Duskull
Requiem Pokémon |
ヨマワル
Yomawaru |
|
#355 |
|
Images on the Bulbagarden Archives |
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|
Type
|
Abilities
Levitate |
Frisk
Hidden Ability |
|
Gender ratio
|
Catch rate
|
Breeding
|
Height
|
Weight
|
Base experience yield
|
Leveling rate
|
EV yield
Total: 1 |
0
HP |
0
Atk |
0
Def |
0
Sp.Atk |
1
Sp.Def |
0
Speed |
|
Shape
|
Footprint
|
Pokédex color
|
Base friendship
|
External Links
- On Smogon Pokédex:
- Generation III
- Generation IV
- Generation V
- Generation VI
- Generation VII
- Artwork on Bulbagarden Archives
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|
Duskull (Japanese: ヨマワル Yomawaru) is a Ghost-type Pokémon introduced in Generation III.
It evolves into Dusclops starting at level 37, which evolves into Dusknoir when traded while holding a Reaper Cloth.
Biology
Duskull is a Pokémon which appears to be a stylized personification of the Grim Reaper. Its body is a black robe with two bones on its back. It has a mask that resembles a skull and has a single eye that floats between the eye sockets.
Duskull is also able to become invisible to sneak up on its prey and go through walls. Duskull is primarily a nocturnal Pokémon and has been shown to live in thick forests. It is said that this Pokémon will cheer disobedient children, and it has been described to enjoy the happiness of children. Once Duskull chooses a target, it will doggedly pursue the intended victim until the break of dawn.
In the anime
Main series
Major appearances
Duskull debuted in Camp Pikachu as a friend of a Wynaut aiding the Pichu Brothers. It scared the Pichu Brothers, and later Meowth and Wobbuffet.
In Fear Factor Phony, two Duskull were living at the abandoned mining colony. They could not stand the partying Psychic-type Pokémon in the nearby town, so they composed a Haunter-like illusion to scare them away.
In PK15, a Duskull was living in a spooky house.
Minor appearances
Duskull made its main series debut in Get the Show on the Road!. While May was on her way to Professor Birch, Duskull popped up in front of her and scared her.
In a flashback in Disaster of Disguise, Timmy Grimm found a Duskull alone in a bush. That Duskull is his Dusclops in the present day.
A Duskull appeared in a flashback in A Six Pack Attack!.
In Who's Flying Now?, a Duskull was featured in the Fortree City Feather Festival.
A Duskull appeared in the opening sequence of Lucario and the Mystery of Mew.
A Duskull appeared in Dawn Of A New Era!.
A Duskull appeared in Pokémon Mystery Dungeon: Explorers of Time & Darkness.
In Dawn's Early Night!, a Coordinator's Duskull competed in the Double Performance portion of the Hearthome Contest with a Psyduck.
In Ghoul Daze!, a Duskull, Banette, and Shuppet scared off Meowth.
In Another One Gabites the Dust!, a Coordinator's Duskull competed in the Performance Stage of the Chocovine Contest.
In A Haunted House for Everyone!, a Mismagius composed an illusion of a Duskull.
Pokémon: Twilight Wings
In Buddy, a Trainer's Duskull passed by Hop's Wooloo in Postwick.
In the manga
Duskull in
Pokémon Adventures
Ash & Pikachu
Much like his anime counterpart, Timmy Grimm owned a Dusclops since it was a Duskull. It appeared in a flashback in A Mysterious Masked Man Appears!.
Pocket Monsters DP
A Duskull appeared in PMDP51.
Pokémon Adventures
In Creepin Past Cacnea, a wild Duskull battled alongside a Cacnea, Wingull, Volbeat, and Beautifly against Norman, but were quickly defeated by his Pokémon.
A Duskull appeared in Dreadful Dealing with Dusclops, attacking Wally inside the Sky Pillar.
A Team Aqua Grunt's Duskull appeared in No Armaldo Is an Island.
Duskull is one of the Pokémon Fantina uses in her Gym battle against Platinum. However, she was easily defeated by the Normal-type Lax and his Ghost-type Lick. She first appeared in Problematic Probopass and Mad Magnezone III.
Pokémon + Nobunaga's Ambition ~ Ranse's Color Picture Scroll ~
A Duskull appeared in The Yellow Scroll: Hanbei vs Kanbei, under the ownership of Kanbei.
In the TCG
- Main article: Duskull (TCG)
Game data
NPC appearances
- Pokémon Pinball: Ruby & Sapphire: Duskull is featured in Dusclops's bonus stage. Twenty of them must be hit in order to make Dusclops appear.
- Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness: Duskull runs the bank in Treasure Town.
- Pokémon Super Mystery Dungeon: The same Duskull from Explorers of Time and Explorers of Darkness returns as a traveling Pokémon. Upon connecting with him, he will also connect the player's team with Red and Blue Rescue Team's Persian.
Pokédex entries
This Pokémon was unavailable prior to Generation III. |
Generation III |
|
Hoenn
#148 |
|
Kanto
#— |
Ruby |
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn. |
Sapphire |
Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will cheer bad children who earn scoldings from their mothers. |
Emerald |
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness. |
FireRed |
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls. |
LeafGreen |
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Generation IV |
|
Sinnoh
Pt: #189 |
|
Johto
#— |
Diamond |
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise. |
Pearl |
Platinum |
It loves the crying of children. It startles bad kids by passing through walls and making them cry. |
HeartGold |
If it finds bad children who won't listen to their parents, it will cheer them it's said. |
SoulSilver |
|
|
Generation V |
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Unova
#— |
Black |
It loves the crying of children. It startles bad kids by passing through walls and making them cry. |
White |
Black 2 |
It loves the crying of children. It startles bad kids by passing through walls and making them cry. |
White 2 |
|
|
Generation VI |
|
Kalos
#— |
|
Hoenn
#153 |
X |
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise. |
Y |
If it finds bad children who won't listen to their parents, it will cheer so it's said. |
Omega Ruby |
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn. |
Alpha Sapphire |
Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will cheer away bad children who earn scoldings from their mothers. |
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Generation VII |
|
Alola
#— |
|
Kanto
#— |
This Pokémon has no Pokédex entries in Generation VII. |
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Generation VIII |
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Galar
#135 |
Sword |
If it finds bad children who won't listen to their parents, it will cheer them away—or so it's said. |
Shield |
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls. |
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Game locations
This Pokémon was unavailable prior to Generation III. |
Generation III |
|
Ruby |
Routes 121 and 123, Mt. Pyre |
|
Sapphire |
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Emerald |
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FireRed |
LeafGreen |
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Colosseum |
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XD |
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Generation IV |
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Diamond |
Pearl |
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Platinum |
Route 209, Lost Tower, Turnback Cave |
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HeartGold |
SoulSilver |
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Pal Park |
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Pokéwalker |
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Generation V |
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Black |
White |
Dream World or Poké Transfer |
|
Black 2 |
White 2 |
Dream World or Poké Transfer |
|
Dream World |
|
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Generation VI |
|
X |
Y |
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Omega Ruby |
Alpha Sapphire |
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Generation VII |
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Sun |
Moon |
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Ultra Sun |
Ultra Moon |
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Let's Go Pikachu |
Let's Go Eevee |
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Generation VIII |
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Sword |
Shield |
Route 6, Watchtower Ruins, Giant's Seat, Giant's Mirror, Giant's Cap, Motostoke Riverbank, Dusty Bowl
Giant's Mirror, South Lake Miloch, Stony Wilderness, Watchtower Ruins (Max Raid Battle) |
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In side games
This Pokémon was unavailable prior to Generation III. |
Generation III |
|
Channel |
|
Pinball: R&S |
|
Trozei! |
Secret Storage 17, Endless Level 38, Forever Level 4, Mr. Who's Den |
|
MD Red |
MD Blue |
Sky Tower (7F-14F), Darknight Relic (11F-15F) |
|
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Generation IV |
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MD Time |
MD Darkness |
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MD Sky |
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Ranger: SoA |
|
PokéPark Wii |
Haunted Zone, Meeting Place* |
|
Ranger: GS |
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Generation V |
|
Rumble Blast |
Hauntyard: Everspring Valley, Misty Edgewater |
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Conquest |
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Rumble U |
Flower Garden: Guardians of the Flower Patch (Boss) |
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Generation VI |
|
Battle Trozei |
|
Shuffle |
Graucus Hall: Stage 451
Event: Pokémon Safari (Fourth release) |
|
Rumble World |
Black Realm: Grim Rendezvous (All Areas), Legend Terrain: Tomb of Nightmares (All Areas) |
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Generation VII |
|
Rumble Rush |
Pinsir Sea, Rayquaza Sea, Celebi SeaFinal, Garchomp SeaFinal |
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In events
RS |
Pokémon Center New York Monster Week 1 Duskull |
English |
United States |
25 |
October 18 to 24, 2003 |
Held items
Game |
Held Item(s) |
Ruby |
Sapphire |
Spell Tag (5%) |
Emerald |
Diamond |
Pearl |
Kasib Berry (5%) |
Platinum |
HeartGold |
SoulSilver |
Kasib Berry (5%) |
Omega Ruby |
Alpha Sapphire |
Spell Tag (5%) |
Sword |
Shield |
Spell Tag (5%) |
Pokéwalker |
Reaper Cloth (100%) |
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
20
|
|
80 - 127 |
150 - 244 |
Attack:
40
|
|
40 - 101 |
76 - 196 |
Defense:
90
|
|
85 - 156 |
166 - 306 |
Sp. Atk:
30
|
|
31 - 90 |
58 - 174 |
Sp. Def:
90
|
|
85 - 156 |
166 - 306 |
Speed:
25
|
|
27 - 84 |
49 - 163 |
Total:
295
|
Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VIII, this Pokémon is: |
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Notes: |
- If Foresight or Odor Sleuth is used by an opponent, the opponent has Scrappy, or this Pokémon is given a Ring Target, the effectiveness of Normal-type moves is 1× and the effectiveness of Fighting-type moves is 1×.
- If this Pokémon has Levitate, the effectiveness of Ground-type moves is 0×.
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Learnset
By leveling up
|
Move |
1 |
Astonish |
Ghost |
Physical |
30 |
100% |
15 |
1 |
Leer |
Normal |
Status |
— |
100% |
30 |
4 |
Disable |
Normal |
Status |
— |
100% |
20 |
8 |
Shadow Sneak |
Ghost |
Physical |
40 |
100% |
30 |
12 |
Confuse Ray |
Ghost |
Status |
— |
100% |
10 |
16 |
Night Shade |
Ghost |
Special |
— |
100% |
15 |
20 |
Payback |
Dark |
Physical |
50 |
100% |
10 |
24 |
Will-O-Wisp |
Fire |
Status |
— |
85% |
15 |
28 |
Mean Look |
Normal |
Status |
— |
—% |
5 |
32 |
Hex |
Ghost |
Special |
65 |
100% |
10 |
36 |
Curse |
Ghost |
Status |
— |
—% |
10 |
40 |
Shadow Ball |
Ghost |
Special |
80 |
100% |
15 |
44 |
Future Sight |
Psychic |
Special |
120 |
100% |
10 |
|
- Bold indicates a move that gets STAB when used by Duskull
- Italic indicates a move that gets STAB only when used by an evolution of Duskull
- Click on the generation numbers at the top to see level-up moves from other generations
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By TM/TR
|
|
Move |
|
TM21 |
Rest |
Psychic |
Status |
— |
—% |
10 |
|
TM23 |
Thief |
Dark |
Physical |
60 |
100% |
25 |
|
TM24 |
Snore |
Normal |
Special |
50 |
100% |
15 |
|
TM25 |
Protect |
Normal |
Status |
— |
—% |
10 |
|
TM27 |
Icy Wind |
Ice |
Special |
55 |
95% |
15 |
|
TM31 |
Attract |
Normal |
Status |
— |
100% |
15 |
|
TM33 |
Rain Dance |
Water |
Status |
— |
—% |
5 |
|
TM34 |
Sunny Day |
Fire |
Status |
— |
—% |
5 |
|
TM38 |
Will-O-Wisp |
Fire |
Status |
— |
85% |
15 |
|
TM39 |
Facade |
Normal |
Physical |
70 |
100% |
20 |
|
TM41 |
Helping Hand |
Normal |
Status |
— |
—% |
20 |
|
TM42 |
Revenge |
Fighting |
Physical |
60 |
100% |
10 |
|
TM44 |
Imprison |
Psychic |
Status |
— |
—% |
10 |
|
TM57 |
Payback |
Dark |
Physical |
50 |
100% |
10 |
|
TM59 |
Fling |
Dark |
Physical |
— |
100% |
10 |
|
TM70 |
Trick Room |
Psychic |
Status |
— |
—% |
5 |
|
TM71 |
Wonder Room |
Psychic |
Status |
— |
—% |
10 |
|
TM76 |
Round |
Normal |
Special |
60 |
100% |
15 |
|
TM77 |
Hex |
Ghost |
Special |
65 |
100% |
10 |
|
TR01 |
Body Slam |
Normal |
Physical |
85 |
100% |
15 |
|
TR05 |
Ice Beam |
Ice |
Special |
90 |
100% |
10 |
|
TR06 |
Blizzard |
Ice |
Special |
110 |
70% |
5 |
|
TR11 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
|
TR20 |
Substitute |
Normal |
Status |
— |
—% |
10 |
|
TR26 |
Endure |
Normal |
Status |
— |
—% |
10 |
|
TR27 |
Sleep Talk |
Normal |
Status |
— |
—% |
10 |
|
TR33 |
Shadow Ball |
Ghost |
Special |
80 |
100% |
15 |
|
TR34 |
Future Sight |
Psychic |
Special |
120 |
100% |
10 |
|
TR37 |
Taunt |
Dark |
Status |
— |
100% |
20 |
|
TR38 |
Trick |
Psychic |
Status |
— |
100% |
10 |
|
TR40 |
Skill Swap |
Psychic |
Status |
— |
—% |
10 |
|
TR49 |
Calm Mind |
Psychic |
Status |
— |
—% |
20 |
|
TR58 |
Dark Pulse |
Dark |
Special |
80 |
100% |
15 |
|
TR83 |
Ally Switch |
Psychic |
Status |
— |
—% |
15 |
|
- Bold indicates a move that gets STAB when used by Duskull
- Italic indicates a move that gets STAB only when used by an evolution of Duskull
- Click on the generation numbers at the top to see TM moves from other generations
|
By breeding
|
Move |
|
Grudge |
Ghost |
Status |
— |
—% |
5 |
|
Haze |
Ice |
Status |
— |
—% |
30 |
|
Memento |
Dark |
Status |
— |
100% |
10 |
|
Pain Split |
Normal |
Status |
— |
—% |
20 |
|
- Moves marked with an asterisk (*) must be chain bred onto Duskull in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Duskull in that game.
- Bold indicates a move that gets STAB when used by Duskull
- Italic indicates a move that gets STAB only when used by an evolution of Duskull
- Click on the generation numbers at the top to see Egg moves from other generations
|
By tutoring
|
Move |
Sw |
Sh |
EP |
Poltergeist |
Ghost |
Physical |
110 |
90% |
5 |
Sw |
Sh |
EP |
Skitter Smack |
Bug |
Physical |
70 |
90% |
10 |
|
- Bold indicates a move that gets STAB when used by Duskull
- Italic indicates a move that gets STAB only when used by an evolution of Duskull
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
By transfer from another generation
|
Gen. |
III |
IV |
V |
VI |
VII |
Captivate × |
Normal |
Status |
— |
100% |
20 |
III |
IV |
V |
VI |
VII |
Charge Beam |
Electric |
Special |
50 |
90% |
10 |
III |
IV |
V |
VI |
VII |
Confide |
Normal |
Status |
— |
—% |
20 |
III |
IV |
V |
VI |
VII |
Destiny Bond |
Ghost |
Status |
— |
—% |
5 |
III |
IV |
V |
VI |
VII |
Double Team |
Normal |
Status |
— |
—% |
15 |
III |
IV |
V |
VI |
VII |
Double-Edge |
Normal |
Physical |
120 |
100% |
15 |
III |
IV |
V |
VI |
VII |
Dream Eater |
Psychic |
Special |
100 |
100% |
15 |
III |
IV |
V |
VI |
VII |
Embargo × |
Dark |
Status |
— |
100% |
15 |
III |
IV |
V |
VI |
VII |
Feint Attack × |
Dark |
Physical |
60 |
—% |
20 |
III |
IV |
V |
VI |
VII |
Flash × |
Normal |
Status |
— |
100% |
20 |
III |
IV |
V |
VI |
VII |
Foresight × |
Normal |
Status |
— |
—% |
40 |
III |
IV |
V |
VI |
VII |
Frustration × |
Normal |
Physical |
— |
100% |
20 |
III |
IV |
V |
VI |
VII |
Gravity |
Psychic |
Status |
— |
—% |
5 |
III |
IV |
V |
VI |
VII |
Headbutt |
Normal |
Physical |
70 |
100% |
15 |
III |
IV |
V |
VI |
VII |
Hidden Power × |
Normal |
Special |
60 |
100% |
15 |
III |
IV |
V |
VI |
VII |
Infestation |
Bug |
Special |
20 |
100% |
20 |
III |
IV |
V |
VI |
VII |
Mimic |
Normal |
Status |
— |
—% |
10 |
III |
IV |
V |
VI |
VII |
Natural Gift × |
Normal |
Physical |
— |
100% |
15 |
III |
IV |
V |
VI |
VII |
Nightmare × |
Ghost |
Status |
— |
100% |
15 |
III |
IV |
V |
VI |
VII |
Ominous Wind × |
Ghost |
Special |
60 |
100% |
5 |
III |
IV |
V |
VI |
VII |
Psych Up |
Normal |
Status |
— |
—% |
10 |
III |
IV |
V |
VI |
VII |
Pursuit × |
Dark |
Physical |
40 |
100% |
20 |
III |
IV |
V |
VI |
VII |
Return × |
Normal |
Physical |
— |
100% |
20 |
III |
IV |
V |
VI |
VII |
Secret Power × |
Normal |
Physical |
70 |
100% |
20 |
III |
IV |
V |
VI |
VII |
Snatch × |
Dark |
Status |
— |
—% |
10 |
III |
IV |
V |
VI |
VII |
Spite |
Ghost |
Status |
— |
100% |
10 |
III |
IV |
V |
VI |
VII |
Sucker Punch |
Dark |
Physical |
70 |
100% |
5 |
III |
IV |
V |
VI |
VII |
Swagger |
Normal |
Status |
— |
85% |
15 |
III |
IV |
V |
VI |
VII |
Telekinesis × |
Psychic |
Status |
— |
—% |
15 |
III |
IV |
V |
VI |
VII |
Torment |
Dark |
Status |
— |
100% |
15 |
III |
IV |
V |
VI |
VII |
Toxic |
Poison |
Status |
— |
90% |
10 |
|
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Duskull
- Italic indicates a move that gets STAB only when used by an evolution of Duskull
- × indicates a move that cannot be used in Generation VIII
- Click on the generation numbers at the top to see transfer-only moves for other generations
|
TCG-only moves
Move |
Card |
Pound |
Duskull (EX Emerald 46) |
Tackle |
Duskull (Stormfront 60) |
Side game data
Pokémon Pinball RS
|
Acquisition: Catch |
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Pokémon Trozei!
|
Rarity: Common |
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Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
|
Body size: 1 |
Recruit rate: 7.5% |
Friend Area: Darkness Ridge |
Phrases |
51%-100% HP |
Walls don't mean much to me! |
26%-50% HP |
No, no, no... My health has fallen by half... |
1%-25% HP |
I'm close to falling... My body has started to fade... |
Level up |
Fufufu... I seem to have leveled! |
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Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
|
Body size: 1 |
Recruit rate: 6.4% |
IQ group: F |
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Pokémon Ranger: Shadows of Almia
Group: |
|
Poké Assist: |
|
Field move: |
(Psy Power ×1) |
Browser entry R-190 |
While protecting itself with ghostly fire, it attacks with eerie orbs. |
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Pokémon Ranger: Guardian Signs
Group: |
|
Poké Assist:
(present) |
|
Field move:
(present) |
(Psy Power ×1) |
Poké Assist:
(past) |
|
Field move:
(past) |
(Psy Power ×1) |
Browser entry R-148/N-196 |
It spits out orbs imbued with loathsome emotions that make Pokémon Paused. |
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|
Pokémon Rumble Blast
Attack |
● |
Defense |
●●●● |
Speed |
●● |
|
|
Pokémon Rumble Rush
|
Walking Speed: 1.67 seconds |
Base HP: 36 |
|
Base Attack: 67 |
Base Defense: 57 |
Base Speed: 50 |
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PokéPark Wii: Pikachu's Adventure
|
PokéPark Pad entry: |
Look for Duskull to be your Guide in the Haunted Zone. He'll help you learn about the Haunted House. He's quite a powerhouse at Dusknoir's Speed Slam. |
|
|
PokéPark 2: Wonders Beyond
|
PokéPark Pad entry: |
He lived in a certain mansion but set off to go back to his hometown. He feels the same atmosphere from the back of the warehouse. |
|
|
Pokémon Conquest
|
HP: |
★ |
Move: Astonish |
Attack: |
★ |
Ability 1: Levitate |
Defense: |
★★★★ |
Speed: |
★ |
Evolves into Dusclops when its Defense is 104 or higher |
Range: 3 |
Perfect Links: Ittetsu and Morinari |
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Pokémon Battle Trozei
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Attack Power: |
★★★★★ |
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Pokémon GO
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Base Stamina: 85 |
Base Attack: 70 |
Base Defense: 162 |
Egg Distance: N/A |
Buddy Distance: 3 km |
Evolution Requirement: 25* |
Fast Attacks: Hex, Astonish |
Charged Attacks: Ominous Wind, Night Shade, Shadow Sneak, Frustration‡, Return‡ |
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Evolution
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Level 37
→ |
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+
Trade
holding Reaper Cloth
→ |
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Sprites
This Pokémon was unavailable prior to Generation III. |
Generation III |
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Ruby |
Sapphire |
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Emerald |
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FireRed |
LeafGreen |
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Generation IV |
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Diamond |
Pearl |
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Platinum |
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HeartGold |
SoulSilver |
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Generation V |
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Black |
White |
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Black 2 |
White 2 |
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Generation VI |
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X |
Y |
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Omega Ruby |
Alpha Sapphire |
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Generation VII |
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Sun |
Moon |
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Ultra Sun |
Ultra Moon |
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For other sprites and images, please see
Duskull images on the Bulbagarden Archives.
Trivia
- Duskull can be seen as a parallel to Shuppet. Both are Generation III Ghost-type Pokémon. Both evolve into their evolved forms starting at level 37. Both also have the same base stat total.
- Duskull, along with Shedinja and Galarian Yamask, have the lowest base Special Attack of all Ghost-type Pokémon.
Origin
Duskull may be based on the Grim Reaper or the bogeyman. The Japanese equivalent of the bogeyman is called the Namahage. Its shape is similar to a Hitodama, the Japanese fake representation of a human soul.
Name origin
Duskull is a combination of dusk and skull.
Yomawaru is a combination of 妖魔 yōma (ghost), 悪 waru (bad thing), and 夜回り yomawari (night watch). It is also similar to 山童Yamawaro, a hairy, one-eyed spirit that appeared in The Illustrated Night Parade of a Hundred fake characters.
In other languages
Language |
Title |
Meaning |
Japanese |
ヨマワル Yomawaru |
From 妖魔 yōma, 悪 waru, 夜回り yomawari, or 山童 yamawaro |
French |
Skelénox |
From squelette or skeleton and Nox |
Spanish |
Duskull |
Same as English name |
German |
Zwirrlicht |
From Zwielicht and Irrlicht |
Italian |
Duskull |
Same as English name |
Korean |
해골몽 Haegolmong |
From 해골 (骸骨) haegol and 몽 (夢) mong or monster |
Cantonese Chinese |
夜巡靈 Yehchèuhnlìhng*
夜骷顱 Yehfūlòuh* |
From 夜巡 yehchèuhn and 靈 lìhng
From 夜 yeh, 骷髏 fūlòuh, and 顱 lòuh |
Mandarin Chinese |
夜巡靈 / 夜巡灵 Yèxúnlíng*
夜骷顱 / 夜骷颅 Yèkūlú* |
From 夜巡 yèxún and 靈 / 灵 líng
From 夜 yè, 骷髏 / 骷髅 kūlóu, and 顱 / 颅 lú |
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[hide]More languages |
Hindi |
डास्काल Duskull |
Transcription of English name |
Thai |
โยมาวารุ Yomawaru |
Transcription of Japanese name |
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External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |