—% |
30 |
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TM18 |
Reflect |
Psychic |
Status |
— |
—% |
20 |
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TM21 |
Rest |
Psychic |
Status |
— |
—% |
10 |
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TM22 |
Rock Slide |
Rock |
Physical |
75 |
90% |
10 |
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TM23 |
Thief |
Dark |
Physical |
60 |
100% |
25 |
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TM24 |
Snore |
Normal |
Special |
50 |
100% |
15 |
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TM25 |
Protect |
Normal |
Status |
— |
—% |
10 |
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TM26 |
Scary Face |
Normal |
Status |
— |
100% |
10 |
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TM31 |
Attract |
Normal |
Status |
— |
100% |
15 |
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TM33 |
Rain Dance |
Water |
Status |
— |
—% |
5 |
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TM34 |
Sunny Day |
Fire |
Status |
— |
—% |
5 |
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TM39 |
Facade |
Normal |
Physical |
70 |
100% |
20 |
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TM47 |
Fake Tears |
Dark |
Status |
— |
100% |
20 |
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TM57 |
Payback |
Dark |
Physical |
50 |
100% |
10 |
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TM59 |
Fling |
Dark |
Physical |
— |
100% |
10 |
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TM61 |
Guard Swap |
Psychic |
Status |
— |
—% |
10 |
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TM69 |
Psycho Cut |
Psychic |
Physical |
70 |
100% |
20 |
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TM70 |
Trick Room |
Psychic |
Status |
— |
—% |
5 |
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TM76 |
Round |
Normal |
Special |
60 |
100% |
15 |
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TM79 |
Retaliate |
Normal |
Physical |
70 |
100% |
5 |
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TM97 |
Brutal Swing |
Dark |
Physical |
60 |
100% |
20 |
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TR02 |
Flamethrower |
Fire |
Special |
90 |
100% |
15 |
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TR08 |
Thunderbolt |
Electric |
Special |
90 |
100% |
15 |
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TR11 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
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TR20 |
Substitute |
Normal |
Status |
— |
—% |
10 |
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TR21 |
Reversal |
Fighting |
Physical |
— |
100% |
15 |
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TR25 |
Psyshock |
Psychic |
Special |
80 |
100% |
10 |
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TR26 |
Endure |
Normal |
Status |
— |
—% |
10 |
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TR27 |
Sleep Talk |
Normal |
Status |
— |
—% |
10 |
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TR29 |
Baton Pass |
Normal |
Status |
— |
—% |
40 |
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TR34 |
Future Sight |
Psychic |
Special |
120 |
100% |
10 |
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TR37 |
Taunt |
Dark |
Status |
— |
100% |
20 |
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TR39 |
Superpower |
Fighting |
Physical |
120 |
100% |
5 |
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TR49 |
Calm Mind |
Psychic |
Status |
— |
—% |
20 |
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TR58 |
Dark Pulse |
Dark |
Special |
80 |
100% |
15 |
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TR68 |
Nasty Plot |
Dark |
Status |
— |
—% |
20 |
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TR81 |
Foul Play |
Dark |
Physical |
95 |
100% |
15 |
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TR82 |
Stored Power |
Psychic |
Special |
20 |
100% |
10 |
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TR83 |
Ally Switch |
Psychic |
Status |
— |
—% |
15 |
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TR95 |
Throat Chop |
Dark |
Physical |
80 |
100% |
15 |
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TR98 |
Liquidation |
Water |
Physical |
85 |
100% |
10 |
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- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an evolution of Malamar
- Click on the generation numbers at the top to see TM moves from other generations
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By breeding
Generation VIII |
Other generations: |
VI - VII |
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Move |
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Acupressure |
Normal |
Status |
— |
—% |
30 |
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Destiny Bond |
Ghost |
Status |
— |
—% |
5 |
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Disable |
Normal |
Status |
— |
100% |
20 |
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- Moves marked with an asterisk (*) must be chain bred onto Malamar in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Malamar in that game.
- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an evolution of Malamar
- Click on the generation numbers at the top to see Egg moves from other generations
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By tutoring
Generation VIII |
Other generations: |
VI - VII |
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Move |
Sw |
Sh |
EP |
Expanding Force |
Psychic |
Special |
80 |
100% |
10 |
Sw |
Sh |
EP |
Lash Out |
Dark |
Physical |
75 |
100% |
5 |
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- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an evolution of Malamar
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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By a prior evolution
Generation VIII |
Other generations: |
VI - VII |
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Stage |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon has no moves exclusive to prior evolutions. |
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- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an evolution of Malamar
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By transfer from another generation
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Gen. |
VI |
VII |
Aerial Ace |
Flying |
Physical |
60 |
—% |
20 |
VI |
VII |
Bind |
Normal |
Physical |
15 |
85% |
20 |
VI |
VII |
Block |
Normal |
Status |
— |
—% |
5 |
VI |
VII |
Camouflage × |
Normal |
Status |
— |
—% |
20 |
VI |
VII |
Confide |
Normal |
Status |
— |
—% |
20 |
VI |
VII |
Constrict × |
Normal |
Physical |
10 |
100% |
35 |
VI |
VII |
Cut |
Normal |
Physical |
50 |
95% |
30 |
VI |
VII |
Double Team |
Normal |
Status |
— |
—% |
15 |
VI |
VII |
Embargo × |
Dark |
Status |
— |
100% |
15 |
VI |
VII |
Flash × |
Normal |
Status |
— |
100% |
20 |
VI |
VII |
Flatter |
Dark |
Status |
— |
100% |
15 |
VI |
VII |
Frustration × |
Normal |
Physical |
— |
100% |
20 |
VI |
VII |
Happy Hour |
Normal |
Status |
— |
—% |
30 |
VI |
VII |
Hidden Power × |
Normal |
Special |
60 |
100% |
15 |
VI |
VII |
Knock Off |
Dark |
Physical |
65 |
100% |
20 |
VI |
VII |
Power Split |
Psychic |
Status |
— |
—% |
10 |
VI |
VII |
Psych Up |
Normal |
Status |
— |
—% |
10 |
VI |
VII |
Psywave × |
Psychic |
Special |
— |
100% |
15 |
VI |
VII |
Return × |
Normal |
Physical |
— |
100% |
20 |
VI |
VII |
Role Play |
Psychic |
Status |
— |
—% |
10 |
VI |
VII |
Secret Power × |
Normal |
Physical |
70 |
100% |
20 |
VI |
VII |
Signal Beam × |
Bug |
Special |
75 |
100% |
15 |
VI |
VII |
Simple Beam |
Normal |
Status |
— |
100% |
15 |
VI |
VII |
Snatch × |
Dark |
Status |
— |
—% |
10 |
VI |
VII |
Spite |
Ghost |
Status |
— |
100% |
10 |
VI |
VII |
Telekinesis × |
Psychic |
Status |
— |
—% |
15 |
VI |
VII |
Torment |
Dark |
Status |
— |
100% |
15 |
VI |
VII |
Toxic |
Poison |
Status |
— |
90% |
10 |
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- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an evolution of Malamar
- × indicates a move that cannot be used in Generation VIII
- Click on the generation numbers at the top to see transfer-only moves for other generations
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Side game data
Evolution
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Unevolved |
Inkay
Dark Psychic |
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⤾
Level 30
(hold game system
upside-down)
→ |
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First evolution |
Malamar
Dark Psychic |
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Sprites
This Pokémon was unavailable prior to Generation VI. |
Generation VI |
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X |
Y |
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Omega Ruby |
Alpha Sapphire |
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Front |
Back |
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Front |
Back |
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Generation VII |
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Sun |
Moon |
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Ultra Sun |
Ultra Moon |
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Front |
Back |
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Front |
Back |
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For other sprites and images, please see
Malamar images on the Bulbagarden Archives.
Trivia
- In addition to Inkay's method of evolution into Malamar being unique, it would have been impossible in any of the previous core series Pokémon games because the Nintendo 3DS is Nintendo's first handheld system with an internal gyroscope.
- Malamar and its pre-evolution were designed by Hitoshi Ariga.[1]
- Malamar was the only Pokémon with a catch rate of 80 until Bruxish's introduction in Pokémon Sun and Moon.
- Inkay and Malamar are the only Pokémon in the Water 2 Egg Group that are not Water-types.
Origin
Malamar is based on an upside-down squid. Its body orientation and hypnosis ability may have been inspired by the vampire squid's abilities to invert its tentacles and produce light. It also somewhat resembles a standard owl, which would symbolically relate to its distinctive wisdom/intelligence.
Name origin
Malamar may be a combination of mal- (Latin for bad), μαλάκιο malákio (Greek for mollusk), calamari, and mare (Latin for sea).
Calamanero may be from 絡ます karamasu (to entangle), calamari, 魔 ma (demon), and possibly nero di seppia (Italian for cephalopod ink).
In other languages
Language |
Title |
Meaning |
Japanese |
カラマネロ Calamanero |
Possibly from 絡ます karamasu, calamari, 魔 ma, and possibly nero di seppia |
French |
Sepiatroce |
From sepia and atroce |
Spanish |
Malamar |
Same as English name |
German |
Calamanero |
Same as Japanese name |
Italian |
Malamar |
Same as English name |
Korean |
칼라마네로 Kallamanero |
From its Japanese name |
Cantonese Chinese |
烏賊王 Wūchaahkwòhng |
From 烏賊 wūchaahk and 王 wòhng |
Mandarin Chinese |
烏賊王 Wūzéiwáng |
From 烏賊 wūzéi and 王 wáng |
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[hide]More languages |
Hindi |
मालेमार Malamar |
Transcription of English name |
Russian |
Маламар Malamar |
Transcription of English name |
Thai |
คาลามาเนโร Khalamanero |
Transcription of Japanese name |
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Related articles
Notes
- ↑ Pocket Monsters XY by HitoshiAriga on deviantART
External links
|
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |