For Pokémon GO information on this species, see the game's section. |
|
|
|
This article is about the species. For a specific instance of this species, see Dusknoir (disambiguation). |
Dusknoir
Gripper Pokémon |
ヨノワール
Yonoir |
|
#477 |
|
Images on the Bulbagarden Archives |
|
|
Type
|
Abilities
Pressure |
Frisk
Hidden Ability |
|
Gender ratio
|
Catch rate
|
Breeding
|
Height
|
Weight
|
Base experience yield
|
Leveling rate
|
EV yield
Total: 3 |
0
HP |
0
Atk |
1
Def |
0
Sp.Atk |
2
Sp.Def |
0
Speed |
|
Shape
|
Footprint
|
Pokédex color
|
Base friendship
|
External Links
- On Smogon Pokédex:
- Generation IV
- Generation V
- Generation VI
- Generation VII
- Artwork on Bulbagarden Archives
|
|
Dusknoir (Japanese: ヨノワール Yonoir) is a Ghost-type Pokémon introduced in Generation IV.
It evolves from Dusclops when traded while holding a Reaper Cloth. It is the final form of Duskull.
Biology
Dusknoir is a primarily black Pokémon that somewhat resembles a cyclops. Its cylindrical head is light gray with a single eye that has a yellow iris and a red pupil. Its eyelid resembles a smiling mouth, with its red eye being a tongue. There is a yellow band near the top of its head, and a short, yellow antenna with a disc-shaped tip extends from on top. Six flat projections extend from the base of its neck and surround its head, resembling an upturned collar. Dusknoir has well-developed arms with two yellow bands near its wrists and large, gray hands. On the front of its torso are two almond-shaped markings, and on its back are two circular markings. Both sets of markings resemble eyes. A yellow band encircles its body, zigzagging along the front and forming a long curve around the back. It has a wispy tail in place of feet.
The antenna on Dusknoir's head allows it to receive transmissions from the desert world, which tell it to bring people there. It is unknown if Dusknoir has a will of its own, or if it is forced to follow the bidding of the transmissions it receives. However, the anime has also shown it protecting people from being taken to the desert world. The band on its body can open, similar to a mouth. Dusknoir is capable of using its belly mouth to swallow its target whole. It also uses this ability to take characters into its body and carry them home or as it travels to unknown places. Dusknoir only consumes spectral essence, leaving only the empty remains of living beings untouched.
In the anime
Major appearances
Dusknoir (Explorers of Time, Darkness, and Sky)
In Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness, Dusknoir was sent back to the past by Primal Dialga to prevent Team Poképals from changing history.
Other
Dusknoir debuted in Ghoul Daze!, where it tried to protect humans from a ghost girl who was trying to send them to the desert world. However, Dusknoir was often blamed for the trouble that the girl caused.
In Working on a Right Move!, Conway used a Dusknoir in a battle against Ash during the Lily of the Valley Conference. Using Trick Room, it was able to defeat Noctowl and Donphan before being defeated by Gible, who used a combination of Draco Meteor and Dragon Pulse.
In Celebrating the Hero's Comet!, two Dusknoir were some of the episode's antagonists. They were residents of an unnamed island in the Decolore Islands.
In Breaking Titles at the Chateau!, Farrell's Dusknoir battled Nico's Fletchinder, and after a tough match, it was defeated.
Minor appearances
In the opening sequence of Arceus and the Jewel of Life, a Dusknoir battled Ash's Pikachu.
Pokédex entries
Entry |
DP090 |
Dusknoir |
Dawn's Pokédex |
Dusknoir, the Gripper Pokémon. It receives electrical waves from the desert world with its antenna and is said to take people to the desert world as well. |
|
Entry |
XY020 |
Dusknoir |
Serena's Pokédex |
Dusknoir, the Gripper Pokémon. Dusknoir is said to travel between the human and desert worlds. |
|
In the manga
Dusknoir in
Phantom Thief Pokémon 7
Dusknoir in
Pokémon Adventures
Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic
A Dusknoir appeared in Mission Complete as one of the Pokémon Kincaid controlled.
