For Pokémon GO information on this species, see the game's section. |
|
|
|
This article is about the species. For a specific instance of this species, see Magneton (disambiguation). |
Magneton
Magnet Pokémon |
レアコイル
Rarecoil |
|
#082 |
|
Images on the Bulbagarden Archives |
|
|
Type
|
Abilities
Magnet Pull or Sturdy |
Analytic
Hidden Ability |
|
Gender ratio
|
Catch rate
|
Breeding
|
Height
|
Weight
|
Base experience yield
|
Leveling rate
|
EV yield
Total: 2 |
0
HP |
0
Atk |
0
Def |
2
Sp.Atk |
0
Sp.Def |
0
Speed |
|
Shape
|
Footprint
|
Pokédex color
|
Base friendship
|
External Links
- On Smogon Pokédex:
- Generation I
- Generation II
- Generation III
- Generation IV
- Generation V
- Generation VI
- Generation VII
- Artwork on Bulbagarden Archives
|
|
Magneton (Japanese: レアコイル Rarecoil) is a dual-type Electric/Steel Pokémon introduced in Generation I. Prior to Generation II, it was a pure Electric-type Pokémon.
It evolves from Magnemite starting at level 30 and evolves into Magnezone when leveled up in a special magnetic field (Generations IV to VII) or when exposed to a Thunder Stone (Generation VIII).
Biology
Magneton splitting into three Magnemite
Magneton is a robot-like Pokémon, the result of three Magnemite becoming linked together by a strong magnetic force, although a single Magnemite can evolve by itself when no other Magnemite are in the vicinity. Each individual Magnemite has a gray spherical body with a single eye, a gray and red-and-blue tipped horseshoe magnet on each side. The topmost Magnemite has three Phillips head screws on its body, while the others appear to have only two. The three Magnemite that Magneton consists of can be linked in several ways. Magneton is most commonly seen as one Magnemite on top, and two Magnemite linked by the screws on the bottom, forming a triangle. In some cases, commonly seen in 3D games such as Pokémon Snap, the Magnemite will not be connected at all, remain in a triangular formation at rest, and are able to freely move within each other's vicinity to form other patterns. In this case, all three Magnemite have three screws. The magnetic forces that hold the three Magnemite together are powerful enough to dry up all moisture and raise the temperature 3.6°F (2°C) within a 3,300 foot (1,000 meter) radius. It can also be disruptive to electronic devices. It uses powerful radio waves to help it study the surrounding area.
Being composed of three Magnemite, it is about three times as powerful electrically, though not three times as intelligent. Even though Magneton is a mechanical creature, it still has the need to eat. As seen in the anime, food for Magneton consists of electrical currents. It is usually found in rough terrain, often near power plants. When sunspots flare up, Magneton tends to appear more often, presumably due to the changes in the sun's magnetic field. When rain clouds form, it also gathers in high areas prone to lightning strikes. As seen in the manga, it possesses the ability to form its electricity into both platforms and barriers. Despite its modern, artificial appearance, carvings depicting Magneton have been discovered at the Ruins of Alph, and one was shown in a flashback to the great war of Kalos, indicating it has existed for at least 3000 years.
In the anime
Main series
Shiny Magneton in the anime
Major appearances
Clemont's Magneton
Clemont owns a Magneton, which he keeps at the Lumiose Gym so Clembot can use it for Gym Battles while Clemont is away. It first appeared in Clemont's Got a Secret!, where it was revealed to be able to separate itself into three Magnemite in order to dodge attacks.
Other
In Sparks Fly for Magnemite, multiple Magneton, along with a Magnemite, saved Ash and his friends from a Grimer attack.
In Get Along, Little Pokémon, Ethan's Magnemite evolved into a Magneton to save Ash and his Pikachu from Team Rocket. This Magneton is nicknamed Number 6.
In The Poké Spokesman, a group of phony Pokémon interpreters deprived their two Magneton of electricity so they would remain obedient. They were convinced by Simon to cease their attacks on a Pokémon Center.
In Current Events, a Magneton served as a security guard for an electric company's power station. Ash was attacked by the Magnemite assisting Magneton, but when he retaliated with Chikorita, Magneton attacked as well.
In Tie One On!, Jackson used a Shiny Magneton against Ash during the Silver Conference. It proved to be very strong, knocking out Pikachu and Cyndaquil before being defeated by Bulbasaur.
In Watt's with Wattson?, Wattson used a Magneton during his brief Gym battle with Ash. It was easily defeated by Pikachu, who had become super-charged during an incident at the Mauville Gym. Three wild Magneton also appeared later in the same episode.
In All Torkoal, No Play!, multiple Magneton were among the Steel-type Pokémon in the Valley of Steel bullying a wild Torkoal.
In Giratina and the Sky Warrior, an army of Magneton and Magnemite, led by a Magnezone, was owned by Zero. He mainly used them as a swarm to trap or capture targets by linking together around them.
In Confronting the Darkness!, Belmondo has a Magneton. It was first used by the Dark Clembot to destroy electric appliances in a storehouse using Discharge. It then battled Clemont's Heliolisk, which was being used by Clembot. After a hard-fought battle, it was recalled by Belmondo after the battle had been interrupted by Team Rocket.
Minor appearances
In Mewtwo Strikes Back, a Trainer's Magneton was defeated by Mewtwo while it was serving Giovanni.
In The Power of One, a Magneton sensed the disturbance caused by Lawrence III.
In The Legend of Thunder!, multiple Magneton were lured by the "Miracle Crystal" used by Attila and Hun.
A Magneton appeared in Lucario and the Mystery of Mew.
In Harley Rides Again, a Coordinator's Magneton competed in the Wisteria Town Pokémon Contest.
In Getting the Pre-Contest Titters!, a Coordinator's Magneton competed in the Floaroma Contest. In the next episode, it was still competing in the same Contest.
In Saving the World from Ruins!, multiple Magneton were some of the Steel-type Pokémon that had been disturbed due to Team Galactic's interference on Iron Island.
In the ending credits of Zoroark: Master of Illusions, a Magneton played in the Pokémon Baccer World Cup.
A Magneton appeared in A Campus Reunion!.
In The Future Is Now, Thanks to Determination!, four Magneton were controlled by Team Rocket.
In I Choose You!, a Magneton fell under the control of Marshadow.
In Alola, Kanto!, Rotom photographed a Magneton.
Molayne's Magneton first appeared in Showering the World with Love!. In Turning the Other Mask!, it caused a power outage at the Battle Royal Dome, allowing Kukui to slip away and become the Masked Royal.
Three Magneton appeared in The Power of Us, with two each under the ownership of a Trainer and the other appearing during a flashback.
In Securing the Future!, three Trainers' Magneton joined the rest of Alola in showering Necrozma with light so it could return to its true form.
In Show Me the Metal!, a group of Meltan tried to consume a Magneton, only for it to attack them in return.
Two Magneton appeared in A Crackling Raid Battle!.
Pokédex entries
Entry |
EP101 |
Magneton |
Ash's Pokédex |
Magneton, the Magnet Pokémon. The evolved form of Magnemite. Its anti-gravitational powers allow it to float, and it can emit powerful magnetic and electric fields. |
|
Pokémon Black 2 and White 2 Animated Trailer
Magneton (rear) in the animated trailer
In the Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer, Colress's Magneton accompanied him when he met up with Nate in the Castelia City square.
Pokémon Generations
Magneton in
Pokémon Generations
A soldier's Magneton appeared in The Redemption, during a fantasy of a story from the past. It was one of the many Pokémon fighting in the great war of Kalos 3,000 years previously.
GOTCHA!
A Magneton briefly appeared in GOTCHA!, under the ownership of Wattson.
In the manga
Magneton in
Pokémon Adventures
Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic
A Magneton appeared in Team Dim Sun as one of the Pokémon Heath controlled.
Pokémon Adventures
Magneton debuted aboard the S.S. Anne in Danger: High Voltorb as one of Lt. Surge's Pokémon ready to attack Red. However, later in Buzz Off, Electabuzz!, some of them tortured Red with Thunderbolt. Lt. Surge uses two on his shoulder pads in Go for the Golbat where they produced sonic booms that act as a defensive barrier. Lt. Surge has a squad of Magneton, capable of using electromagnetism to compose a tetrahedral aura. This aura is able to ferry people as well as attack and trap anything within, as seen in Volumes 3, 7, 10, and 12.
A wild Magneton appeared in a flashback in Electro Magneton, where it and three Magnemite attacked Blue and Evan. Blue used his Machamp to defeat it.
Jasmine's two Magneton first appeared in Quilava Quandary. They were seen accompanying Jasmine through Ecruteak City. They, along with their Trainer, were caught in the earthquake the ravaged the entire area.
A Magneton appeared as a member of Wattson's team, debuting in Plugging Past Electrike I.
Cyrus was briefly shown with a Magneton in Passing by Probopass and Maneuvering around Magnezone before it evolved into a Magnezone in Mt. Coronet.
A Magneton belonging to an Aether Foundation Employee first appeared in Battle in Vast Poni Canyon.
Pokémon Gold & Silver: The Golden Boys
A Magneton appeared in A Spectacular Battle To Save Ampharos!!, under the ownership of Jasmine.
Pokémon Pocket Monsters
A Magneton appeared in Fierce Competition at the Pokémon Baseball Tournament!, where it was one of the Pokémon that took part in a baseball match.
Pokémon Ranger the Comic: Double Mission
A Magneton appeared in Pokémon Ranger the Comic: Double Mission Episode Two as one of the Pokémon that Lunick captured with his Capture Styler. It reappeared in Pokémon Ranger the Comic: Double Mission Episode Three and was released in Pokémon Ranger the Comic: Double Mission Episode Five.
Pokémon Zensho
A Magneton appeared in PZ04, under the ownership of Lt. Surge.
In the TCG
- Main article: Magneton (TCG)
Other appearances
Super Smash Bros. Ultimate
Magneton appears as a Spirit.
Game data
Pokédex entries
Generation I |
|
|
Kanto
#082 |
Red |
Formed by several Magnemites linked together. They frequently appear when sunspots flare up. |
Blue |
Yellow |
Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet. |
Stadium |
Formed by Magnemite that link together when the number of black spots on the sun increases. Fires high-voltage power, etc. |
|
|
Generation II |
|
|
Johto
#119 |
Gold |
Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close. |
Silver |
The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinities. |
Crystal |
When many Magneton gather together, the resulting magnetic storm disrupts radio waves. |
Stadium 2 |
Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close. |
|
|
Generation III |
|
Hoenn
#083 |
|
Kanto
#082 |
Ruby |
Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon. |
Sapphire |
Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball. |
Emerald |
It is actually three Magnemite linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius. |
FireRed |
A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage. |
LeafGreen |
Formed by several Magnemite linked together. They frequently appear when sunspots flare up. |
|
|
Generation IV |
|
Sinnoh
Pt: #179 |
|
Johto
#120 |
Diamond |
It is actually three Magnemite linked by magnetism. A group can set off a magnetic storm. |
Pearl |
Platinum |
Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly. |
HeartGold |
Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close. |
SoulSilver |
The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinity. |
|
|
Generation V |
|
|
Unova
B2W2: #049 |
Black |
Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly. |
White |
Black 2 |
The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture. |
White 2 |
|
|
Generation VI |
|
Kalos
Mountain #070 |
|
Hoenn
#085 |
X |
A link cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage. |
Y |
Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet. |
Omega Ruby |
Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon. |
Alpha Sapphire |
Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball. |
|
|
Generation VII |
|
Alola
SM: #048 |
|
Alola
USUM: #055 |
|
Kanto
#082 |
Sun |
When three Magnemite link together, their brains also become one. They do not become three times more intelligent. |
Moon |
It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear. |
Ultra Sun |
Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals. |
Ultra Moon |
When rain clouds form, many Magneton gather in high places to wait for lightning to strike. |
Let's Go Pikachu |
Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet. |
Let's Go Eevee |
|
|
Generation VIII |
|
|
Galar
Isle of Armor #106 |
Sword |
This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings. |
Shield |
This Pokémon is constantly putting out a powerful magnetic force. Most computers go haywire when a Magneton approaches. |
|
|
Game locations
Generation I |
|
Red |
Blue |
Power Plant, Cerulean Cave |
|
Blue (Japan) |
Power Plant, Cerulean Cave |
|
Yellow |
|
|
|
|
Generation III |
|
Ruby |
Sapphire |
|
Emerald |
|
FireRed |
LeafGreen |
Power Plant, Cerulean Cave |
|
Colosseum |
|
XD |
|
|
|
Generation IV |
|
Diamond |
Pearl |
|
Platinum |
|
HeartGold |
SoulSilver |
Cerulean Cave, Safari Zone
Trade Dugtrio in Power Plant |
|
Pal Park |
|
|
|
Generation V |
|
Black |
|
White |
|
Black 2 |
White 2 |
|
|
|
Generation VI |
|
X |
Y |
Lost Hotel, Friend Safari (Steel) |
|
Omega Ruby |
Alpha Sapphire |
|
|
|
Generation VII |
|
Sun |
Moon |
|
Ultra Sun |
Ultra Moon |
|
Let's Go Pikachu |
Let's Go Eevee |
|
|
|
Generation VIII |
|
Sword |
Shield |
|
Expansion Pass |
Challenge Road, Training Lowlands (Wanderer)
Fields of Honor, Forest of Focus, Challenge Beach, Brawlers' Cave, Courageous Cavern, Stepping-Stone Sea (Max Raid Battle)
Max Lair (Dynamax Adventure) |
|
|
|
In side games
|
Generation II |
|
This Pokémon is unavailable in Generation II side games. |
|
|
Generation III |
|
Pinball: R&S |
|
Trozei! |
Huge Storage 2, Endless Level 21, Forever Level 21, Mr. Who's Den |
|
MD Red |
MD Blue |
|
Ranger |
Krokka Tunnel, Waterworks, Dusk Factory |
|
|
|
Generation IV |
|
MD Time |
MD Darkness |
|
MD Sky |
|
Ranger: SoA |
Oil Field Hideout, Haruba Desert, Hippowdon Temple, Altru Building, Altru Tower |
|
Rumble |
Fiery Furnace (Normal Mode C & A, Advanced Mode B & A) |
|
Ranger: GS |
Oblivia Ruins, Layuda Island, Sky Fortress |
|
|
|
Generation V |
|
Rumble Blast |
Factory: Firebreathing Mountain |
|
Rumble U |
Conductor Room: Rumbling Magnetic Motors |
|
|
|
Generation VI |
|
Battle Trozei |
Distortion Island: Stage 2 |
|
Shuffle |
|
Rumble World |
Origin Hideaway: Super-Aura Test Lab (All Areas) |
|
|
|
Generation VII |
|
Rumble Rush |
Zapdos Sea, Garchomp Sea, Aegislash Sea, Bulbasaur Sea, Arceus Sea, Greninja Sea, Garchomp SeaFinal |
|
|
|
|
Held items
Game |
Held Item(s) |
Red* |
Blue* |
Silver Leaf (100%) |
Yellow* |
Ruby |
Sapphire |
Metal Coat (5%) |
Emerald |
Pokémon XD |
Metal Coat (100%) |
FireRed |
LeafGreen |
Magnet (5%) |
Platinum |
Metal Coat (5%) |
HeartGold |
SoulSilver |
Metal Coat (5%) |
Black 2 |
White 2 |
Metal Coat (5%) |
X |
Y |
Metal Coat (5%) |
Sword |
Shield |
Metal Coat (5%) |
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
50
|
|
110 - 157 |
210 - 304 |
Attack:
60
|
|
58 - 123 |
112 - 240 |
Defense:
95
|
|
90 - 161 |
175 - 317 |
Sp. Atk:
120
|
|
112 - 189 |
220 - 372 |
Sp. Def:
70
|
|
67 - 134 |
130 - 262 |
Speed:
70
|
|
67 - 134 |
130 - 262 |
Total:
465
|
Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 120.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VIII, this Pokémon is: |
|
|
|
|
|
|
Notes: |
- If this Pokémon is given a Ring Target, the effectiveness of Poison-type moves is 1×.
- In Generation I, due to being a pure Electric-type , the effectiveness of Ground-type moves is 2×, the effectiveness of Flying-type and Electric-type moves is ½×, and the effectiveness of all other moves is 1×.
- In Generation II-Generation V, the effectiveness of Dark-type moves was ½×.
- In Generation II-Generation V, the effectiveness of Ghost-type moves was ½×.
|
|
Learnset
By leveling up
|
Move |
1 |
Tri Attack |
Normal |
Special |
80 |
100% |
10 |
1 |
Electric Terrain |
Electric |
Status |
— |
—% |
10 |
1 |
Thunder Shock |
Electric |
Special |
40 |
100% |
30 |
1 |
Tackle |
Normal |
Physical |
40 |
100% |
35 |
1 |
Supersonic |
Normal |
Status |
— |
55% |
20 |
1 |
Thunder Wave |
Electric |
Status |
— |
90% |
20 |
Evo. |
Tri Attack |
Normal |
Special |
80 |
100% |
10 |
12 |
Electro Ball |
Electric |
Special |
— |
100% |
10 |
16 |
Gyro Ball |
Steel |
Physical |
— |
100% |
5 |
20 |
Spark |
Electric |
Physical |
65 |
100% |
20 |
24 |
Screech |
Normal |
Status |
— |
85% |
40 |
28 |
Magnet Rise |
Electric |
Status |
— |
—% |
10 |
34 |
Flash Cannon |
Steel |
Special |
80 |
100% |
10 |
40 |
Discharge |
Electric |
Special |
80 |
100% |
15 |
46 |
Metal Sound |
Steel |
Status |
— |
85% |
40 |
52 |
Light Screen |
Psychic |
Status |
— |
—% |
30 |
58 |
Lock-On |
Normal |
Status |
— |
—% |
5 |
64 |
Zap Cannon |
Electric |
Special |
120 |
50% |
5 |
|
- Bold indicates a move that gets STAB when used by Magneton
- Italic indicates a move that gets STAB only when used by an evolution of Magneton
- Click on the generation numbers at the top to see level-up moves from other generations
|
By TM/TR
|
|
Move |
|
TM08 |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
|
TM09 |
Giga Impact |
Normal |
Physical |
150 |
90% |
5 |
|
TM14 |
Thunder Wave |
Electric |
Status |
— |
90% |
20 |
|
TM16 |
Screech |
Normal |
Status |
— |
85% |
40 |
|
TM17 |
Light Screen |
Psychic |
Status |
— |
—% |
30 |
|
TM18 |
Reflect |
Psychic |
Status |
— |
—% |
20 |
|
TM21 |
Rest |
Psychic |
Status |
— |
—% |
10 |
|
TM24 |
Snore |
Normal |
Special |
50 |
100% |
15 |
|
TM25 |
Protect |
Normal |
Status |
— |
—% |
10 |
|
TM33 |
Rain Dance |
Water |
Status |
— |
—% |
5 |
|
TM34 |
Sunny Day |
Fire |
Status |
— |
—% |
5 |
|
TM39 |
Facade |
Normal |
Physical |
70 |
100% |
20 |
|
TM40 |
Swift |
Normal |
Special |
60 |
—% |
20 |
|
TM76 |
Round |
Normal |
Special |
60 |
100% |
15 |
|
TM80 |
Volt Switch |
Electric |
Special |
70 |
100% |
20 |
|
TM82 |
Electroweb |
Electric |
Special |
55 |
95% |
15 |
|
TM90 |
Electric Terrain |
Electric |
Status |
— |
—% |
10 |
|
TR08 |
Thunderbolt |
Electric |
Special |
90 |
100% |
15 |
|
TR09 |
Thunder |
Electric |
Special |
110 |
70% |
10 |
|
TR19 |
Tri Attack |
Normal |
Special |
80 |
100% |
10 |
|
TR20 |
Substitute |
Normal |
Status |
— |
—% |
10 |
|
TR26 |
Endure |
Normal |
Status |
— |
—% |
10 |
|
TR27 |
Sleep Talk |
Normal |
Status |
— |
—% |
10 |
|
TR46 |
Iron Defense |
Steel |
Status |
— |
—% |
15 |
|
TR52 |
Gyro Ball |
Steel |
Physical |
— |
100% |
5 |
|
TR70 |
Flash Cannon |
Steel |
Special |
80 |
100% |
10 |
|
TR80 |
Electro Ball |
Electric |
Special |
— |
100% |
10 |
|
TR86 |
Wild Charge |
Electric |
Physical |
90 |
100% |
15 |
|
- Bold indicates a move that gets STAB when used by Magneton
- Italic indicates a move that gets STAB only when used by an evolution of Magneton
- Click on the generation numbers at the top to see TM moves from other generations
|
By breeding
|
Parent |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon learns no moves by breeding. |
|
- Moves marked with an asterisk (*) must be chain bred onto Magneton in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Magneton in that game.
- Bold indicates a move that gets STAB when used by Magneton
- Italic indicates a move that gets STAB only when used by an evolution of Magneton
- Click on the generation numbers at the top to see Egg moves from other generations
|
By tutoring
|
Move |
Sw |
Sh |
EP |
Rising Voltage |
Electric |
Special |
70 |
100% |
20 |
Sw |
Sh |
EP |
Steel Beam |
Steel |
Special |
140 |
95% |
5 |
|
- Bold indicates a move that gets STAB when used by Magneton
- Italic indicates a move that gets STAB only when used by an evolution of Magneton
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
By a prior evolution
|
Stage |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon has no moves exclusive to prior evolutions. |
|
- Bold indicates a move that gets STAB when used by Magneton
- Italic indicates a move that gets STAB only when used by an evolution of Magneton
- Click on the generation numbers at the top to see moves from other generations
|
By transfer from another generation
|
Gen. |
I |
II |
III |
IV |
V |
VI |
VII |
Bide × |
Normal |
Physical |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Charge Beam |
Electric |
Special |
50 |
90% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Confide |
Normal |
Status |
— |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Curse |
Ghost |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Double Team |
Normal |
Status |
— |
—% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Double-Edge |
Normal |
Physical |
120 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Explosion |
Normal |
Physical |
250 |
100% |
5 |
I |
II |
III |
IV |
V |
VI |
VII |
Flash × |
Normal |
Status |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Frustration × |
Normal |
Physical |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Gravity |
Psychic |
Status |
— |
—% |
5 |
I |
II |
III |
IV |
V |
VI |
VII |
Headbutt |
Normal |
Physical |
70 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Hidden Power × |
Normal |
Special |
60 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Magic Coat |
Psychic |
Status |
— |
—% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Magnet Bomb × |
Steel |
Physical |
60 |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Mimic |
Normal |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Mirror Shot × |
Steel |
Special |
65 |
85% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Natural Gift × |
Normal |
Physical |
— |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Psych Up |
Normal |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Rage × |
Normal |
Physical |
20 |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Recycle |
Normal |
Status |
— |
—% |
10 |
I |
II |
III |
IV |
V |
VI |
VII |
Refresh |
Normal |
Status |
— |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Return × |
Normal |
Physical |
— |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Rollout |
Rock |
Physical |
30 |
90% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Secret Power × |
Normal |
Physical |
70 |
100% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Shock Wave |
Electric |
Special |
60 |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Signal Beam × |
Bug |
Special |
75 |
100% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Sonic Boom × |
Normal |
Special |
— |
90% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Swagger |
Normal |
Status |
— |
85% |
15 |
I |
II |
III |
IV |
V |
VI |
VII |
Take Down |
Normal |
Physical |
90 |
85% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Teleport |
Psychic |
Status |
— |
—% |
20 |
I |
II |
III |
IV |
V |
VI |
VII |
Toxic |
Poison |
Status |
— |
90% |
10 |
|
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Magneton
- Italic indicates a move that gets STAB only when used by an evolution of Magneton
- × indicates a move that cannot be used in Generation VIII
- Click on the generation numbers at the top to see transfer-only moves for other generations
|
TCG-only moves
Move |
Card |
Self-Destruct |
Magneton (Base Set 9)
Magneton (Fossil 11) |
Side game data
Evolution
|
Level 30
→ |
|
Level up
in areas with a
special magnetic field
→
Thunder StoneSwSh
→ |
|
- Magneton cannot evolve into Magnezone in Pokémon HeartGold and SoulSilver, due to there being no area in Kanto or Johto with a special magnetic field.
Sprites
Generation I |
|
Red |
Blue |
|
Yellow |
|
Red |
Green |
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
Front |
Back |
|
|
Generation II |
|
Gold |
|
Silver |
|
Crystal |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
Front |
Back |
|
|
Generation III |
|
Ruby |
Sapphire |
|
Emerald |
|
FireRed |
LeafGreen |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
Front |
Back |
|
|
Generation IV |
|
Diamond |
Pearl |
|
Platinum |
|
HeartGold |
SoulSilver |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
Front |
Back |
|
|
Generation V |
|
Black |
White |
|
Black 2 |
White 2 |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
Generation VI |
|
X |
Y |
|
Omega Ruby |
Alpha Sapphire |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
Generation VII |
|
Sun |
Moon |
|
Ultra Sun |
Ultra Moon |
|
|
|
|
|
|
|
|
|
|
Front |
Back |
|
Front |
Back |
|
|
For other sprites and images, please see
Magneton images on the Bulbagarden Archives.
Trivia
- In the Pokémon Red and Blue beta, Magneton was originally known as "Recoil".
- Magneton and its pre-evolved form were the first Pokémon to ever change types with the progress of generations.
- Although it is said that Magneton is made up of three Magnemite, there is contradictory evidence seen in various forms of media.
- In the only anime episode to date showing a Magnemite evolution, Get Along, Little Pokémon, when Ethan's Magnemite #6 evolves into Magneton, it "composes" two Magnemite during evolution, instead of combining with two real Magnemite. Similarly, in the main series games, when Magnemite reaches level 30, it evolves without the aid of two additional Magnemite. This is unlike Mantyke which requires a Remoraid to evolve.
- In Pokémon Snap, a Magneton is clearly shown to be composed by three Magnemite. Also, when two Magnemite get stuck together halfway through evolution in the original Mystery Dungeon games, they mention how three Magnemite must come together to evolve.
- After evolution, Magneton becomes exactly ten times heavier than Magnemite. Logically, it would be three times heavier if it were actually made of three Magnemite. Magnemite weighs 13.2 lbs. (6.0 kg) whereas Magneton weighs 132.3 lbs. (60.0 kg).
- Magneton and Magnemite are two of few Pokémon that had their cry changed slightly in Generation III. This was due to Generation III utilizing a better sound effects game engine and newer game system.
- Magneton has been used by more rival characters than any other Pokémon, being used by three: Blue, Silver, and Wally.
- Despite most depictions of Magneton showing they are able to float through the air, Magneton does not have the Ability Levitate, so it is still affected by Ground-type moves. However, starting in Generation IV, Magneton can learn Magnet Rise, which simulates Levitate for five turns.
Origin
Magneton is a cluster of three Magnemite, which in turn seems to be based on the objectification of electromagnetism, one of the four fundamental interactions of nature, and it also seems to be inspired by an air drone. They are likely linked through strong electromagnetic force.
Name origin
Magneton may be a reference to Bohr magneton, a unit of magnetic moment, or a magnetron forms the core of a microwave oven.
Rarecoil may be a reference to rare-earth magnets.
In other languages
Language |
Title |
Meaning |
Japanese |
レアコイル Rarecoil |
From rare and coil |
French |
Magnéton |
Same as English name |
Spanish |
Magneton |
Same as English name |
German |
Magneton |
Same as English name |
Italian |
Magneton |
Same as English name |
Korean |
레어코일 Rarekoil |
Transliteration of Japanese name |
Cantonese Chinese |
三合一磁怪 Sāamhahpyātchìhgwaai |
Literally "Three-in-one magnetic monster" |
Mandarin Chinese |
三合一磁怪 Sānhéyīcíguài |
Literally "Three-in-one magnetic monster" |
|
|
[hide]More languages |
Hindi |
मॅगनेटन Magneton |
Transcription of English name |
Russian |
Магнетон Magneton |
Transcription of English name |
Thai |
แรคอยล์ Raekhoi |
Transcription of Japanese name |
|
|
Related articles
External links
|
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |