From Bulbapedia, the community-driven Pokémon encyclopedia.
For Pokémon GO information on this species, see the game's section. |
|
|
|
This article is about the species. For a specific instance of this species, see Metang (disambiguation). |
Metang
Iron Claw Pokémon |
メタング
Metang |
|
#375 |
|
Images on the Bulbagarden Archives |
|
|
Type
|
Abilities
Clear Body |
Light Metal
Hidden Ability |
|
Gender ratio
|
Catch rate
|
Breeding
|
Height
|
Weight
|
Base experience yield
|
Leveling rate
|
EV yield
Total: 2 |
0
HP |
0
Atk |
2
Def |
0
Sp.Atk |
0
Sp.Def |
0
Speed |
|
Shape
|
Footprint
|
Pokédex color
|
Base friendship
|
External Links
- On Smogon Pokédex:
- Generation III
- Generation IV
- Generation V
- Generation VI
- Generation VII
- Artwork on Bulbagarden Archives
|
|
Metang (Japanese: メタング Metang) is a dual-type Steel/Psychic Pokémon introduced in Generation III.
It evolves from Beldum starting at level 20 and evolves into Metagross starting at level 45.
Biology
Metang is a robotic Pokémon with teal, metallic skin. It has a disc-shaped body with a pair of flat, gray spikes on either side toward the rear. A jet cannot scratch Metang due to its strong body. There is a gray spike in the middle of its face, similar to a nose. A pair of red eyes reside in two holes in its metallic skin. While it appears to lack legs, it has a pair of thick arms with three claws on the ends. The arms are considerably thicker below the elbow and have a flat, blunt protrusion extending over the joint.
Metang is formed when two Beldum fuse together. A magnetic nervous system joins the brains of these two Pokémon. This linkage allows Metang to generate a strong, psychokinetic power that is doubled. However, this does not increase its intellect. This Pokémon's high intelligence and strong magnetic field are other sources of powerful psychic energy. In addition to generating psychic power, its magnetism allows Metang to hover in midair. It is able to rotate its arms backwards in order to travel at speeds over 60 mph (100 km/h) in search of prey. When Metang finds its prey, it uses its psychic power to stop it from escaping. Then it firmly grabs onto the prey with its claws, never letting go. Metang's claws are able to rip through steel. This Pokémon lives on rough terrains and harsh mountains. It pursues Nosepass, loving its magnetic minerals.
In the anime
Major appearances
Morrison's Metang
Metang debuted in Saved by the Beldum, after Morrison's Beldum evolved whilst battling Jump's Electabuzz. It was mostly seen outside its Poké Ball.
Other
In Bibarel Gnaws Best!, the head engineer used a Metang with an Aggron and Magmar to attack a Bibarel, but Bibarel dodged its attack. It was eventually defeated by a combination of Ash's Chimchar's Flamethrower, and Ash's Turtwig's and Brock's Sudowoodo's Razor Leaf attacks.
In Steeling Peace of Mind!, a Metang was affected by Team Galactic's meddling on Iron Island.
In The Synchronicity Test!, Alain used a Metang in a battle against Ash's Noivern and was able to defeat it in a close match. In Analysis Versus Passion!, it was revealed that Metang had evolved into a Metagross.
Starting in A Mission of Ultra Urgency!, Sophocles used a Ride Metang for Ultra Guardians missions. In Sparking Confusion!, it battled a wild Alolan Golem.
Minor appearances
In Pillars of Friendship!, J's henchmen used multiple Metang to attack the Battle Pyramid. They were eventually defeated by Piplup's Bubble Beam.
In Zoroark: Master of Illusions, a Metang was on the Cianwood Greens Pokémon Baccer team with a Beldum and Metagross, which competed in the Pokémon Baccer World Cup. It reappeared in Genesect and the Legend Awakened.
Pokédex entries
Entry |
AG126 |
Metang |
Ash's Pokédex |
Metang, the Iron Claw Pokémon. Metang is the evolved form of Beldum. Its highly developed intellect and strong magnetic force allow it to compose powerful psychic energy. |
|
Entry |
XY116 |
Metang |
Serena's Pokédex |
Metang, the Iron Claw Pokémon, and the evolved form of Beldum. Metang is composed from the union of two Beldum. When its two brains are joined together, its psychic power is increased. |
|
In the manga
Ash & Pikachu
- Main article: Morrison's Metang
Similar to his anime counterpart, Morrison owns a Metang. It appeared in A Clash Of Wills!! Eternal Rivals?!, where it evolved from his Beldum.
Pokémon Adventures
Steven owns several Metang that first appeared in Ring Ring Goes Beldum. He uses one to help him locate and dig up rare stones in various caves. Four others were used as standing platforms for each of the Hoenn Elite Four members.
The Battle Tower rented a Metang, which was stolen by Guile Hideout in The Final Battle VII.
Pokémon Try Adventure
A Metang appeared in TA02.
In the TCG
- Main article: Metang (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation III. |
Generation III |
|
Hoenn
#191 |
|
Kanto
#— |
Ruby |
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power. |
Sapphire |
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed. |
Emerald |
The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour. |
FireRed |
It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch. |
LeafGreen |
|
|
Generation IV |
|
Sinnoh
#— |
|
Johto
#— |
Diamond |
It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet. |
Pearl |
Platinum |
HeartGold |
When two Beldum fuse together, a magnetic nervous system places their brains in union. |
SoulSilver |
|
|
Generation V |
|
|
Unova
B2W2: #263 |
Black |
It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet. |
White |
Black 2 |
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power. |
White 2 |
|
|
Generation VI |
|
Kalos
#— |
|
Hoenn
#200 |
X |
It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet. |
Y |
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power. |
Omega Ruby |
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power. |
Alpha Sapphire |
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed. |
|
|
Generation VII |
|
Alola
SM: #215 |
|
Alola
USUM: #279 |
|
Kanto
#— |
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!. |
Sun |
When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged. |
Moon |
It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph. |
Ultra Sun |
With its two brains, it fires powerful psychic energy to stop its prey in their tracks. |
Ultra Moon |
It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go. |
|
|
Generation VIII |
|
|
Galar
Crown Tundra #130 |
Sword |
Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers. |
Shield |
Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey. |
|
|
Game locations
This Pokémon was unavailable prior to Generation III. |
Generation III |
|
Ruby |
Sapphire |
|
Emerald |
|
FireRed |
LeafGreen |
|
Colosseum |
|
XD |
|
|
|
Generation IV |
|
Diamond |
Pearl |
|
Platinum |
|
HeartGold |
SoulSilver |
|
Pal Park |
|
|
|
Generation V |
|
Black |
White |
Giant Chasm (Crater Forest) |
|
Black 2 |
White 2 |
Giant Chasm (Crater Forest)
Giant Chasm (Hidden Grotto) |
|
|
|
Generation VI |
|
X |
Y |
|
Omega Ruby |
Alpha Sapphire |
|
|
|
Generation VII |
|
Sun |
Moon |
|
Ultra Sun |
Ultra Moon |
|
Let's Go Pikachu |
Let's Go Eevee |
|
|
|
Generation VIII |
|
Sword |
Shield |
|
Expansion Pass |
Snowslide Slope (Wanderer)
Max Lair (Dynamax Adventure) |
|
|
|
In side games
This Pokémon was unavailable prior to Generation III. |
Generation III |
|
Pinball: R&S |
|
Trozei! |
Huge Storage 5, Mr. Who's Den |
|
MD Red |
MD Blue |
Frosty Grotto (1F-4F), Wish Cave (62F-64F), Solar Cave (8F-12F), Joyous Tower (56F-61F) |
|
Ranger |
|
|
|
Generation IV |
|
MD Time |
MD Darkness |
|
MD Sky |
|
Ranger: GS |
Oblivia Ruins, Thunder Temple |
|
|
|
Generation V |
|
Rumble Blast |
Factory: World Axle - B2F |
|
Conquest |
|
Rumble U |
Toy Collection: A Very Chaotic Battle! |
|
|
|
Generation VI |
|
Battle Trozei |
Pitch-Black Cavern: Stage 6 |
|
Shuffle |
|
Rumble World |
Distortion Land: Electromagnetic Plant (All Areas, Entrance Boss) |
|
|
|
Generation VII |
|
Rumble Rush |
Jirachi Sea, Aegislash Sea, Rowlet Sea, Zygarde Sea, Rayquaza Sea, Jirachi SeaFinal, Rowlet SeaFinal, Zygarde SeaFinal |
|
|
|
In events
RSEFRLG |
Pokémon Festa 2005 Metang |
Japanese |
Japan |
30 |
July 17 to August 21, 2005 |
RSEFRLG |
Pokémon Rocks America 2005 Metang |
English |
United States |
30 |
September 17 to October 22, 2005 |
Held items
Game |
Held Item(s) |
Emerald* |
Metal Coat (5%) |
HeartGold |
SoulSilver |
Metal Coat (5%) |
Black |
White |
Metal Coat (5%) |
Black 2 |
White 2 |
Metal Coat (5%) |
X |
Y |
Metal Coat (5%) |
Sword |
Shield |
Metal Coat (5%) |
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
60
|
|
120 - 167 |
230 - 324 |
Attack:
75
|
|
72 - 139 |
139 - 273 |
Defense:
100
|
|
94 - 167 |
184 - 328 |
Sp. Atk:
55
|
|
54 - 117 |
103 - 229 |
Sp. Def:
80
|
|
76 - 145 |
148 - 284 |
Speed:
50
|
|
49 - 112 |
94 - 218 |
Total:
420
|
Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VIII, this Pokémon is: |
|
|
|
|
|
|
Notes: |
- If this Pokémon is given a Ring Target, the effectiveness of Poison-type moves is 1×.
- In Generation II-Generation V, the effectiveness of Dark-type moves was 1×.
- In Generation II-Generation V, the effectiveness of Ghost-type moves was 1×.
|
|
Learnset
By leveling up
|
Move |
1 |
Confusion |
Psychic |
Special |
50 |
100% |
25 |
1 |
Metal Claw |
Steel |
Physical |
50 |
95% |
35 |
1 |
Bullet Punch |
Steel |
Physical |
40 |
100% |
30 |
1 |
Tackle |
Normal |
Physical |
40 |
100% |
35 |
Evo. |
Confusion |
Psychic |
Special |
50 |
100% |
25 |
Evo. |
Metal Claw |
Steel |
Physical |
50 |
95% |
35 |
6 |
Zen Headbutt |
Psychic |
Physical |
80 |
90% |
15 |
12 |
Magnet Rise |
Electric |
Status |
— |
—% |
10 |
18 |
Flash Cannon |
Steel |
Special |
80 |
100% |
10 |
26 |
Take Down |
Normal |
Physical |
90 |
85% |
20 |
34 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
42 |
Scary Face |
Normal |
Status |
— |
100% |
10 |
50 |
Meteor Mash |
Steel |
Physical |
90 |
90% |
10 |
58 |
Iron Defense |
Steel |
Status |
— |
—% |
15 |
66 |
Agility |
Psychic |
Status |
— |
—% |
30 |
74 |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
|
- Bold indicates a move that gets STAB when used by Metang
- Italic indicates a move that gets STAB only when used by an evolution of Metang
- Click on the generation numbers at the top to see level-up moves from other generations
|
By TM/TR
|
|
Move |
|
TM04 |
Ice Punch |
Ice |
Physical |
75 |
100% |
15 |
|
TM05 |
Thunder Punch |
Electric |
Physical |
75 |
100% |
15 |
|
TM08 |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
|
TM17 |
Light Screen |
Psychic |
Status |
— |
—% |
30 |
|
TM18 |
Reflect |
Psychic |
Status |
— |
—% |
20 |
|
TM20 |
Self-Destruct |
Normal |
Physical |
200 |
100% |
5 |
|
TM21 |
Rest |
Psychic |
Status |
— |
—% |
10 |
|
TM22 |
Rock Slide |
Rock |
Physical |
75 |
90% |
10 |
|
TM24 |
Snore |
Normal |
Special |
50 |
100% |
15 |
|
TM25 |
Protect |
Normal |
Status |
— |
—% |
10 |
|
TM26 |
Scary Face |
Normal |
Status |
— |
100% |
10 |
|
TM27 |
Icy Wind |
Ice |
Special |
55 |
95% |
15 |
|
TM32 |
Sandstorm |
Rock |
Status |
— |
—% |
10 |
|
TM33 |
Rain Dance |
Water |
Status |
— |
—% |
5 |
|
TM34 |
Sunny Day |
Fire |
Status |
— |
—% |
5 |
|
TM39 |
Facade |
Normal |
Physical |
70 |
100% |
20 |
|
TM40 |
Swift |
Normal |
Special |
60 |
—% |
20 |
|
TM43 |
Brick Break |
Fighting |
Physical |
75 |
100% |
15 |
|
TM48 |
Rock Tomb |
Rock |
Physical |
60 |
95% |
15 |
|
TM69 |
Psycho Cut |
Psychic |
Physical |
70 |
100% |
20 |
|
TM76 |
Round |
Normal |
Special |
60 |
100% |
15 |
|
TM81 |
Bulldoze |
Ground |
Physical |
60 |
100% |
20 |
|
TR01 |
Body Slam |
Normal |
Physical |
85 |
100% |
15 |
|
TR10 |
Earthquake |
Ground |
Physical |
100 |
100% |
10 |
|
TR11 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
|
TR12 |
Agility |
Psychic |
Status |
— |
—% |
30 |
|
TR20 |
Substitute |
Normal |
Status |
— |
—% |
10 |
|
TR22 |
Sludge Bomb |
Poison |
Special |
90 |
100% |
10 |
|
TR25 |
Psyshock |
Psychic |
Special |
80 |
100% |
10 |
|
TR26 |
Endure |
Normal |
Status |
— |
—% |
10 |
|
TR27 |
Sleep Talk |
Normal |
Status |
— |
—% |
10 |
|
TR33 |
Shadow Ball |
Ghost |
Special |
80 |
100% |
15 |
|
TR38 |
Trick |
Psychic |
Status |
— |
100% |
10 |
|
TR44 |
Cosmic Power |
Psychic |
Status |
— |
—% |
20 |
|
TR46 |
Iron Defense |
Steel |
Status |
— |
—% |
15 |
|
TR52 |
Gyro Ball |
Steel |
Physical |
— |
100% |
5 |
|
TR69 |
Zen Headbutt |
Psychic |
Physical |
80 |
90% |
15 |
|
TR70 |
Flash Cannon |
Steel |
Special |
80 |
100% |
10 |
|
TR74 |
Iron Head |
Steel |
Physical |
80 |
100% |
15 |
|
TR76 |
Stealth Rock |
Rock |
Status |
— |
—% |
20 |
|
TR77 |
Grass Knot |
Grass |
Special |
— |
100% |
20 |
|
TR83 |
Ally Switch |
Psychic |
Status |
— |
—% |
15 |
|
- Bold indicates a move that gets STAB when used by Metang
- Italic indicates a move that gets STAB only when used by an evolution of Metang
- Click on the generation numbers at the top to see TM moves from other generations
|
By breeding
|
Parent |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon learns no moves by breeding. |
|
- Moves marked with an asterisk (*) must be chain bred onto Metang in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Metang in that game.
- Bold indicates a move that gets STAB when used by Metang
- Italic indicates a move that gets STAB only when used by an evolution of Metang
- Click on the generation numbers at the top to see Egg moves from other generations
|
By tutoring
|
Move |
Sw |
Sh |
EP |
Expanding Force |
Psychic |
Special |
80 |
100% |
10 |
Sw |
Sh |
EP |
Meteor Beam |
Rock |
Special |
120 |
90% |
10 |
Sw |
Sh |
EP |
Steel Beam |
Steel |
Special |
140 |
95% |
5 |
Sw |
Sh |
EP |
Steel Roller |
Steel |
Physical |
130 |
100% |
5 |
|
- Bold indicates a move that gets STAB when used by Metang
- Italic indicates a move that gets STAB only when used by an evolution of Metang
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
By a prior evolution
|
Stage |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon has no moves exclusive to prior evolutions. |
|
- Bold indicates a move that gets STAB when used by Metang
- Italic indicates a move that gets STAB only when used by an evolution of Metang
- Click on the generation numbers at the top to see moves from other generations
|
By transfer from another generation
|
Gen. |
III |
IV |
V |
VI |
VII |
Aerial Ace |
Flying |
Physical |
60 |
—% |
20 |
III |
IV |
V |
VI |
VII |
Confide |
Normal |
Status |
— |
—% |
20 |
III |
IV |
V |
VI |
VII |
Cut |
Normal |
Physical |
50 |
95% |
30 |
III |
IV |
V |
VI |
VII |
Defense Curl |
Normal |
Status |
— |
—% |
40 |
III |
IV |
V |
VI |
VII |
Double Team |
Normal |
Status |
— |
—% |
15 |
III |
IV |
V |
VI |
VII |
Double-Edge |
Normal |
Physical |
120 |
100% |
15 |
III |
IV |
V |
VI |
VII |
Dynamic Punch |
Fighting |
Physical |
100 |
50% |
5 |
III |
IV |
V |
VI |
VII |
Explosion |
Normal |
Physical |
250 |
100% |
5 |
III |
IV |
V |
VI |
VII |
Flash × |
Normal |
Status |
— |
100% |
20 |
III |
IV |
V |
VI |
VII |
Frustration × |
Normal |
Physical |
— |
100% |
20 |
III |
IV |
V |
VI |
VII |
Fury Cutter |
Bug |
Physical |
40 |
95% |
20 |
III |
IV |
V |
VI |
VII |
Gravity |
Psychic |
Status |
— |
—% |
5 |
III |
IV |
V |
VI |
VII |
Headbutt |
Normal |
Physical |
70 |
100% |
15 |
III |
IV |
V |
VI |
VII |
Hidden Power × |
Normal |
Special |
60 |
100% |
15 |
III |
IV |
V |
VI |
VII |
Hold Back |
Normal |
Physical |
40 |
100% |
40 |
III |
IV |
V |
VI |
VII |
Hone Claws |
Dark |
Status |
— |
—% |
15 |
III |
IV |
V |
VI |
VII |
Mimic |
Normal |
Status |
— |
—% |
10 |
III |
IV |
V |
VI |
VII |
Miracle Eye × |
Psychic |
Status |
— |
—% |
40 |
III |
IV |
V |
VI |
VII |
Mud-Slap |
Ground |
Special |
20 |
100% |
10 |
III |
IV |
V |
VI |
VII |
Natural Gift × |
Normal |
Physical |
— |
100% |
15 |
III |
IV |
V |
VI |
VII |
Power-Up Punch |
Fighting |
Physical |
40 |
100% |
20 |
III |
IV |
V |
VI |
VII |
Psych Up |
Normal |
Status |
— |
—% |
10 |
III |
IV |
V |
VI |
VII |
Pursuit × |
Dark |
Physical |
40 |
100% |
20 |
III |
IV |
V |
VI |
VII |
Refresh × |
Normal |
Status |
— |
—% |
20 |
III |
IV |
V |
VI |
VII |
Return × |
Normal |
Physical |
— |
100% |
20 |
III |
IV |
V |
VI |
VII |
Rock Polish |
Rock |
Status |
— |
—% |
20 |
III |
IV |
V |
VI |
VII |
Rock Smash |
Fighting |
Physical |
40 |
100% |
15 |
III |
IV |
V |
VI |
VII |
Rollout |
Rock |
Physical |
30 |
90% |
20 |
III |
IV |
V |
VI |
VII |
Secret Power × |
Normal |
Physical |
70 |
100% |
20 |
III |
IV |
V |
VI |
VII |
Signal Beam × |
Bug |
Special |
75 |
100% |
15 |
III |
IV |
V |
VI |
VII |
Strength |
Normal |
Physical |
80 |
100% |
15 |
III |
IV |
V |
VI |
VII |
Swagger |
Normal |
Status |
— |
85% |
15 |
III |
IV |
V |
VI |
VII |
Telekinesis × |
Psychic |
Status |
— |
—% |
15 |
III |
IV |
V |
VI |
VII |
Toxic |
Poison |
Status |
— |
90% |
10 |
|
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Metang
- Italic indicates a move that gets STAB only when used by an evolution of Metang
- × indicates a move that cannot be used in Generation VIII
- Click on the generation numbers at the top to see transfer-only moves for other generations
|
Side game data
Evolution
|
Unevolved |
Beldum
Steel Psychic |
|
Level 20
→ |
|
First evolution |
Metang
Steel Psychic |
|
Level 45
→ |
|
Sprites
This Pokémon was unavailable prior to Generation III. |
Generation III |
|
Ruby |
Sapphire |
|
Emerald |
|
FireRed |
LeafGreen |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
Front |
Back |
|
|
Generation IV |
|
Diamond |
Pearl |
|
Platinum |
|
HeartGold |
SoulSilver |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
Front |
Back |
|
|
Generation V |
|
Black |
White |
|
Black 2 |
White 2 |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
Generation VI |
|
X |
Y |
|
Omega Ruby |
Alpha Sapphire |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
Generation VII |
|
Sun |
Moon |
|
Ultra Sun |
Ultra Moon |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
Generation VIII |
|
Sword |
Shield |
400px |
400px |
|
HOME |
|
|
|
|
For other sprites and images, please see
Metang images on the Bulbagarden Archives.
Trivia
- Although it is said that Metang is made up of two Beldum, there is no visible evidence of this. In Saved by the Beldum, the only anime episode to date showing a Beldum evolution, when Morrison's Beldum evolves into Metang, it "generates" another Beldum and newly developed main body to evolve, instead of fusing with another Beldum. Likewise, if a Metang evolution is shown, it is highly unlikely it would involve two Metang evolving together. This is similar to the games.
- Metang's number in the Hoenn Pokédex in Generation III and the Fiore Browser are the same: 191.
- Though Metang appears to be floating in both the games and anime, it cannot have Levitate Ability.
- Metang and its evolutionary relatives all share both their standard and hidden Abilities with Registeel.
Origin
Metang is made of two Beldum merged. Aside from that, it is visually similar to both flying saucers and crabs.
Name origin
Metang may be a combination of metal and tang (onomatopoeic sound of metal being struck). Metang is also an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue).
In other languages
Language |
Title |
Meaning |
Japanese |
メタング Metang |
From metal and tang (onomatopoeic sound of metal being struck), or an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue). |
French |
Métang |
Same as English name |
Spanish |
Metang |
Same as English name |
German |
Metang |
Same as English name |
Italian |
Metang |
Same as English name |
Korean |
메탕구 Metangoo |
Similar to Japanese name |
Cantonese Chinese |
|
|
Mandarin Chinese |
金屬怪 Jīn Shǔ Guài |
Literally "Metal monster". |
|
|
[hide]More languages |
Thai |
เมแทงก์ Methaeng |
Transcription of Japanese name |
|
|
Related articles
External links
|
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |