For Pokémon GO information on this species, see the game's section. |
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This article is about the species. For a specific instance of this species, see Mime Jr. (disambiguation). |
Mime Jr.
Mime Pokémon |
マネネ
Manene |
|
#439 |
|
Images on the Bulbagarden Archives |
|
|
Type
|
Abilities
Soundproof or Filter |
Technician
Hidden Ability |
|
Gender ratio
|
Catch rate
|
Breeding
|
Height
|
Weight
|
Base experience yield
|
Leveling rate
|
EV yield
Total: 1 |
0
HP |
0
Atk |
0
Def |
0
Sp.Atk |
1
Sp.Def |
0
Speed |
|
Shape
|
Footprint
|
Pokédex color
|
Base friendship
|
External Links
- On Smogon Pokédex:
- Generation IV
- Generation V
- Generation VI
- Generation VII
- Artwork on Bulbagarden Archives
|
|
Mime Jr. (Japanese: マネネ Manene) is a dual-type Psychic/Fairy baby Pokémon introduced in Generation IV. Prior to Generation VI, it was a pure Psychic-type Pokémon.
It evolves into Mr. Mime when leveled up while knowing Mimic. In Galar, it evolves into Galarian Mr. Mime when leveled up while knowing Mimic, which evolves into Mr. Rime starting at level 42.
Biology
Mime Jr. is a small, pink Pokémon with dark-blue legs and "hat", which appears crooked and has a white ball on it. A red bump appears on its stomach and a typical red clown nose appears on its face. It has slender arms and small hands. Mime Jr. has a knack for imitating others, though is not very good at it; it can easily pick up emotions of those around it and imitate them. It has been known to mimic its foes in order to compose distractions. Once the foe is confused, it will quickly escape. It likes places where many people gather.
In Galar, Mime Jr. tends to idolize and imitate its final evolved form Mr. Rime, which are widely popular in the region for their talent in tap-dancing. By practicing their dance steps, they eventually evolve into a regional variant of Mr. Mime.
In the anime
Major appearances
James's Mime Jr.
James obtained a Mime Jr. from his Nanny and Pop-Pop in Sweet Baby James, which also marked the species' main series debut. Although Mime Jr. was rarely used in battle by James, it has helped Jessie during the Performance Stage of several Pokémon Contests. James eventually left Mime Jr. at Team Rocket HQ when he headed to Unova so he would not attract attention by using Pokémon foreign to the region.
Other
Mime Jr. debuted in Lucario and the Mystery of Mew, under the ownership of Queen Ilene. It was always seen outside of its Poké Ball.
In King and Queen for a Day, a Mime Jr. and a Bonsly were the stars of a television show. The two went missing, and when they were found, they were discovered to be sick. As a result, James's Mime Jr. and Brock's Bonsly had to fill in for them.
In Performing with Fiery Charm!, Santo owns a Mime Jr. It helped its Trainer and the other judges to evaluate the Poké Puffs made by the Performers during the Theme Performance of the Dendemille Showcase Rookie Class.
Minor appearances
In Lucario and the Mystery of Mew, a Mime Jr. was one of Mew's transformations.
In Meloetta's Moonlight Serenade, a Mime Jr. watched Meloetta's concert.
A Mime Jr. appeared in Day Three Blockbusters!.
A Mime Jr. appeared in Cloudy Fate, Bright Future!, under the ownership of a Psychic.
In Party Dancecapades!, a Performer's Mime Jr. attended Monsieur Pierre's dance party.
Two Mime Jr. appeared in A League of His Own!, each under the ownership of a different Trainer.
Two Mime Jr. appeared in a fantasy in Betrayed, Bothered, and Beleaguered!.
A Trainer's Mime Jr. appeared in Secrets of the Jungle.
In JN071, a Mime Jr. appeared under the ownership of Professor Hodaka.
Pokédex entries
Entry |
AG147 |
Mime Jr. |
Ash's Pokédex |
Mime Jr., the Mime Pokémon. It can quickly imitate anyone it sees. It can sense people's emotions as well, and when it senses danger, will erect a barrier so it can escape. |
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In the manga
Mime Jr. in
Pokémon Adventures
Phantom Thief Pokémon 7
Hiori, the hero of Phantom Thief Pokémon 7, has a Mime Jr. While Mime Jr.'s primary duty to Hiori is to receive messages intended for Hiori's alter-ego, the Phantom Thief named Pokémon 7, he has also used it in battle a couple of times. It first appears in Seven's Real Identity In Peril.
Pocket Monsters DP
A Mime Jr. appeared in PMDP10, under the ownership of Dia.
Pokémon Adventures
A Mime Jr. appeared in a flashback in Perturbed by Pachirisu.
Ken's Mime Jr. appeared in All About Arceus VI.
A Mime Jr. appeared in a fantasy in the Sword & Shield chapter.
Pokémon Diamond and Pearl Adventure!
Jun's Mime Jr. is seen standing next to him in A Surprise Visit from Hareta's Father!.
In the TCG
- Main article: Mime Jr. (TCG)
Game data
NPC appearances
- Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team: A possible reward for one of the toughest optional missions is a statue of Mime Jr. that is displayed outside the rescue base.
Pokédex entries
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
Sinnoh
#094 |
|
Johto
#— |
Diamond |
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon. |
Pearl |
It likes places where people gather. It mimics foes to confuse them, then makes its getaway. |
Platinum |
It mimics the expressions and motions of those it sees to understand the feelings of others. |
HeartGold |
In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce! |
SoulSilver |
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|
Generation V |
|
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Unova
#— |
Black |
It mimics the expressions and motions of those it sees to understand the feelings of others. |
White |
Black 2 |
It mimics the expressions and motions of those it sees to understand the feelings of others. |
White 2 |
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Generation VI |
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Kalos
Coastal #113 |
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Hoenn
#— |
X |
In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce! |
Y |
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon. |
Omega Ruby |
In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce! |
Alpha Sapphire |
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon. |
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Generation VII |
|
Alola
USUM: #059 |
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Kanto
#— |
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!. |
Ultra Sun |
It does its absolute best to mimic the movements and expressions of its opponents, but it's still not very good at it. |
Ultra Moon |
When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something. |
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Generation VIII |
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Galar
#364 |
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Galar
Crown Tundra #010 |
Sword |
It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice. |
Shield |
It looks for a Mr. Rime that's a good dancer and carefully copies the Mr. Rime's steps like an apprentice. |
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Game locations
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
Diamond |
Routes 209 and 210, Trophy Garden |
|
Pearl |
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Platinum |
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HeartGold |
SoulSilver |
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Pokéwalker |
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Generation V |
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Black |
White |
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Black 2 |
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White 2 |
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Generation VI |
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X |
Y |
Reflection Cave (Horde Encounter) |
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Omega Ruby |
Alpha Sapphire |
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Generation VII |
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Sun |
Moon |
|
Ultra Sun |
Ultra Moon |
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Let's Go Pikachu |
Let's Go Eevee |
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Generation VIII |
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Sword |
Shield |
Rolling Fields (Wanderer)
Bridge Field, Hammerlocke Hills, Lake of Outrage, Motostoke Riverbank, Stony Wilderness (Max Raid Battle) |
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Expansion Pass |
Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Giant's Foot, Frigid Sea, Three-Point Pass, Ballimere Lake |
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In side games
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
MD Time |
MD Darkness |
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MD Sky |
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Ranger: SoA |
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Rumble |
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PokéPark Wii |
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Ranger: GS |
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Generation V |
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Rumble Blast |
Tower: Challenger's Ground |
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Rumble U |
Toy Collection: Guided by Pichu |
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Generation VI |
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Battle Trozei |
Mysterious Fountain: Stage 3 |
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Shuffle |
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Rumble World |
Dark Land: Ice Floe Island (All Areas) |
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Picross |
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Generation VII |
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Rumble Rush |
Mimikyu Sea, Rowlet Sea, Arceus Sea, Mimikyu SeaFinal, Rowlet SeaFinal |
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In events
Wild Area News
SwSh |
Wild Area News |
No |
40 |
April 10 to 15, 2020 |
Held items
Game |
Held Item(s) |
Diamond |
Pearl |
Leppa Berry (5%) |
Platinum |
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
20
|
|
80 - 127 |
150 - 244 |
Attack:
25
|
|
27 - 84 |
49 - 163 |
Defense:
45
|
|
45 - 106 |
85 - 207 |
Sp. Atk:
70
|
|
67 - 134 |
130 - 262 |
Sp. Def:
90
|
|
85 - 156 |
166 - 306 |
Speed:
60
|
|
58 - 123 |
112 - 240 |
Total:
310
|
Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VIII, this Pokémon is: |
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Notes: |
- If this Pokémon is given a Ring Target, the effectiveness of Dragon-type moves is 1×.
- If this Pokémon has Filter, the effectiveness of Poison -, Ghost -, and Steel-type moves is 1½×. In Generation IV-Generation V, the effectiveness of Bug -, Ghost -, and Dark-type moves is 1½×.
- Due to the conversion to Fairy-type , the effectiveness of Dragon-type , Steel-type and Poison-type moves was 1×, Dark-type and Bug-type was 2× and Fighting-type moves was ½× prior to Generation VI.
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Learnset
By leveling up
|
Move |
1 |
Pound |
Normal |
Physical |
40 |
100% |
35 |
1 |
Copycat |
Normal |
Status |
— |
—% |
20 |
4 |
Baton Pass |
Normal |
Status |
— |
—% |
40 |
8 |
Encore |
Normal |
Status |
— |
100% |
5 |
12 |
Confusion |
Psychic |
Special |
50 |
100% |
25 |
16 |
Role Play |
Psychic |
Status |
— |
—% |
10 |
20 |
Protect |
Normal |
Status |
— |
—% |
10 |
24 |
Recycle |
Normal |
Status |
— |
—% |
10 |
28 |
Psybeam |
Psychic |
Special |
65 |
100% |
20 |
32 |
Mimic |
Normal |
Status |
— |
—% |
10 |
36 |
Light Screen |
Psychic |
Status |
— |
—% |
30 |
36 |
Reflect |
Psychic |
Status |
— |
—% |
20 |
36 |
Safeguard |
Normal |
Status |
— |
—% |
25 |
40 |
Sucker Punch |
Dark |
Physical |
70 |
100% |
5 |
44 |
Dazzling Gleam |
Fairy |
Special |
80 |
100% |
10 |
48 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
52 |
Teeter Dance |
Normal |
Status |
— |
100% |
20 |
|
- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
- Click on the generation numbers at the top to see level-up moves from other generations
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By TM/TR
|
|
Move |
|
TM11 |
Solar Beam |
Grass |
Special |
120 |
100% |
10 |
|
TM14 |
Thunder Wave |
Electric |
Status |
— |
90% |
20 |
|
TM17 |
Light Screen |
Psychic |
Status |
— |
—% |
30 |
|
TM18 |
Reflect |
Psychic |
Status |
— |
—% |
20 |
|
TM19 |
Safeguard |
Normal |
Status |
— |
—% |
25 |
|
TM21 |
Rest |
Psychic |
Status |
— |
—% |
10 |
|
TM23 |
Thief |
Dark |
Physical |
60 |
100% |
25 |
|
TM24 |
Snore |
Normal |
Special |
50 |
100% |
15 |
|
TM25 |
Protect |
Normal |
Status |
— |
—% |
10 |
|
TM27 |
Icy Wind |
Ice |
Special |
55 |
95% |
15 |
|
TM29 |
Charm |
Fairy |
Status |
— |
100% |
20 |
|
TM31 |
Attract |
Normal |
Status |
— |
100% |
15 |
|
TM33 |
Rain Dance |
Water |
Status |
— |
—% |
5 |
|
TM34 |
Sunny Day |
Fire |
Status |
— |
—% |
5 |
|
TM39 |
Facade |
Normal |
Physical |
70 |
100% |
20 |
|
TM41 |
Helping Hand |
Normal |
Status |
— |
—% |
20 |
|
TM43 |
Brick Break |
Fighting |
Physical |
75 |
100% |
15 |
|
TM59 |
Fling |
Dark |
Physical |
— |
100% |
10 |
|
TM63 |
Drain Punch |
Fighting |
Physical |
75 |
100% |
10 |
|
TM70 |
Trick Room |
Psychic |
Status |
— |
—% |
5 |
|
TM71 |
Wonder Room |
Psychic |
Status |
— |
—% |
10 |
|
TM72 |
Magic Room |
Psychic |
Status |
— |
—% |
10 |
|
TM76 |
Round |
Normal |
Special |
60 |
100% |
15 |
|
TM89 |
Misty Terrain |
Fairy |
Status |
— |
—% |
10 |
|
TM91 |
Psychic Terrain |
Psychic |
Status |
— |
—% |
10 |
|
TR08 |
Thunderbolt |
Electric |
Special |
90 |
100% |
15 |
|
TR09 |
Thunder |
Electric |
Special |
110 |
70% |
10 |
|
TR11 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
|
TR20 |
Substitute |
Normal |
Status |
— |
—% |
10 |
|
TR25 |
Psyshock |
Psychic |
Special |
80 |
100% |
10 |
|
TR26 |
Endure |
Normal |
Status |
— |
—% |
10 |
|
TR27 |
Sleep Talk |
Normal |
Status |
— |
—% |
10 |
|
TR29 |
Baton Pass |
