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Magneton
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Shiny Magneton

Class: Shiny Rare
Types:
Electric
Steel
Catch Rate: 30
Level Gain Rate: S Medium Fast
Base Reward EXP: 966
Reward EV Point: SpAttack: 2
Shiny Magneton in game: 222 Who?
AVG Level: 96
Gender Ratios:
Genderless
Pokemon Id: 2082

Base Stats

HP: 62
Attack: 75
Defense: 118
SpAttack: 150
SpDefense: 87
Speed: 87
Total: 579
Default Ability 1: Observer
Default Ability 2: Crippling
Default Ability 3: Steel Expert
Concept Artist: Nintendo
Artwork Artist: Cosmicmoonshine

Where Shiny Magneton can be captured:

Display More...

Shiny Magneton's elemental sensitivity to the enemy attacks:

: 50% : 100% : 50% : 50% : 200% : 200% : 25% : 100% : 50%
: 400% : 50% : 50% : 50% : 0% : 50% : 50% : 25% : 100%

Shiny Magneton's Transformation Line

#2081 Shiny Magnemite
Electric (Type 1) Steel (Type 2)
Level 57
#2082 Shiny Magneton
Electric (Type 1) Steel (Type 2)
Level 66
Use item Lightning Gem
#2462 Shiny Magnezone
Electric (Type 1) Steel (Type 2)
Level 79
Use item Ultimate Gem
#10462 Shiny Mega Magnezone
Electric (Type 1) Steel (Type 2)

Shiny Magneton's Other Forms

#82 Magneton
Electric (Type 1) Steel (Type 2)

Shiny Magneton's Level-Up Attacks

ID: 626 Tackle Level: 1 Category: Physical Base Power: 50 PP: 35 Accuracy: 100
ID: 163 Electric Terrain Level: 11 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 572 Sonic Boom Level: 21 Category: Special Base Power: 1 PP: 20 Accuracy: 90
ID: 647 Thunder Shock Level: 25 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 574 Spark Level: 26 Category: Physical Base Power: 65 PP: 20 Accuracy: 100
ID: 615 Supersonic Level: 29 Category: Status Base Power: 1 PP: 20 Accuracy: 55
ID: 165 Electro Ball Level: 34 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 354 Magnet Bomb Level: 34 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 649 Thunderbolt Level: 34 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 648 Thunder Wave Level: 38 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 657 Tri Attack Level: 44 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 206 Flash Cannon Level: 46 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 370 Metal Sound Level: 46 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 621 Swift Level: 46 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 380 Mirror Shot Level: 50 Category: Special Base Power: 65 PP: 10 Accuracy: 85
ID: 132 Discharge Level: 51 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 339 Light Screen Level: 52 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 515 Screech Level: 54 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 644 Thunder Level: 56 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 341 Lock-On Level: 58 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 355 Magnet Rise Level: 62 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 257 Gyro Ball Level: 67 Category: Physical Base Power: 1 PP: 5 Accuracy: 100
ID: 705 Zap Cannon Level: 73 Category: Special Base Power: 120 PP: 5 Accuracy: 50

TM (Technical Machine) Moves Shiny Magneton Can Learn

ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 175 Explosion TM064 Category: Physical Base Power: 250 PP: 5 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 677 Volt Switch TM072 Category: Special Base Power: 70 PP: 5 Accuracy: 100
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 257 Gyro Ball TM074 Category: Physical Base Power: 1 PP: 5 Accuracy: 100
ID: 451 Psych Up TM077 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 206 Flash Cannon TM091 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 692 Wild Charge TM093 Category: Physical Base Power: 90 PP: 15 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 247 Gravity TM143 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 350 Magic Coat TM144 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 477 Recycle TM146 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 116 Curse TM164 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 46 Bide TM191 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 317 Iron Defense TM199 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 355 Magnet Rise TM201 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 515 Screech TM221 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 501 Rollout TM227 Category: Physical Base Power: 90 PP: 20 Accuracy: 90
ID: 469 Rage TM251 Category: Physical Base Power: 20 PP: 20 Accuracy: 100
ID: 163 Electric Terrain TM260 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 631 Take Down TM264 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 166 Electroweb TM265 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 638 Teleport TM353 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 657 Tri Attack TM468 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 165 Electro Ball TM477 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 705 Zap Cannon TM527 Category: Special Base Power: 120 PP: 5 Accuracy: 50
ID: 765 Rising Voltage TM596 Category: Special Base Power: 60 PP: 20 Accuracy: 100
Pokémon: Shiny Magneton - Level Gain Rate: S Medium Fast - Class: Shiny
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 96 EXP
L 3: 324 EXP
L 4: 768 EXP
L 5: 1,500 EXP
L 6: 2,592 EXP
L 7: 4,116 EXP
L 8: 6,144 EXP
L 9: 8,748 EXP
L 10: 12,000 EXP
L 11: 15,972 EXP
L 12: 20,736 EXP
L 13: 26,364 EXP
L 14: 32,928 EXP
L 15: 40,500 EXP
L 16: 49,152 EXP
L 17: 58,956 EXP
L 18: 69,984 EXP
L 19: 82,308 EXP
L 20: 96,000 EXP
L 21: 111,132 EXP
L 22: 127,776 EXP
L 23: 146,004 EXP
L 24: 165,888 EXP
L 25: 187,500 EXP
L 26: 210,912 EXP
L 27: 236,196 EXP
L 28: 263,424 EXP
L 29: 292,668 EXP
L 30: 324,000 EXP
L 31: 357,492 EXP
L 32: 393,216 EXP
L 33: 431,244 EXP
L 34: 471,648 EXP
L 35: 514,500 EXP
L 36: 559,872 EXP
L 37: 607,836 EXP
L 38: 658,464 EXP
L 39: 711,828 EXP
L 40: 768,000 EXP
L 41: 827,052 EXP
L 42: 889,056 EXP
L 43: 954,084 EXP
L 44: 1,022,208 EXP
L 45: 1,093,500 EXP
L 46: 1,168,032 EXP
L 47: 1,245,876 EXP
L 48: 1,327,104 EXP
L 49: 1,411,788 EXP
L 50: 1,500,000 EXP
L 51: 1,591,812 EXP
L 52: 1,687,296 EXP
L 53: 1,786,524 EXP
L 54: 1,889,568 EXP
L 55: 1,996,500 EXP
L 56: 2,107,392 EXP
L 57: 2,222,316 EXP
L 58: 2,341,344 EXP
L 59: 2,464,548 EXP
L 60: 2,592,000 EXP
L 61: 2,723,772 EXP
L 62: 2,859,936 EXP
L 63: 3,000,564 EXP
L 64: 3,145,728 EXP
L 65: 3,295,500 EXP
L 66: 3,449,952 EXP
L 67: 3,609,156 EXP
L 68: 3,773,184 EXP
L 69: 3,942,108 EXP
L 70: 4,116,000 EXP
L 71: 4,294,932 EXP
L 72: 4,478,976 EXP
L 73: 4,668,204 EXP
L 74: 4,862,688 EXP
L 75: 5,062,500 EXP
L 76: 5,267,712 EXP
L 77: 5,478,396 EXP
L 78: 5,694,624 EXP
L 79: 5,916,468 EXP
L 80: 6,144,000 EXP
L 81: 6,377,292 EXP
L 82: 6,616,416 EXP
L 83: 6,861,444 EXP
L 84: 7,112,448 EXP
L 85: 7,369,500 EXP
L 86: 7,632,672 EXP
L 87: 7,902,036 EXP
L 88: 8,177,664 EXP
L 89: 8,459,628 EXP
L 90: 8,748,000 EXP
L 91: 9,042,852 EXP
L 92: 9,344,256 EXP
L 93: 9,652,284 EXP
L 94: 9,967,008 EXP
L 95: 10,288,500 EXP
L 96: 10,616,832 EXP
L 97: 10,952,076 EXP
L 98: 11,294,304 EXP
L 99: 11,643,588 EXP
L 100: 12,000,000 EXP
L 101: 12,600,000 EXP
L 102: 13,230,000 EXP
L 103: 13,891,000 EXP
L 104: 14,585,000 EXP
L 105: 15,314,000 EXP
L 106: 16,079,000 EXP
L 107: 16,882,000 EXP
L 108: 17,726,000 EXP
L 109: 18,612,000 EXP
L 110: 19,542,000 EXP
L 111: 20,519,000 EXP
L 112: 21,544,000 EXP
L 113: 22,621,000 EXP
L 114: 23,752,000 EXP
L 115: 24,939,000 EXP
L 116: 26,185,000 EXP
L 117: 27,494,000 EXP
L 118: 28,868,000 EXP
L 119: 30,311,000 EXP
L 120: 31,826,000 EXP



Important notice! Pokemon Shiny Magneton is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Magneton (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Magnemite #081: Magnemite
Pokémon
#083: Farfetch'd Farfetch'd
This article is about the species. For a specific instance of this species, see Magneton (disambiguation).
Magneton
Magnet Pokémon
レアコイル
Rarecoil
#082
Magneton
Images on the Bulbagarden Archives
Type
Electric Steel
Abilities
Magnet Pull or Sturdy Analytic
Hidden Ability
Gender ratio
Gender unknown
Catch rate
60 (14.8%)
Breeding
Egg Group
Mineral
Hatch time
5140 - 5396 steps
Height
3'03" 1.0 m
Weight
132.3 lbs. 60.0 kg
Base experience yield
161
Gen. I-IV
163
V+
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body11.webp
Footprint
F082.webp
Pokédex color
 Gray
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation I
    • Generation II
    • Generation III
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Magneton (Japaneseレアコイル Rarecoil) is a dual-type Electric/Steel Pokémon introduced in Generation I. Prior to Generation II, it was a pure Electric-type Pokémon.

It evolves from Magnemite starting at level 30 and evolves into Magnezone when leveled up in a special magnetic field (Generations IV to VII) or when exposed to a Thunder Stone (Generation VIII).

Biology

 
Magneton splitting into three Magnemite

Magneton is a robot-like Pokémon, the result of three Magnemite becoming linked together by a strong magnetic force, although a single Magnemite can evolve by itself when no other Magnemite are in the vicinity. Each individual Magnemite has a gray spherical body with a single eye, a gray and red-and-blue tipped horseshoe magnet on each side. The topmost Magnemite has three Phillips head screws on its body, while the others appear to have only two. The three Magnemite that Magneton consists of can be linked in several ways. Magneton is most commonly seen as one Magnemite on top, and two Magnemite linked by the screws on the bottom, forming a triangle. In some cases, commonly seen in 3D games such as Pokémon Snap, the Magnemite will not be connected at all, remain in a triangular formation at rest, and are able to freely move within each other's vicinity to form other patterns. In this case, all three Magnemite have three screws. The magnetic forces that hold the three Magnemite together are powerful enough to dry up all moisture and raise the temperature 3.6°F (2°C) within a 3,300 foot (1,000 meter) radius. It can also be disruptive to electronic devices. It uses powerful radio waves to help it study the surrounding area.

Being composed of three Magnemite, it is about three times as powerful electrically, though not three times as intelligent. Even though Magneton is a mechanical creature, it still has the need to eat. As seen in the anime, food for Magneton consists of electrical currents. It is usually found in rough terrain, often near power plants. When sunspots flare up, Magneton tends to appear more often, presumably due to the changes in the sun's magnetic field. When rain clouds form, it also gathers in high areas prone to lightning strikes. As seen in the manga, it possesses the ability to form its electricity into both platforms and barriers. Despite its modern, artificial appearance, carvings depicting Magneton have been discovered at the Ruins of Alph, and one was shown in a flashback to the great war of Kalos, indicating it has existed for at least 3000 years.

In the anime

Main series

 
Magneton in the anime
 
Shiny Magneton in the anime

Major appearances

Clemont's Magneton

Clemont owns a Magneton, which he keeps at the Lumiose Gym so Clembot can use it for Gym Battles while Clemont is away. It first appeared in Clemont's Got a Secret!, where it was revealed to be able to separate itself into three Magnemite in order to dodge attacks.

Other

In Sparks Fly for Magnemite, multiple Magneton, along with a Magnemite, saved Ash and his friends from a Grimer attack.

In Get Along, Little PokémonEthan's Magnemite evolved into a Magneton to save Ash and his Pikachu from Team Rocket. This Magneton is nicknamed Number 6.

In The Poké Spokesman, a group of phony Pokémon interpreters deprived their two Magneton of electricity so they would remain obedient. They were convinced by Simon to cease their attacks on a Pokémon Center.

In Current Events, a Magneton served as a security guard for an electric company's power station. Ash was attacked by the Magnemite assisting Magneton, but when he retaliated with Chikorita, Magneton attacked as well.

In Tie One On!Jackson used a Shiny Magneton against Ash during the Silver Conference. It proved to be very strong, knocking out Pikachu and Cyndaquil before being defeated by Bulbasaur.

In Watt's with Wattson?Wattson used a Magneton during his brief Gym battle with Ash. It was easily defeated by Pikachu, who had become super-charged during an incident at the Mauville Gym. Three wild Magneton also appeared later in the same episode.

In All Torkoal, No Play!, multiple Magneton were among the Steel-type Pokémon in the Valley of Steel bullying a wild Torkoal.

In Giratina and the Sky Warrior, an army of Magneton and Magnemite, led by a Magnezone, was owned by Zero. He mainly used them as a swarm to trap or capture targets by linking together around them.

In Confronting the Darkness!Belmondo has a Magneton. It was first used by the Dark Clembot to destroy electric appliances in a storehouse using Discharge. It then battled Clemont's Heliolisk, which was being used by Clembot. After a hard-fought battle, it was recalled by Belmondo after the battle had been interrupted by Team Rocket.

Minor appearances

In Mewtwo Strikes Back, a Trainer's Magneton was defeated by Mewtwo while it was serving Giovanni.

In The Power of One, a Magneton sensed the disturbance caused by Lawrence III.

In The Legend of Thunder!, multiple Magneton were lured by the "Miracle Crystal" used by Attila and Hun.

A Magneton appeared in Lucario and the Mystery of Mew.

In Harley Rides Again, a Coordinator's Magneton competed in the Wisteria Town Pokémon Contest.

In Getting the Pre-Contest Titters!, a Coordinator's Magneton competed in the Floaroma Contest. In the next episode, it was still competing in the same Contest.

In Saving the World from Ruins!, multiple Magneton were some of the Steel-type Pokémon that had been disturbed due to Team Galactic's interference on Iron Island.

In the ending credits of Zoroark: Master of Illusions, a Magneton played in the Pokémon Baccer World Cup.

A Magneton appeared in A Campus Reunion!.

In The Future Is Now, Thanks to Determination!, four Magneton were controlled by Team Rocket.

In I Choose You!, a Magneton fell under the control of Marshadow.

In Alola, Kanto!Rotom photographed a Magneton.

Molayne's Magneton first appeared in Showering the World with Love!. In Turning the Other Mask!, it caused a power outage at the Battle Royal Dome, allowing Kukui to slip away and become the Masked Royal.

Three Magneton appeared in The Power of Us, with two each under the ownership of a Trainer and the other appearing during a flashback.

In Securing the Future!, three Trainers' Magneton joined the rest of Alola in showering Necrozma with light so it could return to its true form.

In Show Me the Metal!, a group of Meltan tried to consume a Magneton, only for it to attack them in return.

Two Magneton appeared in A Crackling Raid Battle!.

Pokédex entries

Episode Pokémon Source Entry
EP101 Magneton Ash's Pokédex Magneton, the Magnet Pokémon. The evolved form of Magnemite. Its anti-gravitational powers allow it to float, and it can emit powerful magnetic and electric fields.

Pokémon Black 2 and White 2 Animated Trailer

 
Magneton (rear) in the animated trailer

In the Pokémon Black Version 2 and Pokémon White Version 2 Animated TrailerColress's Magneton accompanied him when he met up with Nate in the Castelia City square.

Pokémon Generations

 
Magneton in Pokémon Generations

A soldier's Magneton appeared in The Redemption, during a fantasy of a story from the past. It was one of the many Pokémon fighting in the great war of Kalos 3,000 years previously.

GOTCHA!

A Magneton briefly appeared in GOTCHA!, under the ownership of Wattson.

In the manga

 
Magneton in Pokémon Adventures

Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic

A Magneton appeared in Team Dim Sun as one of the Pokémon Heath controlled.

Pokémon Adventures

Magneton debuted aboard the S.S. Anne in Danger: High Voltorb as one of Lt. Surge's Pokémon ready to attack Red. However, later in Buzz Off, Electabuzz!, some of them tortured Red with Thunderbolt. Lt. Surge uses two on his shoulder pads in Go for the Golbat where they produced sonic booms that act as a defensive barrier. Lt. Surge has a squad of Magneton, capable of using electromagnetism to compose a tetrahedral aura. This aura is able to ferry people as well as attack and trap anything within, as seen in Volumes 3710, and 12.

wild Magneton appeared in a flashback in Electro Magneton, where it and three Magnemite attacked Blue and Evan. Blue used his Machamp to defeat it.

Jasmine's two Magneton first appeared in Quilava Quandary. They were seen accompanying Jasmine through Ecruteak City. They, along with their Trainer, were caught in the earthquake the ravaged the entire area.

A Magneton appeared as a member of Wattson's team, debuting in Plugging Past Electrike I.

Cyrus was briefly shown with a Magneton in Passing by Probopass and Maneuvering around Magnezone before it evolved into a Magnezone in Mt. Coronet.

A Magneton belonging to an Aether Foundation Employee first appeared in Battle in Vast Poni Canyon.

Pokémon Gold & Silver: The Golden Boys

A Magneton appeared in A Spectacular Battle To Save Ampharos!!, under the ownership of Jasmine.

Pokémon Pocket Monsters

A Magneton appeared in Fierce Competition at the Pokémon Baseball Tournament!, where it was one of the Pokémon that took part in a baseball match.

Pokémon Ranger the Comic: Double Mission

A Magneton appeared in Pokémon Ranger the Comic: Double Mission Episode Two as one of the Pokémon that Lunick captured with his Capture Styler. It reappeared in Pokémon Ranger the Comic: Double Mission Episode Three and was released in Pokémon Ranger the Comic: Double Mission Episode Five.

Pokémon Zensho

A Magneton appeared in PZ04, under the ownership of Lt. Surge.

In the TCG

Main article: Magneton (TCG)

Other appearances

Super Smash Bros. Ultimate

Magneton appears as a Spirit.

Game data

Pokédex entries

Generation I     Kanto
#082
Red Formed by several Magnemites linked together. They frequently appear when sunspots flare up.
Blue
Yellow Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet.
Stadium Formed by Magnemite that link together when the number of black spots on the sun increases. Fires high-voltage power, etc.
Generation II     Johto
#119
Gold Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
Silver The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinities.
Crystal When many Magneton gather together, the resulting magnetic storm disrupts radio waves.
Stadium 2 Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
Generation III   Hoenn
#083
  Kanto
#082
Ruby Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Sapphire Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
Emerald It is actually three Magnemite linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
FireRed A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
LeafGreen Formed by several Magnemite linked together. They frequently appear when sunspots flare up.
Generation IV   Sinnoh
Pt: #179
  Johto
#120
Diamond It is actually three Magnemite linked by magnetism. A group can set off a magnetic storm.
Pearl
Platinum Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
HeartGold Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
SoulSilver The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinity.
Generation V     Unova
B2W2: #049
Black Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
White
Black 2 The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.
White 2
Generation VI   Kalos
Mountain #070
  Hoenn
#085
X A link cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
Y Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Omega Ruby Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Alpha Sapphire Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
Generation VII   Alola
SM: #048
  Alola
USUM: #055
  Kanto
#082
Sun When three Magnemite link together, their brains also become one. They do not become three times more intelligent.
Moon It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.
Ultra Sun Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.
Ultra Moon When rain clouds form, many Magneton gather in high places to wait for lightning to strike.
Let's Go Pikachu Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Let's Go Eevee
Generation VIII     Galar
Isle of Armor #106
Sword This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings.
Shield This Pokémon is constantly putting out a powerful magnetic force. Most computers go haywire when a Magneton approaches.

 

Game locations

Generation I  
Red Blue
Power PlantCerulean Cave
Blue (Japan)
Power PlantCerulean Cave
Yellow
Power Plant
Generation II  
Gold Silver
Evolve Magnemite
Crystal
Trade Dugtrio in Power Plant
Generation III  
Ruby Sapphire
New Mauville
Emerald
New Mauville
FireRed LeafGreen
Power PlantCerulean Cave
Colosseum
Trade
XD
Cipher Key Lair (Shadow)
Generation IV  
Diamond Pearl
Evolve Magnemite
Platinum
Route 222Victory Road
HeartGold SoulSilver
Cerulean CaveSafari Zone
Trade Dugtrio in Power Plant
Pal Park
Mountain
Generation V  
Black
Trade
White
Evolve Magnemite
Black 2 White 2
P2 Laboratory
Generation VI  
X Y
Lost HotelFriend Safari (Steel)
Omega Ruby Alpha Sapphire
Evolve Magnemite
Generation VII  
Sun Moon
Evolve Magnemite
Ultra Sun Ultra Moon
Evolve Magnemite
Let's Go Pikachu Let's Go Eevee
Power Plant
Generation VIII  
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Challenge RoadTraining Lowlands (Wanderer)
Fields of HonorForest of FocusChallenge BeachBrawlers' CaveCourageous CavernStepping-Stone Sea (Max Raid Battle)
Max Lair (Dynamax Adventure)

 

In side games

Generation I  
Snap
Tunnel
Pinball
Evolve Magnemite
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Pinball: R&S
Evolve Magnemite
Trozei!
Huge Storage 2, Endless Level 21, Forever Level 21, Mr. Who's Den
MD Red MD Blue
Evolve Magnemite
Ranger
Krokka TunnelWaterworksDusk Factory
Generation IV  
MD Time MD Darkness
Sky Stairway (26F-49F)
MD Sky
Sky Stairway (26F-49F)
Ranger: SoA
Oil Field HideoutHaruba DesertHippowdon TempleAltru BuildingAltru Tower
Rumble
Fiery Furnace (Normal Mode C & A, Advanced Mode B & A)
Ranger: GS
Oblivia RuinsLayuda IslandSky Fortress
Generation V  
Rumble Blast
Factory: Firebreathing Mountain
Rumble U
Conductor Room: Rumbling Magnetic Motors
Generation VI  
Battle Trozei
Distortion Island: Stage 2
Shuffle
Desert Umbra: Stage 328
Rumble World
Origin Hideaway: Super-Aura Test Lab (All Areas)
Generation VII  
Rumble Rush
Zapdos SeaGarchomp SeaAegislash SeaBulbasaur SeaArceus SeaGreninja SeaGarchomp SeaFinal
Generation VIII  
Masters EX
Evolve Scottie/Bettie's Magnemite

 

Held items

Game Held Item(s)
Red* Blue* Silver Leaf Silver Leaf (100%)
Yellow*
Ruby Sapphire Metal Coat Metal Coat (5%)
Emerald
Pokémon XD Metal Coat Metal Coat (100%)
FireRed LeafGreen Magnet Magnet (5%)
Platinum Metal Coat Metal Coat (5%)
HeartGold SoulSilver Metal Coat Metal Coat (5%)
Black 2 White 2 Metal Coat Metal Coat (5%)
X Y Metal Coat Metal Coat (5%)
Sword Shield Metal Coat Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
 
110 - 157 210 - 304
Attack:
60
 
58 - 123 112 - 240
Defense:
95
 
90 - 161 175 - 317
Sp. Atk:
120
 
112 - 189 220 - 372
Sp. Def:
70
 
67 - 134 130 - 262
Speed:
70
 
67 - 134 130 - 262
Total:
465
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 120.

 

Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
4/4 ★★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
15/18 ★★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Ghost
Water
Dark
Weak to:
Fighting
Ground
Fire
Immune to:
Poison
Resistant to:
Normal ½×
Flying ¼×
Rock ½×
Bug ½×
Steel ¼×
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Fairy ½×
Notes:
  • If this Pokémon is given a Ring Target, the effectiveness of  Poison-type  moves is 1×.
  • In Generation I, due to being a pure  Electric-type , the effectiveness of  Ground-type  moves is 2×, the effectiveness of  Flying-type  and  Electric-type  moves is ½×, and the effectiveness of all other moves is 1×.
  • In Generation II-Generation V, the effectiveness of  Dark-type  moves was ½×.
  • In Generation II-Generation V, the effectiveness of  Ghost-type  moves was ½×.

Learnset

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Tri Attack Normal Special 80 100% 10
1 Electric Terrain Electric Status —% 10
1 Thunder Shock Electric Special 40 100% 30
1 Tackle Normal Physical 40 100% 35
1 Supersonic Normal Status 55% 20
1 Thunder Wave Electric Status 90% 20
Evo. Tri Attack Normal Special 80 100% 10
12 Electro Ball Electric Special 100% 10
16 Gyro Ball Steel Physical 100% 5
20 Spark Electric Physical 65 100% 20
24 Screech Normal Status 85% 40
28 Magnet Rise Electric Status —% 10
34 Flash Cannon Steel Special 80 100% 10
40 Discharge Electric Special 80 100% 15
46 Metal Sound Steel Status 85% 40
52 Light Screen Psychic Status —% 30
58 Lock-On Normal Status —% 5
64 Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Normal VI Sprite.webp TM16 Screech Normal Status 85% 40
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM18 Reflect Psychic Status —% 20
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Electric VI Sprite.webp TM80 Volt Switch Electric Special 70 100% 20
Bag TM Electric VI Sprite.webp TM82 Electroweb Electric Special 55 95% 15
Bag TM Electric VI Sprite.webp TM90 Electric Terrain Electric Status —% 10
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Normal Sprite.webp TR19 Tri Attack Normal Special 80 100% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Steel Sprite.webp TR46 Iron Defense Steel Status —% 15
Bag TR Steel Sprite.webp TR52 Gyro Ball Steel Physical 100% 5
Bag TR Steel Sprite.webp TR70 Flash Cannon Steel Special 80 100% 10
Bag TR Electric Sprite.webp TR80 Electro Ball Electric Special 100% 10
Bag TR Electric Sprite.webp TR86 Wild Charge Electric Physical 90 100% 15
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magneton in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magneton in that game.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Rising Voltage Electric Special 70 100% 20
Sw Sh EP Steel Beam Steel Special 140 95% 5
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical —% 10
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Explosion Normal Physical 250 100% 5
I II III IV V VI VII Flash × Normal Status 100% 20
I II III IV V VI VII Frustration × Normal Physical 100% 20
I II III IV V VI VII Gravity Psychic Status —% 5
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Hidden Power × Normal Special 60 100% 15
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Magnet Bomb × Steel Physical 60 —% 20
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mirror Shot × Steel Special 65 85% 10
I II III IV V VI VII Natural Gift × Normal Physical 100% 15
I II III IV V VI VII Psych Up Normal Status —% 10
I II III IV V VI VII Rage × Normal Physical 20 100% 20
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Refresh Normal Status —% 20
I II III IV V VI VII Return × Normal Physical 100% 20
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Secret Power × Normal Physical 70 100% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Signal Beam × Bug Special 75 100% 15
I II III IV V VI VII Sonic Boom × Normal Special 90% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Teleport Psychic Status —% 20
I II III IV V VI VII Toxic Poison Status 90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Self-Destruct Magneton (Base Set 9)
Magneton (Fossil 11)

Side game data

Pokémon Pinball
Pin082.webp
Acquisition: Evolve
Pokémon Pinball RS
PinRS082.webp
Acquisition: Evolve
Pokémon Trozei!
Trozeiani082.webp
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: Evolve
Friend AreaPower Plant
Phrases
51%-100% HP vzvzvzz... go to next.
26%-50% HP vzvzvzzz... hp at 50 percent...
1%-25% HP vzvzvzzt... go to error... system failure imminent.
Level up vzvzvzt! go to next level!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 082.webp Body size: 1
Recruit rate: -10%
IQ group: A
Pokémon Ranger
Group:
Electric
Poké Assist: Electric PA.webp
Electric
Field move: Recharge fm.webpRecharge fm.webp
(Recharge ×2)
Loops: 3 Min. exp.: 8 Max. exp.: 8
Browser entry R-057
Magneton generates electricity using its magnetism to recharge your Styler.
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist: Recharge PA.webp
Recharge
Field move: Recharge 5 field move.webp
(Recharge ×5)
Browser entry R-063
It discharges electricity from its body. It protects itself with an electric barrier.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
Recharge Assist.webp
Recharge
Field move:
(present)
Recharge 4 field move.webp
(Recharge ×4)
Not available in the past.
Browser entry R-111
It restores the Styler Energy.
Pokémon Rumble
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
Rush082Body.webp Walking Speed: 1.67 seconds Base HP: 48  
Base Attack: 78 Base Defense: 56 Base Speed: 60
Pokémon Battle Trozei
Electric
Attack Power: ★★★★★

BT082.webp

 
 
Pokémon Shuffle
None.webp
Electric
None.webp Attack Power: 60 - 120 Raise Max Level.webp 10

#441
Shuffle082.webp

Crowd Control
Increases damage when there are more Magneton in the puzzle area.
Skill Swapper: Three Force
Pokémon GO
GO082.webp Base Stamina: 137 Base Attack: 223 Base Defense: 169
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: Magnemite Candy100 + Magnetic Lure Module
Fast Attacks: SparkCharge Beam*Thunder Shock*
Charged Attacks: Zap Cannon*Magnet BombFlash CannonDischarge*FrustrationReturn

Evolution

081Magnemite.webp
Unevolved
Magnemite
 Electric  Steel 
Rare Candy
Level 30
082Magneton.webp
First evolution
Magneton
 Electric  Steel 
Town Map
Level up
in areas with a
special magnetic field


Thunder Stone
Thunder StoneSwSh
462Magnezone.webp
Second evolution
Magnezone
 Electric  Steel 

 

  • Magneton cannot evolve into Magnezone in Pokémon HeartGold and SoulSilver, due to there being no area in Kanto or Johto with a special magnetic field.

Sprites

Generation I  
Red Blue   Yellow   Red Green
Spr 1b 082.webp Spr b g1 082.webp   Spr 1y 082.webp Spr b g1 082.webp   Spr 1g 082.webp Spr b g1 082.webp
Front Back   Front Back   Front Back
Generation II  
Gold   Silver   Crystal
Spr 2g 082.webp Spr b 2g 082.webp   Spr 2s 082.webp Spr b 2g 082.webp   Spr 2c 082.webp Spr b 2c 082.webp
Spr 2g 082 s.webp Spr b 2g 082 s.webp   Spr 2s 082 s.webp Spr b 2g 082 s.webp   Spr 2c 082 s.webp Spr b 2g 082 s.webp
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 082.webp Spr b 3r 082.webp   Spr 3e 082.webp Spr b 3r 082.webp   Spr 3f 082.webp Spr b 3r 082.webp
Spr 3r 082 s.webp Spr b 3r 082 s.webp   Spr 3e 082 s.webp Spr b 3r 082 s.webp   Spr 3f 082 s.webp Spr b 3f 082 s.webp
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 082.webp Spr b 4d 082.webp   Spr 4p 082.webp Spr b 4p 082.webp   Spr 4h 082.webp Spr b 4h 082.webp
Spr 4d 082 s.webp Spr b 4d 082 s.webp   Spr 4p 082 s.webp Spr b 4d 082 s.webp   Spr 4h 082 s.webp Spr b 4d 082 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 082.webp Spr b 5b 082.webp   Spr 5b 082.webp Spr b 5b 082.webp
Spr 5b 082 s.webp Spr b 5b 082 s.webp   Spr 5b 082 s.webp Spr b 5b 082 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 082.webp Spr b 6x 082.webp   Spr 6x 082.webp Spr b 6x 082.webp
Spr 6x 082 s.webp Spr b 6x 082 s.webp   Spr 6x 082 s.webp Spr b 6x 082 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 082.webp Spr b 7s 082.webp   Spr 7s 082.webp Spr b 7s 082.webp
Spr 7s 082 s.webp Spr b 7s 082 s.webp   Spr 7s 082 s.webp Spr b 7s 082 s.webp
Front Back   Front Back
082MS8.webp For other sprites and images, please see Magneton images on the Bulbagarden Archives.

 

Trivia

  • In the Pokémon Red and Blue beta, Magneton was originally known as "Recoil".
  • Magneton and its pre-evolved form were the first Pokémon to ever change types with the progress of generations.
  • Although it is said that Magneton is made up of three Magnemite, there is contradictory evidence seen in various forms of media.
    • In the only anime episode to date showing a Magnemite evolution, Get Along, Little Pokémon, when Ethan's Magnemite #6 evolves into Magneton, it "composes" two Magnemite during evolution, instead of combining with two real Magnemite. Similarly, in the main series games, when Magnemite reaches level 30, it evolves without the aid of two additional Magnemite. This is unlike Mantyke which requires a Remoraid to evolve.
    • In Pokémon Snap, a Magneton is clearly shown to be composed by three Magnemite. Also, when two Magnemite get stuck together halfway through evolution in the original Mystery Dungeon games, they mention how three Magnemite must come together to evolve.
    • After evolution, Magneton becomes exactly ten times heavier than Magnemite. Logically, it would be three times heavier if it were actually made of three Magnemite. Magnemite weighs 13.2 lbs. (6.0 kg) whereas Magneton weighs 132.3 lbs. (60.0 kg).
  • Magneton and Magnemite are two of few Pokémon that had their cry changed slightly in Generation III. This was due to Generation III utilizing a better sound effects game engine and newer game system.
  • Magneton has been used by more rival characters than any other Pokémon, being used by three: BlueSilver, and Wally.
  • Despite most depictions of Magneton showing they are able to float through the air, Magneton does not have the Ability Levitate, so it is still affected by Ground-type moves. However, starting in Generation IV, Magneton can learn Magnet Rise, which simulates Levitate for five turns.

Origin

Magneton is a cluster of three Magnemite, which in turn seems to be based on the objectification of electromagnetism, one of the four fundamental interactions of nature, and it also seems to be inspired by an air drone. They are likely linked through strong electromagnetic force.

Name origin

Magneton may be a reference to Bohr magneton, a unit of magnetic moment, or a magnetron forms the core of a microwave oven.

Rarecoil may be a reference to rare-earth magnets.

In other languages

Language Title Meaning
Japan Flag.webp Japanese レアコイル Rarecoil From rare and coil
France Flag.webp French Magnéton Same as English name
Spain Flag.webp Spanish Magneton Same as English name
Germany Flag.webp German Magneton Same as English name
Italy Flag.webp Italian Magneton Same as English name
South Korea Flag.webp Korean 레어코일 Rarekoil Transliteration of Japanese name
Hong Kong Flag.webp Cantonese Chinese 三合一磁怪 Sāamhahpyātchìhgwaai Literally "Three-in-one magnetic monster"
China and Taiwan Flags.webp Mandarin Chinese 三合一磁怪 Sānhéyīcíguài Literally "Three-in-one magnetic monster"
 
 

 

 

 

 

 

 

 

 

 

 

Related articles

  • Clemont's Magneton

External links

Magnemite #081: Magnemite
Pokémon
#083: Farfetch'd Farfetch'd

 

Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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