For Pokémon GO information on this species, see the game's section. |
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This article is about the species. For a specific instance of this species, see Electabuzz (disambiguation). |
Electabuzz
Electric Pokémon |
エレブー
Eleboo |
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#125 |
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Images on the Bulbagarden Archives |
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Type
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Abilities
Static |
Vital Spirit
Hidden Ability |
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Gender ratio
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Catch rate
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Breeding
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Height
|
Weight
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Base experience yield
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Leveling rate
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EV yield
Total: 2 |
0
HP |
0
Atk |
0
Def |
0
Sp.Atk |
0
Sp.Def |
2
Speed |
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Shape
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Footprint
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Pokédex color
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Base friendship
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External Links
- On Smogon Pokédex:
- Generation I
- Generation II
- Generation III
- Generation IV
- Generation V
- Generation VI
- Generation VII
- Artwork on Bulbagarden Archives
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Electabuzz (Japanese: エレブー Eleboo) is an Electric-type Pokémon introduced in Generation I.
It evolves from Elekid starting at level 30 and evolves into Electivire when traded while holding an Electirizer.
Biology
Electabuzz is a slightly humanoid Pokémon with a few feline traits. It has antennae with bulbous tips where its ears should be, two long tufts of fur on top of its head, small eyes, and two large fangs in its upper jaw. It is covered in yellow fur with many black stripes. There is a large, lightning bolt-shaped stripe on Electabuzz's chest, a V-shaped stripe on its forehead, one stripe on its side, a thick stripe down its back, two bands on each leg, several broken bands on each arm, and many rings around its long tail. There are three clawed toes on each of its feet, two in front and one in back, and five fingers on each hand.
In the dark, Electabuzz will glow light blue from the electrical charges running across its body. It is constantly leaking more electricity than it consumes. Electabuzz often gathered groups around tall tress in order to wait for the upcoming storm. During torrential thunderstorms, Electabuzz will compete to find locations likely to be struck by lightning in order to absorb the electric power. Electabuzz is often used as an alternative to lightning rods because it is unharmed by the absorption of electricity. It is also capable of entirely nonverbal communication via electrical currents when in close proximity to another of its species. Blackouts have been known to happen when groups of Electabuzz gather to consume electricity of power plants, thus often gets blamed for the occuring power outages. As a result, Ground-type Pokémon are kept around power plants to keep Electabuzz from raiding.
As demonstrated in the anime, Electabuzz is sent into a rage by the color red. In battle, Electabuzz windmills its arms, apparently to add momentum to its punches. This method of battle seems ineffective, as opponents can escape in the meantime. Electabuzz typically resides near power plants and can cause blackouts in cities, though it can also be found in grasslands.
In the anime
Major appearances
Paul's Electabuzz
In Smells Like Team Spirit, Paul's Elekid evolved into an Electabuzz during the Tag Battle Competition. In Lost Leader Strategy!, it was revealed that Paul had left his Electabuzz under the care of his brother, Reggie. It then returned to Paul's team after the events of Enter Galactic!. It was revealed to have evolved into Electivire in Casting a Paul on Barry!.
Other
Electabuzz debuted in Showdown at Dark City, under the ownership of Kaz. It is the Kas Gym's primary Pokémon and was used in the feuds that the Kas and Yas Gyms were having.
In Misty Meets Her Match, Rudy used an Electabuzz in his battle against Ash. It went up against Pikachu and won due to it being extremely resilient to most attacks thrown at it, not even requiring to evade any of them.
In Enter The Dragonite, Drake used an Electabuzz in his battle against Ash. It went up against Bulbasaur and Charizard, defeating the former before being defeated by the latter.
In Current Events, an Electabuzz was the head of security in an electric company's power station. It attacked Ash and his Chikorita, believing them to be intruders, but it was then captured by Team Rocket. However, it was later freed.
In A Promise is a Promise, Dr. Namba used an Electabuzz. It wore a headgear that made it angry and thus increased the power of its attacks. Despite this, it was defeated by Pikachu and Sparky with a double Thunder attack.
In Love, Pokémon Style, Macy used an Electabuzz in her Silver Conference battle against Ash and his Phanpy before being recalled. It later battled and defeated Totodile, before losing to Squirtle despite having the type advantage.
In Saved by the Beldum, Jump used an Electabuzz during the first round of the Ever Grande Conference, where it was defeated by Morrison's newly evolved Metang.
In Betrayed, Bothered, and Beleaguered!, Tony used an Electabuzz to battle Ash's Riolu in the World Coronation Series, but it was defeated.
Minor appearances
In Riddle Me This, an Electabuzz performed for Gary and his entourage while they stayed at one of Cinnabar Island's hostels.
In Mewtwo Strikes Back, a Trainer's Electabuzz was defeated by Mewtwo while it was serving Giovanni.
In Pikachu Re-Volts, an Electabuzz was controlled by Cassidy and Butch via their Drowzee at Mandarin Island North.
A pink Electabuzz appeared in Team Rocket's fantasy in In the Pink.
In The Power of One, multiple Electabuzz sensed the disturbance caused by Lawrence III.
An Electabuzz appeared in Pokémon Double Trouble.
An Electabuzz appeared in a fantasy in The Rivalry Revival.
An Electabuzz appeared in a fantasy in The Double Trouble Header.
In As Clear As Crystal, an Electabuzz was affected by a crystal that gave a lake the ability to heal Electric-type Pokémon.
An Electabuzz appeared in the opening sequence of Lucario and the Mystery of Mew.
In Dawn of a Royal Day!, a Coordinator's Electabuzz competed in the Battle Stage of the Arrowroot Contest.
In Zoroark: Master of Illusions, an Electabuzz was on the Jubilife Reds team competing at the Pokémon Baccer World Cup. It briefly reappeared in Genesect and the Legend Awakened.
A student's Electabuzz appeared in The Guardian's Challenge!. It reappeared in the banned episode SM064.
A Trainer's Electabuzz appeared in Crystal-Clear Sleuthing!.
A Trainer's Electabuzz appeared in One Journey Ends, Another Begins...
Two Trainers' Electabuzz appeared in A Glaring Rivalry!. One of them reappeared in a flashback in A Masked Warning!.
In Pulling Out the Pokémon Base Pepper!, an Electabuzz pitched in a Pokémon Base game. It reappeared in a televised game in Night of a Thousand Poses!.
In I Choose You!, an Electabuzz fell under the control of Marshadow.
In Alola, Kanto!, an Electabuzz had its photo taken by Rotom.
A Trainer's Electabuzz appeared in Sours for the Sweet!.
In Securing the Future!, a Trainer's Electabuzz joined the rest of Alola in showering Necrozma with light so it could return to its normal form.
In Mewtwo Strikes Back—Evolution, a Trainer's Electabuzz was at Old Shore Wharf.
Two Electabuzz appeared in A Crackling Raid Battle!.
Pokédex entries
Entry |
EP042 |
Scyther and Electabuzz |
Ash's Pokédex |
Scyther and Electabuzz are both rare Pokémon. They are able to distinguish colors and become enraged by the color red. |
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Entry |
EP199 |
Electabuzz |
Ash's Pokédex |
Electabuzz, the Electric Pokémon. Electabuzz is the evolved form of Elekid. With powerful electric currents constantly coursing through its body, Electabuzz appears to glow. |
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Entry |
DP052 |
Electabuzz |
Dawn's Pokédex |
Electabuzz, the Electric Pokémon. An evolved form of Elekid. It appears near power generators, and because it eats electricity, it can cause blackouts. |
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In the manga
Electabuzz in
Pokémon Adventures
Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic
Heath controlled an Electabuzz in Team Dim Sun.
The Electric Tale of Pikachu
Rudy's Electabuzz was his first choice of Pokémon in his Gym battle against Ash.
Pocket Monsters HeartGold & SoulSilver Go! Go! Pokéathlon
An Electabuzz appears in Pocket Monsters HeartGold & SoulSilver Go! Go! Pokéathlon.
Pocket Monsters HGSS
An Electabuzz appeared in PMHGSS11.