Normal |
Status |
— |
—% |
40 |
|
TR30 |
Encore |
Normal |
Status |
— |
100% |
5 |
|
TR33 |
Shadow Ball |
Ghost |
Special |
80 |
100% |
15 |
|
TR34 |
Future Sight |
Psychic |
Special |
120 |
100% |
10 |
|
TR35 |
Uproar |
Normal |
Special |
90 |
100% |
10 |
|
TR37 |
Taunt |
Dark |
Status |
— |
100% |
20 |
|
TR38 |
Trick |
Psychic |
Status |
— |
100% |
10 |
|
TR40 |
Skill Swap |
Psychic |
Status |
— |
—% |
10 |
|
TR49 |
Calm Mind |
Psychic |
Status |
— |
—% |
20 |
|
TR68 |
Nasty Plot |
Dark |
Status |
— |
—% |
20 |
|
TR77 |
Grass Knot |
Grass |
Special |
— |
100% |
20 |
|
TR82 |
Stored Power |
Psychic |
Special |
20 |
100% |
10 |
|
TR83 |
Ally Switch |
Psychic |
Status |
— |
—% |
15 |
|
TR92 |
Dazzling Gleam |
Fairy |
Special |
80 |
100% |
10 |
|
- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
- Click on the generation numbers at the top to see TM moves from other generations
|
By breeding
|
Move |
|
Confuse Ray |
Ghost |
Status |
— |
100% |
10 |
|
Fake Out |
Normal |
Physical |
40 |
100% |
10 |
|
Hypnosis |
Psychic |
Status |
— |
60% |
20 |
|
Power Split |
Psychic |
Status |
— |
—% |
10 |
|
Tickle |
Normal |
Status |
— |
100% |
20 |
|
- Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
- Click on the generation numbers at the top to see Egg moves from other generations
|
By tutoring
|
Game |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon learns no moves by tutoring. |
|
- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
By transfer from another generation
Generation VIII |
Other generations: |
V - VI - VII |
|
|
Gen. |
IV |
V |
VI |
VII |
Barrier × |
Psychic |
Status |
— |
—% |
20 |
IV |
V |
VI |
VII |
Captivate × |
Normal |
Status |
— |
100% |
20 |
IV |
V |
VI |
VII |
Charge Beam |
Electric |
Special |
50 |
90% |
10 |
IV |
V |
VI |
VII |
Confide |
Normal |
Status |
— |
—% |
20 |
IV |
V |
VI |
VII |
Covet |
Normal |
Physical |
60 |
100% |
25 |
IV |
V |
VI |
VII |
Double Slap × |
Normal |
Physical |
15 |
85% |
10 |
IV |
V |
VI |
VII |
Double Team |
Normal |
Status |
— |
—% |
15 |
IV |
V |
VI |
VII |
Dream Eater |
Psychic |
Special |
100 |
100% |
15 |
IV |
V |
VI |
VII |
Flash × |
Normal |
Status |
— |
100% |
20 |
IV |
V |
VI |
VII |
Focus Punch |
Fighting |
Physical |
150 |
100% |
20 |
IV |
V |
VI |
VII |
Frustration × |
Normal |
Physical |
— |
100% |
20 |
IV |
V |
VI |
VII |
Headbutt |
Normal |
Physical |
70 |
100% |
15 |
IV |
V |
VI |
VII |
Healing Wish |
Psychic |
Status |
— |
—% |
10 |
IV |
V |
VI |
VII |
Hidden Power × |
Normal |
Special |
60 |
100% |
15 |
IV |
V |
VI |
VII |
Infestation |
Bug |
Special |
20 |
100% |
20 |
IV |
V |
VI |
VII |
Magic Coat |
Psychic |
Status |
— |
—% |
15 |
IV |
V |
VI |
VII |
Meditate × |
Psychic |
Status |
— |
—% |
40 |
IV |
V |
VI |
VII |
Mud-Slap |
Ground |
Special |
20 |
100% |
10 |
IV |
V |
VI |
VII |
Natural Gift × |
Normal |
Physical |
— |
100% |
15 |
IV |
V |
VI |
VII |
Psych Up |
Normal |
Status |
— |
—% |
10 |
IV |
V |
VI |
VII |
Return × |
Normal |
Physical |
— |
100% |
20 |
IV |
V |
VI |
VII |
Secret Power × |
Normal |
Physical |
70 |
100% |
20 |
IV |
V |
VI |
VII |
Shock Wave |
Electric |
Special |
60 |
—% |
20 |
IV |
V |
VI |
VII |
Signal Beam × |
Bug |
Special |
75 |
100% |
15 |
IV |
V |
VI |
VII |
Snatch × |
Dark |
Status |
— |
—% |
10 |
IV |
V |
VI |
VII |
Swagger |
Normal |
Status |
— |
85% |
15 |
IV |
V |
VI |
VII |
Telekinesis × |
Psychic |
Status |
— |
—% |
15 |
IV |
V |
VI |
VII |
Torment |
Dark |
Status |
— |
100% |
15 |
IV |
V |
VI |
VII |
Toxic |
Poison |
Status |
— |
90% |
10 |
IV |
V |
VI |
VII |
Wake-Up Slap × |
Fighting |
Physical |
70 |
100% |
10 |
|
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
- × indicates a move that cannot be used in Generation VIII
- Click on the generation numbers at the top to see transfer-only moves for other generations
|
Side game data
Evolution
Outside of Galar
|
Breed
holding Odd Incense
←
Level up
knowing Mimic
→ |
|
In Galar
|
Breed
holding Odd Incense
←
+
Level up
knowing Mimic
in Galar
→ |
|
Level 42
→ |
|
Sprites
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
Diamond |
Pearl |
|
Platinum |
|
HeartGold |
SoulSilver |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
Front |
Back |
|
|
Generation V |
|
Black |
White |
|
Black 2 |
White 2 |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
Generation VI |
|
X |
Y |
|
Omega Ruby |
Alpha Sapphire |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
Generation VII |
|
Sun |
Moon |
|
Ultra Sun |
Ultra Moon |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
|
For other sprites and images, please see
Mime Jr. images on the Bulbagarden Archives.
Trivia
- Mime Jr. is the only Pokémon with a catch rate of 145.
- In HeartGold and SoulSilver, if the player has a Mime Jr. as their partner in Copycat's room, the Mime Jr. will "mimic" the player when interacted with.
- Mime Jr. has the lowest base HP of all Psychic and Fairy-type Pokémon.
Origin
Mime Jr. seems to be based on a toddler and a mime artist due to its mimicking behavior. It is also reminiscent of a clown due to its bright colors and big, red nose. The blue growth on its head resembles a knit cap with earflaps or a fool's cap worn by court jesters. Its Fairy type and pointed hat may be inspired by various humanoid fairy tale creatures such as gnomes and dwarves. Its body shape also resembles a hand puppet or a doll. In Japanese folklore, inanimate objects that are possessed by spirits and come to life are known as tsukumogami.
Mime Jr. is also reminiscent of an ice cream cone, with its pointy legs resembling a cone, its pink body and head resembling scoops of strawberry ice cream, its hat resembling a swirl of whipped cream, and its red nose and button resembling maraschino cherries.
Name origin
Mime Jr. may be derived from mime and the abbreviation of Junior.
Manene may be a combination of 真似 mane (mimicry) and nene (Spanish for baby).
In other languages
Language |
Title |
Meaning |
Japanese |
マネネ Manene |
Possibly from 真似 mane and nene. |
French |
Mime Jr |
Same as English name |
Spanish |
Mime Jr. |
Same as English name |
German |
Pantimimi |
Possibly from Pantomime and Mimik |
Italian |
Mime Jr. |
Same as English name |
Korean |
흉내내 Hungnaenae |
From 흉내내기 |
Cantonese Chinese |
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Mandarin Chinese |
魔尼尼 Mó Ní Ní |
Transliteration of its Japanese name. 魔 also means magic. |
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[hide]More languages |
Thai |
มาเนเน Manene |
Transcription of Japanese name |
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Related articles
- James's Mime Jr.
- Baby Pokémon
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |