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Mega MrMime
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Shiny Mega MrMime

Class: Shiny Mega Rare
Types:
Psychic
Fairy
Catch Rate: 22
Level Gain Rate: S Medium Fast
Base Reward EXP: 1,224
Reward EV Point: SpDefense: 2
Shiny Mega MrMime in game: 28 Who?
AVG Level: 117
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 10122

Base Stats

HP: 50
Attack: 75
Defense: 112
SpAttack: 175
SpDefense: 118
Speed: 168
Total: 698
Default Ability 1: Move Expert
Default Ability 2: Psychic Master
Default Ability 3: SpDefense Master
Concept Artist: jordanqv
Artwork Artist: jordanqv

Where Shiny Mega MrMime can be captured:

Display More...

Shiny Mega MrMime's elemental sensitivity to the enemy attacks:

: 100% : 100% : 0% : 100% : 25% : 100% : 100% : 200% : 100%
: 100% : 100% : 100% : 100% : 200% : 50% : 100% : 200% : 100%

Shiny Mega MrMime's Transformation Line

#2439 Shiny MimeJr
Psychic (Type 1) Fairy (Type 2)
Level 57
If knowing Mimic move
#2122 Shiny MrMime
Psychic (Type 1) Fairy (Type 2)
Level 69
Use item Ultimate Gem
#10122 Shiny Mega MrMime
Psychic (Type 1) Fairy (Type 2)

Shiny Mega MrMime's Other Forms

#8122 Mega MrMime
Psychic (Type 1) Fairy (Type 2)

Shiny Mega MrMime's Level-Up Attacks

ID: 39 Barrier Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 252 Guard Swap Level: 1 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 383 Misty Terrain Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 436 Pound Level: 1 Category: Physical Base Power: 40 PP: 35 Accuracy: 100
ID: 441 Power Swap Level: 1 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 467 Quick Guard Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 691 Wide Guard Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 101 Copycat Level: 4 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 298 Hypnosis Level: 6 Category: Status Base Power: 1 PP: 20 Accuracy: 60
ID: 317 Iron Defense Level: 11 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 96 Confusion Level: 15 Category: Special Base Power: 50 PP: 25 Accuracy: 100
ID: 706 Zen Headbutt Level: 18 Category: Physical Base Power: 80 PP: 15 Accuracy: 90
ID: 449 Protect Level: 20 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 460 Psywave Level: 20 Category: Special Base Power: 1 PP: 15 Accuracy: 80
ID: 352 Magical Leaf Level: 22 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 138 Double Slap Level: 31 Category: Physical Base Power: 15 PP: 10 Accuracy: 85
ID: 169 Encore Level: 31 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 374 Mimic Level: 32 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 477 Recycle Level: 33 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 339 Light Screen Level: 36 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 450 Psybeam Level: 36 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 478 Reflect Level: 36 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 658 Trick Level: 37 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 362 Meditate Level: 39 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 610 Sucker Punch Level: 40 Category: Physical Base Power: 70 PP: 5 Accuracy: 100
ID: 77 Calm Mind Level: 43 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 499 Role Play Level: 43 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 121 Dazzling Gleam Level: 46 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 608 Substitute Level: 47 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 452 Psychic Level: 48 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 40 Baton Pass Level: 49 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 636 Teeter Dance Level: 52 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 507 Safeguard Level: 53 Category: Status Base Power: 1 PP: 25 Accuracy: 1000

TM (Technical Machine) Moves Shiny Mega MrMime Can Learn

ID: 458 Psyshock TM003 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 77 Calm Mind TM004 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 632 Taunt TM012 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 507 Safeguard TM020 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 570 Solar Beam TM022 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 452 Psychic TM029 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 524 Shadow Ball TM030 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 65 Brick Break TM031 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 9 Aerial Ace TM040 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 652 Torment TM041 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 214 Focus Blast TM052 Category: Special Base Power: 120 PP: 5 Accuracy: 70
ID: 172 Energy Ball TM053 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 419 Payback TM066 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 451 Psych Up TM077 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 313 Infestation TM083 Category: Special Base Power: 20 PP: 20 Accuracy: 100
ID: 153 Dream Eater TM085 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 243 Grass Knot TM086 Category: Special Base Power: 70 PP: 20 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 659 Trick Room TM092 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 121 Dazzling Gleam TM099 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 352 Magical Leaf TM106 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 548 Skull Bash TM110 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 216 Focus Punch TM113 Category: Physical Base Power: 150 PP: 20 Accuracy: 100
ID: 304 Ice Punch TM115 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 499 Role Play TM119 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 16 Ally Switch TM130 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 169 Encore TM132 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 195 Fire Punch TM133 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 252 Guard Swap TM135 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 547 Skill Swap TM139 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 646 Thunder Punch TM140 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 151 Drain Punch TM141 Category: Physical Base Power: 75 PP: 10 Accuracy: 100
ID: 221 Foul Play TM142 Category: Physical Base Power: 95 PP: 15 Accuracy: 100
ID: 350 Magic Coat TM144 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 351 Magic Room TM145 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 477 Recycle TM146 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 566 Snatch TM149 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 658 Trick TM150 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 697 Wonder Room TM151 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 706 Zen Headbutt TM152 Category: Physical Base Power: 80 PP: 15 Accuracy: 90
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 107 Counter TM154 Category: Physical Base Power: 1 PP: 20 Accuracy: 1000
ID: 157 Dynamic Punch TM155 Category: Physical Base Power: 100 PP: 5 Accuracy: 50
ID: 364 Mega Kick TM156 Category: Physical Base Power: 120 PP: 5 Accuracy: 75
ID: 365 Mega Punch TM157 Category: Physical Base Power: 80 PP: 20 Accuracy: 85
ID: 372 Metronome TM158 Category: Physical Base Power: 90 PP: 10 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 521 Seismic Toss TM160 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 637 Telekinesis TM161 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 40 Baton Pass TM163 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 116 Curse TM164 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 46 Bide TM191 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 317 Iron Defense TM199 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 667 Uproar TM224 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 445 Power-Up Punch TM229 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 108 Covet TM232 Category: Physical Base Power: 70 PP: 25 Accuracy: 100
ID: 182 Fake Out TM234 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 650 Tickle TM245 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 441 Power Swap TM250 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 469 Rage TM251 Category: Physical Base Power: 20 PP: 20 Accuracy: 100
ID: 631 Take Down TM264 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 270 Healing Wish TM302 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 232 Future Sight TM315 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 84 Charm TM322 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 95 Confuse Ray TM330 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 395 Nasty Plot TM352 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 638 Teleport TM353 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 636 Teeter Dance TM355 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 298 Hypnosis TM390 Category: Status Base Power: 1 PP: 20 Accuracy: 60
ID: 680 Wake-Up Slap TM391 Category: Physical Base Power: 70 PP: 10 Accuracy: 100
ID: 440 Power Split TM413 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 607 Submission TM425 Category: Physical Base Power: 80 PP: 25 Accuracy: 80
ID: 599 Stored Power TM426 Category: Special Base Power: 20 PP: 5 Accuracy: 100
ID: 383 Misty Terrain TM433 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 404 Nightmare TM442 Category: Special Base Power: 150 PP: 15 Accuracy: 100
ID: 394 Mystical Fire TM462 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 460 Psywave TM490 Category: Special Base Power: 1 PP: 15 Accuracy: 80
ID: 705 Zap Cannon TM527 Category: Special Base Power: 120 PP: 5 Accuracy: 50
ID: 454 Psychic Terrain TM555 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 758 Expanding Force TM590 Category: Special Base Power: 60 PP: 10 Accuracy: 100
Pokémon: Shiny Mega MrMime - Level Gain Rate: S Medium Fast - Class: Mega-S
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 96 EXP
L 3: 324 EXP
L 4: 768 EXP
L 5: 1,500 EXP
L 6: 2,592 EXP
L 7: 4,116 EXP
L 8: 6,144 EXP
L 9: 8,748 EXP
L 10: 12,000 EXP
L 11: 15,972 EXP
L 12: 20,736 EXP
L 13: 26,364 EXP
L 14: 32,928 EXP
L 15: 40,500 EXP
L 16: 49,152 EXP
L 17: 58,956 EXP
L 18: 69,984 EXP
L 19: 82,308 EXP
L 20: 96,000 EXP
L 21: 111,132 EXP
L 22: 127,776 EXP
L 23: 146,004 EXP
L 24: 165,888 EXP
L 25: 187,500 EXP
L 26: 210,912 EXP
L 27: 236,196 EXP
L 28: 263,424 EXP
L 29: 292,668 EXP
L 30: 324,000 EXP
L 31: 357,492 EXP
L 32: 393,216 EXP
L 33: 431,244 EXP
L 34: 471,648 EXP
L 35: 514,500 EXP
L 36: 559,872 EXP
L 37: 607,836 EXP
L 38: 658,464 EXP
L 39: 711,828 EXP
L 40: 768,000 EXP
L 41: 827,052 EXP
L 42: 889,056 EXP
L 43: 954,084 EXP
L 44: 1,022,208 EXP
L 45: 1,093,500 EXP
L 46: 1,168,032 EXP
L 47: 1,245,876 EXP
L 48: 1,327,104 EXP
L 49: 1,411,788 EXP
L 50: 1,500,000 EXP
L 51: 1,591,812 EXP
L 52: 1,687,296 EXP
L 53: 1,786,524 EXP
L 54: 1,889,568 EXP
L 55: 1,996,500 EXP
L 56: 2,107,392 EXP
L 57: 2,222,316 EXP
L 58: 2,341,344 EXP
L 59: 2,464,548 EXP
L 60: 2,592,000 EXP
L 61: 2,723,772 EXP
L 62: 2,859,936 EXP
L 63: 3,000,564 EXP
L 64: 3,145,728 EXP
L 65: 3,295,500 EXP
L 66: 3,449,952 EXP
L 67: 3,609,156 EXP
L 68: 3,773,184 EXP
L 69: 3,942,108 EXP
L 70: 4,116,000 EXP
L 71: 4,294,932 EXP
L 72: 4,478,976 EXP
L 73: 4,668,204 EXP
L 74: 4,862,688 EXP
L 75: 5,062,500 EXP
L 76: 5,267,712 EXP
L 77: 5,478,396 EXP
L 78: 5,694,624 EXP
L 79: 5,916,468 EXP
L 80: 6,144,000 EXP
L 81: 6,377,292 EXP
L 82: 6,616,416 EXP
L 83: 6,861,444 EXP
L 84: 7,112,448 EXP
L 85: 7,369,500 EXP
L 86: 7,632,672 EXP
L 87: 7,902,036 EXP
L 88: 8,177,664 EXP
L 89: 8,459,628 EXP
L 90: 8,748,000 EXP
L 91: 9,042,852 EXP
L 92: 9,344,256 EXP
L 93: 9,652,284 EXP
L 94: 9,967,008 EXP
L 95: 10,288,500 EXP
L 96: 10,616,832 EXP
L 97: 10,952,076 EXP
L 98: 11,294,304 EXP
L 99: 11,643,588 EXP
L 100: 12,000,000 EXP
L 101: 12,600,000 EXP
L 102: 13,230,000 EXP
L 103: 13,891,000 EXP
L 104: 14,585,000 EXP
L 105: 15,314,000 EXP
L 106: 16,079,000 EXP
L 107: 16,882,000 EXP
L 108: 17,726,000 EXP
L 109: 18,612,000 EXP
L 110: 19,542,000 EXP
L 111: 20,519,000 EXP
L 112: 21,544,000 EXP
L 113: 22,621,000 EXP
L 114: 23,752,000 EXP
L 115: 24,939,000 EXP
L 116: 26,185,000 EXP
L 117: 27,494,000 EXP
L 118: 28,868,000 EXP
L 119: 30,311,000 EXP
L 120: 31,826,000 EXP



Important notice! Pokemon Shiny Mega MrMime is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Mr. Mime (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Starmie #121: Starmie
Pokémon
#123: Scyther Scyther
This article is about the species. For a specific instance of this species, see Mr. Mime (disambiguation).
Mr. Mime
Barrier Pokémon
Dancing Pokémon
バリヤード
Barrierd
#122
Mr. Mime
Mr. Mime
Galarian Mr. Mime
Galarian Mr. Mime
Images on the Bulbagarden Archives
Types
Psychic Fairy
Mr. Mime
Ice Psychic
Galarian Mr. Mime
Abilities
Soundproof or Filter
Mr. Mime
Vital Spirit or Screen Cleaner
Galarian Mr. Mime
Technician
Mr. Mime Hidden Ability
Ice Body
Galarian Mr. Mime Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Human-Like
Hatch time
6425 - 6681 steps
Height
4'03" 1.3 m
Mr. Mime
4'07" 1.4 m
Galarian Mr. Mime
Weight
120.2 lbs. 54.5 kg
Mr. Mime
125.2 lbs. 56.8 kg
Galarian Mr. Mime
Base experience yield
136
Gen. I-IV
161
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Mr. Mime
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
Galarian Mr. Mime
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
Shape
Body12.webp
Footprint
F122.webp
Pokédex color
 Pink
Other forms may have other colors.
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation I
    • Generation II
    • Generation III
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Mr. Mime (Japaneseバリヤード Barrierd) is a dual-type Psychic/Fairy Pokémon introduced in Generation I. Prior to Generation VI, it was a pure Psychic-type Pokémon.

It evolves from Mime Jr. when leveled up while knowing Mimic.

In Galar, Mr. Mime has a dual-type Ice/Psychic regional form. It evolves into Mr. Rime starting at level 42. All Mime Jr. in Galar evolve into this form regardless of their origin.

Biology

Mr. Mime is a bipedal, humanoid Pokémon. Blue growths resembling clown hair extend from the sides of its pale pink head, and there is a magenta circle on each cheek. Its jaw is curved inward, resembling the mouth of a wooden dummy. It has a round, white body with a magenta spot in the middle, light pink arms and legs that connect to its body via magenta spheres, and small white coverings over its knees. Its white hands resemble gloves with magenta pads on the tips of its white fingers and its dark blue feet curl upward at the tips.

From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to compose invisible objects with its gestures. It punishes those who interrupt its act or are not impressed by slapping them. Mr. Mime is usually very rare, but can be found in suburban areas. In the past, Substitute was its signature move.

Galarian Mr. Mime are mostly blue and white. It also has blue growths resembling clown hair on its pale head; however, these also extend and cover its cheeks, composing a mutton chop style sideburn effect resembling earmuffs. It has wider-shaped eyes and a small blue triangle for a nose. It has a suit-like body comprising a white top, blue shoulder spheres, blue bottom trousers, and a diamond-shaped crystal that resembles a tie. It has mitten-like hands and feet that are more defined, resembling blue shoes with light blue soles, presumably made out of ice. Through its feet, it is able to control the temperature and compose ​a floor of ice, which it can kick up to act as a barrier. It is widely known in the region for its talent in tap dancing (contrasting Kantonian Mr. Mime's talent in pantomiming) and is likely the result of Mr. Rime's influence over Mime Jr. imitating their dance steps.

In the anime

Main series

 
Mr. Mime in the anime

Major appearances

Mimey

In It's Mr. Mime TimeAsh and his friends came across a Mr. Mime while looking to replace another one meant to perform in Stella's circus. It was later taken in by Ash's mother Delia after it arrived at her house and she mistook it for Ash in a costume. Since then, it has been affectionately nicknamed Mimey. In Pokémon Journeys: The Series, Mimey was left at Cerise Laboratory to look after Ash and his new friend Goh.

Other

In It's Mr. Mime TimeStella used a Mr. Mime in her circus. However, it was lazy and stopped obeying her because she was too hard on it. It eventually listened to her once more when it saw how much she was willing to protect it from Team Rocket.

In Stage Fight!, a Mr. Mime was part of a showboat stage show.

In The Psychic Sidekicks!Toku's Mr. Mime was stolen by Team Rocket in the commission of one of their schemes.

In Hail to the Chef, a Mr. Mime is the sous-chef of Rhonda. She was competing with her sister Rhoda and her Sneasel for the ownership of her father's restaurant outside of Saffron City. Mr. Mime's cooking was not good, but improved under Brock's tutelage.

In Short and To the Punch!Clayton's Mr. Mime battled Buizel twice. It won the first time but lost during the rematch due to Buizel's Ice Punch.

Minor appearances

In Pikachu's Vacation, a Mr. Mime was at the Pokémon Theme Park.

In Three Jynx and a Baby!Jessie's fantasy featured a Mr. Mime.

In Historical Mystery Tour!, a Clown owns a Mr. Mime. It was riding a bicycle.

A Mr. Mime appeared in A Fashionable Battle!, under the ownership of Valerie.

Three Trainers' Mr. Mime appeared in The Power of Us.

Pokédex entries

Episode Pokémon Source Entry
EP064 Mr. Mime Ash's Pokédex Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.
Episode Pokémon Source Entry
DP159 Mr. Mime Dawn's Pokédex Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to compose an invisible wall.

Pokémon: Twilight Wings

In Assistant, an Office Worker's Galarian Mr. Mime was carrying some papers in Macro Cosmos's office.

GOTCHA!

A Mr. Mime briefly appeared in GOTCHA!, under the ownership of Valerie.

In the manga

Pokémon Adventures

 
Mr. Mime in Pokémon Adventures
 
Galarian Mr. Mime in Pokémon Adventures

In Peace of MimeSabrina had a Mr. Mime under her control. It was generating a Light Screen to seal off the whole of Saffron City. The same Mr. Mime was seen again during the Gym Leader face-off in the Indigo Plateau, using its miming powers to trap Bugsy within walls composed from solidified air, and defeating his Heracross with a Psybeam.

Emerald has a Mr. Mime that first showed up in Lemme at 'Em, Lapras!, as a rental Pokémon. He later joined his team after being calmed.

Crystal was revealed to have added a Mr. Mime, nicknamed Mymee, to her team prior to The Final Battle III in order to imitate Sabrina's tactics.

A Mr. Mime appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.

Valerie owns a Mr. Mime in PS577, where it was used to help stop the Ultimate weapon from activating. Bryony's familiarity with the tactic used by Valerie's Mr. Mime, by means of referring to pages from an encyclopedia, is a direct reference to the two occasions the tactic was previously used in Pokémon Adventures.

A Kantonian and Galarian Mr. Mime appeared in a fantasy in the Sword & Shield chapter.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS158 It can release mysterious waves from its finger and solidify the air, composing invisible walls.*
 

Pokémon Gotta Catch 'Em All

A Mr. Mime appeared in GDZ35.

A Mr. Mime appeared in GDZ36.

Pokémon Zensho

A Mr. Mime appeared in PZ05.

In the TCG

Main article: Mr. Mime (TCG)

Other appearances

 
Mr. Mime in Detective Pikachu

Detective Pikachu

A Mr. Mime appeared in Detective Pikachu, where it was encountered by Detective Pikachu and Tim Goodman at Ryme Wharf while they were searching for the source of the R substance. Having previously been interrogated by Tim's father Harry and Detective Pikachu before, it tried to mime an escape but was unsuccessful. Tim and Pikachu then tried interrogating it, but it taunted them and used Barrier to shield itself from any other questioning. This prompted Tim to try and "get inside its head", and he mimed opening the door to Mr. Mime's "room", pouring gasoline on it, and threatening it by miming a lit match. Mr. Mime relented and revealed that it had gotten the R from the "roundhouse", an illegal fight club owned by Sebastian. In their excitement, Tim accidentally dropped the "match", much to Mr. Mime's horror.

Game data

NPC appearances

  • Pokémon Stadium 2: Mr. Mime stars in its own minigame called "Barrier Ball." Poké Balls appear on the field and by using Mr. Mime's Barrier, send the Poké Balls to the other player's fields.
  • Pokémon Mystery DungeonExplorers of Time, Darkness, and Sky: During the post-game, after graduating, a few days later, Mr. Mime will appear in Treasure Town, saying that a famous Scizor has been trapped in a dungeon called Blizzard Island. After, Mr. Mime will remain in Treasure Town. In Explorers of Sky, it also appears before the post-game as a regular visitor of Spinda's Cafe.

Pokédex entries

Generation I     Kanto
#122
Red If interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Generation II     Johto
#156
Gold A skilled mime from birth, it gains the ability to compose invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to compose an actual wall.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Stadium 2 A skilled mime from birth, it gains the ability to compose invisible objects as it matures.
Generation III   Hoenn
#—
  Kanto
#122
Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire
Emerald A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed It is adept at conning people. It is said to be able to compose walls out of thin air by miming.
LeafGreen If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
Generation IV   Sinnoh
#095
  Johto
#158
Diamond It is a pantomime expert that can compose invisible but solid walls using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold A skilled mime from birth, it gains the ability to compose invisible objects as it matures.
SoulSilver Its fingertips emit a peculiar force field that hardens air to compose an actual wall.
Generation V     Unova
#—
Black It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White
Black 2 It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White 2
Generation VI   Kalos
Coastal #114
  Hoenn
#—
X Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Y It is adept at conning people. It is said to be able to compose walls out of thin air by miming.
Omega Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Alpha Sapphire
Generation VII   Alola
USUM: #060
  Kanto
#122
This Pokémon has no Pokédex entries in Sun & Moon.
Ultra Sun Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Ultra Moon It composes invisible walls with its pantomiming. If you don't act impressed, it will attack you with a double slap!
Let's Go Pikachu Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Let's Go Eevee
Generation VIII   Galar
#365
  Galar
Crown Tundra #011
Sword The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
Shield It's known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to compose walls.
Galarian Mr. Mime
Sword Its talent is tap-dancing. It can also manipulate temperatures to compose ​a floor of ice, which this Pokémon can kick up to use as a barrier.
Shield It can radiate chilliness from the bottoms of its feet. It'll spend the whole day tap-dancing on a frozen floor.

 

Game locations

Generation I  
Red Blue
Trade Abra on Route 2
Blue (Japan)
Trade Jigglypuff on Route 2
Yellow
Trade Clefairy on Route 2
Generation II  
Gold Silver
Route 21Celadon Game Corner
Crystal
Route 21MorningDay
Generation III  
Ruby Sapphire
Trade
Emerald
Trade
FireRed LeafGreen
Trade Abra on Route 2
Colosseum
Trade
XD
Citadark Isle (Shadow)
Generation IV  
Diamond
Routes 218 and 222
Pearl
Evolve Mime Jr.
Platinum
Route 218
HeartGold SoulSilver
Route 21Celadon Game Corner
Safari ZoneMorningDay
Pal Park
Field
Generation V  
Black White
Trade
Black 2
Trade
White 2
Route 20 (Swarm)
Dream World
Spooky Manor
Generation VI  
X Y
Reflection Cave
Omega Ruby Alpha Sapphire
Trade
Generation VII  
Sun Moon
Trade
Ultra Sun Ultra Moon
Hau'oli City (SOS Battle)
Poké Pelago
Let's Go Pikachu Let's Go Eevee
Route 11
Generation VIII  
Sword
Trade Obstagoon in Spikemuth Kantonian Form
Route 10Lake of Outrage Galarian Form
Dusty BowlGiant's CapHammerlocke HillsMotostoke RiverbankStony WildernessWatchtower Ruins (Max Raid BattleGalarian Form
Shield
Trade Obstagoon in Spikemuth Kantonian Form
Route 10Lake of Outrage Galarian Form
Dusty BowlGiant's CapGiant's SeatHammerlocke HillsMotostoke RiverbankStony WildernessWatchtower Ruins (Max Raid BattleGalarian Form
Expansion Pass
Trade Galarian Mr. Mime with Regina on Isle of Armor Kantonian Form
Max Lair (Dynamax AdventureKantonian Form
Max Lair (Dynamax AdventureGalarian Form

 

In side games

Generation I  
Pinball
Red and Blue FieldRock Mountain
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Channel
Bus Stop
Trozei!
Secret Storage 7, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Buried Relic (50F-69F), Solar Cave (7F-12F)
Ranger
Dusk Factory
Generation IV  
MD Time MD Darkness
Mt. Travail (1F-19F), Lost Wilderness (B1F-B17F)
MD Sky
Mt. Travail (1F-19F), Lost Wilderness (B1F-B17F)
Ranger: SoA
Oil Field Hideout
Rumble
Eternal Tower (Normal Mode B & S)
PokéPark Wii
Cavern Zone
Generation V  
Rumble Blast
Factory: Sunny Seashore
Rumble U
Toy Collection: Guided by Pichu
Generation VI  
Battle Trozei
Important Plains: Stage 4
Shuffle
Albens Town: Stage 226
Rumble World
Dark Land: Ice Floe Island (All Areas)
Generation VII  
Rumble Rush
Dragonite SeaMimikyu SeaRowlet SeaBulbasaur SeaArceus SeaCharizard SeaFinalMimikyu SeaFinalRowlet SeaFinal

 

In events

Games Event Language/Region Location Level Distribution period
GSC Gotta Catch 'Em All Station! Mind Reader Mr. Mime English United States 5 November 29 to December 5, 2002
SwSh Hidden Ability Galarian Mr. Mime All Online 15 May 21 to 28, 2020

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*
Gold Silver MysteryBerry (2%)
Crystal
Diamond Pearl Leppa Berry Leppa Berry (5%)
Platinum Leppa Berry Leppa Berry (5%)
HeartGold SoulSilver Leppa Berry Leppa Berry (5%)

Stats

Base stats

Mr. Mime
Stat Range
At Lv. 50 At Lv. 100
HP:
40
 
100 - 147 190 - 284
Attack:
45
 
45 - 106 85 - 207
Defense:
65
 
63 - 128 121 - 251
Sp. Atk:
100
 
94 - 167 184 - 328
Sp. Def:
120
 
112 - 189 220 - 372
Speed:
90
 
85 - 156 166 - 306
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 100.

 

Galarian Mr. Mime
Stat Range
At Lv. 50 At Lv. 100
HP:
50
 
110 - 157 210 - 304
Attack:
65
 
63 - 128 121 - 251
Defense:
65
 
63 - 128 121 - 251
Sp. Atk:
90
 
85 - 156 166 - 306
Sp. Def:
90
 
85 - 156 166 - 306
Speed:
100
 
94 - 167 184 - 328
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
3/3 ★★★
Total
14/18 ★★

 

 

 

 

 

 

Type effectiveness

Mr. Mime

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Flying
Ground
Rock
Bug
Fire
Water
Grass
Electric
Ice
Dark
Fairy
Weak to:
Poison
Ghost
Steel
Immune to:
Dragon
Resistant to:
Fighting ¼×
Psychic ½×
Notes:
  • If this Pokémon is given a Ring Target, the effectiveness of  Dragon-type  moves is 1×.
  • If this Pokémon has Filter, the effectiveness of  Poison -,  Ghost -, and  Steel-type  moves is 1½×. In Generation IV-Generation V, the effectiveness of  Bug -,  Ghost -, and  Dark-type  moves is 1½×.
  • In Generation I, the effectiveness of  Ghost-type  moves is 0×.
  • Due to the conversion to  Fairy-type , the effectiveness of  Dragon-type  Steel-type  and  Poison-type  moves was 1×,  Dark-type  and  Bug-type  was 2× and  Fighting-type  moves was ½× prior to Generation VI.

Galarian Mr. Mime

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Water
Grass
Electric
Dragon
Fairy
Weak to:
Rock
Bug
Ghost
Steel
Fire
Dark
Immune to:
None
Resistant to:
Psychic ½×
Ice ½×

Learnset

By leveling up

Mr. Mime
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Quick Guard Fighting Status —% 15
1 Wide Guard Rock Status —% 10
1 Power Swap Psychic Status —% 10
1 Guard Swap Psychic Status —% 10
1 Pound Normal Physical 40 100% 35
1 Copycat Normal Status —% 20
1 Baton Pass Normal Status —% 40
1 Encore Normal Status 100% 5
12 Confusion Psychic Special 50 100% 25
16 Role Play Psychic Status —% 10
20 Protect Normal Status —% 10
24 Recycle Normal Status —% 10
28 Psybeam Psychic Special 65 100% 20
32 Mimic Normal Status —% 10
36 Light Screen Psychic Status —% 30
36 Reflect Psychic Status —% 20
36 Safeguard Normal Status —% 25
40 Sucker Punch Dark Physical 70 100% 5
44 Dazzling Gleam Fairy Special 80 100% 10
48 Psychic Psychic Special 90 100% 10
52 Teeter Dance Normal Status 100% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Copycat Normal Status —% 20
1 Encore Normal Status 100% 5
1 Role Play Psychic Status —% 10
1 Protect Normal Status —% 10
1 Recycle Normal Status —% 10
1 Mimic Normal Status —% 10
1 Light Screen Psychic Status —% 30
1 Reflect Psychic Status —% 20
1 Safeguard Normal Status —% 25
1 Dazzling Gleam Fairy Special 80 100% 10
1 Misty Terrain Fairy Status —% 10
1 Pound Normal Physical 40 100% 35
1 Rapid Spin Normal Physical 50 100% 40
1 Baton Pass Normal Status —% 40
1 Ice Shard Ice Physical 40 100% 30
12 Confusion Psychic Special 50 100% 25
16 Ally Switch Psychic Status —% 15
20 Icy Wind Ice Special 55 95% 15
24 Double Kick Fighting Physical 30 100% 30
28 Psybeam Psychic Special 65 100% 20
32 Hypnosis Psychic Status 60% 20
36 Mirror Coat Psychic Special 100% 20
40 Sucker Punch Dark Physical 70 100% 5
44 Freeze-Dry Ice Special 70 100% 20
48 Psychic Psychic Special 90 100% 10
52 Teeter Dance Normal Status 100% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By TM/TR

Mr. Mime
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM00 Mega Punch Normal Physical 80 85% 20
Bag TM Normal VI Sprite.webp TM01 Mega Kick Normal Physical 120 75% 5
Bag TM Fire VI Sprite.webp TM03 Fire Punch Fire Physical 75 100% 15
Bag TM Ice VI Sprite.webp TM04 Ice Punch Ice Physical 75 100% 15
Bag TM Electric VI Sprite.webp TM05 Thunder Punch Electric Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Grass VI Sprite.webp TM10 Magical Leaf Grass Special 60 —% 20
Bag TM Grass VI Sprite.webp TM11 Solar Beam Grass Special 120 100% 10
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM18 Reflect Psychic Status —% 20
Bag TM Normal VI Sprite.webp TM19 Safeguard Normal Status —% 25
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Fairy Sprite.webp TM29 Charm Fairy Status 100% 20
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM41 Helping Hand Normal Status —% 20
Bag TM Fighting VI Sprite.webp TM43 Brick Break Fighting Physical 75 100% 15
Bag TM Dark VI Sprite.webp TM57 Payback Dark Physical 50 100% 10
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Psychic VI Sprite.webp TM60 Power Swap Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM61 Guard Swap Psychic Status —% 10
Bag TM Fighting VI Sprite.webp TM63 Drain Punch Fighting Physical 75 100% 10
Bag TM Psychic VI Sprite.webp TM70 Trick Room Psychic Status —% 5
Bag TM Psychic VI Sprite.webp TM71 Wonder Room Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM72 Magic Room Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Fairy Sprite.webp TM89 Misty Terrain Fairy Status —% 10
Bag TM Psychic VI Sprite.webp TM91 Psychic Terrain Psychic Status —% 10
Bag TM Fire VI Sprite.webp TM92 Mystical Fire Fire Special 75 100% 10
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Psychic Sprite.webp TR11 Psychic Psychic Special 90 100% 10
Bag TR Normal Sprite.webp TR14 Metronome Normal Status —% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Psychic Sprite.webp TR25 Psyshock Psychic Special 80 100% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Normal Sprite.webp TR29 Baton Pass Normal Status —% 40
Bag TR Normal Sprite.webp TR30 Encore Normal Status 100% 5
Bag TR Ghost Sprite.webp TR33 Shadow Ball Ghost Special 80 100% 15
Bag TR Psychic Sprite.webp TR34 Future Sight Psychic Special 120 100% 10
Bag TR Normal Sprite.webp TR35 Uproar Normal Special 90 100% 10
Bag TR Dark Sprite.webp TR37 Taunt Dark Status 100% 20
Bag TR Psychic Sprite.webp TR38 Trick Psychic Status 100% 10
Bag TR Psychic Sprite.webp TR40 Skill Swap Psychic Status —% 10
Bag TR Steel Sprite.webp TR46 Iron Defense Steel Status —% 15
Bag TR Psychic Sprite.webp TR49 Calm Mind Psychic Status —% 20
Bag TR Fighting Sprite.webp TR64 Focus Blast Fighting Special 120 70% 5
Bag TR Grass Sprite.webp TR65 Energy Ball Grass Special 90 100% 10
Bag TR Dark Sprite.webp TR68 Nasty Plot Dark Status —% 20
Bag TR Psychic Sprite.webp TR69 Zen Headbutt Psychic Physical 80 90% 15
Bag TR Grass Sprite.webp TR77 Grass Knot Grass Special 100% 20
Bag TR Dark Sprite.webp TR81 Foul Play Dark Physical 95 100% 15
Bag TR Psychic Sprite.webp TR82 Stored Power Psychic Special 20 100% 10
Bag TR Psychic Sprite.webp TR83 Ally Switch Psychic Status —% 15
Bag TR Fairy Sprite.webp TR92 Dazzling Gleam Fairy Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM00 Mega Punch Normal Physical 80 85% 20
Bag TM Normal VI Sprite.webp TM01 Mega Kick Normal Physical 120 75% 5
Bag TM Ice VI Sprite.webp TM04 Ice Punch Ice Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Grass VI Sprite.webp TM11 Solar Beam Grass Special 120 100% 10
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Normal VI Sprite.webp TM16 Screech Normal Status 85% 40
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM18 Reflect Psychic Status —% 20
Bag TM Normal VI Sprite.webp TM19 Safeguard Normal Status —% 25
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Fairy Sprite.webp TM29 Charm Fairy Status 100% 20
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Ice VI Sprite.webp TM35 Hail Ice Status —% 10
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM41 Helping Hand Normal Status —% 20
Bag TM Fighting VI Sprite.webp TM43 Brick Break Fighting Physical 75 100% 15
Bag TM Ice VI Sprite.webp TM51 Icicle Spear Ice Physical 25 100% 30
Bag TM Dark VI Sprite.webp TM57 Payback Dark Physical 50 100% 10
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Psychic VI Sprite.webp TM60 Power Swap Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM61 Guard Swap Psychic Status —% 10
Bag TM Fighting VI Sprite.webp TM63 Drain Punch Fighting Physical 75 100% 10
Bag TM Ice VI Sprite.webp TM64 Avalanche Ice Physical 60 100% 10
Bag TM Psychic VI Sprite.webp TM70 Trick Room Psychic Status —% 5
Bag TM Psychic VI Sprite.webp TM71 Wonder Room Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM72 Magic Room Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Fairy Sprite.webp TM89 Misty Terrain Fairy Status —% 10
Bag TM Psychic VI Sprite.webp TM91 Psychic Terrain Psychic Status —% 10
Bag TM Ground VI Sprite.webp TM98 Stomping Tantrum Ground Physical 75 100% 10
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Ice Sprite.webp TR05 Ice Beam Ice Special 90 100% 10
Bag TR Ice Sprite.webp TR06 Blizzard Ice Special 110 70% 5
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Psychic Sprite.webp TR11 Psychic Psychic Special 90 100% 10
Bag TR Normal Sprite.webp TR14 Metronome Normal Status —% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Psychic Sprite.webp TR25 Psyshock Psychic Special 80 100% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Normal Sprite.webp TR29 Baton Pass Normal Status —% 40
Bag TR Normal Sprite.webp TR30 Encore Normal Status 100% 5
Bag TR Ghost Sprite.webp TR33 Shadow Ball Ghost Special 80 100% 15
Bag TR Psychic Sprite.webp TR34 Future Sight Psychic Special 120 100% 10
Bag TR Normal Sprite.webp TR35 Uproar Normal Special 90 100% 10
Bag TR Dark Sprite.webp TR37 Taunt Dark Status 100% 20
Bag TR Psychic Sprite.webp TR38 Trick Psychic Status 100% 10
Bag TR Psychic Sprite.webp TR40 Skill Swap Psychic Status —% 10
Bag TR Steel Sprite.webp TR46 Iron Defense Steel Status —% 15
Bag TR Psychic Sprite.webp TR49 Calm Mind Psychic Status —% 20
Bag TR Fighting Sprite.webp TR64 Focus Blast Fighting Special 120 70% 5
Bag TR Grass Sprite.webp TR65 Energy Ball Grass Special 90 100% 10
Bag TR Dark Sprite.webp TR68 Nasty Plot Dark Status —% 20
Bag TR Psychic Sprite.webp TR69 Zen Headbutt Psychic Physical 80 90% 15
Bag TR Grass Sprite.webp TR77 Grass Knot Grass Special 100% 20
Bag TR Dark Sprite.webp TR81 Foul Play Dark Physical 95 100% 15
Bag TR Psychic Sprite.webp TR82 Stored Power Psychic Special 20 100% 10
Bag TR Psychic Sprite.webp TR83 Ally Switch Psychic Status —% 15
Bag TR Fairy Sprite.webp TR92 Dazzling Gleam Fairy Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By breeding

Mr. Mime
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
MagmarMagmortarSableye Confuse Ray Ghost Status 100% 10
HitmonleeHitmonchanHitmontopSableyeMienfooMienshao
ImpidimpMorgremGrimmsnarl
Fake Out Normal Physical 40 100% 10
Mr. MimeMr. RimeRaltsKirliaGardevoirGallade
GothitaGothoritaGothitelle
Hypnosis Psychic Status 60% 20
ElgyemBeheeyem Power Split Psychic Status —% 10
GothitaGothoritaGothitelle Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Egg moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
MagmarMagmortarSableye Confuse Ray Ghost Status 100% 10
HitmonleeHitmonchanHitmontopSableyeMienfooMienshao
ImpidimpMorgremGrimmsnarl
Fake Out Normal Physical 40 100% 10
Mr. MimeMr. RimeRaltsKirliaGardevoirGallade
GothitaGothoritaGothitelle
Hypnosis Psychic Status 60% 20
ElgyemBeheeyem Power Split Psychic Status —% 10
GothitaGothoritaGothitelle Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By tutoring

Mr. Mime
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
Sw Sh EP Triple Axel Ice Physical 20 90% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By a prior evolution

Mr. Mime
Generation VIII
Other generations:
IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By transfer from another generation

Mr. Mime
Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
I II III IV V VI VII Barrier × Psychic Status —% 20
I II III IV V VI VII Bide × Normal Physical —% 10
I II III IV V VI VII Captivate × Normal Status 100% 20
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Double Slap × Normal Physical 15 85% 10
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Dream Eater Psychic Special 100 100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Flash × Normal Status 100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Follow Me Normal Status —% 20
I II III IV V VI VII Frustration × Normal Physical 100% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Healing Wish Psychic Status —% 10
I II III IV V VI VII Hidden Power × Normal Special 60 100% 15
I II III IV V VI VII Infestation Bug Special 20 100% 20
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Meditate × Psychic Status —% 40
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Natural Gift × Normal Physical 100% 15
I II III IV V VI VII Nightmare × Ghost Status 100% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Psywave × Psychic Special 100% 15
I II III IV V VI VII Rage × Normal Physical 20 100% 20
I II III IV V VI VII Return × Normal Physical 100% 20
I II III IV V VI VII Secret Power × Normal Physical 70 100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Signal Beam × Bug Special 75 100% 15
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Snatch × Dark Status —% 10
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Telekinesis × Psychic Status —% 15
I II III IV V VI VII Teleport Psychic Status —% 20
I II III IV V VI VII Torment Dark Status 100% 15
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Wake-Up Slap × Fighting Physical 70 100% 10
I II III IV V VI VII Zap Cannon Electric Special 120 50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Galarian Mr. Mime

Galarian Mr. Mime may know these moves if evolved from a Mime Jr. transferred from another generation.

Generation VIII
Other generations:
V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Barrier × Psychic Status —% 20
IV V VI VII Captivate × Normal Status 100% 20
IV V VI VII Charge Beam Electric Special 50 90% 10
IV V VI VII Confide Normal Status —% 20
IV V VI VII Covet Normal Physical 60 100% 25
IV V VI VII Double Slap × Normal Physical 15 85% 10
IV V VI VII Double Team Normal Status —% 15
IV V VI VII Dream Eater Psychic Special 100 100% 15
IV V VI VII Flash × Normal Status 100% 20
IV V VI VII Focus Punch Fighting Physical 150 100% 20
IV V VI VII Frustration × Normal Physical 100% 20
IV V VI VII Headbutt Normal Physical 70 100% 15
IV V VI VII Healing Wish Psychic Status —% 10
IV V VI VII Hidden Power × Normal Special 60 100% 15
IV V VI VII Infestation Bug Special 20 100% 20
IV V VI VII Magic Coat Psychic Status —% 15
IV V VI VII Meditate × Psychic Status —% 40
IV V VI VII Mud-Slap Ground Special 20 100% 10
IV V VI VII Natural Gift × Normal Physical 100% 15
IV V VI VII Psych Up Normal Status —% 10
IV V VI VII Return × Normal Physical 100% 20
IV V VI VII Secret Power × Normal Physical 70 100% 20
IV V VI VII Shock Wave Electric Special 60 —% 20
IV V VI VII Signal Beam × Bug Special 75 100% 15
IV V VI VII Snatch × Dark Status —% 10
IV V VI VII Swagger Normal Status 85% 15
IV V VI VII Telekinesis × Psychic Status —% 15
IV V VI VII Torment Dark Status 100% 15
IV V VI VII Toxic Poison Status 90% 10
IV V VI VII Wake-Up Slap × Fighting Physical 70 100% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Pinball
Pin122.webp Pinani122.webp
Acquisition: Catch
Pokémon Trozei!
Trozeiani122.webp
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: 7.4%
Friend AreaDecrepit Lab
Phrases
51%-100% HP Believe it or not, but I am an artist!
26%-50% HP Now this is not good. My health is reduced by half.
1%-25% HP This won't do. I'm out of power completely...
Level up There goes my level! I'm so happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 122.webp Body size: 1
Recruit rate: -4.5%
IQ group: F
Pokémon Ranger
Group:
Psychic
Poké Assist: Psychic PA.webp
Psychic
Field move: None
Loops: 8 Min. exp.: 68 Max. exp.: 81
Browser entry R-092
Mr. Mime puts up invisible barriers while performing its pantomime motions.
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist: Psychic PA.webp
Psychic
Field move: Teleport - field move.webp
(Teleport ×-)
Browser entry R-165
It uses a psychically made barrier to shield itself.
Pokémon Rumble
Attack ●●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Rush
Rush122Body.webp Walking Speed: 1.67 seconds Base HP: 45  
Base Attack: 77 Base Defense: 58 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
PPW122.webp PokéPark Pad entry:
Mr. Mime is in charge of the Mine Cart in the Cavern Zone. His favorite Attractions are Bastiodon's Block Barrage and Rotom's Spooky Shoot-'em-Up.
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

BT122.webp

Builder
Repairs damage done to the walls of the Trozei Box.
Pokémon Shuffle
None.webp
Psychic
None.webp Attack Power: 60 - 105 Raise Max Level.webp 5

#295
Shuffle122.webp

Prank
Sometimes changes when a foe will next disrupt your play.

 

Pokémon GO
GO122.webp Base Stamina: 120 Base Attack: 192 Base Defense: 205
Egg Distance: N/A* Buddy Distance: 5 km Evolution Requirement: N/A
Fast Attacks: ConfusionZen Headbutt
Charged Attacks: PsybeamPsychicShadow Ball

Galarian Mr. Mime

Pokémon GO
GO122G.webp Base Stamina: 137 Base Attack: 183 Base Defense: 169
Egg Distance: N/A Buddy Distance: 5 km Evolution Requirement: Mr. Mime Candy 50
Fast Attacks: ConfusionZen Headbutt
Charged Attacks: PsybeamPsychicIce Punch

Evolution

Mr. Mime

439Mime Jr.webp
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Breed
holding Odd Incense



TM Normal VI
Level up
knowing Mimic
122Mr. Mime.webp
First evolution
Mr. Mime
 Psychic  Fairy 

 

Galarian Mr. Mime

439Mime Jr.webp
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Breed
holding Odd Incense


TM Normal VI + Bag Dynamax Band Sprite.webp
Level up
knowing Mimic
in Galar
122Mr. Mime-Galar.webp
First evolution
Mr. Mime
 Ice  Psychic 
Rare Candy
Level 42
866Mr. Rime.webp
Second evolution
Mr. Rime
 Ice  Psychic 

 

Sprites

Generation I  
Red Blue   Yellow   Red Green
Spr 1b 122.webp Spr b g1 122.webp   Spr 1y 122.webp Spr b g1 122.webp   Spr 1g 122.webp Spr b g1 122.webp
Front Back   Front Back   Front Back
Generation II  
Gold   Silver   Crystal
Spr 2g 122.webp Spr b 2g 122.webp   Spr 2s 122.webp Spr b 2g 122.webp   Spr 2c 122.webp Spr b 2c 122.webp
Spr 2g 122 s.webp Spr b 2g 122 s.webp   Spr 2s 122 s.webp Spr b 2g 122 s.webp   Spr 2c 122 s.webp Spr b 2g 122 s.webp
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 122.webp Spr b 3r 122.webp   Spr 3e 122.webp Spr b 3r 122.webp   Spr 3f 122.webp Spr b 3f 122.webp
Spr 3r 122 s.webp Spr b 3r 122 s.webp   Spr 3e 122 s.webp Spr b 3r 122 s.webp   Spr 3f 122 s.webp Spr b 3f 122 s.webp
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 122.webp Spr b 4d 122.webp   Spr 4p 122.webp Spr b 4d 122.webp   Spr 4h 122.webp Spr b 4d 122.webp
Spr 4d 122 s.webp Spr b 4d 122 s.webp   Spr 4p 122 s.webp Spr b 4d 122 s.webp   Spr 4h 122 s.webp Spr b 4d 122 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 122.webp Spr b 5b 122.webp   Spr 5b 122.webp Spr b 5b 122.webp
Spr 5b 122 s.webp Spr b 5b 122 s.webp   Spr 5b 122 s.webp Spr b 5b 122 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 122.webp Spr b 6x 122.webp   Spr 6x 122.webp Spr b 6x 122.webp
Spr 6x 122 s.webp Spr b 6x 122 s.webp   Spr 6x 122 s.webp Spr b 6x 122 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 122.webp Spr b 7s 122.webp   Spr 7s 122.webp Spr b 7s 122.webp
Spr 7s 122 s.webp Spr b 7s 122 s.webp   Spr 7s 122 s.webp Spr b 7s 122 s.webp
Front Back   Front Back
Generation VIII  
Sword Shield
Spr 8s 122.webp Spr 8s 122 s.webp
Spr 8s 122G.webp Spr 8s 122G s.webp
 
HOME
HOME122.webp HOME122 s.webp
HOME122G.webp HOME122G s.webp
122MS8.webp For other sprites and images, please see Mr. Mime images on the Bulbagarden Archives.

 

Trivia

  • Despite its English name containing a male-exclusive honorific, Mr. Mime's gender ratio is evenly split between male and female.
    • This discrepancy is probably due to the fact that Mr. Mime's Japanese name, Barrierd, does not reference gender. Also, Mr. Mime was introduced in Generation I, before the gender mechanic was introduced.
  • The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This may have been a homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles in Yellow, and Mimien in FireRed and LeafGreen.
    • This is referenced in Pokémon Sword and Shield, where a boy in Wyndon said a nearby Galarian Mr. Mime is named Marcel.
  • In all official artwork and in-game sprites prior to the release of Pokémon FireRed and LeafGreen, Mr. Mime only had four fingers. However, Mr. Mime has always had five fingers in the anime.
  • Galarian Mr. Mime is:
    • The only regional form with an exclusive evolved form that evolves from a Pokémon without a regional form of its own.
    • The only non-fully evolved Pokémon that is evolved by knowing a certain move.
  • Galarian Mr. Mime shares its category with Oricorio. They are both known as the Dancing Pokémon.
  • Mr. Mime and Lycanroc are the only two Pokémon known to have 6 possible abilities between their forms, the most of any Pokémon.

Origin

Mr. Mime seems to be based on a mime artist, specifically the pantomime of pretending to be trapped in invisible boxes. Its brightly colored body is also reminiscent of a clown and a court jester. The blue growths on its head resemble a fool's cap, and its curled feet resemble a jester's hook-toed shoes. Its jerky animations cause it to resemble a jointed puppet or doll. In Japanese folklore, inanimate objects that are possessed by spirits and come to life are known as tsukumogami.

Galarian Mr. Mime appears to be based on both tap dancers and ice skaters. The soles of its feet resemble tap shoes, the blue spots on the sides of its head resemble earmuffs, its conjoined fingers resemble mittens, and the ice on its chest resembles a necktie. Its round body is also reminiscent of a snowman.

Name origin

Mr. Mime may be derived form the abbreviation of Mister and mime.

Barrierd may be a combination of barrier (referring to the invisible walls it can compose) and weird.

In other languages

Language Title Meaning
Japan Flag.webp Japanese バリヤード Barrierd From barrier and weird
France Flag.webp French M. Mime Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur.
Spain Flag.webp Spanish Mr. Mime Same as English name (in some episodes in the Latin American dub of the anime, the name is Señor Mime)
Germany Flag.webp German Pantimos From Pantomime
Italy Flag.webp Italian Mr. Mime Same as English name
South Korea Flag.webp Korean 마임맨 Maimman A combination of mime and man
Hong Kong Flag.webp Cantonese Chinese 吸盤小丑 Kāppùhnsíucháu From 吸盤 kāppùhn and 小丑 síucháu
China and Taiwan Flags.webp Mandarin Chinese 吸盤魔偶 / 吸盘魔偶 Xīpánmó'ǒu From 吸盤 xīpán and 魔偶 mó'ǒu
 
 

 

Related articles

  • Mimey
  • Regional form

External links

  • Article on Wikipedia
Starmie #121: Starmie
Pokémon
#123: Scyther Scyther

 

Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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