Pokémon Adventures
Electabuzz debuts in Buzz Off, Electabuzz!, under the ownership of Lt. Surge. It is so vicious that even its Trainer cannot keep it in its Poké Ball and its Thunder Punch attack tears through ground floors like wheat. Although the most that Poli can do against it at first is freeze its feet so that Red and Poli can flee, the tables turn when Poli evolves into Poliwrath and throws Electabuzz and its Trainer both off the ship. Electabuzz later appears to fight Morty's Misdreavus, but while its continuous Thunder attacks do a number of damage, the ghost's Pain Split and Spite leave it unable to attack.
An Electabuzz silhouette appears when Green talks about Mew in The Jynx Jinx.
An Electabuzz is seen in Professor Oak's explanation in A Flaaffy Kerfuffle that Trainers should only have six Pokémon with them.
A Scientist's Electabuzz appeared in Deprogramming Porygon-Z.
Pokémon Pocket Monsters
An Electabuzz appeared in Regain the Deserted Power Plant!.
Giovanni's Electabuzz appeared in Squirtle, the Crybaby Pokémon and Good-Bye, Pikachu?!.
An Electabuzz appeared in I Want to Become Popular!!.
Pokémon Zensho
An Electabuzz appeared in PZ04, under the ownership of Lt. Surge.
In the TCG
- Main article: Electabuzz (TCG)
Game data
Pokédex entries
Generation I |
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Kanto
#125 |
Red |
Normally found near power plants, they can wander away and cause major blackouts in cities. |
Blue |
Yellow |
If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant. |
Stadium |
Appear in power plants in search of electricity. They are said to cause major blackouts if they disappear. |
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Generation II |
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Johto
#155 |
Gold |
Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue. |
Silver |
Its body constantly discharges electricity. Getting close to it will make your hair stand on end. |
Crystal |
When two Electabuzz touch, they control the electric currents to communicate their feelings. |
Stadium 2 |
Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue. |
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Generation III |
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Hoenn
#— |
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Kanto
#125 |
Ruby |
When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use Electabuzz in place of lightning rods. |
Sapphire |
Emerald |
When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use Electabuzz in place of lightning rods. |
FireRed |
It loves to feed on strong electricity. It occasionally appears around large power plants and so on. |
LeafGreen |
Normally found near power plants, they can wander away and cause major blackouts in cities. |
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Generation IV |
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Sinnoh
Pt: #198 |
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Johto
#157 |
Diamond |
Half of all blackouts occur when this Pokémon appears at power plants and eats electricity. |
Pearl |
Platinum |
It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime. |
HeartGold |
Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue. |
SoulSilver |
Its body constantly discharges electricity. Getting close to it will make your hair stand on end. |
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Generation V |
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Unova
B2W2: #057 |
Black |
It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime. |
White |
Black 2 |
Research is progressing on storing lightning in Electabuzz so this energy can be used at any time. |
White 2 |
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Generation VI |
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Kalos
#— |
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Hoenn
#— |
X |
Electricity runs across the surface of its body. In darkness, its body glows a whitish blue. |
Y |
It loves to feed on strong electricity. It occasionally appears around large power plants and so on. |
Omega Ruby |
When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use Electabuzz in place of lightning rods. |
Alpha Sapphire |
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Generation VII |
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Alola
SM: #227 |
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Alola
USUM: #296 |
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Kanto
#125 |
Sun |
Half of all sudden blackouts are caused by Electabuzz gathering at electric power plants and gobbling up electricity. |
Moon |
Electricity leaks from it in amounts far greater than the amount of electricity it eats. |
Ultra Sun |
Electricity permeates its body. It swings its arms round and round to charge up electricity before unleashing a punch. |
Ultra Moon |
While it's often blamed for power outages, the truth is the cause of outages is more often an error on the part of the electric company. |
Let's Go Pikachu |
If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant. |
Let's Go Eevee |
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Generation VIII |
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Galar
Crown Tundra #016 |
Sword |
Many power plants keep Ground-type Pokémon around as a defense against Electabuzz that come seeking electricity. |
Shield |
With the coming of a storm, many of these Pokémon will gather under tall trees and sit there waiting for lightning to strike. |
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Game locations
Generation I |
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Red |
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Blue |
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Blue (Japan) |
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Yellow |
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Generation III |
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Ruby |
Sapphire |
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Emerald |
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FireRed |
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LeafGreen |
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Colosseum |
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XD |
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Generation IV |
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Diamond |
Pearl |
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Platinum |
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HeartGold |
SoulSilver |
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Pal Park |
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Generation V |
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Black |
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White |
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Black 2 |
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White 2 |
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Generation VI |
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X |
Y |
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Omega Ruby |
Alpha Sapphire |
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Generation VII |
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Sun |
Moon |
Route 12, Blush Mountain (SOS Battle) |
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Ultra Sun |
Ultra Moon |
Blush Mountain, Mount Hokulani (SOS Battle) |
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Let's Go Pikachu |
Let's Go Eevee |
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Generation VIII |
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Sword |
Shield |
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Expansion Pass |
Giant's Bed, Old Cemetery, Giant's Foot, Frigid Sea, Three-Point Pass, Ballimere Lake
Giant's Bed, Giant's Foot, Ballimere Lake (Wanderer)
Max Lair (Dynamax Adventure) |
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In side games
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Generation II |
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This Pokémon is unavailable in Generation II side games. |
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Generation III |
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Trozei! |
Secret Storage 7, Mr. Who's Den |
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MD Red |
MD Blue |
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Ranger |
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Generation IV |
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MD Time |
MD Darkness |
Amp Plains (10F, Far Amp Plains 1F-9F) |
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MD Sky |
Amp Plains (10F, Far Amp Plains 1F-9F) |
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Ranger: SoA |
Cargo Ship, Chroma Ruins, Altru Building |
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Rumble |
Eternal Tower (Normal Mode B & A, Advanced Mode C & S) |
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MD Light |
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PokéPark Wii |
Haunted Zone, Meeting Place* |
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Ranger: GS |
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Generation V |
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Rumble Blast |
Factory: Firebreathing Mountain, World Axle - B2F |
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Rumble U |
Conductor Room: Rumbling Magnetic Motors |
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Generation VI |
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Battle Trozei |
Distortion Island: Stage 2 |
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Shuffle |
Violeta Palace: Stage 391 |
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Rumble World |
White Ruins: Rumbling Hall (All Areas), Distortion Land: Electromagnetic Plant (All Areas) |
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Generation VII |
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Rumble Rush |
Zapdos Sea, Garchomp Sea, Charizard Sea2020, Bulbasaur Sea, Arceus Sea, Garchomp SeaFinal |
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In events
RSEFRLG |
Gather More Pokémon! Third Campaign Electabuzz |
Japanese |
Japan |
10 |
January 14 to 29, 2006 |
P |
Pokémon Festa 2006 Electabuzz |
Japanese |
Japan |
30 |
November 25, 2006 to January 31, 2007 |
BW |
Trade for Evolution! Electabuzz |
Japanese |
Japan |
30 |
