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Shiny Magnemite

Class: Shiny Common
Types:
Electric
Steel
Catch Rate: 95
Level Gain Rate: S Medium Fast
Base Reward EXP: 133
Reward EV Point: SpAttack: 1
Shiny Magnemite in game: 328 Who?
AVG Level: 90
Gender Ratios:
Genderless
Pokemon Id: 2081

Base Stats

HP: 31
Attack: 43
Defense: 87
SpAttack: 118
SpDefense: 68
Speed: 56
Total: 403
Default Ability 1: Observer
Default Ability 2: Crippling
Default Ability 3: Steel Novice
Concept Artist: Nintendo
Artwork Artist: ubasuteyama

Where Shiny Magnemite can be captured:

RO: 385, Cloud Town Display More...

Shiny Magnemite's elemental sensitivity to the enemy attacks:

: 50% : 100% : 50% : 50% : 200% : 200% : 25% : 100% : 50%
: 400% : 50% : 50% : 50% : 0% : 50% : 50% : 25% : 100%

Shiny Magnemite's Transformation Line

#2081 Shiny Magnemite
Electric (Type 1) Steel (Type 2)
Level 57
#2082 Shiny Magneton
Electric (Type 1) Steel (Type 2)
Level 66
Use item Lightning Gem
#2462 Shiny Magnezone
Electric (Type 1) Steel (Type 2)
Level 79
Use item Ultimate Gem
#10462 Shiny Mega Magnezone
Electric (Type 1) Steel (Type 2)

Shiny Magnemite's Other Forms

#81 Magnemite
Electric (Type 1) Steel (Type 2)

Shiny Magnemite's Level-Up Attacks

ID: 626 Tackle Level: 1 Category: Physical Base Power: 50 PP: 35 Accuracy: 100
ID: 572 Sonic Boom Level: 21 Category: Special Base Power: 1 PP: 20 Accuracy: 90
ID: 647 Thunder Shock Level: 25 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 574 Spark Level: 26 Category: Physical Base Power: 65 PP: 20 Accuracy: 100
ID: 615 Supersonic Level: 29 Category: Status Base Power: 1 PP: 20 Accuracy: 55
ID: 165 Electro Ball Level: 32 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 354 Magnet Bomb Level: 33 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 649 Thunderbolt Level: 34 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 648 Thunder Wave Level: 35 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 206 Flash Cannon Level: 38 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 370 Metal Sound Level: 40 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 621 Swift Level: 41 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 132 Discharge Level: 43 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 339 Light Screen Level: 44 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 644 Thunder Level: 44 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 380 Mirror Shot Level: 46 Category: Special Base Power: 65 PP: 10 Accuracy: 85
ID: 515 Screech Level: 47 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 341 Lock-On Level: 48 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 355 Magnet Rise Level: 49 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 257 Gyro Ball Level: 54 Category: Physical Base Power: 1 PP: 5 Accuracy: 100
ID: 705 Zap Cannon Level: 59 Category: Special Base Power: 120 PP: 5 Accuracy: 50

TM (Technical Machine) Moves Shiny Magnemite Can Learn

ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 175 Explosion TM064 Category: Physical Base Power: 250 PP: 5 Accuracy: 100
ID: 677 Volt Switch TM072 Category: Special Base Power: 70 PP: 5 Accuracy: 100
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 257 Gyro Ball TM074 Category: Physical Base Power: 1 PP: 5 Accuracy: 100
ID: 451 Psych Up TM077 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 206 Flash Cannon TM091 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 692 Wild Charge TM093 Category: Physical Base Power: 90 PP: 15 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 247 Gravity TM143 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 350 Magic Coat TM144 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 477 Recycle TM146 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 116 Curse TM164 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 46 Bide TM191 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 317 Iron Defense TM199 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 355 Magnet Rise TM201 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 515 Screech TM221 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 501 Rollout TM227 Category: Physical Base Power: 90 PP: 20 Accuracy: 90
ID: 469 Rage TM251 Category: Physical Base Power: 20 PP: 20 Accuracy: 100
ID: 631 Take Down TM264 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 166 Electroweb TM265 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 638 Teleport TM353 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 165 Electro Ball TM477 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 705 Zap Cannon TM527 Category: Special Base Power: 120 PP: 5 Accuracy: 50
ID: 765 Rising Voltage TM596 Category: Special Base Power: 60 PP: 20 Accuracy: 100
Pokémon: Shiny Magnemite - Level Gain Rate: S Medium Fast - Class: Shiny
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 96 EXP
L 3: 324 EXP
L 4: 768 EXP
L 5: 1,500 EXP
L 6: 2,592 EXP
L 7: 4,116 EXP
L 8: 6,144 EXP
L 9: 8,748 EXP
L 10: 12,000 EXP
L 11: 15,972 EXP
L 12: 20,736 EXP
L 13: 26,364 EXP
L 14: 32,928 EXP
L 15: 40,500 EXP
L 16: 49,152 EXP
L 17: 58,956 EXP
L 18: 69,984 EXP
L 19: 82,308 EXP
L 20: 96,000 EXP
L 21: 111,132 EXP
L 22: 127,776 EXP
L 23: 146,004 EXP
L 24: 165,888 EXP
L 25: 187,500 EXP
L 26: 210,912 EXP
L 27: 236,196 EXP
L 28: 263,424 EXP
L 29: 292,668 EXP
L 30: 324,000 EXP
L 31: 357,492 EXP
L 32: 393,216 EXP
L 33: 431,244 EXP
L 34: 471,648 EXP
L 35: 514,500 EXP
L 36: 559,872 EXP
L 37: 607,836 EXP
L 38: 658,464 EXP
L 39: 711,828 EXP
L 40: 768,000 EXP
L 41: 827,052 EXP
L 42: 889,056 EXP
L 43: 954,084 EXP
L 44: 1,022,208 EXP
L 45: 1,093,500 EXP
L 46: 1,168,032 EXP
L 47: 1,245,876 EXP
L 48: 1,327,104 EXP
L 49: 1,411,788 EXP
L 50: 1,500,000 EXP
L 51: 1,591,812 EXP
L 52: 1,687,296 EXP
L 53: 1,786,524 EXP
L 54: 1,889,568 EXP
L 55: 1,996,500 EXP
L 56: 2,107,392 EXP
L 57: 2,222,316 EXP
L 58: 2,341,344 EXP
L 59: 2,464,548 EXP
L 60: 2,592,000 EXP
L 61: 2,723,772 EXP
L 62: 2,859,936 EXP
L 63: 3,000,564 EXP
L 64: 3,145,728 EXP
L 65: 3,295,500 EXP
L 66: 3,449,952 EXP
L 67: 3,609,156 EXP
L 68: 3,773,184 EXP
L 69: 3,942,108 EXP
L 70: 4,116,000 EXP
L 71: 4,294,932 EXP
L 72: 4,478,976 EXP
L 73: 4,668,204 EXP
L 74: 4,862,688 EXP
L 75: 5,062,500 EXP
L 76: 5,267,712 EXP
L 77: 5,478,396 EXP
L 78: 5,694,624 EXP
L 79: 5,916,468 EXP
L 80: 6,144,000 EXP
L 81: 6,377,292 EXP
L 82: 6,616,416 EXP
L 83: 6,861,444 EXP
L 84: 7,112,448 EXP
L 85: 7,369,500 EXP
L 86: 7,632,672 EXP
L 87: 7,902,036 EXP
L 88: 8,177,664 EXP
L 89: 8,459,628 EXP
L 90: 8,748,000 EXP
L 91: 9,042,852 EXP
L 92: 9,344,256 EXP
L 93: 9,652,284 EXP
L 94: 9,967,008 EXP
L 95: 10,288,500 EXP
L 96: 10,616,832 EXP
L 97: 10,952,076 EXP
L 98: 11,294,304 EXP
L 99: 11,643,588 EXP
L 100: 12,000,000 EXP
L 101: 12,600,000 EXP
L 102: 13,230,000 EXP
L 103: 13,891,000 EXP
L 104: 14,585,000 EXP
L 105: 15,314,000 EXP
L 106: 16,079,000 EXP
L 107: 16,882,000 EXP
L 108: 17,726,000 EXP
L 109: 18,612,000 EXP
L 110: 19,542,000 EXP
L 111: 20,519,000 EXP
L 112: 21,544,000 EXP
L 113: 22,621,000 EXP
L 114: 23,752,000 EXP
L 115: 24,939,000 EXP
L 116: 26,185,000 EXP
L 117: 27,494,000 EXP
L 118: 28,868,000 EXP
L 119: 30,311,000 EXP
L 120: 31,826,000 EXP



Important notice! Pokemon Shiny Magnemite is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Magnemite (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Slowbro #080: Slowbro
Pokémon
#082: Magneton Magneton
This article is about the species. For a specific instance of this species, see Magnemite (disambiguation).
Magnemite
Magnet Pokémon
コイル
Coil
#081
Magnemite
Images on the Bulbagarden Archives
Type
Electric Steel
Abilities
Magnet Pull or Sturdy Analytic
Hidden Ability
Gender ratio
Gender unknown
Catch rate
190 (35.2%)
Breeding
Egg Group
Mineral
Hatch time
5140 - 5396 steps
Height
1'00" 0.3 m
Weight
13.2 lbs. 6.0 kg
Base experience yield
89
Gen. I-IV
65
V+
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body04.webp
Footprint
F081.webp
Pokédex color
 Gray
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation I
    • Generation II
    • Generation III
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Magnemite (Japaneseコイル Coil) is a dual-type Electric/Steel Pokémon introduced in Generation I. Prior to Generation II, it was a pure Electric-type Pokémon.

It evolves into Magneton starting at level 30, which evolves into Magnezone when leveled up in a special magnetic field (Generations IV to VII) or when exposed to a Thunder Stone (Generation VIII).

Biology

Magnemite is a seemingly robotic Pokémon that has a gray, spherical metal body with blue-and-red tipped horseshoe magnets on each side and a single, large eye. It has three Phillips head screws on its body: two near the bottom of its body and the one on top of its head that looks similar to an antenna. The two bottom screws serve no noticeable purpose, although they may be its feet as the Pokédex identifies a footprint similar to that of the screw's head. Even though Magnemite and its evolved forms are mechanical creatures, the anime has shown that it has emotions and a way of reproducing. It has even exhibited the need to eat, although its main form of nutrients is electrical currents. It is commonly found in locations such as power plants or caves with a strong magnetic field. Despite its modern, artificial appearance, Magnemite has been depicted in carvings discovered at the Ruins of Alph. It has also been present in AZ's retelling of the Kalos war, indicating it has existed for at least 3,000 years.

The magnetic units on Magnemite's body generate an electromagnetic field that allows it to defy gravity and can potentially disrupt electrical equipment. Magnemite is not known to be unnecessarily aggressive but they may approach Trainers with little notice. If a wild Magnemite is approached, it may simply flee on rare occasions, as Magnemite does not care for interaction. However, if attacked, it will retaliate with non-damaging moves. In the care of a Trainer, it can be a devoted fighter. However, it has been demonstrated that it may be deterred unless a strong bond is formed with its Trainer. Should it run out of electricity, Magnemite will fall to the ground. Usually, batteries can help recharge it in order for Magnemite to start moving again.

Magnemite can be attracted to anything emitting electricity or a magnetic field, including gadgets such as a PokétchIt has even been shown to be attracted to electric Pokémon producing such fields. With modern electrical lines buried underground, Magnemite attacks on power plants have increased. To prevent power outages, these power plants deliberately send out signals Magnemite cannot stand to ward them off.

In the anime

Main series

 
Magnemite in the anime

Major appearances

Clemont's Magnemite

Clemont owns a Magnemite that first appeared in Clemont's Got a Secret!. It stays at the Lumiose Gym.

Other

Magnemite debuted in Sparks Fly for MagnemiteAsh and his friends were in Gringey City while the power went out. When they were looking around for the cause of the power outage, Magnemite showed up and was attracted to Ash's Pikachu, who had a cold. When a group of Grimer and its Muk leader were chasing Ash and his friends, a group of other Magnemite, along with Magneton, helped fight them off.

In Get Along, Little PokémonEthan used multiple Magnemite to harness electrical energy from bolts of lightning during thunderstorms, with this energy being given to towns without power. One of the Magnemite, nicknamed Number 6, evolved into a Magneton to save Ash and Pikachu from Team Rocket.

In The Poké Spokesman, a group of phony Pokémon interpreters used three Magnemite to attack a Pokémon Center until Simon convinced them to stop.

In Current Events, ten Magnemite served as security guards for an electric company's power station. They first attacked Team Rocket, who had sneaked into the power station. Later on, Ash saw the door had been opened by someone, and upon investigation, he was also attacked by the Magnemite.

Jasmine's Magnemite debuted in Fight for the Light!. It sat perched on her shoulder. Magnemite was later used in her Gym battle with Ash in Nerves of Steelix!; it battled Pikachu, who was able to defeat Magnemite with Quick Attack.

In Watt's with Wattson?Wattson owns a Magnemite. Much like Jasmine's Magnemite, this Magnemite battled Pikachu during Ash's Gym battle against Wattson. It was defeated when Pikachu became overpowered. Three wild Magnemite also appeared later in the episode.

In All Torkoal, No Play!, multiple Magnemite were part of a pack of Steel-type Pokémon in the Valley of Steel bullying a wild Torkoal.

In PK13, a Magnemite attacked Meowth and Wobbuffet with Thunder Wave, but it was quickly defeated by Wobbuffet's Counter.

In Giratina and the Sky Warrior, an army of Magnemite and Magneton, led by a Magnezone, was owned by Zero. He mainly used them as a swarm to trap or capture targets by linking together around them.

In Camping It Up!Brock temporarily trained a Magnemite provided by the Pokémon Summer Academy. Unlike the rest of the group, he had no problems bonding with and educating his Pokémon.

In Expedition to Onix Island!, a wild Magnemite lived on a deserted island. It attacked Iris and Axew with an Electric attack after Iris got too close it.

Two Magnemite appeared in Team Plasma's Pokémon Power Plot!Meowth, Colress and Team Rivalry!, and Ash and N: A Clash of Ideals!, both under the ownership of Team Plasma Grunts.

Ren owns a Magnemite nicknamed Francois (Japanese:フランソワーズ Françoise). In Best Friend...Worst Nightmare!, it helped Ren during a power outage at the Cerise Laboratory, and it later pointed Professor Cerise and Chrysa to its Trainer's location. It has since made further appearances in Pokémon Journeys: The Series.

Minor appearances

In Pikachu's Vacation, a Magnemite was at the Pokémon Theme Park.

In Lights, Camera, Quack-tion, two Magnemite were lighting technicians for the film Pokémon in Love.

In Pikachu Re-Volts, four Magnemite were controlled by Cassidy and Butch at Mandarin Island North.

In The Power of One, multiple Magnemite sensed the disturbance caused by Lawrence III.

Multiple wild Magnemite appeared in Pikachu's Rescue Adventure.

In Beauty and the Breeder, a Pokémon Breeder's Magnemite participated in a Pokémon breeding competition.

In The Legend of Thunder!, multiple Magnemite were lured by the "Miracle Crystal" used by Attila and Hun.

In As Clear As Crystal, a Magnemite was affected by a crystal that gave a lake the ability to heal Electric-type Pokémon.

In You Said A Mouthful!, a Magnemite was one of the Pokémon inside Anthony's Pelipper's mouth so Pelipper could employ its Electric attacks.

A Magnemite appeared in A Fan with a Plan!.

In Training Daze, a Magnemite was partnered with two Team Rocket trainees.

A Magnemite appeared in the opening sequence of Lucario and the Mystery of Mew.

A Magnemite appeared in The Champ Twins!.

In Steeling Peace of Mind! and Saving the World From Ruins!, multiple Magnemite were disturbed by Team Galactic's interference on Iron Island.

Multiple Magnemite appeared in Cheers on Castaways Isle!.

In Gone With the Windworks!Benjamin employs multiple Magnemite as guards for the Valley Windworks.

In Sticking With Who You Know!, a Magnemite belonged to Professor Kodama.

In Dawn of a Royal Day!, a Coordinator's Magnemite competed in the Arrowroot Contest.

Multiple Magnemite appeared in Iris and the Rogue Dragonite!.

Two Magnemite appeared in Kalos, Where Dreams and Adventures Begin!, with one of them wearing a pink ribbon.

A Magnemite appeared in Summer of Discovery! on a Pokévision video icon.

A Magnemite appeared in A Campus Reunion!.

In The Future Is Now, Thanks to Determination!, multiple Magnemite were being controlled by Team Rocket.

In Lights! Camera! Pika!Frank employs Magnemite alongside Swirlix and Heliolisk to provide the lighting whilst filming his movies.

In A Shocking Grocery Run!, four Magnemite belonged to different Trainers.

A Trainer's Magnemite appeared in They Might Not Be Giants!.

A Trainer's Magnemite appeared in Crystal-Clear Sleuthing!.

In I Choose You!, a Magnemite fell under the control of Marshadow.

Two Trainers' Magnemite appeared in Balloons, Brionne, and Belligerence!.

A Trainer's Magnemite appeared in Now You See Them, Now You Don't!.

A Trainer's Magnemite appeared in Getting a Jump on the Competition!.

Multiple Magnemite appeared in The Power of Us, with five under the ownership of different Trainers, one being wild, and the other two appearing during a flashback.

A Trainer's Magnemite appeared in Dummy, You Shrunk the Kids!.

In Securing the Future!, multiple Trainers' Magnemite joined the rest of Alola in showering Necrozma with light so it could return to its true form.

A Trainer's Magnemite appeared in Turning the Other Mask!.

A Trainer's Magnemite appeared in Heart of Fire! Heart of Stone!.

Two Trainers' Magnemite appeared in The Dealer of Destruction!.

A Trainer's Magnemite appeared in A High-Speed Awakening!.

Two Magnemite appeared in The Final Four!, with one under the ownership of a Trainer near Team Rocket's food truck and the other appearing in a fantasy.

A Trainer's Magnemite appeared in Exhibition Unmasked!.

In Legend? Go! Friends? Go!, a Trainer's Magnemite took part in a Raid Battle against a Lugia.

A Trainer's Magnemite appeared in The Sinnoh Iceberg Race!.

A Trainer's Magnemite appeared in A Chilling Curse!.

A Trainer's Magnemite appeared in Restore and Renew!.

Four Magnemite appeared in A Crackling Raid Battle!.

A Trainer's Magnemite appeared in Getting More Than You Battled For!.

Pokédex entries

Episode Pokémon Source Entry
EP030 Magnemite Ash's Pokédex Magnemite, a Magnet Pokémon. Its means of floating through the air are not understood. This very mysterious Pokémon is of the Electric type.
Episode Pokémon Source Entry
EP101 Magnemite Ash's Pokédex Magnemite, the Magnet Pokémon. It's able to float through the air and emits Thunder Wave through its magnet-shaped units located on its sides.

Pokémon Black 2 and White 2 Animated Trailer

 
Magnemite (left) in the animated trailer

A Magnemite appeared in the Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer, under the ownership of a Team Plasma Grunt. It surrounded NateHugh, and Cheren aboard the Plasma Frigate.

Pokémon Origins

 
Magnemite in Pokémon Origins

In File 3: Giovanni, a Magnemite was imprisoned at the Rocket Hideout.

Pokémon Generations

 
Magnemite in Pokémon Generations

In The Chase, an International Police SWAT team's Magnemite was used during the raid on the Viridian Gym, during which it destroyed a door lock.

A Magnemite appeared in The Lake of Rage, under the ownership of a Team Rocket Grunt. Along with GrimerRaticateGolbat, and Houndoom, it was defeated by Lance's Dragonite during Lance and Ethan's infiltration of the Team Rocket HQ.

A soldier's Magnemite appeared in The Redemption, during a fantasy of a story from the past. It was one of the many Pokémon fighting in the great war of Kalos 3,000 years previously.

In the manga

 
Magnemite in Pokémon Adventures

Magical Pokémon Journey

A Magnemite appeared in How Do You Do, Pikachu?.

Pocket Monsters Diamond & Pearl

A Magnemite appeared in PDP25.

Pocket Monsters HGSS

Multiple Magnemite appeared in PMHGSS06.

A Magnemite appeared in PMHGSS11.

Pokémon Adventures

Main article: Clemont's Magnemite

Multiple Magnemite debuted aboard the S.S. Anne in Danger: High Voltorb as some of the Pokémon ready to attack Red; however, it is unclear if they belong to Lt. Surge or his Sailor. They reappeared in Buzz Off, Electabuzz!, where they were searching the ship for Red.

In Moltres, a Team Rocket Grunt used a Magnemite to battle Blaine's Arcanine and Rapidash.

Lt. Surge used two Magnemite to act as chains to trap Red so he could attack him in Go for the Golbat.

In Lapras Lazily, a wild Magnemite appeared in the abandoned Power Plant in Blue's flashback of how he met Agatha. Later, in Electro Magneton, three wild Magnemite and a Magneton attacked Blue and Evan. After Blue's Machamp defeated the Magneton, the wild Magnemite escaped.

Lt. Surge used a Magnemite to get Morty's attention so he could help locate Gold and Silver in Hello, Lickitung.

Later, in Magnificent Magnemite, Lt. Surge used a Magnemite to fight Morty's Misdreavus, using electromagnetism to shield attacks as well as to fire Zap Cannon. The fight, however, ended in a draw due to Misdreavus using Destiny Bond.

A Magnemite appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

Wattson's two Magnemite were first seen with his Electrike in Plugging Past Electrike I, where they battled some Pokémon belonging to children.

Ty's Magnemite appeared in What Would You Do for a Whismur?, where it battled Team Magma at the Rusturf Tunnel.

The Battle Tower rented a Magnemite, which was stolen by Guile Hideout in The Final Battle VII. It reappeared in a flashback in The Final Battle VIII.

Multiple Magnemite were among the Electric-type Pokémon that charged the Prism Tower during a blackout in PS562.

Multiple Magnemite appeared in a flashback in PS580.

A Trainer's Magnemite appeared in The Decision and the Tournament of Six.

Pokémon Gold & Silver: The Golden Boys

A Magnemite appeared in Let's Aim For The Goal!.

Black owns a Magnemite in Pokémon Gold & Silver: The Golden Boys.

Pokémon Pocket Monsters

Green caught a Magnemite, as seen in Good Luck at the Big Pokémon Athletic Meet!.

A Magnemite appeared in Fierce Competition at the Pokémon Baseball Tournament!, where it was one of the Pokémon that took part in a baseball match.

A Magnemite appeared in Get that 10 Billion Yen!! (Special Side-Story).

Giovanni sent out a Magnemite in an attempt to battle Squirtle in Squirtle, the Crybaby Pokémon. It reappeared in Good-Bye, Pikachu?!.

A Magnemite appeared in Pikachu's Birthday Party.

Pokémon Zensho

A Magnemite appeared in PZ04, under the ownership of Lt. Surge.

In the TCG

Main article: Magnemite (TCG)

Other appearances

Super Smash Bros. for Nintendo 3DS/Wii U

 
Magnemite trophy in Super Smash Bros. for 3DS

Magnemite appears in the background of the Prism Tower stage in the 3DS version of the game. It also appears as a trophy exclusive to the 3DS version.

Trophy information

Instantly recognizable by the horseshoe magnets on either side of its body, this Magnet Pokémon uses electromagnetic waves to nullify gravity and float in midair. The sense of nostalgia it inspires has only been strengthened by the many years that have passed since its debut in the very first Pokémon games.

Detective Pikachu

A Magnemite appeared in Detective Pikachu.

Game data

NPC appearances

  • Pokémon Mystery Dungeon: A group of Magnemite are the clients of the game's second mission, sending the player to save their friend who is trapped in Thunderwave Cave. One of the Magnemite decides to join the rescue team a couple of days later.
  • Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness: Two Magnemite serve as Magnezone's police units.

Pokédex entries

Generation I     Kanto
#081
Red Uses anti-gravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Blue
Yellow It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
Stadium Appears as if out of nowhere. It floats using anti-gravity and discharges electricity from two side-mounted units.
Generation II     Johto
#118
Gold It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
Silver The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
Crystal The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Stadium 2 It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
Generation III   Hoenn
#082
  Kanto
#081
Ruby Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Sapphire Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Emerald The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRed It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
LeafGreen Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Generation IV   Sinnoh
Pt: #178
  Johto
#119
Diamond The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Pearl
Platinum The faster the units at its sides rotate, the greater the magnetic force they generate.
HeartGold It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
SoulSilver The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Generation V     Unova
B2W2: #048
Black The faster the units at its sides rotate, the greater the magnetic force they generate.
White
Black 2 The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
White 2
Generation VI   Kalos
Mountain #069
  Hoenn
#084
X The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Y It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
Omega Ruby Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Alpha Sapphire Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Generation VII   Alola
SM: #047
  Alola
USUM: #054
  Kanto
#081
Sun They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.
Moon It sends out electromagnetic waves, which let it float through the air. Touching it while it's eating electricity will give you a full-body shock.
Ultra Sun It's frequently the cause of power outages, which is why some power plants send out electrical signals that it can't stand.
Ultra Moon Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.
Let's Go Pikachu It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.
Let's Go Eevee
Generation VIII     Galar
Isle of Armor #105
Sword At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it'll start moving again.
Shield It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.

 

Game locations

Generation I  
Red Blue
Power Plant
Blue (Japan)
Power Plant
Yellow
Route 10Power Plant
Generation II  
Gold Silver
Routes 61138, and 39
Crystal
Routes 61138, and 39
Generation III  
Ruby Sapphire
New Mauville
Emerald
New Mauville
FireRed LeafGreen
Power Plant
Colosseum
Trade
XD
Trade
Generation IV  
Diamond Pearl
Fuego Ironworks (Swarm)
Platinum
Route 222Fuego Ironworks
HeartGold SoulSilver
Routes 61138, and 39Safari Zone
Pal Park
Mountain
Pokéwalker
Suburban Area
Generation V  
Black
Trade
White
White Forest*
Black 2 White 2
Virbank Complex
Dream World
Rugged Mountain
Generation VI  
X Y
Breed Magneton or Magnezone
Omega Ruby Alpha Sapphire
Route 110 (Horde Encounter)
New Mauville
Generation VII  
Sun Moon
Trainers' SchoolHau'oli CityMalie CityPoké Pelago
Ultra Sun Ultra Moon
Trainers' SchoolHau'oli CityMalie City
Let's Go Pikachu Let's Go Eevee
Power Plant
Generation VIII  
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Challenge Beach
Fields of HonorForest of FocusChallenge BeachBrawlers' CaveCourageous CavernStepping-Stone Sea (Max Raid Battle)

 

In side games

Generation I  
Snap
Tunnel
Pinball
Red FieldLavender Town
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Channel
Back Yard
Pinball: R&S
Plains (Both Fields)
Trozei!
Secret Storage 2Secret Storage 19Mr. Who's Den
MD Red MD Blue
Lightning Field (1F-7F), Wish Cave (1F-3F), automatically recruited when Friend Areas become purchasable
Ranger
Krokka TunnelWaterworksDusk Factory
Generation IV  
MD Time MD Darkness
Sky Stairway (1F-25F), Final Maze (B1F-B48F)
MD Sky
Sky Stairway (1F-25F), Final Maze (B1F-B48F)
Ranger: SoA
PueltownVolcano CaveUnion RoadPeril Cliffs
Rumble
Fiery Furnace (Normal Mode C, Advanced Mode B)
PokéPark Wii
Cavern Zone
Ranger: GS
Wireless TowerMitonga RoadOld MansionDaybreak Ruins
Generation V  
Rumble Blast
Factory: Firebreathing Mountain
Rumble U
Adventure Area: Unexpected LandConductor Room: Rumbling Magnetic Motors
Generation VI  
Battle Trozei
Distortion Island: Stage 2
Shuffle
Desert Umbra: Stage 325
Rumble World
Origin Hideaway: Super-Aura Test Lab (All Areas)
Picross
Area 20: Stage 05
Generation VII  
Rumble Rush
Zapdos SeaGarchomp SeaAegislash SeaBulbasaur SeaArceus SeaGreninja SeaGarchomp SeaFinal
Generation VIII  
Masters EX
Pokémon Egg (Scottie/Bettie's)

 

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Agility Magnemite English United States 5 October 4 to 10, 2002

Held items

Game Held Item(s)
Red* Blue* Berry (100%)
Yellow*
Gold Silver Metal Coat Metal Coat (2%)
Crystal
Ruby Sapphire Metal Coat Metal Coat (5%)
Emerald
Diamond Pearl Metal Coat Metal Coat (5%)
Platinum
HeartGold SoulSilver Metal Coat Metal Coat (5%)
Black White Metal Coat Metal Coat (5%)
Black 2 White 2 Metal Coat Metal Coat (5%)
Omega Ruby Alpha Sapphire Metal Coat Metal Coat (5%)
Sun Moon Metal Coat Metal Coat (5%)
Ultra Sun Ultra Moon Metal Coat Metal Coat (5%)
Sword Shield Metal Coat Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
25
 
85 - 132 160 - 254
Attack:
35
 
36 - 95 67 - 185
Defense:
70
 
67 - 134 130 - 262
Sp. Atk:
95
 
90 - 161 175 - 317
Sp. Def:
55
 
54 - 117 103 - 229
Speed:
45
 
45 - 106 85 - 207
Total:
325
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 95.

 

Pokéathlon stats

Speed
4/4 ★★★★
Power
1/2
Skill
3/4 ★★★
Stamina
1/2
Jump
3/4 ★★★
Total
12/16 ★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Ghost
Water
Dark
Weak to:
Fighting
Ground
Fire
Immune to:
Poison
Resistant to:
Normal ½×
Flying ¼×
Rock ½×
Bug ½×
Steel ¼×
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Fairy ½×
Notes:
  • If this Pokémon is given a Ring Target, the effectiveness of  Poison-type  moves is 1×.
  • In Generation I, due to being a pure  Electric-type , the effectiveness of  Ground-type  moves is 2×, the effectiveness of  Flying-type  and  Electric-type  moves is ½×, and the effectiveness of all other moves is 1×.
  • In Generation II-Generation V, the effectiveness of  Dark-type  moves was ½×.
  • In Generation II-Generation V, the effectiveness of  Ghost-type  moves was ½×.

Learnset

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Thunder Shock Electric Special 40 100% 30
1 Tackle Normal Physical 40 100% 35
4 Supersonic Normal Status 55% 20
8 Thunder Wave Electric Status 90% 20
12 Electro Ball Electric Special 100% 10
16 Gyro Ball Steel Physical 100% 5
20 Spark Electric Physical 65 100% 20
24 Screech Normal Status 85% 40
28 Magnet Rise Electric Status —% 10
32 Flash Cannon Steel Special 80 100% 10
36 Discharge Electric Special 80 100% 15
40 Metal Sound Steel Status 85% 40
44 Light Screen Psychic Status —% 30
48 Lock-On Normal Status —% 5
52 Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Normal VI Sprite.webp TM16 Screech Normal Status 85% 40
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM18 Reflect Psychic Status —% 20
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Electric VI Sprite.webp TM80 Volt Switch Electric Special 70 100% 20
Bag TM Electric VI Sprite.webp TM82 Electroweb Electric Special 55 95% 15
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Steel Sprite.webp TR46 Iron Defense Steel Status —% 15
Bag TR Steel Sprite.webp TR52 Gyro Ball Steel Physical 100% 5
Bag TR Steel Sprite.webp TR70 Flash Cannon Steel Special 80 100% 10
Bag TR Electric Sprite.webp TR80 Electro Ball Electric Special 100% 10
Bag TR Electric Sprite.webp TR86 Wild Charge Electric Physical 90 100% 15
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magnemite in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magnemite in that game.
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Rising Voltage Electric Special 70 100% 20
Sw Sh EP Steel Beam Steel Special 140 95% 5
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical —% 10
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Explosion Normal Physical 250 100% 5
I II III IV V VI VII Flash × Normal Status 100% 20
I II III IV V VI VII Frustration × Normal Physical 100% 20
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Hidden Power × Normal Special 60 100% 15
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Magnet Bomb × Steel Physical 60 —% 20
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mirror Shot × Steel Special 65 85% 10
I II III IV V VI VII Natural Gift × Normal Physical 100% 15
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Rage × Normal Physical 20 100% 20
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Return × Normal Physical 100% 20
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Secret Power × Normal Physical 70 100% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Signal Beam × Bug Special 75 100% 15
I II III IV V VI VII Sonic Boom × Normal Special 90% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Teleport Psychic Status —% 20
I II III IV V VI VII Toxic Poison Status 90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Quick Attack Magnemite (Supreme Victors 111)
Self-Destruct Magnemite (Base Set 53)

Side game data

Pokémon Pinball
Pin081.webp Pinani081.webp
Acquisition: Catch
Pokémon Pinball RS
PinRS081.webp PinRSani081.webp
Acquisition: Catch
Pokémon Trozei!
Trozeiani081.webp
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: 12.8%
Friend AreaPower Plant
Phrases
51%-100% HP bzbzbzz... magnemite...
26%-50% HP bzbzbzz... magnemite 50 percent...
1%-25% HP bzbzbzz... magnemite failing...
Level up bzbzbzz... magnemite leveled up!...
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 081.webp Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Ranger
Group:
Electric
Poké Assist: Electric PA.webp
Electric
Field move: Recharge fm.webp
(Recharge ×1)
Loops: 2 Min. exp.: 4 Max. exp.: 4
Browser entry R-056
Magnemite looses electricity to attack. It can also recharge your Styler.
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist: Recharge PA.webp
Recharge
Field move: Recharge 2 field move.webp
(Recharge ×2)
Browser entry R-062
It attacks by sending out bolts of electricity.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
Recharge Assist.webp
Recharge
Field move:
(present)
Recharge 2 field move.webp
(Recharge ×2)
Not available in the past.
Browser entry R-110
It restores the Styler Energy.
Pokémon Rumble
Attack ●●●
Defense ●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●
Speed ●●●
Pokémon Rumble Rush
Rush081Body.webp Walking Speed: 2.08 seconds Base HP: 39  
Base Attack: 71 Base Defense: 51 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
PPW081.webp PokéPark Pad entry:
Magnemite came out of crates in the Cavern Zone. What do they like best? Rhyperior's Bumper Burn and Rotom's Spooky Shoot-'em-Up!
Pokémon Battle Trozei
Electric
Attack Power: ★★★★

BT081.webp

 
 
Pokémon Shuffle
None.webp
Electric
None.webp Attack Power: 50 - 100 Raise Max Level.webp 5

#440
Shuffle081.webp

Barrier Bash
Removes one barrier-type disruption without fail.

 

Pokémon GO
GO081.webp Base Stamina: 93 Base Attack: 165 Base Defense: 121
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: Magnemite Candy 25
Fast Attacks: SparkThunder Shock
Charged Attacks: DischargeMagnet BombThunderboltFrustrationReturn

Evolution

081Magnemite.webp
Unevolved
Magnemite
 Electric  Steel 
Rare Candy
Level 30
082Magneton.webp
First evolution
Magneton
 Electric  Steel 
Town Map
Level up
in areas with a
special magnetic field


Thunder Stone
Thunder StoneSwSh
462Magnezone.webp
Second evolution
Magnezone
 Electric  Steel 

 

  • Magneton cannot evolve into Magnezone in Pokémon HeartGold and SoulSilver, due to there being no area in Kanto or Johto with a special magnetic field.

Sprites

Generation I  
Red Blue   Yellow   Red Green
Spr 1b 081.webp Spr b g1 081.webp   Spr 1y 081.webp Spr b g1 081.webp   Spr 1g 081.webp Spr b g1 081.webp
Front Back   Front Back   Front Back
Generation II  
Gold   Silver   Crystal
Spr 2g 081.webp Spr b 2g 081.webp   Spr 2s 081.webp Spr b 2g 081.webp   Spr 2c 081.webp Spr b 2c 081.webp
Spr 2g 081 s.webp Spr b 2g 081 s.webp   Spr 2s 081 s.webp Spr b 2g 081 s.webp   Spr 2c 081 s.webp Spr b 2g 081 s.webp
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 081.webp Spr b 3r 081.webp   Spr 3e 081.webp Spr b 3r 081.webp   Spr 3f 081.webp Spr b 3f 081.webp
Spr 3r 081 s.webp Spr b 3r 081 s.webp   Spr 3e 081 s.webp Spr b 3r 081 s.webp   Spr 3f 081 s.webp Spr b 3r 081 s.webp
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 081.webp Spr b 4d 081.webp   Spr 4p 081.webp Spr b 4d 081.webp   Spr 4h 081.webp Spr b 4d 081.webp
Spr 4d 081 s.webp Spr b 4d 081 s.webp   Spr 4p 081 s.webp Spr b 4d 081 s.webp   Spr 4h 081 s.webp Spr b 4d 081 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 081.webp Spr b 5b 081.webp   Spr 5b 081.webp Spr b 5b 081.webp
Spr 5b 081 s.webp Spr b 5b 081 s.webp   Spr 5b 081 s.webp Spr b 5b 081 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 081.webp Spr b 6x 081.webp   Spr 6x 081.webp Spr b 6x 081.webp
Spr 6x 081 s.webp Spr b 6x 081 s.webp   Spr 6x 081 s.webp Spr b 6x 081 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 081.webp Spr b 7s 081.webp   Spr 7s 081.webp Spr b 7s 081.webp
Spr 7s 081 s.webp Spr b 7s 081 s.webp   Spr 7s 081 s.webp Spr b 7s 081 s.webp
Front Back   Front Back
081MS8.webp For other sprites and images, please see Magnemite images on the Bulbagarden Archives.

 

Trivia

  • In the Pokémon Red and Blue beta, Magnemite was originally known as "Coil", which was derived from its Japanese name.
  • Magnemite and its evolved form were the first Pokémon to ever change typing with the progress of generations.
  • Despite most of Magnemite's Pokédex entries saying they are able to float through the air by employing powerful electromagnetic waves or even anti-gravity, Magnemite does not have the Ability Levitate, so it is still affected by Ground-type moves. However, starting in Generation IV, Magnemite can learn Magnet Rise, which simulates Levitate for five turns.
  • Magnemite and Magneton are two of the few Pokémon that had their cry changed slightly in Generation III. This was due to Generation III utilizing a better sound effects game engine and newer game system.
  • Pokémon Snap is the only form of a Pokémon canon that shows two Magnemite bonding, similar to a Magneton. However, when a picture is taken, they are still called Magnemite.
    • Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team also showed this, but it was stated to be a failed evolution, due to the lack of a third Magnemite.
  • In Generation V, Magnemite was the most traded Pokémon on the GTS. This is probably due to what is known as the Magnemite chain/coil: a scheme by which players could increase the number of visitors to their Join Avenue in Black 2 and White 2 by trading Magnemite on the GTS. The scheme originated with Japanese players and became popular worldwide.
  • On May 31, 2017, The Pokémon Company posted a Magnemite-themed music video onto their YouTube channel titled Where is Coil? Here is Coil!.

Origin

Magnemite seems to be based on a magnet. It may also be based on the objectification of electromagnetism, one of the four fundamental interactions of nature.

Name origin

Magnemite may be a play on magnetite. It may also be a combination of magnet or magnetite and mite, referring to its small size.

Coil is literally coil, perhaps referring to the fact that a coil with electric current generates a magnetic field.

In other languages

Language Title Meaning
Japan Flag.webp Japanese コイル Coil From coil
France Flag.webp French Magnéti From magnétique, and petit
Spain Flag.webp Spanish Magnemite Same as English name
Germany Flag.webp German Magnetilo From Magnet and ilo
Italy Flag.webp Italian Magnemite Same as English name
South Korea Flag.webp Korean 코일 Koil Transliteration of Japanese name
Hong Kong Flag.webp Cantonese Chinese 小磁怪 Síuchìhgwaai Literally "Little magnetic monster"
China and Taiwan Flags.webp Mandarin Chinese 小磁怪 Xiǎocíguài Literally "Little magnetic monster"
 
 

 

 

 

 

 

 

 

 

 

 

Related articles

  • Clemont's Magnemite

External links

Slowbro #080: Slowbro
Pokémon
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