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MrRime
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Shiny MrRime

Class: Shiny Ultra Rare
Types:
Ice
Psychic
Catch Rate: 15
Level Gain Rate: S Medium Fast
Base Reward EXP: 1,456
Reward EV Point: SpAttack: 1
Shiny MrRime in game: 160 Who?
AVG Level: 97
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 2866

Base Stats

HP: 100
Attack: 106
Defense: 93
SpAttack: 137
SpDefense: 125
Speed: 87
Total: 648
Default Ability 1: Evasion Master
Default Ability 2: SpAttack Master
Default Ability 3: SpDefense Master
Concept Artist: Nintendo
Artwork Artist: DBurch01

Where Shiny MrRime can be captured:

Display More...

Shiny MrRime's elemental sensitivity to the enemy attacks:

: 200% : 200% : 100% : 100% : 100% : 200% : 100% : 200% : 100%
: 100% : 50% : 100% : 100% : 100% : 50% : 200% : 200% : 100%

Shiny MrRime's Transformation Line

#18122 Shiny Galarian MrMime
Ice (Type 1) Psychic (Type 2)
Level 64
#2866 Shiny MrRime
Ice (Type 1) Psychic (Type 2)

Shiny MrRime's Other Forms

#866 MrRime
Ice (Type 1) Psychic (Type 2)

Shiny MrRime's Level-Up Attacks

ID: 11 After You Level: 1 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 40 Baton Pass Level: 1 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 53 Block Level: 1 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 101 Copycat Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 121 Dazzling Gleam Level: 1 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 169 Encore Level: 1 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 183 Fake Tears Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 305 Ice Shard Level: 1 Category: Physical Base Power: 40 PP: 30 Accuracy: 100
ID: 339 Light Screen Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 374 Mimic Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 383 Misty Terrain Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 436 Pound Level: 1 Category: Physical Base Power: 40 PP: 35 Accuracy: 100
ID: 449 Protect Level: 1 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 472 Rapid Spin Level: 1 Category: Physical Base Power: 20 PP: 40 Accuracy: 100
ID: 477 Recycle Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 478 Reflect Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 499 Role Play Level: 1 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 507 Safeguard Level: 1 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 552 Slack Off Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 96 Confusion Level: 12 Category: Special Base Power: 50 PP: 25 Accuracy: 100
ID: 16 Ally Switch Level: 16 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 308 Icy Wind Level: 20 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 137 Double Kick Level: 24 Category: Physical Base Power: 30 PP: 30 Accuracy: 100
ID: 450 Psybeam Level: 28 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 298 Hypnosis Level: 32 Category: Status Base Power: 1 PP: 20 Accuracy: 60
ID: 378 Mirror Coat Level: 36 Category: Special Base Power: 1 PP: 20 Accuracy: 1000
ID: 610 Sucker Punch Level: 40 Category: Physical Base Power: 70 PP: 5 Accuracy: 100
ID: 223 Freeze-Dry Level: 44 Category: Special Base Power: 70 PP: 20 Accuracy: 100
ID: 452 Psychic Level: 48 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 636 Teeter Dance Level: 52 Category: Status Base Power: 1 PP: 20 Accuracy: 100

TM (Technical Machine) Moves Shiny MrRime Can Learn

ID: 458 Psyshock TM003 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 77 Calm Mind TM004 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 258 Hail TM007 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 632 Taunt TM012 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 300 Ice Beam TM013 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 52 Blizzard TM014 Category: Special Base Power: 110 PP: 5 Accuracy: 70
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 507 Safeguard TM020 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 570 Solar Beam TM022 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 452 Psychic TM029 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 524 Shadow Ball TM030 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 65 Brick Break TM031 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 214 Focus Blast TM052 Category: Special Base Power: 120 PP: 5 Accuracy: 70
ID: 172 Energy Ball TM053 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 419 Payback TM066 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 243 Grass Knot TM086 Category: Special Base Power: 70 PP: 20 Accuracy: 100
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 659 Trick Room TM092 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 121 Dazzling Gleam TM099 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 35 Avalanche TM101 Category: Physical Base Power: 60 PP: 10 Accuracy: 100
ID: 304 Ice Punch TM115 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 16 Ally Switch TM130 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 169 Encore TM132 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 252 Guard Swap TM135 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 547 Skill Swap TM139 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 151 Drain Punch TM141 Category: Physical Base Power: 75 PP: 10 Accuracy: 100
ID: 221 Foul Play TM142 Category: Physical Base Power: 95 PP: 15 Accuracy: 100
ID: 351 Magic Room TM145 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 658 Trick TM150 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 697 Wonder Room TM151 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 706 Zen Headbutt TM152 Category: Physical Base Power: 80 PP: 15 Accuracy: 90
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 364 Mega Kick TM156 Category: Physical Base Power: 120 PP: 5 Accuracy: 75
ID: 365 Mega Punch TM157 Category: Physical Base Power: 80 PP: 20 Accuracy: 85
ID: 372 Metronome TM158 Category: Physical Base Power: 90 PP: 10 Accuracy: 100
ID: 40 Baton Pass TM163 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 317 Iron Defense TM199 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 515 Screech TM221 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 667 Uproar TM224 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 182 Fake Out TM234 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 650 Tickle TM245 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 441 Power Swap TM250 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 183 Fake Tears TM314 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 232 Future Sight TM315 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 84 Charm TM322 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 95 Confuse Ray TM330 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 395 Nasty Plot TM352 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 440 Power Split TM413 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 599 Stored Power TM426 Category: Special Base Power: 20 PP: 5 Accuracy: 100
ID: 383 Misty Terrain TM433 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 307 Icicle Spear TM437 Category: Physical Base Power: 25 PP: 30 Accuracy: 100
ID: 597 Stomping Tantrum TM553 Category: Physical Base Power: 150 PP: 10 Accuracy: 100
ID: 454 Psychic Terrain TM555 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 758 Expanding Force TM590 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 774 Triple Axel TM605 Category: Physical Base Power: 30 PP: 10 Accuracy: 90
Pokémon: Shiny MrRime - Level Gain Rate: S Medium Fast - Class: Shiny
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 96 EXP
L 3: 324 EXP
L 4: 768 EXP
L 5: 1,500 EXP
L 6: 2,592 EXP
L 7: 4,116 EXP
L 8: 6,144 EXP
L 9: 8,748 EXP
L 10: 12,000 EXP
L 11: 15,972 EXP
L 12: 20,736 EXP
L 13: 26,364 EXP
L 14: 32,928 EXP
L 15: 40,500 EXP
L 16: 49,152 EXP
L 17: 58,956 EXP
L 18: 69,984 EXP
L 19: 82,308 EXP
L 20: 96,000 EXP
L 21: 111,132 EXP
L 22: 127,776 EXP
L 23: 146,004 EXP
L 24: 165,888 EXP
L 25: 187,500 EXP
L 26: 210,912 EXP
L 27: 236,196 EXP
L 28: 263,424 EXP
L 29: 292,668 EXP
L 30: 324,000 EXP
L 31: 357,492 EXP
L 32: 393,216 EXP
L 33: 431,244 EXP
L 34: 471,648 EXP
L 35: 514,500 EXP
L 36: 559,872 EXP
L 37: 607,836 EXP
L 38: 658,464 EXP
L 39: 711,828 EXP
L 40: 768,000 EXP
L 41: 827,052 EXP
L 42: 889,056 EXP
L 43: 954,084 EXP
L 44: 1,022,208 EXP
L 45: 1,093,500 EXP
L 46: 1,168,032 EXP
L 47: 1,245,876 EXP
L 48: 1,327,104 EXP
L 49: 1,411,788 EXP
L 50: 1,500,000 EXP
L 51: 1,591,812 EXP
L 52: 1,687,296 EXP
L 53: 1,786,524 EXP
L 54: 1,889,568 EXP
L 55: 1,996,500 EXP
L 56: 2,107,392 EXP
L 57: 2,222,316 EXP
L 58: 2,341,344 EXP
L 59: 2,464,548 EXP
L 60: 2,592,000 EXP
L 61: 2,723,772 EXP
L 62: 2,859,936 EXP
L 63: 3,000,564 EXP
L 64: 3,145,728 EXP
L 65: 3,295,500 EXP
L 66: 3,449,952 EXP
L 67: 3,609,156 EXP
L 68: 3,773,184 EXP
L 69: 3,942,108 EXP
L 70: 4,116,000 EXP
L 71: 4,294,932 EXP
L 72: 4,478,976 EXP
L 73: 4,668,204 EXP
L 74: 4,862,688 EXP
L 75: 5,062,500 EXP
L 76: 5,267,712 EXP
L 77: 5,478,396 EXP
L 78: 5,694,624 EXP
L 79: 5,916,468 EXP
L 80: 6,144,000 EXP
L 81: 6,377,292 EXP
L 82: 6,616,416 EXP
L 83: 6,861,444 EXP
L 84: 7,112,448 EXP
L 85: 7,369,500 EXP
L 86: 7,632,672 EXP
L 87: 7,902,036 EXP
L 88: 8,177,664 EXP
L 89: 8,459,628 EXP
L 90: 8,748,000 EXP
L 91: 9,042,852 EXP
L 92: 9,344,256 EXP
L 93: 9,652,284 EXP
L 94: 9,967,008 EXP
L 95: 10,288,500 EXP
L 96: 10,616,832 EXP
L 97: 10,952,076 EXP
L 98: 11,294,304 EXP
L 99: 11,643,588 EXP
L 100: 12,000,000 EXP
L 101: 12,600,000 EXP
L 102: 13,230,000 EXP
L 103: 13,891,000 EXP
L 104: 14,585,000 EXP
L 105: 15,314,000 EXP
L 106: 16,079,000 EXP
L 107: 16,882,000 EXP
L 108: 17,726,000 EXP
L 109: 18,612,000 EXP
L 110: 19,542,000 EXP
L 111: 20,519,000 EXP
L 112: 21,544,000 EXP
L 113: 22,621,000 EXP
L 114: 23,752,000 EXP
L 115: 24,939,000 EXP
L 116: 26,185,000 EXP
L 117: 27,494,000 EXP
L 118: 28,868,000 EXP
L 119: 30,311,000 EXP
L 120: 31,826,000 EXP



Important notice! Pokemon Shiny MrRime is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Mr. Rime (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Sirfetch'd #865: Sirfetch'd
Pokémon
#867: Runerigus Runerigus
Mr. Rime
Comedian Pokémon
バリコオル
Barrikohru
#866
Mr. Rime
Images on the Bulbagarden Archives
Type
Ice Psychic
Abilities
Tangled Feet or Screen Cleaner Ice Body
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Human-Like
Hatch time
6425 - 6681 steps
Height
4'11" 1.5 m
Weight
128.3 lbs. 58.2 kg
Base experience yield
182
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.webp
Footprint
FUnknown.webp
Pokédex color
 Purple
Base friendship
50
External Links
  • Artwork on Bulbagarden Archives

Mr. Rime (Japaneseバリコオル Barrikohru) is a dual-type Ice/Psychic Pokémon introduced in Generation VIII.

It evolves from Galarian Mr. Mime starting at level 42. It is the final form of Mime Jr. in the Galar region.

Biology

Mr. Rime is a bipedal, humanoid Pokémon. Like its pre-evolved form Mr. Mime, it has growths resembling clown hair, but they are now black rather than blue and they cover the top of its head, resembling a bowler hat. It has yellow eyes and a moustache that covers its mouth. Their black-and-white torsos are made to resemble a coat or tuxedo with yellow shirt studs, a red lump, and a white cummerbund, together forming a face. While its actual face remains almost expressionless, the features on its torso will change to convey emotions. Its lower body is blue and its blue feet resemble large shoes with black soles. Its shoulder spheres are black, and has blue arms with white, mitten-like hands. It always carries a blue formal cane made of ice.

Mr. Rime is highly skilled in tap dancing and waves its ice cane while it moves gracefully. It is popular due to its amusing movements and have influenced the Mime Jr. of the Galar region to learn its dancing steps, leading them to evolve into a regional variant of Mr. Mime. It can release psychic powers through the pattern on its belly.

In the anime

Main series

Major appearances

Minor appearances

Pokémon: Twilight Wings

 
Mr. Rime in Pokémon: Twilight Wings

In Assistant, a street performer's Mr. Rime put on a performance alongside its Trainer.

GOTCHA!

A Mr. Rime briefly appeared in GOTCHA!, under the ownership of Leon.

In the manga

 
Mr. Rime in Pokémon Adventures

Pokémon Adventures

A Mr. Rime belonging to Melony appeared in PASS19. It was later given to Sōdo. Another Mr. Rime appeared in a fantasy in the same chapter.

In the TCG

Main article: Mr. Rime (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VIII.
Generation VIII   Galar
#366
  Galar
Crown Tundra #012
Sword It's highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.
Shield Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.

 

Game locations

This Pokémon was unavailable prior to Generation VIII.
Generation VIII  
Sword Shield
Giant's SeatShDusty BowlGiant's CapHammerlocke HillsMotostoke RiverbankStony WildernessWatchtower Ruins (Max Raid Battle)
Expansion Pass
Giant's BedSnowslide SlopePath to the PeakBallimere Lake (Max Raid Battle)

 

 

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
80
 
140 - 187 270 - 364
Attack:
85
 
81 - 150 157 - 295
Defense:
75
 
72 - 139 139 - 273
Sp. Atk:
110
 
103 - 178 202 - 350
Sp. Def:
100
 
94 - 167 184 - 328
Speed:
70
 
67 - 134 130 - 262
Total:
520
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Water
Grass
Electric
Dragon
Fairy
Weak to:
Rock
Bug
Ghost
Steel
Fire
Dark
Immune to:
None
Resistant to:
Psychic ½×
Ice ½×

Learnset

By leveling up

Generation VIII
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Fake Tears Dark Status 100% 20
1 Slack Off Normal Status —% 10
1 After You Normal Status —% 15
1 Block Normal Status —% 5
1 Copycat Normal Status —% 20
1 Encore Normal Status 100% 5
1 Role Play Psychic Status —% 10
1 Protect Normal Status —% 10
1 Recycle Normal Status —% 10
1 Mimic Normal Status —% 10
1 Light Screen Psychic Status —% 30
1 Reflect Psychic Status —% 20
1 Safeguard Normal Status —% 25
1 Dazzling Gleam Fairy Special 80 100% 10
1 Misty Terrain Fairy Status —% 10
1 Pound Normal Physical 40 100% 35
1 Rapid Spin Normal Physical 50 100% 40
1 Baton Pass Normal Status —% 40
1 Ice Shard Ice Physical 40 100% 30
12 Confusion Psychic Special 50 100% 25
16 Ally Switch Psychic Status —% 15
20 Icy Wind Ice Special 55 95% 15
24 Double Kick Fighting Physical 30 100% 30
28 Psybeam Psychic Special 65 100% 20
32 Hypnosis Psychic Status 60% 20
36 Mirror Coat Psychic Special 100% 20
40 Sucker Punch Dark Physical 70 100% 5
44 Freeze-Dry Ice Special 70 100% 20
48 Psychic Psychic Special 90 100% 10
52 Teeter Dance Normal Status 100% 20
  • Bold indicates a move that gets STAB when used by Mr. Rime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Rime

By TM/TR

Generation VIII
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM00 Mega Punch Normal Physical 80 85% 20
Bag TM Normal VI Sprite.webp TM01 Mega Kick Normal Physical 120 75% 5
Bag TM Ice VI Sprite.webp TM04 Ice Punch Ice Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Grass VI Sprite.webp TM11 Solar Beam Grass Special 120 100% 10
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Normal VI Sprite.webp TM16 Screech Normal Status 85% 40
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM18 Reflect Psychic Status —% 20
Bag TM Normal VI Sprite.webp TM19 Safeguard Normal Status —% 25
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Fairy Sprite.webp TM29 Charm Fairy Status 100% 20
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Ice VI Sprite.webp TM35 Hail Ice Status —% 10
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM41 Helping Hand Normal Status —% 20
Bag TM Fighting VI Sprite.webp TM43 Brick Break Fighting Physical 75 100% 15
Bag TM Dark VI Sprite.webp TM47 Fake Tears Dark Status 100% 20
Bag TM Ice VI Sprite.webp TM51 Icicle Spear Ice Physical 25 100% 30
Bag TM Dark VI Sprite.webp TM57 Payback Dark Physical 50 100% 10
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Psychic VI Sprite.webp TM60 Power Swap Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM61 Guard Swap Psychic Status —% 10
Bag TM Fighting VI Sprite.webp TM63 Drain Punch Fighting Physical 75 100% 10
Bag TM Ice VI Sprite.webp TM64 Avalanche Ice Physical 60 100% 10
Bag TM Psychic VI Sprite.webp TM70 Trick Room Psychic Status —% 5
Bag TM Psychic VI Sprite.webp TM71 Wonder Room Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM72 Magic Room Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Fairy Sprite.webp TM89 Misty Terrain Fairy Status —% 10
Bag TM Psychic VI Sprite.webp TM91 Psychic Terrain Psychic Status —% 10
Bag TM Ground VI Sprite.webp TM98 Stomping Tantrum Ground Physical 75 100% 10
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Ice Sprite.webp TR05 Ice Beam Ice Special 90 100% 10
Bag TR Ice Sprite.webp TR06 Blizzard Ice Special 110 70% 5
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Psychic Sprite.webp TR11 Psychic Psychic Special 90 100% 10
Bag TR Normal Sprite.webp TR14 Metronome Normal Status —% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Psychic Sprite.webp TR25 Psyshock Psychic Special 80 100% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Normal Sprite.webp TR29 Baton Pass Normal Status —% 40
Bag TR Normal Sprite.webp TR30 Encore Normal Status 100% 5
Bag TR Ghost Sprite.webp TR33 Shadow Ball Ghost Special 80 100% 15
Bag TR Psychic Sprite.webp TR34 Future Sight Psychic Special 120 100% 10
Bag TR Normal Sprite.webp TR35 Uproar Normal Special 90 100% 10
Bag TR Dark Sprite.webp TR37 Taunt Dark Status 100% 20
Bag TR Psychic Sprite.webp TR38 Trick Psychic Status 100% 10
Bag TR Psychic Sprite.webp TR40 Skill Swap Psychic Status —% 10
Bag TR Steel Sprite.webp TR46 Iron Defense Steel Status —% 15
Bag TR Psychic Sprite.webp TR49 Calm Mind Psychic Status —% 20
Bag TR Fighting Sprite.webp TR64 Focus Blast Fighting Special 120 70% 5
Bag TR Grass Sprite.webp TR65 Energy Ball Grass Special 90 100% 10
Bag TR Dark Sprite.webp TR68 Nasty Plot Dark Status —% 20
Bag TR Psychic Sprite.webp TR69 Zen Headbutt Psychic Physical 80 90% 15
Bag TR Grass Sprite.webp TR77 Grass Knot Grass Special 100% 20
Bag TR Dark Sprite.webp TR81 Foul Play Dark Physical 95 100% 15
Bag TR Psychic Sprite.webp TR82 Stored Power Psychic Special 20 100% 10
Bag TR Psychic Sprite.webp TR83 Ally Switch Psychic Status —% 15
Bag TR Fairy Sprite.webp TR92 Dazzling Gleam Fairy Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Mr. Rime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Rime

By breeding

Generation VIII
Other generations:
None
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
MagmarMagmortarSableye Confuse Ray Ghost Status 100% 10
HitmonleeHitmonchanHitmontopSableyeMienfooMienshao
ImpidimpMorgremGrimmsnarl
Fake Out Normal Physical 40 100% 10
Mr. MimeMr. RimeRaltsKirliaGardevoirGallade
GothitaGothoritaGothitelle
Hypnosis Psychic Status 60% 20
ElgyemBeheeyem Power Split Psychic Status —% 10
GothitaGothoritaGothitelle Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Rime in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mr. Rime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Rime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Rime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Rime

By tutoring

Generation VIII
Other generations:
None
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
Sw Sh EP Triple Axel Ice Physical 20 90% 10
  • Bold indicates a move that gets STAB when used by Rime
  • Italic indicates a move that gets STAB only when used by an evolution of Rime

By a prior evolution

Generation VIII
Other generations:
None
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Rime
  • Italic indicates a move that gets STAB only when used by an evolution of Rime

By transfer from another generation

Mr. Rime may know these moves if evolved from a Mime Jr. transferred from another generation.

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Barrier × Psychic Status —% 20
IV V VI VII Captivate × Normal Status 100% 20
IV V VI VII Charge Beam Electric Special 50 90% 10
IV V VI VII Confide Normal Status —% 20
IV V VI VII Covet Normal Physical 60 100% 25
IV V VI VII Double Slap × Normal Physical 15 85% 10
IV V VI VII Double Team Normal Status —% 15
IV V VI VII Dream Eater Psychic Special 100 100% 15
IV V VI VII Flash × Normal Status 100% 20
IV V VI VII Focus Punch Fighting Physical 150 100% 20
IV V VI VII Frustration × Normal Physical 100% 20
IV V VI VII Headbutt Normal Physical 70 100% 15
IV V VI VII Healing Wish Psychic Status —% 10
IV V VI VII Hidden Power × Normal Special 60 100% 15
IV V VI VII Infestation Bug Special 20 100% 20
IV V VI VII Magic Coat Psychic Status —% 15
IV V VI VII Exercise × Psychic Status —% 40
IV V VI VII Mud-Slap Ground Special 20 100% 10
IV V VI VII Natural Gift × Normal Physical 100% 15
IV V VI VII Psych Up Normal Status —% 10
IV V VI VII Return × Normal Physical 100% 20
IV V VI VII Secret Power × Normal Physical 70 100% 20
IV V VI VII Shock Wave Electric Special 60 —% 20
IV V VI VII Signal Beam × Bug Special 75 100% 15
IV V VI VII Snatch × Dark Status —% 10
IV V VI VII Swagger Normal Status 85% 15
IV V VI VII Telekinesis × Psychic Status —% 15
IV V VI VII Torment Dark Status 100% 15
IV V VI VII Toxic Poison Status 90% 10
IV V VI VII Wake-Up Slap × Fighting Physical 70 100% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mr. Rime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Rime
  • × indicates a move that cannot be used in Generation VIII

Side game data

Pokémon GO
GO866.webp Base Stamina: 190 Base Attack: 212 Base Defense: 179
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: ConfusionZen HeadbuttIce Shard
Charged Attacks: PsybeamPsychicIce PunchIcy Wind

Evolution

439Mime Jr.webp
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Breed
holding Odd Incense


TM Normal VI + Bag Dynamax Band Sprite.webp
Level up
knowing Mimic
in Galar
122Mr. Mime-Galar.webp
First evolution
Mr. Mime
 Ice  Psychic 
Rare Candy
Level 42
866Mr. Rime.webp
Second evolution
Mr. Rime
 Ice  Psychic 

 

Sprites

This Pokémon was unavailable prior to Generation VIII.
Generation VIII  
Sword Shield
Spr 8s 866.webp Spr 8s 866 s.webp
 
HOME
HOME866.webp HOME866 s.webp
866MS8.webp For other sprites and images, please see Mr. Rime images on the Bulbagarden Archives.

 

Trivia

  • Due to Mime Jr. being able to evolve into Galarian Mr. Mime, which can then evolve into Mr. Rime, Mr. Rime can possess several origin marks that other Pokémon introduced in the same generation cannot:
    • Mr. Rime and Sylveon are the only Pokémon introduced after Generation V that can have no origin mark.
    • Mr. Rime is the only Pokémon introduced after Generation VI that can have the blue pentagon.
    • Mr. Rime is the only Pokémon introduced after Generation VII that can have the black clover.
  • Mr. Rime is the only Pokémon introduced in Generation VIII that can know a move that cannot be used in Pokémon Sword and Shield. Specifically, it can know Double SlapMeditateHidden PowerBarrierCaptivateFlashFrustrationReturnNatural GiftSecret PowerSignal BeamSnatchTelekinesis, and Wake-Up Slap by evolving from a Mime Jr. that learned these moves in a previous game.

Origin

Mr. Rime seems to be based on a mime, a tap dancer, and silent film actor Charlie Chaplin's iconic Tramp character. Like the Tramp, Mr. Rime seems to wear a bowler hat, a black suit jacket, baggy trousers, large dress shoes, carries a cane, and sports a mustache. Mr. Rime is native to the Galar region, which is inspired by Charlie Chaplin's home country, the United Kingdom.

Mr. Rime may also be based on a clown since its feet resemble oversized clown shoes and its round body resembles a clown face, with the yellow spots resembling eyes, the large red orb resembling a nose, and the curved white marking resembling a grinning mouth.

Name origin

Mr. Rime may be derived from the abbreviation of Mister and rime (a type of frost) or rhyme (since its name rhymes with Mr. Mime).

Barrikohru may be a combination of barrier (referring to the invisible walls it can create) and 凍る kōru (to freeze).

In other languages

Language Title Meaning
Japan Flag.webp Japanese バリコオル Barrikohru From barrier and 凍る kōru
France Flag.webp French M. Glaquette From Monsieurglaçon, and claquette
Spain Flag.webp Spanish Mr. Rime Same as English name
Germany Flag.webp German Pantifrost From Pantomime and Frost
Italy Flag.webp Italian Mr. Rime Same as English name
South Korea Flag.webp Korean 마임꽁꽁 Maimkkongkkong From mime and 꽁꽁 kkongkkong
Hong Kong Flag.webp Cantonese Chinese 踏冰人偶 Daahpbīngyàhnngáuh From 踢踏舞 tekdaahpmóuh冰 bīng, and 人偶 yàhnngáuh
China and Taiwan Flags.webp Mandarin Chinese 踏冰人偶 Tàbīngrén'ǒu From 踢踏舞 tītàwǔ冰 bīng, and 人偶 rén'ǒu
 
 

 

Related articles

External links

Sirfetch'd #865: Sirfetch'd
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#867: Runerigus Runerigus
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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