Phantom Thief Pokémon 7
Lily owned a Dusknoir when she was a member of Team Galactic.
Pocket Monsters DP
- Main article: Dusknoir (Explorers of Time, Darkness, and Sky)
Dusknoir appeared in PMDP18 and was hired by Professor Oak to find the Time Gears.
Pokémon Adventures
Dusknoir debuted in All About Arceus II, under the ownership of Hiro. It arrived with its Trainer just after the Ecruteak Gym had been destroyed by Arceus. Later when the battle with Arceus had ended, it accompanied its Trainer at the Sinjoh Ruins where Hiro reveals that he plans to make a show for children called Proteam Omega.
Pokémon Diamond and Pearl Adventure!
Mitsumi used Dusknoir to battle Hareta in Clash! Hareta vs. Mitsumi!!.
Pokémon Mystery Dungeon: Blazing Exploration Team
- Main article: Dusknoir (Explorers of Time, Darkness, and Sky)
Dusknoir appeared in Pokémon Mystery Dungeon: Blazing Exploration Team, where it played the same role as it did in the games.
Pokémon Try Adventure
Dusknoir appeared in TA16.
In the TCG
- Main article: Dusknoir (TCG)
Game data
NPC appearances
Spoiler warning: this article may contain major plot or ending details.
- Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of Sky: Dusknoir is a major character in the main story line where he travels to the present from the future to hunt down Grovyle and the player to prevent them from changing the future. He also stars in the Special Episode In the Future of Darkness.
- Pokémon Ranger: Shadows of Almia: Dusknoir is used by Blake Hall in an attempt to thwart the player.
- Pokémon Super Mystery Dungeon: The same Dusknoir from Explorers of Time, Darkness, and Sky appears as a recruitable character after completing his request via the Connection Orb.
|
Spoilers end here. |
|
Pokédex entries
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
Sinnoh
Pt: #191 |
|
Johto
#— |
Diamond |
The antenna on its head captures radio waves from the world of creatures that command it to take people there. |
Pearl |
Platinum |
It is said to take lost creatures into its pliant body and guide them home. |
HeartGold |
This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost creatures along with it. |
SoulSilver |
|
|
Generation V |
|
|
Unova
#— |
Black |
It is said to take lost creatures into its pliant body and guide them home. |
White |
Black 2 |
It is said to take lost creatures into its pliant body and guide them home. |
White 2 |
|
|
Generation VI |
|
Kalos
#— |
|
Hoenn
#155 |
X |
It is said to take lost creatures into its pliant body and guide them home. |
Y |
The antenna on its head captures radio waves from the world of creatures that command it to take people there. |
Omega Ruby |
It is said to take lost creatures into its pliant body and guide them home. |
Alpha Sapphire |
The antenna on its head captures radio waves from the world of creatures that command it to take people there. |
|
|
Generation VII |
|
Alola
#— |
|
Kanto
#— |
This Pokémon has no Pokédex entries in Generation VII. |
|
|
Generation VIII |
|
|
Galar
#137 |
Sword |
At the bidding of transmissions from the creatures world, it steals people and Pokémon away. No one knows whether it has a will of its own. |
Shield |
With the mouth on its belly, Dusknoir swallows its target whole. The air is the only thing eaten— Dusknoir disgorges the body before departing. |
|
|
Game locations
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
Diamond |
Pearl |
|
Platinum |
|
HeartGold |
SoulSilver |
|
|
|
Generation V |
|
Black |
White |
|
Black 2 |
White 2 |
|
|
|
Generation VI |
|
X |
Y |
|
Omega Ruby |
Alpha Sapphire |
|
|
|
Generation VII |
|
Sun |
Moon |
|
Ultra Sun |
Ultra Moon |
|
Let's Go Pikachu |
Let's Go Eevee |
|
|
|
Generation VIII |
|
Sword |
Shield |
Stony Wilderness
Giant's Mirror, South Lake Miloch, Stony Wilderness (Max Raid Battles) |
|
|
|
In side games
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
MD Time |
MD Darkness |
Spacial Rift (B14-B15, Deep Spacial Rift B1-B4), Sky Stairway (49F)* |
|
MD Sky |
Spacial Rift (B14F-B15F, Deep Spacial Rift B1F-B4F), Sky Stairway (49F)* |
|
Ranger: SoA |
|
Rumble |
|
PokéPark Wii |
|
Ranger: GS |
Noir Forest, Dark Temple, Light Temple |
|
|
|
Generation V |
|
Rumble Blast |
Hauntyard: World Axle - B1F, Everspring Valley, All* |
|
Conquest |
|
Rumble U |
Flower Garden: Festival on Mount Moon, Entranceway: A Fateful Showdown! (Reward) |
|
|
|
Generation VI |
|
Battle Trozei |
|
Shuffle |
Event: Dusknoir Descends!
Event: Dusknoir Returns!
Event: Dusknoir Appears
Event: Great Daily Pokémon (Third release) |
|
Rumble World |
Legend Terrain: Tomb of Nightmares (Back Boss) |
|
|
|
Generation VII |
|
Rumble Rush |
Pinsir Sea, Arceus Sea, Garchomp SeaFinal |
|
Masters EX |
|
|
|
Held items
Game |
Held Item(s) |
Sword |
Shield |
Spell Tag (5%) |
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
45
|
|
105 - 152 |
200 - 294 |
Attack:
100
|
|
94 - 167 |
184 - 328 |
Defense:
135
|
|
126 - 205 |
247 - 405 |
Sp. Atk:
65
|
|
63 - 128 |
121 - 251 |
Sp. Def:
135
|
|
126 - 205 |
247 - 405 |
Speed:
45
|
|
45 - 106 |
85 - 207 |
Total:
525
|
Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VIII, this Pokémon is: |
|
|
|
|
|
|
Notes: |
- If Foresight or Odor Sleuth is used by an opponent, the opponent has Scrappy, or this Pokémon is given a Ring Target, the effectiveness of Normal-type moves is 1× and the effectiveness of Fighting-type moves is 1×.
|
|
Learnset
By leveling up
|
Move |
1 |
Shadow Punch |
Ghost |
Physical |
60 |
—% |
20 |
1 |
Fire Punch |
Fire |
Physical |
75 |
100% |
15 |
1 |
Ice Punch |
Ice |
Physical |
75 |
100% |
15 |
1 |
Thunder Punch |
Electric |
Physical |
75 |
100% |
15 |
1 |
Gravity |
Psychic |
Status |
— |
—% |
5 |
1 |
Bind |
Normal |
Physical |
15 |
85% |
20 |
1 |
Astonish |
Ghost |
Physical |
30 |
100% |
15 |
1 |
Leer |
Normal |
Status |
— |
100% |
30 |
1 |
Disable |
Normal |
Status |
— |
100% |
20 |
1 |
Shadow Sneak |
Ghost |
Physical |
40 |
100% |
30 |
12 |
Confuse Ray |
Ghost |
Status |
— |
100% |
10 |
16 |
Night Shade |
Ghost |
Special |
— |
100% |
15 |
20 |
Payback |
Dark |
Physical |
50 |
100% |
10 |
24 |
Will-O-Wisp |
Fire |
Status |
— |
85% |
15 |
28 |
Mean Look |
Normal |
Status |
— |
—% |
5 |
32 |
Hex |
Ghost |
Special |
65 |
100% |
10 |
36 |
Curse |
Ghost |
Status |
— |
—% |
10 |
42 |
Shadow Ball |
Ghost |
Special |
80 |
100% |
15 |
48 |
Future Sight |
Psychic |
Special |
120 |
100% |
10 |
54 |
Destiny Bond |
Ghost |
Status |
— |
—% |
5 |
|
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see level-up moves from other generations
|
By TM/TR
|
|
Move |
|
TM00 |
Mega Punch |
Normal |
Physical |
80 |
85% |
20 |
|
TM01 |
Mega Kick |
Normal |
Physical |
120 |
75% |
5 |
|
TM03 |
Fire Punch |
Fire |
Physical |
75 |
100% |
15 |
|
TM04 |
Ice Punch |
Ice |
Physical |
75 |
100% |
15 |
|
TM05 |
Thunder Punch |
Electric |
Physical |
75 |
100% |
15 |
|
TM08 |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
|
TM09 |
Giga Impact |
Normal |
Physical |
150 |
90% |
5 |
|
TM21 |
Rest |
Psychic |
Status |
— |
—% |
10 |
|
TM22 |
Rock Slide |
Rock |
Physical |
75 |
90% |
10 |
|
TM23 |
Thief |
Dark |
Physical |
60 |
100% |
25 |
|
TM24 |
Snore |
Normal |
Special |
50 |
100% |
15 |
|
TM25 |
Protect |
Normal |
Status |
— |
—% |
10 |
|
TM27 |
Icy Wind |
Ice |
Special |
55 |
95% |
15 |
|
TM31 |
Attract |
Normal |
Status |
— |
100% |
15 |
|
TM33 |
Rain Dance |
Water |
Status |
— |
—% |
5 |
|
TM34 |
Sunny Day |
Fire |
Status |
— |
—% |
5 |
|
TM38 |
Will-O-Wisp |
Fire |
Status |
— |
85% |
15 |
|
TM39 |
Facade |
Normal |
Physical |
70 |
100% |
20 |
|
TM41 |
Helping Hand |
Normal |
Status |
— |
—% |
20 |
|
TM42 |
Revenge |
Fighting |
Physical |
60 |
100% |
10 |
|
TM43 |
Brick Break |
Fighting |
Physical |
75 |
100% |
15 |
|
TM44 |
Imprison |
Psychic |
Status |
— |
—% |
10 |
|
TM48 |
Rock Tomb |
Rock |
Physical |
60 |
95% |
15 |
|
TM57 |
Payback |
Dark |
Physical |
50 |
100% |
10 |
|
TM59 |
Fling |
Dark |
Physical |
— |
100% |
10 |
|
TM70 |
Trick Room |
Psychic |
Status |
— |
—% |
5 |
|
TM71 |
Wonder Room |
Psychic |
Status |
— |
—% |
10 |
|
TM76 |
Round |
Normal |
Special |
60 |
100% |
15 |
|
TM77 |
Hex |
Ghost |
Special |
65 |
100% |
10 |
|
TM81 |
Bulldoze |
Ground |
Physical |
60 |
100% |
20 |
|
TR01 |
Body Slam |
Normal |
Physical |
85 |
100% |
15 |
|
TR05 |
Ice Beam |
Ice |
Special |
90 |
100% |
10 |
|
TR06 |
Blizzard |
Ice |
Special |
110 |
70% |
5 |
|
TR10 |
Earthquake |
Ground |
Physical |
100 |
100% |
10 |
|
TR11 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
|
TR14 |
Metronome |
Normal |
Status |
— |
—% |
10 |
|
TR20 |
Substitute |
Normal |
Status |
— |
—% |
10 |
|
TR26 |
Endure |
Normal |
Status |
— |
—% |
10 |
|
TR27 |
Sleep Talk |
Normal |
Status |
— |
—% |
10 |
|
TR33 |
Shadow Ball |
Ghost |
Special |
80 |
100% |
15 |
|
TR34 |
Future Sight |
Psychic |
Special |
120 |
100% |
10 |
|
TR37 |
Taunt |
Dark |
Status |
— |
100% |
20 |
|
TR38 |
Trick |
Psychic |
Status |
— |
100% |
10 |
|
TR40 |
Skill Swap |
Psychic |
Status |
— |
—% |
10 |
|
TR49 |
Calm Mind |
Psychic |
Status |
— |
—% |
20 |
|
TR58 |
Dark Pulse |
Dark |
Special |
80 |
100% |
15 |
|
TR64 |
Focus Blast |
Fighting |
Special |
120 |
70% |
5 |
|
TR83 |
Ally Switch |
Psychic |
Status |
— |
—% |
15 |
|
TR93 |
Darkest Lariat |
Dark |
Physical |
85 |
100% |
10 |
|
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see TM moves from other generations
|
By breeding
|
Move |
|
Grudge |
Ghost |
Status |
— |
—% |
5 |
|
Haze |
Ice |
Status |
— |
—% |
30 |
|
Memento |
Dark |
Status |
— |
100% |
10 |
|
Pain Split |
Normal |
Status |
— |
—% |
20 |
|
- Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see Egg moves from other generations
|
By tutoring
|
Move |
Sw |
Sh |
EP |
Poltergeist |
Ghost |
Physical |
110 |
90% |
5 |
Sw |
Sh |
EP |
Skitter Smack |
Bug |
Physical |
70 |
90% |
10 |
|
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
By a prior evolution
|
Stage |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon has no moves exclusive to prior evolutions. |
|
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see moves from other generations
|
By transfer from another generation
Generation VIII |
Other generations: |
V - VI - VII |
|
|
Gen. |
IV |
V |
VI |
VII |
Captivate × |
Normal |
Status |
— |
100% |
20 |
IV |
V |
VI |
VII |
Charge Beam |
Electric |
Special |
50 |
90% |
10 |
IV |
V |
VI |
VII |
Confide |
Normal |
Status |
— |
—% |
20 |
IV |
V |
VI |
VII |
Counter |
Fighting |
Physical |
— |
100% |
20 |
IV |
V |
VI |
VII |
Double Team |
Normal |
Status |
— |
—% |
15 |
IV |
V |
VI |
VII |
Double-Edge |
Normal |
Physical |
120 |
100% |
15 |
IV |
V |
VI |
VII |
Dream Eater |
Psychic |
Special |
100 |
100% |
15 |
IV |
V |
VI |
VII |
Dynamic Punch |
Fighting |
Physical |
100 |
50% |
5 |
IV |
V |
VI |
VII |
Embargo × |
Dark |
Status |
— |
100% |
15 |
IV |
V |
VI |
VII |
Feint Attack × |
Dark |
Physical |
60 |
—% |
20 |
IV |
V |
VI |
VII |
Flash × |
Normal |
Status |
— |
100% |
20 |
IV |
V |
VI |
VII |
Focus Punch |
Fighting |
Physical |
150 |
100% |
20 |
IV |
V |
VI |
VII |
Foresight × |
Normal |
Status |
— |
—% |
40 |
IV |
V |
VI |
VII |
Frustration × |
Normal |
Physical |
— |
100% |
20 |
IV |
V |
VI |
VII |
Headbutt |
Normal |
Physical |
70 |
100% |
15 |
IV |
V |
VI |
VII |
Hidden Power × |
Normal |
Special |
60 |
100% |
15 |
IV |
V |
VI |
VII |
Infestation |
Bug |
Special |
20 |
100% |
20 |
IV |
V |
VI |
VII |
Laser Focus |
Normal |
Status |
— |
—% |
30 |
IV |
V |
VI |
VII |
Mimic |
Normal |
Status |
— |
—% |
10 |
IV |
V |
VI |
VII |
Mud-Slap |
Ground |
Special |
20 |
100% |
10 |
IV |
V |
VI |
VII |
Natural Gift × |
Normal |
Physical |
— |
100% |
15 |
IV |
V |
VI |
VII |
Nightmare × |
Ghost |
Status |
— |
100% |
15 |
IV |
V |
VI |
VII |
Ominous Wind × |
Ghost |
Special |
60 |
100% |
5 |
IV |
V |
VI |
VII |
Power-Up Punch |
Fighting |
Physical |
40 |
100% |
20 |
IV |
V |
VI |
VII |
Psych Up |
Normal |
Status |
— |
—% |
10 |
IV |
V |
VI |
VII |
Pursuit × |
Dark |
Physical |
40 |
100% |
20 |
IV |
V |
VI |
VII |
Return × |
Normal |
Physical |
— |
100% |
20 |
IV |
V |
VI |
VII |
Rock Smash |
Fighting |
Physical |
40 |
100% |
15 |
IV |
V |
VI |
VII |
Secret Power × |
Normal |
Physical |
70 |
100% |
20 |
IV |
V |
VI |
VII |
Seismic Toss |
Fighting |
Physical |
— |
100% |
20 |
IV |
V |
VI |
VII |
Snatch × |
Dark |
Status |
— |
—% |
10 |
IV |
V |
VI |
VII |
Spite |
Ghost |
Status |
— |
100% |
10 |
IV |
V |
VI |
VII |
Strength |
Normal |
Physical |
80 |
100% |
15 |
IV |
V |
VI |
VII |
Sucker Punch |
Dark |
Physical |
70 |
100% |
5 |
IV |
V |
VI |
VII |
Swagger |
Normal |
Status |
— |
85% |
15 |
IV |
V |
VI |
VII |
Telekinesis × |
Psychic |
Status |
— |
—% |
15 |
IV |
V |
VI |
VII |
Torment |
Dark |
Status |
— |
100% |
15 |
IV |
V |
VI |
VII |
Toxic |
Poison |
Status |
— |
90% |
10 |
|
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- × indicates a move that cannot be used in Generation VIII
- Click on the generation numbers at the top to see transfer-only moves for other generations
|
Anime-only moves
Move |
Type |
Episode |
Rapid Spin |
Normal |
Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness |
Side game data
Evolution
|
Level 37
→ |
|
+
Trade
holding Reaper Cloth
→ |
|
Sprites
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
Diamond |
Pearl |
|
Platinum |
|
HeartGold |
SoulSilver |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
Front |
Back |
|
|
Generation V |
|
Black |
White |
|
Black 2 |
White 2 |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
Generation VI |
|
X |
Y |
|
Omega Ruby |
Alpha Sapphire |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
Generation VII |
|
Sun |
Moon |
|
Ultra Sun |
Ultra Moon |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
|
For other sprites and images, please see
Dusknoir images on the Bulbagarden Archives.
Trivia
- In the novelisation of the Ghoul Daze! episode included in the Pokémon Annual 2010, Dusknoir is described on multiple occasions as being metallic.
Origin
Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawaro may also have been the inspiration for this Pokémon. Like Dusclops, due to its round shape and a single eye, it may also be based on the Chōchin-obake, while it guiding lost creatures to the creatures world is similar to the Grim Reaper guiding deceased people to the afterlife. Its ability to receive transmissions from the world of creatures may be based on paranormal explanations for electronic voice phenomena.
Name origin
Dusknoir is a combination of dusk and noir (French for black).
Yonoir is a combination of 妖魔 yōma (ghost) or 夜 yoru (night) and noir.
In other languages
Language |
Title |
Meaning |
Japanese |
ヨノワール Yonoir |
From 妖魔 yōma, 夜 yoru, and noir |
French |
Noctunoir |
From nocturne and noir |
Spanish |
Dusknoir |
Same as English name |
German |
Zwirrfinst |
From Zwielicht, Irrlicht, and Finsternis |
Italian |
Dusknoir |
Same as English name |
Korean |
야느와르몽 Yaneuwareumong |
From 야 (夜) ya, noir, and 몽 (夢) mong or monster |
Cantonese Chinese |
黑夜魔靈 Hākyehmōlìhng*
夜黑魔人 Yehhākmōyàhn* |
From 黑夜 hākyeh, 魔 mō, and 靈 lìhng
From 夜 yeh, 黑 hāk, 魔 mō, and 人 yàhn |
Mandarin Chinese |
黑夜魔靈 / 黑夜魔灵 Hēiyèmólíng*
夜黑魔人 Yèhēimórén* |
From 黑夜 hēiyè, 魔 mó, and 靈 / 灵 líng
From 夜 yè, 黑 hēi, 魔 mó, and 人 rén |
|
|
[hide]More languages |
Hebrew |
דאסקנואר Dasknoar |
Transcription of English name |
Russian |
Даскнуар Dasknuar |
Transcription of English name |
Thai |
โยนัว Yonua |
Transcription of Japanese name |
|
|
Related articles
- Dusknoir (Explorers of Time, Darkness, and Sky)
External links
|
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |