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Pincurchin
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Shiny Pincurchin

Class: Shiny Rare
Type:
Electric
Catch Rate: 22
Level Gain Rate: S Medium Fast
Base Reward EXP: 912
Reward EV Point: Attack: 1
Shiny Pincurchin in game: 348 Who?
AVG Level: 74
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 2871

Base Stats

HP: 60
Attack: 126
Defense: 118
SpAttack: 113
SpDefense: 106
Speed: 18
Total: 541
Default Ability 1: Crippling
Default Ability 2: Observer
Default Ability 3: Electric Master
Concept Artist: Nintendo
Artwork Artist: DoctorNuclear

Shiny Pincurchin's elemental sensitivity to the enemy attacks:

: 100% : 100% : 100% : 50% : 100% : 100% : 50% : 100% : 100%
: 200% : 100% : 100% : 100% : 100% : 100% : 100% : 50% : 100%

Shiny Pincurchin's Transformation Line

#2871 Shiny Pincurchin
Electric (Type 1)

Shiny Pincurchin's Other Forms

#871 Pincurchin
Electric (Type 1)

Shiny Pincurchin's Level-Up Attacks

ID: 420 Peck Level: 1 Category: Physical Base Power: 35 PP: 35 Accuracy: 100
ID: 647 Thunder Shock Level: 1 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 681 Water Gun Level: 5 Category: Special Base Power: 40 PP: 25 Accuracy: 100
ID: 82 Charge Level: 10 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 227 Fury Attack Level: 15 Category: Physical Base Power: 15 PP: 20 Accuracy: 85
ID: 574 Spark Level: 20 Category: Physical Base Power: 65 PP: 20 Accuracy: 100
ID: 69 Bubble Beam Level: 25 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 476 Recover Level: 30 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 116 Curse Level: 35 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 163 Electric Terrain Level: 40 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 431 Poison Jab Level: 45 Category: Physical Base Power: 80 PP: 20 Accuracy: 100
ID: 707 Zing Zap Level: 50 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 8 Acupressure Level: 55 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 132 Discharge Level: 60 Category: Special Base Power: 80 PP: 15 Accuracy: 100

TM (Technical Machine) Moves Shiny Pincurchin Can Learn

ID: 673 Venoshock TM009 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 512 Scald TM055 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 419 Payback TM066 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 431 Poison Jab TM084 Category: Physical Base Power: 80 PP: 20 Accuracy: 100
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 27 Assurance TM162 Category: Physical Base Power: 60 PP: 10 Accuracy: 100
ID: 277 Hex TM166 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 610 Sucker Punch TM173 Category: Physical Base Power: 70 PP: 5 Accuracy: 100
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 580 Spikes TM186 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 488 Reversal TM220 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
ID: 163 Electric Terrain TM260 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 66 Brine TM288 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 654 Toxic Spikes TM295 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 391 Muddy Water TM316 Category: Special Base Power: 90 PP: 10 Accuracy: 85
ID: 290 Hydro Pump TM327 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 523 Self-Destruct TM389 Category: Physical Base Power: 200 PP: 5 Accuracy: 100
ID: 425 Pin Missile TM396 Category: Physical Base Power: 25 PP: 20 Accuracy: 85
ID: 340 Liquidation TM410 Category: Physical Base Power: 85 PP: 10 Accuracy: 100
ID: 367 Memento TM415 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 672 Venom Drench TM455 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 643 Throat Chop TM533 Category: Physical Base Power: 90 PP: 15 Accuracy: 100
ID: 765 Rising Voltage TM596 Category: Special Base Power: 60 PP: 20 Accuracy: 100
Pokémon: Shiny Pincurchin - Level Gain Rate: S Medium Fast - Class: Shiny
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 96 EXP
L 3: 324 EXP
L 4: 768 EXP
L 5: 1,500 EXP
L 6: 2,592 EXP
L 7: 4,116 EXP
L 8: 6,144 EXP
L 9: 8,748 EXP
L 10: 12,000 EXP
L 11: 15,972 EXP
L 12: 20,736 EXP
L 13: 26,364 EXP
L 14: 32,928 EXP
L 15: 40,500 EXP
L 16: 49,152 EXP
L 17: 58,956 EXP
L 18: 69,984 EXP
L 19: 82,308 EXP
L 20: 96,000 EXP
L 21: 111,132 EXP
L 22: 127,776 EXP
L 23: 146,004 EXP
L 24: 165,888 EXP
L 25: 187,500 EXP
L 26: 210,912 EXP
L 27: 236,196 EXP
L 28: 263,424 EXP
L 29: 292,668 EXP
L 30: 324,000 EXP
L 31: 357,492 EXP
L 32: 393,216 EXP
L 33: 431,244 EXP
L 34: 471,648 EXP
L 35: 514,500 EXP
L 36: 559,872 EXP
L 37: 607,836 EXP
L 38: 658,464 EXP
L 39: 711,828 EXP
L 40: 768,000 EXP
L 41: 827,052 EXP
L 42: 889,056 EXP
L 43: 954,084 EXP
L 44: 1,022,208 EXP
L 45: 1,093,500 EXP
L 46: 1,168,032 EXP
L 47: 1,245,876 EXP
L 48: 1,327,104 EXP
L 49: 1,411,788 EXP
L 50: 1,500,000 EXP
L 51: 1,591,812 EXP
L 52: 1,687,296 EXP
L 53: 1,786,524 EXP
L 54: 1,889,568 EXP
L 55: 1,996,500 EXP
L 56: 2,107,392 EXP
L 57: 2,222,316 EXP
L 58: 2,341,344 EXP
L 59: 2,464,548 EXP
L 60: 2,592,000 EXP
L 61: 2,723,772 EXP
L 62: 2,859,936 EXP
L 63: 3,000,564 EXP
L 64: 3,145,728 EXP
L 65: 3,295,500 EXP
L 66: 3,449,952 EXP
L 67: 3,609,156 EXP
L 68: 3,773,184 EXP
L 69: 3,942,108 EXP
L 70: 4,116,000 EXP
L 71: 4,294,932 EXP
L 72: 4,478,976 EXP
L 73: 4,668,204 EXP
L 74: 4,862,688 EXP
L 75: 5,062,500 EXP
L 76: 5,267,712 EXP
L 77: 5,478,396 EXP
L 78: 5,694,624 EXP
L 79: 5,916,468 EXP
L 80: 6,144,000 EXP
L 81: 6,377,292 EXP
L 82: 6,616,416 EXP
L 83: 6,861,444 EXP
L 84: 7,112,448 EXP
L 85: 7,369,500 EXP
L 86: 7,632,672 EXP
L 87: 7,902,036 EXP
L 88: 8,177,664 EXP
L 89: 8,459,628 EXP
L 90: 8,748,000 EXP
L 91: 9,042,852 EXP
L 92: 9,344,256 EXP
L 93: 9,652,284 EXP
L 94: 9,967,008 EXP
L 95: 10,288,500 EXP
L 96: 10,616,832 EXP
L 97: 10,952,076 EXP
L 98: 11,294,304 EXP
L 99: 11,643,588 EXP
L 100: 12,000,000 EXP
L 101: 12,600,000 EXP
L 102: 13,230,000 EXP
L 103: 13,891,000 EXP
L 104: 14,585,000 EXP
L 105: 15,314,000 EXP
L 106: 16,079,000 EXP
L 107: 16,882,000 EXP
L 108: 17,726,000 EXP
L 109: 18,612,000 EXP
L 110: 19,542,000 EXP
L 111: 20,519,000 EXP
L 112: 21,544,000 EXP
L 113: 22,621,000 EXP
L 114: 23,752,000 EXP
L 115: 24,939,000 EXP
L 116: 26,185,000 EXP
L 117: 27,494,000 EXP
L 118: 28,868,000 EXP
L 119: 30,311,000 EXP
L 120: 31,826,000 EXP



Important notice! Pokemon Shiny Pincurchin is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Pincurchin (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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Falinks #870: Falinks
Pokémon
#872: Snom Snom
Pincurchin
Sea Urchin Pokémon
バチンウニ
Bachinuni
#871
Pincurchin
Images on the Bulbagarden Archives
Type
Electric
Abilities
Lightning Rod Electric Surge
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Groups
Water 1 and Amorphous
Hatch time
5140 - 5396 steps
Height
1'00" 0.3 m
Weight
2.2 lbs. 1.0 kg
Base experience yield
152
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body10.webp
Footprint
FUnknown.webp
Pokédex color
 Purple
Base friendship
50
External Links
  • Artwork on Bulbagarden Archives

Pincurchin (Japaneseバチンウニ Bachinuni) is an Electric-type Pokémon introduced in Generation VIII.

It is not known to evolve into or from any other Pokémon.

Biology

Pincurchin is a marine, sea urchin-like Pokémon with a black body. Its face has two yellow eyes with black, triangle-shaped pupils on each of them, and two yellow circular mouthparts. A line of sharp spines runs down its back, along with two other lines of two spines each on the side of its body. Each spine has a grayish tip which glows yellow when electric current runs through it.

Pincurchin stores electricity in each spine, which flows from the tip of each one. If one gets broken off, it will still continue to emit electricity for approximately three hours. It feeds on seaweed, using its teeth to scrape it off rocks.

In the anime

Main series

Major appearances

Minor appearances

Pokémon: Twilight Wings

Four Pincurchin appeared in Early-Evening Waves as residents of a lake where Nessa was doing a photo shoot.

GOTCHA!

A Pincurchin briefly appeared in GOTCHA!, under the ownership of Hop.

In the manga

 
Pincurchin in Pokémon Adventures

Pokémon Adventures

Hop's Pincurchin first appeared in PASS11, battling against a wild Cramorant.

In the TCG

Main article: Pincurchin (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VIII.
Generation VIII   Galar
#353
  Galar
Isle of Armor #126
  Galar
Crown Tundra #158
Sword It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
Shield It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.

 

Game locations

This Pokémon was unavailable prior to Generation VIII.
Generation VIII  
Sword Shield
Route 9
Giant's MirrorLake of OutrageMotostoke Riverbank (Max Raid Battle)
Expansion Pass
Courageous CavernLoop Lagoon
Frigid Sea (walking and Surfing)
Max Lair (Dynamax Adventure)

 

 

In events

Wild Area News
Games Event Gigantamax Level Distribution period
SwSh Wild Area News No 17, 30, 40, 50 March 19 to 25, 2020

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
48
 
108 - 155 206 - 300
Attack:
101
 
95 - 168 186 - 331
Defense:
95
 
90 - 161 175 - 317
Sp. Atk:
91
 
86 - 157 168 - 309
Sp. Def:
85
 
81 - 150 157 - 295
Speed:
15
 
18 - 73 31 - 141
Total:
435
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Fighting
Poison
Rock
Bug
Ghost
Fire
Water
Grass
Psychic
Ice
Dragon
Dark
Fairy
Weak to:
Ground
Immune to:
None
Resistant to:
Flying ½×
Steel ½×
Electric ½×
Notes:
  • If this Pokémon has Lightning Rod, the effectiveness of  Electric-type  moves is 0×.

Learnset

By leveling up

Generation VIII
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Peck Flying Physical 35 100% 35
1 Thunder Shock Electric Special 40 100% 30
5 Water Gun Water Special 40 100% 25
10 Charge Electric Status —% 20
15 Fury Attack Normal Physical 15 85% 20
20 Spark Electric Physical 65 100% 20
25 Bubble Beam Water Special 65 100% 20
30 Recover Normal Status —% 10
35 Curse Ghost Status —% 10
40 Electric Terrain Electric Status —% 10
45 Poison Jab Poison Physical 80 100% 20
50 Zing Zap Electric Physical 80 100% 10
55 Acupressure Normal Status —% 30
60 Discharge Electric Special 80 100% 15
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By TM/TR

Generation VIII
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Bug VI Sprite.webp TM07 Pin Missile Bug Physical 25 95% 20
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Normal VI Sprite.webp TM20 Self-Destruct Normal Physical 200 100% 5
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Water VI Sprite.webp TM55 Brine Water Special 65 100% 10
Bag TM Dark VI Sprite.webp TM57 Payback Dark Physical 50 100% 10
Bag TM Dark VI Sprite.webp TM58 Assurance Dark Physical 60 100% 10
Bag TM Poison VI Sprite.webp TM74 Venoshock Poison Special 65 100% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Ghost VI Sprite.webp TM77 Hex Ghost Special 65 100% 10
Bag TM Electric VI Sprite.webp TM90 Electric Terrain Electric Status —% 10
Bag TR Water Sprite.webp TR03 Hydro Pump Water Special 110 80% 5
Bag TR Water Sprite.webp TR04 Surf Water Special 90 100% 15
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Fighting Sprite.webp TR21 Reversal Fighting Physical 100% 15
Bag TR Ground Sprite.webp TR23 Spikes Ground Status —% 20
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Water Sprite.webp TR45 Muddy Water Water Special 90 85% 10
Bag TR Poison Sprite.webp TR54 Toxic Spikes Poison Status —% 20
Bag TR Poison Sprite.webp TR57 Poison Jab Poison Physical 80 100% 20
Bag TR Water Sprite.webp TR84 Scald Water Special 80 100% 15
Bag TR Poison Sprite.webp TR91 Venom Drench Poison Status 100% 20
Bag TR Dark Sprite.webp TR95 Throat Chop Dark Physical 80 100% 15
Bag TR Water Sprite.webp TR98 Liquidation Water Physical 85 100% 10
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By breeding

Generation VIII
Other generations:
None
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
KoffingWeezingWeezingShellosGastrodonSpiritomb
LitwickLampentChandelurePyukumuku
Memento Dark Status 100% 10
GastlyHaunterGengarSpiritombStunfiskStunfisk
SobbleDrizzileInteleonDragapult
Sucker Punch Dark Physical 70 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Pincurchin in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pincurchin in that game.
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By tutoring

Generation VIII
Other generations:
None
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

 

Evolution

871Pincurchin.webp
Unevolved
Pincurchin
 Electric 

 

Sprites

This Pokémon was unavailable prior to Generation VIII.
Generation VIII  
Sword Shield
Spr 8s 871.webp Spr 8s 871 s.webp
 
HOME
HOME871.webp HOME871 s.webp
871MS8.webp For other sprites and images, please see Pincurchin images on the Bulbagarden Archives.

 

Trivia

  • Pincurchin has the lowest base Speed stat of all Electric-type Pokémon.

Origin

Pincurchin appears to be based on a sea urchin, specially the burrowing urchin. Its behavior may reference the ability that some urchins have to regenerate spines that are broken in order to inject venom as a defense mechanism, but in Pincurchin's case, it is electricity instead.

Its yellow mouthparts (orange in its Shiny coloration) may be a reference to sea urchin roe (called "uni" in Japanese, like the sea urchins themselves), which is often yellow or orange in color and is considered a delicacy. It may also draw some inspiration from pincushions.

Name origin

Pincurchin may be a combination of pin and sea urchin. It may be a play on pincushion.

Bachinuni may be a combination of バチン bachin (onomatopoeia for crackling electricity) and 海胆 uni (sea urchin). It may also be derived from バフンウニ Bafun uni (Hemicentrotus pulcherrimus), which is one of the most popular species of sea urchins.

In other languages

Language Title Meaning
Japan Flag.webp Japanese バチンウニ Bachinuni From バチン bachin and 海胆 uni
France Flag.webp French Wattapik From watt and piquant
Spain Flag.webp Spanish Pincurchin Same as English name
Germany Flag.webp German Britzigel From Blitzbritzeln, and Seeigel
Italy Flag.webp Italian Pincurchin Same as English name
South Korea Flag.webp Korean 찌르성게 Jjireuseongge From 찌르다 jjireuda and 성게 seongge
Hong Kong Flag.webp Cantonese Chinese 啪嚓海膽 Pāakchaathóidáam From 啪嚓啪嚓 pāakchaatpāakchaat and 海膽 hóidáam
China and Taiwan Flags.webp Mandarin Chinese 啪嚓海膽 / 啪嚓海胆 Pācāhǎidǎn From 啪嚓啪嚓 pācāpācā and 海膽 / 海胆 hǎidǎn
 
 

 

Related articles

External links

Falinks #870: Falinks
Pokémon
#872: Snom Snom
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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