October 10 to November 28, 2010 |
Y |
Spring 2014 Electabuzz |
PAL region |
Europe, Australia, and South Africa |
30 |
April 1 to September 30, 2014 |
Held items
Game |
Held Item(s) |
Red* |
Blue* |
Bitter Berry (100%) |
Yellow* |
Platinum |
Electirizer (5%) |
Sun |
Moon |
Electirizer (5%) |
Ultra Sun |
Ultra Moon |
Electirizer (5%) |
Sword |
Shield |
Electirizer (5%) |
Events* |
Electirizer (100%) |
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
65
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125 - 172 |
240 - 334 |
Attack:
83
|
|
79 - 148 |
153 - 291 |
Defense:
57
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55 - 119 |
107 - 234 |
Sp. Atk:
95
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90 - 161 |
175 - 317 |
Sp. Def:
85
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81 - 150 |
157 - 295 |
Speed:
105
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99 - 172 |
193 - 339 |
Total:
490
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Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 85.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VIII, this Pokémon is: |
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Learnset
By leveling up
|
Move |
1 |
Quick Attack |
Normal |
Physical |
40 |
100% |
30 |
1 |
Leer |
Normal |
Status |
— |
100% |
30 |
1 |
Thunder Shock |
Electric |
Special |
40 |
100% |
30 |
1 |
Charge |
Electric |
Status |
— |
—% |
20 |
12 |
Swift |
Normal |
Special |
60 |
—% |
20 |
16 |
Shock Wave |
Electric |
Special |
60 |
—% |
20 |
20 |
Thunder Wave |
Electric |
Status |
— |
90% |
20 |
24 |
Screech |
Normal |
Status |
— |
85% |
40 |
28 |
Thunder Punch |
Electric |
Physical |
75 |
100% |
15 |
34 |
Discharge |
Electric |
Special |
80 |
100% |
15 |
40 |
Low Kick |
Fighting |
Physical |
— |
100% |
20 |
46 |
Thunderbolt |
Electric |
Special |
90 |
100% |
15 |
52 |
Light Screen |
Psychic |
Status |
— |
—% |
30 |
58 |
Thunder |
Electric |
Special |
110 |
70% |
10 |
64 |
Giga Impact |
Normal |
Physical |
150 |
90% |
5 |
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- Bold indicates a move that gets STAB when used by Electabuzz
- Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
- Click on the generation numbers at the top to see level-up moves from other generations
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By TM/TR
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|
Move |
|
TM00 |
Mega Punch |
Normal |
Physical |
80 |
85% |
20 |
|
TM01 |
Mega Kick |
Normal |
Physical |
120 |
75% |
5 |
|
TM03 |
Fire Punch |
Fire |
Physical |
75 |
100% |
15 |
|
TM04 |
Ice Punch |
Ice |
Physical |
75 |
100% |
15 |
|
TM05 |
Thunder Punch |
Electric |
Physical |
75 |
100% |
15 |
|
TM08 |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
|
TM09 |
Giga Impact |
Normal |
Physical |
150 |
90% |
5 |
|
TM14 |
Thunder Wave |
Electric |
Status |
— |
90% |
20 |
|
TM16 |
Screech |
Normal |
Status |
— |
85% |
40 |
|
TM17 |
Light Screen |
Psychic |
Status |
— |
—% |
30 |
|
TM21 |
Rest |
Psychic |
Status |
— |
—% |
10 |
|
TM23 |
Thief |
Dark |
Physical |
60 |
100% |
25 |
|
TM24 |
Snore |
Normal |
Special |
50 |
100% |
15 |
|
TM25 |
Protect |
Normal |
Status |
— |
—% |
10 |
|
TM31 |
Attract |
Normal |
Status |
— |
100% |
15 |
|
TM33 |
Rain Dance |
Water |
Status |
— |
—% |
5 |
|
TM39 |
Facade |
Normal |
Physical |
70 |
100% |
20 |
|
TM40 |
Swift |
Normal |
Special |
60 |
—% |
20 |
|
TM41 |
Helping Hand |
Normal |
Status |
— |
—% |
20 |
|
TM43 |
Brick Break |
Fighting |
Physical |
75 |
100% |
15 |
|
TM59 |
Fling |
Dark |
Physical |
— |
100% |
10 |
|
TM75 |
Low Sweep |
Fighting |
Physical |
65 |
100% |
20 |
|
TM76 |
Round |
Normal |
Special |
60 |
100% |
15 |
|
TM80 |
Volt Switch |
Electric |
Special |
70 |
100% |
20 |
|
TM82 |
Electroweb |
Electric |
Special |
55 |
95% |
15 |
|
TR01 |
Body Slam |
Normal |
Physical |
85 |
100% |
15 |
|
TR07 |
Low Kick |
Fighting |
Physical |
— |
100% |
20 |
|
TR08 |
Thunderbolt |
Electric |
Special |
90 |
100% |
15 |
|
TR09 |
Thunder |
Electric |
Special |
110 |
70% |
10 |
|
TR11 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
|
TR20 |
Substitute |
Normal |
Status |
— |
—% |
10 |
|
TR26 |
Endure |
Normal |
Status |
— |
—% |
10 |
|
TR27 |
Sleep Talk |
Normal |
Status |
— |
—% |
10 |
|
TR31 |
Iron Tail |
Steel |
Physical |
100 |
75% |
15 |
|
TR35 |
Uproar |
Normal |
Special |
90 |
100% |
10 |
|
TR64 |
Focus Blast |
Fighting |
Special |
120 |
70% |
5 |
|
TR80 |
Electro Ball |
Electric |
Special |
— |
100% |
10 |
|
TR86 |
Wild Charge |
Electric |
Physical |
90 |
100% |
15 |
|
- Bold indicates a move that gets STAB when used by Electabuzz
- Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
- Click on the generation numbers at the top to see TM moves from other generations
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By breeding
|
Move |
|
Cross Chop |
Fighting |
Physical |
100 |
80% |
5 |
|
Dynamic Punch |
Fighting |
Physical |
100 |
50% |
5 |
|
Feint |
Normal |
Physical |
30 |
100% |
10 |
|
Focus Punch |
Fighting |
Physical |
150 |
100% |
20 |
|
Hammer Arm |
Fighting |
Physical |
100 |
90% |
10 |
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- Moves marked with an asterisk (*) must be chain bred onto Electabuzz in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Electabuzz in that game.
- Bold indicates a move that gets STAB when used by Electabuzz
- Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
- Click on the generation numbers at the top to see Egg moves from other generations
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By tutoring
|
Move |
Sw |
Sh |
EP |
Rising Voltage |
Electric |
Special |
70 |
100% |
20 |
|
- Bold indicates a move that gets STAB when used by Electabuzz
- Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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By a prior evolution
|
Stage |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon has no moves exclusive to prior evolutions. |
|
- Bold indicates a move that gets STAB when used by Electabuzz
- Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
- Click on the generation numbers at the top to see moves from other generations
|
By transfer from another generation
|
Gen. |
I |
II |
III |
IV |
V |
VI |
VII |
Barrier × |
Psychic |
Status |
— |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Bide × |
Normal |
Physical |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Captivate × |
Normal |
Status |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Charge Beam |
Electric |
Special |
50 |
90% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Confide |
Normal |
Status |
— |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Counter |
Fighting |
Physical |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Covet |
Normal |
Physical |
60 |
100% |
25 |
I |
II |
III |
IV |
V |
VI |
VII |
Curse |
Ghost |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Detect |
Fighting |
Status |
— |
—% |
5 |
I |
II |
III |
IV |
V |
VI |
VII |
Double Team |
Normal |
Status |
— |
—% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Double-Edge |
Normal |
Physical |
120 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Dual Chop |
Dragon |
Physical |
40 |
90% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Flash × |
Normal |
Status |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Follow Me |
Normal |
Status |
— |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Frustration × |
Normal |
Physical |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Headbutt |
Normal |
Physical |
70 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Hidden Power × |
Normal |
Special |
60 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Karate Chop × |
Fighting |
Physical |
50 |
100% |
25 |
I |
II |
III |
IV |
V |
VI |
VII |
Magnet Rise |
Electric |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Meditate × |
Psychic |
Status |
— |
—% |
40 |
I |
II |
III |
IV |
V |
VI |
VII |
Metronome |
Normal |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Mimic |
Normal |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Mud-Slap |
Ground |
Special |
20 |
100% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Natural Gift × |
Normal |
Physical |
— |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Power-Up Punch |
Fighting |
Physical |
40 |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Psywave × |
Psychic |
Special |
— |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Rage × |
Normal |
Physical |
20 |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Reflect |
Psychic |
Status |
— |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Return × |
Normal |
Physical |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Rock Smash |
Fighting |
Physical |
40 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Rolling Kick × |
Fighting |
Physical |
60 |
85% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Secret Power × |
Normal |
Physical |
70 |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Seismic Toss |
Fighting |
Physical |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Signal Beam × |
Bug |
Special |
75 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Skull Bash |
Normal |
Physical |
130 |
100% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Strength |
Normal |
Physical |
80 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Submission |
Fighting |
Physical |
80 |
80% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Swagger |
Normal |
Status |
— |
85% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Take Down |
Normal |
Physical |
90 |
85% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Taunt |
Dark |
Status |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Teleport |
Psychic |
Status |
— |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Toxic |
Poison |
Status |
— |
90% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Zap Cannon |
Electric |
Special |
120 |
50% |
5 |
|
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Electabuzz
- Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
- × indicates a move that cannot be used in Generation VIII
- Click on the generation numbers at the top to see transfer-only moves for other generations
|
TCG-only moves
Move |
Card |
Charge |
Lt. Surge's Electabuzz (Gym Heroes 6)
Lt. Surge's Electabuzz (Gym Heroes 27) |
Side game data
In Pokémon GO, Electabuzz can be obtained by completing 1/4 of the Special Research, Electric for Electabuzz.
Evolution
|
Breed
←
Level 30
→ |
|
+
Trade
holding Electirizer
→ |
|
Sprites
Generation I |
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Red |
Blue |
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Yellow |
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Red |
Green |
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Front |
Back |
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Front |
Back |
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Front |
Back |
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Generation II |
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Gold |
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Silver |
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Crystal |
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Front |
Back |
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Front |
Back |
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Front |
Back |
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Generation III |
|
Ruby |
Sapphire |
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Emerald |
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FireRed |
LeafGreen |
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Front |
Back |
|
Front |
Back |
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Front |
Back |
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Generation IV |
|
Diamond |
Pearl |
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Platinum |
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HeartGold |
SoulSilver |
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Front |
Back |
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Front |
Back |
|
Front |
Back |
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Generation V |
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Black |
White |
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Black 2 |
White 2 |
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|
Front |
Back |
|
Front |
Back |
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Generation VI |
|
X |
Y |
|
Omega Ruby |
Alpha Sapphire |
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Front |
Back |
|
Front |
Back |
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Generation VII |
|
Sun |
Moon |
|
Ultra Sun |
Ultra Moon |
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Front |
Back |
|
Front |
Back |
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Generation VIII |
|
Sword |
Shield |
400px |
400px |
|
HOME |
|
|
|
|
For other sprites and images, please see
Electabuzz images on the Bulbagarden Archives.
Trivia
- Electabuzz and its pre-evolved form share their category name with Zapdos. They are all known as the Electric Pokémon.
- Magmar and Electabuzz seem to be counterparts; both evolve in a very similar way (first at level 30, then after being traded holding an item which has a name that ends with the suffix "-izer"), both have the same gender ratio (75% male, 25% female), and both are typically exclusive to one version of a pair of games. They both have similar status-inducing Abilities in Flame Body and Static, as well as the same Hidden Ability, Vital Spirit. Since Generation V, they also often learn similar moves at the same level. They even have the same special moves when purified in Pokémon XD: Follow Me and Cross Chop. Their evolutionary relatives were released in the same generation (Generation II and IV).
- Electabuzz is the only member of its family not to have some physical relation to an AC power unit. Elekid's head is shaped like a power plug while Electivire's back pattern looks like a power socket.
- Electabuzz is depicted with six fingers (five fingers and one thumb) on both of its hands in Pokémon Stadium and Pokémon Stadium 2.
Origin
Electabuzz seems to be based on the Japanese oni, a horned ogre that wore tiger skin as clothing. Most notably Raijin, who is often depicted as an oni, is a fake character of lightning. Its tail also resembles that of a tiger.
Name origin
Electabuzz is a combination of electric and buzz (possibly referring to the humming sound of electricity).
Eleboo may be a combination of electric or エレキ eleki (electric) and ブンブン bunbun (buzz).
In other languages
Language |
Title |
Meaning |
Japanese |
エレブー Eleboo |
From エレキ eleki and possibly ブンブン bunbun |
French |
Élektek |
From Electric and tek |
Spanish |
Electabuzz |
Same as English name |
German |
Elektek |
From Elektrotechnik |
Italian |
Electabuzz |
Same as English name |
Korean |
에레브 Elev |
Transliteration of Japanese name |
Cantonese Chinese |
電擊獸 Dihn'gīksau |
Literally "Electric shock beast" |
Mandarin Chinese |
電擊獸 / 电击兽 Diànjíshòu |
Literally "Electric shock beast" |
|
|
[hide]More languages |
Hindi |
एलेकटाबज़्ज़ Electabuzz |
Transcription of English name |
Russian |
Электабазз Elektabazz |
Transcription of English name |
Thai |
เอเลบู Elebu |
Transcription of Japanese name |
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Related articles
External links
|
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |