Remoraid
Jet Pokémon |
テッポウオ
Teppouo |
|
#223 |
|
Images on the Bulbagarden Archives |
|
|
Type
|
Abilities
Hustle or Sniper |
Moody
Hidden Ability |
|
Gender ratio
|
Catch rate
|
Breeding
|
Height
|
Weight
|
Base experience yield
|
Leveling rate
|
EV yield
Total: 1 |
0
HP |
0
Atk |
0
Def |
1
Sp.Atk |
0
Sp.Def |
0
Speed |
|
Shape
|
Footprint
|
Pokédex color
|
Base friendship
|
External Links
- On Smogon Pokédex:
- Generation II
- Generation III
- Generation IV
- Generation V
- Generation VI
- Generation VII
- Artwork on Bulbagarden Archives
|
|
Remoraid (Japanese: テッポウオ Teppouo) is a Water-type Pokémon introduced in Generation II.
It evolves into Octillery starting at level 25.
If a Remoraid is in the party when a Mantyke levels up, the Mantyke evolves into Mantine. However, this will not affect the Remoraid and it continues to be a separate Pokémon.
Biology
Remoraid is a light blue, fishlike Pokémon with saucer-like eyes, and a mouth with four pointed teeth. There are two dark stripes on its back that resembles the barrel of a revolver. It has a single pelvic fin positioned like a revolver's trigger, two small pectoral fins, and a dorsal fin near its mouth resembling a gun's front sight. In addition, it has two caudal fins, the bottom of which resembling the butt of a gun and the top resembling the hammer. All of its fins except for the dorsal fin are white.
Remoraid is well known for its ability to shoot jets of water from the surface with incredible accuracy and distance, often to shoot down flying insect prey out of the air. The water attack can reach its prey to about 300 feet. Because of this Remoraid is referred to as "sniper of the seas". It tends to travel by attaching to Mantine's fins or in large groups of its own kind. When attached to a Mantine, it feeds on whatever the Mantine leaves behind, but will fight alongside it as well. Remoraid is a sea-dwelling Pokémon, but when evolution draws near, Remoraid travels downstream from rivers.
In the anime
Main series
A Remoraid in the anime, attached to a
Mantine
Major appearances
In The Light Fantastic, multiple Remoraid were living on Remoraid Mountain.
In a flashback in The Joy of Water Pokémon, multiple Remoraid living in Lake Lucid were the cause of Nurse Joy's fear of Water Pokémon, as she was working at the Pokémon Center near the lake.
In Mantine Overboard!, multiple Remoraid were living in a shipwreck that was under the protection of a Mantine.
In Octillery The Outcast!, Marcellus has multiple Remoraid, some of which evolved into Octillery.
Minor appearances
Remoraid debuted in Snorlax Snowman.
A Remoraid appeared in Celebi: The Voice of the Forest.
In Dueling Heroes, a Trainer's Remoraid competed in the Whirl Cup.
In Enlighten Up!, multiple Magikarp were living in Lake Slowpoke.
In The Legend of Thunder!, a Remoraid was at the Pokémon Center.
Multiple Remoraid appeared in Pokémon Heroes: Latios & Latias.
In Johto Photo Finish, Gary's demonstration featured a Remoraid evolving into an Octillery.
A Remoraid appeared in Whiscash and Ash.
A Remoraid appeared in the opening sequence of Destiny Deoxys.
In Lights, Camerupt, Action!, a Remoraid served as a pistol in Elijah's Western film.
In On Olden Pond, a Remoraid was living in the lake.
In Off the Unbeaten Path, a Trainer's Remoraid participated in the Pokémon Orienteering competition.
In May, We Harley Drew'd Ya!, a Remoraid was attached to a Mantine competing in the Kanto Grand Festival.
In Pokémon Ranger and the Temple of the Sea, multiple Remoraid were present during the final showdown with The Phantom and his crew.
A Remoraid appeared in Following A Maiden's Voyage!.
Multiple Remoraid appeared in Giratina and the Sky Warrior.
A Remoraid appeared in PK19.
In Up Close and Personable!, a Remoraid was living in the lake near the Pokémon Summer Academy.
In Strategy Begins at Home!, Team Rocket was fishing for Goldeen in a lake that had a Remoraid.
Multiple Remoraid appeared in the opening sequence of Zoroark: Master of Illusions.
Multiple Remoraid appeared in All for the Love of Meloetta!.
In Expedition to Onix Island!, multiple Remoraid were living on the deserted island.
In Danger, Sweet as Honey!, multiple Remoraid were living on Honey Island.
In An Undersea Place to Call Home!, multiple Remoraid made the wreck of the S.S. Cussler their home.
Multiple Remoraid appeared in Diancie and the Cocoon of Destruction.
Three Remoraid appeared in We Know Where You're Going, Eevee!.
Pokédex entries
Entry |
EP185 |
Remoraid |
Ash's Pokédex |
Remoraid, the Jet Pokémon. Often found in large groups, Remoraid can fire water and hit targets up to one hundred meters away. |
|
Pokémon: Twilight Wings
In Early-Evening Waves, multiple Remoraid were living in the lake where Nessa was doing a photoshoot.
In the manga
- For a list of Remoraid's appearances in the manga as part of Mantine, see the manga section of Mantine.
Remoraid in
Pokémon Adventures
Pokémon Adventures
Remoraid debuted in Really Remoraid, where Crystal catches a swarm of them during her ocean trip with Yellow and Fisherman Wilton, and gave them to the latter. In Lively Lugia II, Wilton gives them to Gold, who uses them to power his Mantine for aerial transport.
A Remoraid was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt I.
A Remoraid appeared in Deprogramming Porygon-Z, under the ownership of a Fisherman.
A Remoraid appeared in a flashback in One Tough Togepi.
A Remoraid appeared in Pink Slip.
Pokémon Gold & Silver: The Golden Boys
A Remoraid appeared in Let's Survive This Sea Battle.
In the TCG
- Main article: Remoraid (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation II. |
Generation II |
|
|
Johto
#172 |
Gold |
It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet. |
Silver |
Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers. |
Crystal |
To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward. |
Stadium 2 |
It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet. |
|
|
Generation III |
|
Hoenn
#— |
|
Kanto
#— |
Ruby |
Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers. |
Sapphire |
Emerald |
A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers. |
FireRed |
Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers. |
LeafGreen |
It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet. |
|
|
Generation IV |
|
Sinnoh
#132 |
|
Johto
#174 |
Diamond |
It squirts water forcefully from its mouth to shoot down flying prey. |
Pearl |
It clings to Mantine to feed on the big Pokémon's scraps. This is an adaptation to avoid foes. |
Platinum |
It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea. |
HeartGold |
It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet. |
SoulSilver |
Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers. |
|
|
Generation V |
|
|
Unova
B2W2: #235 |
Black |
It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea. |
White |
Black 2 |
The water they shoot from their mouths can hit moving prey from more than 300 feet away. |
White 2 |
|
|
Generation VI |
|
Kalos
Coastal #144 |
|
Hoenn
#— |
X |
It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet. |
Y |
Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers. |
Omega Ruby |
Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers. |
Alpha Sapphire |
|
|
Generation VII |
|
Alola
USUM: #143 |
|
Kanto
#— |
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!. |
Ultra Sun |
This Pokémon clings to Mantine and shares in its prosperity. When its Mantine is attacked, Remoraid will fight alongside it! |
Ultra Moon |
Also known as the "sniper of the seas," its water gun can hit prey without fail from over 300 feet away. |
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|
Generation VIII |
|
Galar
#148 |
|
Galar
Isle of Armor #044 |
Sword |
The water they shoot from their mouths can hit moving prey from more than 300 feet away. |
Shield |
Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers. |
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Game locations
This Pokémon was unavailable prior to Generation II. |
|
Generation III |
|
Ruby |
Sapphire |
|
Emerald |
Safari Zone extension (Good Rod or Super Rod) |
|
FireRed |
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LeafGreen |
Five Isle Meadow, Green Path, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Water Labyrinth, Water Path (Super Rod) |
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Colosseum |
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XD |
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Generation IV |
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Diamond |
Pearl |
Routes 213, 222, 223, 224, and 230, Pastoria City, Sunyshore City, Pokémon League (Good Rod) |
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Platinum |
Routes 212, 213, 222, 223, 224, and 230, Pastoria City, Sunyshore City, Pokémon League (Good Rod) |
|
HeartGold |
SoulSilver |
Route 44 (Good Rod or Super Rod) |
|
Pal Park |
|
Pokéwalker |
White Lake, Beyond the Sea |
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Generation V |
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Black |
White |
Undella Town, Undella Bay (Fishing) |
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Black 2 |
White 2 |
Route 21, Undella Bay (Surfing or Fishing) |
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Dream World |
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Generation VI |
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X |
Y |
Route 12, Shalour City, Azure Bay (Good Rod) |
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Omega Ruby |
Alpha Sapphire |
Battle Resort (Good Rod or Super Rod) |
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Generation VII |
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Sun |
Moon |
|
Ultra Sun |
Ultra Moon |
Routes 1 and 8, Hau'oli City, Kala'e Bay, Melemele Sea (Fishing or Surfing, SOS Battle) |
|
Let's Go Pikachu |
Let's Go Eevee |
|
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Generation VIII |
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Sword |
Shield |
Route 9, South Lake Miloch, West Lake Axewell
East Lake Axewell, North Lake Miloch, South Lake Miloch, West Lake Axewell, North Lake Miloch (Max Raid Battle) |
|
Expansion Pass |
Fields of Honor, Workout Sea
Fields of Honor, Loop Lagoon (Max Raid Battle) |
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|
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In side games
This Pokémon was unavailable prior to Generation II. |
Generation II |
|
This Pokémon is unavailable in Generation II side games. |
|
|
Generation III |
|
Channel |
|
Trozei! |
Secret Storage 13, Endless Level 1, Forever Level 1, Mr. Who's Den |
|
MD Red |
MD Blue |
Silver Trench (50F-59F), Marvelous Sea (B10-B19), Fantasy Strait (B10-B19) |
|
Ranger |
|
|
|
Generation IV |
|
MD Time |
MD Darkness |
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B25F) |
|
MD Sky |
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B25F) |
|
Ranger: GS |
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Generation V |
|
Rumble Blast |
Beach: Challenger's Ground, Seabreeze Trail |
|
Rumble U |
Variety Battle: Empoleon the Great |
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Generation VI |
|
Battle Trozei |
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Shuffle |
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Rumble World |
Silver Isles: Windy Sea (All Areas), White Ruins: Seabreeze Trail (All Areas) |
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Generation VII |
|
Rumble Rush |
Snorlax Sea, Jirachi Sea, Lugia Sea, Charizard Sea2020, Jirachi SeaFinal, Entei SeaFinal |
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In events
GSC |
Gotta Catch 'Em All Station! Amnesia Remoraid |
English |
United States |
5 |
February 22 to March 14, 2002 |
GSC |
Gotta Catch 'Em All Station! Mist Remoraid |
English |
United States |
5 |
July 12 to August 8, 2002 |
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
35
|
|
95 - 142 |
180 - 274 |
Attack:
65
|
|
63 - 128 |
121 - 251 |
Defense:
35
|
|
36 - 95 |
67 - 185 |
Sp. Atk:
65
|
|
63 - 128 |
121 - 251 |
Sp. Def:
35
|
|
36 - 95 |
67 - 185 |
Speed:
65
|
|
63 - 128 |
121 - 251 |
Total:
300
|
Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VIII, this Pokémon is: |
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Learnset
By leveling up
|
Move |
1 |
Water Gun |
Water |
Special |
40 |
100% |
25 |
1 |
Helping Hand |
Normal |
Status |
— |
—% |
20 |
4 |
Water Pulse |
Water |
Special |
60 |
100% |
20 |
8 |
Focus Energy |
Normal |
Status |
— |
—% |
30 |
12 |
Psybeam |
Psychic |
Special |
65 |
100% |
20 |
16 |
Aurora Beam |
Ice |
Special |
65 |
100% |
20 |
20 |
Bubble Beam |
Water |
Special |
65 |
100% |
20 |
24 |
Lock-On |
Normal |
Status |
— |
—% |
5 |
28 |
Bullet Seed |
Grass |
Physical |
25 |
100% |
30 |
32 |
Ice Beam |
Ice |
Special |
90 |
100% |
10 |
36 |
Hydro Pump |
Water |
Special |
110 |
80% |
5 |
40 |
Soak |
Water |
Status |
— |
100% |
20 |
44 |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
|
- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an evolution of Remoraid
- Click on the generation numbers at the top to see level-up moves from other generations
|
By TM/TR
|
|
Move |
|
TM08 |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
|
TM14 |
Thunder Wave |
Electric |
Status |
— |
90% |
20 |
|
TM16 |
Screech |
Normal |
Status |
— |
85% |
40 |
|
TM21 |
Rest |
Psychic |
Status |
— |
—% |
10 |
|
TM23 |
Thief |
Dark |
Physical |
60 |
100% |
25 |
|
TM24 |
Snore |
Normal |
Special |
50 |
100% |
15 |
|
TM25 |
Protect |
Normal |
Status |
— |
—% |
10 |
|
TM27 |
Icy Wind |
Ice |
Special |
55 |
95% |
15 |
|
TM31 |
Attract |
Normal |
Status |
— |
100% |
15 |
|
TM33 |
Rain Dance |
Water |
Status |
— |
—% |
5 |
|
TM34 |
Sunny Day |
Fire |
Status |
— |
—% |
5 |
|
TM36 |
Whirlpool |
Water |
Special |
35 |
85% |
15 |
|
TM39 |
Facade |
Normal |
Physical |
70 |
100% |
20 |
|
TM40 |
Swift |
Normal |
Special |
60 |
—% |
20 |
|
TM41 |
Helping Hand |
Normal |
Status |
— |
—% |
20 |
|
TM45 |
Dive |
Water |
Physical |
80 |
100% |
10 |
|
TM50 |
Bullet Seed |
Grass |
Physical |
25 |
100% |
30 |
|
TM52 |
Bounce |
Flying |
Physical |
85 |
85% |
5 |
|
TM53 |
Mud Shot |
Ground |
Special |
55 |
95% |
15 |
|
TM54 |
Rock Blast |
Rock |
Physical |
25 |
90% |
10 |
|
TM55 |
Brine |
Water |
Special |
65 |
100% |
10 |
|
TM58 |
Assurance |
Dark |
Physical |
60 |
100% |
10 |
|
TM76 |
Round |
Normal |
Special |
60 |
100% |
15 |
|
TR02 |
Flamethrower |
Fire |
Special |
90 |
100% |
15 |
|
TR03 |
Hydro Pump |
Water |
Special |
110 |
80% |
5 |
|
TR04 |
Surf |
Water |
Special |
90 |
100% |
15 |
|
TR05 |
Ice Beam |
Ice |
Special |
90 |
100% |
10 |
|
TR06 |
Blizzard |
Ice |
Special |
110 |
70% |
5 |
|
TR11 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
|
TR13 |
Focus Energy |
Normal |
Status |
— |
—% |
30 |
|
TR15 |
Fire Blast |
Fire |
Special |
110 |
85% |
5 |
|
TR16 |
Waterfall |
Water |
Physical |
80 |
100% |
15 |
|
TR20 |
Substitute |
Normal |
Status |
— |
—% |
10 |
|
TR26 |
Endure |
Normal |
Status |
— |
—% |
10 |
|
TR27 |
Sleep Talk |
Normal |
Status |
— |
—% |
10 |
|
TR59 |
Seed Bomb |
Grass |
Physical |
80 |
100% |
15 |
|
TR73 |
Gunk Shot |
Poison |
Physical |
120 |
80% |
5 |
|
TR84 |
Scald |
Water |
Special |
80 |
100% |
15 |
|
- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an evolution of Remoraid
- Click on the generation numbers at the top to see TM moves from other generations
|
By breeding
|
Move |
|
Acid Spray* |
Poison |
Special |
40 |
100% |
20 |
|
Flail |
Normal |
Physical |
— |
100% |
15 |
|
Haze |
Ice |
Status |
— |
—% |
30 |
|
Octazooka |
Water |
Special |
65 |
85% |
10 |
|
Supersonic |
Normal |
Status |
— |
55% |
20 |
|
Water Spout |
Water |
Special |
150 |
100% |
5 |
|
- Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an evolution of Remoraid
- Click on the generation numbers at the top to see Egg moves from other generations
|
By tutoring
|
Game |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon learns no moves by tutoring. |
|
- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an evolution of Remoraid
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
By transfer from another generation
|
Gen. |
II |
III |
IV |
V |
VI |
VII |
Captivate × |
Normal |
Status |
— |
100% |
20 |
II |
III |
IV |
V |
VI |
VII |
Charge Beam |
Electric |
Special |
50 |
90% |
10 |
II |
III |
IV |
V |
VI |
VII |
Confide |
Normal |
Status |
— |
—% |
20 |
II |
III |
IV |
V |
VI |
VII |
Curse |
Ghost |
Status |
— |
—% |
10 |
II |
III |
IV |
V |
VI |
VII |
Defense Curl |
Normal |
Status |
— |
—% |
40 |
II |
III |
IV |
V |
VI |
VII |
Double Team |
Normal |
Status |
— |
—% |
15 |
II |
III |
IV |
V |
VI |
VII |
Double-Edge |
Normal |
Physical |
120 |
100% |
15 |
II |
III |
IV |
V |
VI |
VII |
Entrainment |
Normal |
Status |
— |
100% |
15 |
II |
III |
IV |
V |
VI |
VII |
Frustration × |
Normal |
Physical |
— |
100% |
20 |
II |
III |
IV |
V |
VI |
VII |
Hidden Power × |
Normal |
Special |
60 |
100% |
15 |
II |
III |
IV |
V |
VI |
VII |
Incinerate |
Fire |
Special |
60 |
100% |
15 |
II |
III |
IV |
V |
VI |
VII |
Mimic |
Normal |
Status |
— |
—% |
10 |
II |
III |
IV |
V |
VI |
VII |
Mud-Slap |
Ground |
Special |
20 |
100% |
10 |
II |
III |
IV |
V |
VI |
VII |
Natural Gift × |
Normal |
Physical |
— |
100% |
15 |
II |
III |
IV |
V |
VI |
VII |
Return × |
Normal |
Physical |
— |
100% |
20 |
II |
III |
IV |
V |
VI |
VII |
Secret Power × |
Normal |
Physical |
70 |
100% |
20 |
II |
III |
IV |
V |
VI |
VII |
Signal Beam × |
Bug |
Special |
75 |
100% |
15 |
II |
III |
IV |
V |
VI |
VII |
Smack Down |
Rock |
Physical |
50 |
100% |
15 |
II |
III |
IV |
V |
VI |
VII |
String Shot |
Bug |
Status |
— |
95% |
40 |
II |
III |
IV |
V |
VI |
VII |
Swagger |
Normal |
Status |
— |
85% |
15 |
II |
III |
IV |
V |
VI |
VII |
Toxic |
Poison |
Status |
— |
90% |
10 |
|
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an evolution of Remoraid
- × indicates a move that cannot be used in Generation VIII
- Click on the generation numbers at the top to see transfer-only moves for other generations
|
TCG-only moves
Move |
Card |
Splash |
Remoraid (EX Unseen Forces 71)
Remoraid (Platinum 90) |
Side game data
Evolution
|
Level 25
→ |
|
Sprites
This Pokémon was unavailable prior to Generation II. |
Generation II |
|
Gold |
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Silver |
|
Crystal |
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Front |
Back |
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Front |
Back |
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Front |
Back |
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Generation III |
|
Ruby |
Sapphire |
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Emerald |
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FireRed |
LeafGreen |
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|
Front |
Back |
|
Front |
Back |
|
Front |
Back |
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Generation IV |
|
Diamond |
Pearl |
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Platinum |
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HeartGold |
SoulSilver |
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Generation V |
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White |
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White 2 |
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Generation VI |
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X |
Y |
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Alpha Sapphire |
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Generation VII |
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Moon |
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Ultra Sun |
Ultra Moon |
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For other sprites and images, please see
Remoraid images on the Bulbagarden Archives.
Mantine sprites
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Ruby and Sapphire |
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Trivia
- The Gunfish enemy that appears underwater in Stage 6 of Pulseman bears a resemblance to Remoraid, as they are both combinations of fish and revolver pistols. This may be on purpose due to the fact that Ken Sugimori designed the characters in this game and also designs Pokémon.
- Remoraid can be seen as a parallel to Qwilfish. Both of them are Water-type Generation II Pokémon. Remoraid is exclusive to LeafGreen, while Qwilfish is exclusive to FireRed, with both Pokémon found in the same locations in their respective versions.
- If one was to rearrange the Pokérap GS so all the Pokémon are in National Pokédex order, Remoraid would remain in its position in the song.
Origin
Remoraid's talent for shooting attacks is similar to an archerfish's. Considering its relationship to Mantyke and Mantine, it also appears to be based on a remora. Its shooting abilities, general shape, and appearance make it similar to firearms, more specifically, revolvers.
Name origin
Remoraid may be a combination of remora and raid (a rapid attack). Alternatively, it could be a combination of remora and aid, denoting the health benefits of some fish that clean others.
Teppouo may be a combination of 鉄砲 teppō (gun, as in water gun) and 魚 uo (fish). 鉄砲魚 teppōuo is also the Japanese name for the archerfish.
In other languages
Language |
Title |
Meaning |
Japanese |
テッポウオ Teppouo |
From 鉄砲 teppō, 魚 uo, and 鉄砲魚 teppōuo |
French |
Rémoraid |
Same as English name |
Spanish |
Remoraid |
Same as English name |
German |
Remoraid |
Same as English name |
Italian |
Remoraid |
Same as English name |
Korean |
총어 Chongeo |
From 총 (銃) chong and 어 (魚) eo |
Cantonese Chinese |
鐵炮魚 Titpaauyú |
From its Japanese name |
Mandarin Chinese |
鐵炮魚 / 铁炮鱼 Tiěpàoyú |
From its Japanese name |
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[hide]More languages |
Hindi |
रेमोरेइड Remoraid |
Transcription of English name |
Russian |
Реморэйд Remoreyd |
Transcription of English name |
Thai |
เทปโปโอ Theppo-o |
Transcription of Japanese name |
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External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |