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Magnezone
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Shiny Magnezone

Class: Shiny Ultra Rare
Types:
Electric
Steel
Catch Rate: 15
Level Gain Rate: S Medium Fast
Base Reward EXP: 1,688
Reward EV Point: SpAttack: 3
Shiny Magnezone in game: 272 Who?
AVG Level: 98
Gender Ratios:
Genderless
Pokemon Id: 2462

Base Stats

HP: 87
Attack: 87
Defense: 143
SpAttack: 162
SpDefense: 112
Speed: 75
Total: 666
Default Ability 1: Observer
Default Ability 2: Crippling
Default Ability 3: Steel Master
Concept Artist: Nintendo
Artwork Artist: Nintendo

Where Shiny Magnezone can be captured:

Display More...

Shiny Magnezone's elemental sensitivity to the enemy attacks:

: 50% : 100% : 50% : 50% : 200% : 200% : 25% : 100% : 50%
: 400% : 50% : 50% : 50% : 0% : 50% : 50% : 25% : 100%

Shiny Magnezone's Transformation Line

#2081 Shiny Magnemite
Electric (Type 1) Steel (Type 2)
Level 57
#2082 Shiny Magneton
Electric (Type 1) Steel (Type 2)
Level 66
Use item Lightning Gem
#2462 Shiny Magnezone
Electric (Type 1) Steel (Type 2)
Level 79
Use item Ultimate Gem
#10462 Shiny Mega Magnezone
Electric (Type 1) Steel (Type 2)

Shiny Magnezone's Other Forms

#462 Magnezone
Electric (Type 1) Steel (Type 2)

Shiny Magnezone's Level-Up Attacks

ID: 39 Barrier Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 356 Magnetic Flux Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 378 Mirror Coat Level: 1 Category: Special Base Power: 1 PP: 20 Accuracy: 1000
ID: 626 Tackle Level: 6 Category: Physical Base Power: 50 PP: 35 Accuracy: 100
ID: 647 Thunder Shock Level: 7 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 163 Electric Terrain Level: 11 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 615 Supersonic Level: 11 Category: Status Base Power: 1 PP: 20 Accuracy: 55
ID: 572 Sonic Boom Level: 17 Category: Special Base Power: 1 PP: 20 Accuracy: 90
ID: 648 Thunder Wave Level: 17 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 574 Spark Level: 22 Category: Physical Base Power: 65 PP: 20 Accuracy: 100
ID: 657 Tri Attack Level: 25 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 165 Electro Ball Level: 34 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 354 Magnet Bomb Level: 34 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 649 Thunderbolt Level: 34 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 206 Flash Cannon Level: 39 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 644 Thunder Level: 43 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 515 Screech Level: 45 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 370 Metal Sound Level: 46 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 380 Mirror Shot Level: 50 Category: Special Base Power: 65 PP: 10 Accuracy: 85
ID: 132 Discharge Level: 51 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 339 Light Screen Level: 52 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 341 Lock-On Level: 58 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 355 Magnet Rise Level: 62 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 257 Gyro Ball Level: 67 Category: Physical Base Power: 1 PP: 5 Accuracy: 100
ID: 705 Zap Cannon Level: 73 Category: Special Base Power: 120 PP: 5 Accuracy: 50

TM (Technical Machine) Moves Shiny Magnezone Can Learn

ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 175 Explosion TM064 Category: Physical Base Power: 250 PP: 5 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 677 Volt Switch TM072 Category: Special Base Power: 70 PP: 5 Accuracy: 100
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 257 Gyro Ball TM074 Category: Physical Base Power: 1 PP: 5 Accuracy: 100
ID: 451 Psych Up TM077 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 206 Flash Cannon TM091 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 692 Wild Charge TM093 Category: Physical Base Power: 90 PP: 15 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 16 Ally Switch TM130 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 247 Gravity TM143 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 350 Magic Coat TM144 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 477 Recycle TM146 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 317 Iron Defense TM199 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 318 Iron Head TM200 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 355 Magnet Rise TM201 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 515 Screech TM221 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 501 Rollout TM227 Category: Physical Base Power: 90 PP: 20 Accuracy: 90
ID: 163 Electric Terrain TM260 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 166 Electroweb TM265 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 275 Heavy Slam TM384 Category: Physical Base Power: 120 PP: 10 Accuracy: 100
ID: 523 Self-Destruct TM389 Category: Physical Base Power: 200 PP: 5 Accuracy: 100
ID: 657 Tri Attack TM468 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 165 Electro Ball TM477 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 737 Body Press TM588 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 759 Steel Roller TM591 Category: Physical Base Power: 130 PP: 5 Accuracy: 100
ID: 765 Rising Voltage TM596 Category: Special Base Power: 60 PP: 20 Accuracy: 100
Pokémon: Shiny Magnezone - Level Gain Rate: S Medium Fast - Class: Shiny
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 96 EXP
L 3: 324 EXP
L 4: 768 EXP
L 5: 1,500 EXP
L 6: 2,592 EXP
L 7: 4,116 EXP
L 8: 6,144 EXP
L 9: 8,748 EXP
L 10: 12,000 EXP
L 11: 15,972 EXP
L 12: 20,736 EXP
L 13: 26,364 EXP
L 14: 32,928 EXP
L 15: 40,500 EXP
L 16: 49,152 EXP
L 17: 58,956 EXP
L 18: 69,984 EXP
L 19: 82,308 EXP
L 20: 96,000 EXP
L 21: 111,132 EXP
L 22: 127,776 EXP
L 23: 146,004 EXP
L 24: 165,888 EXP
L 25: 187,500 EXP
L 26: 210,912 EXP
L 27: 236,196 EXP
L 28: 263,424 EXP
L 29: 292,668 EXP
L 30: 324,000 EXP
L 31: 357,492 EXP
L 32: 393,216 EXP
L 33: 431,244 EXP
L 34: 471,648 EXP
L 35: 514,500 EXP
L 36: 559,872 EXP
L 37: 607,836 EXP
L 38: 658,464 EXP
L 39: 711,828 EXP
L 40: 768,000 EXP
L 41: 827,052 EXP
L 42: 889,056 EXP
L 43: 954,084 EXP
L 44: 1,022,208 EXP
L 45: 1,093,500 EXP
L 46: 1,168,032 EXP
L 47: 1,245,876 EXP
L 48: 1,327,104 EXP
L 49: 1,411,788 EXP
L 50: 1,500,000 EXP
L 51: 1,591,812 EXP
L 52: 1,687,296 EXP
L 53: 1,786,524 EXP
L 54: 1,889,568 EXP
L 55: 1,996,500 EXP
L 56: 2,107,392 EXP
L 57: 2,222,316 EXP
L 58: 2,341,344 EXP
L 59: 2,464,548 EXP
L 60: 2,592,000 EXP
L 61: 2,723,772 EXP
L 62: 2,859,936 EXP
L 63: 3,000,564 EXP
L 64: 3,145,728 EXP
L 65: 3,295,500 EXP
L 66: 3,449,952 EXP
L 67: 3,609,156 EXP
L 68: 3,773,184 EXP
L 69: 3,942,108 EXP
L 70: 4,116,000 EXP
L 71: 4,294,932 EXP
L 72: 4,478,976 EXP
L 73: 4,668,204 EXP
L 74: 4,862,688 EXP
L 75: 5,062,500 EXP
L 76: 5,267,712 EXP
L 77: 5,478,396 EXP
L 78: 5,694,624 EXP
L 79: 5,916,468 EXP
L 80: 6,144,000 EXP
L 81: 6,377,292 EXP
L 82: 6,616,416 EXP
L 83: 6,861,444 EXP
L 84: 7,112,448 EXP
L 85: 7,369,500 EXP
L 86: 7,632,672 EXP
L 87: 7,902,036 EXP
L 88: 8,177,664 EXP
L 89: 8,459,628 EXP
L 90: 8,748,000 EXP
L 91: 9,042,852 EXP
L 92: 9,344,256 EXP
L 93: 9,652,284 EXP
L 94: 9,967,008 EXP
L 95: 10,288,500 EXP
L 96: 10,616,832 EXP
L 97: 10,952,076 EXP
L 98: 11,294,304 EXP
L 99: 11,643,588 EXP
L 100: 12,000,000 EXP
L 101: 12,600,000 EXP
L 102: 13,230,000 EXP
L 103: 13,891,000 EXP
L 104: 14,585,000 EXP
L 105: 15,314,000 EXP
L 106: 16,079,000 EXP
L 107: 16,882,000 EXP
L 108: 17,726,000 EXP
L 109: 18,612,000 EXP
L 110: 19,542,000 EXP
L 111: 20,519,000 EXP
L 112: 21,544,000 EXP
L 113: 22,621,000 EXP
L 114: 23,752,000 EXP
L 115: 24,939,000 EXP
L 116: 26,185,000 EXP
L 117: 27,494,000 EXP
L 118: 28,868,000 EXP
L 119: 30,311,000 EXP
L 120: 31,826,000 EXP



Important notice! Pokemon Shiny Magnezone is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Magnezone (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Weavile #461: Weavile
Pokémon
#463: Lickilicky Lickilicky
Magnezone
Magnet Area Pokémon
ジバコイル
Jibacoil
#462
Magnezone
Images on the Bulbagarden Archives
Type
Electric Steel
Abilities
Magnet Pull or Sturdy Analytic
Hidden Ability
Gender ratio
Gender unknown
Catch rate
30 (8.8%)
Breeding
Egg Group
Mineral
Hatch time
5140 - 5396 steps
Height
3'11" 1.2 m
Weight
396.8 lbs. 180.0 kg
Base experience yield
211
Gen. IV
241
V+
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body04.webp
Footprint
F462.webp
Pokédex color
 Gray
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Magnezone (Japaneseジバコイル Jibacoil) is a dual-type Electric/Steel Pokémon introduced in Generation IV.

It evolves from Magneton when leveled up in a special magnetic field (Generations IV to VII) or when exposed to a Thunder Stone (Generation VIII). It is the final form of Magnemite.

Biology

Magnezone is a robot-like Pokémon which resembles a UFO. It's the result of Magneton leveling up in the presence of a special magnetic field. The evolution is done on a molecular level, but despite this, scientists have failed at attempts to force it. Magnezone's body is wide and circular, similar to a disc or saucer, with a thin edge circling the diameter of its body. Its main eye is in the center, containing a large, red pupil. On each side of its body, it has a ball-shaped addition, with each side containing an eye, horseshoe magnet, and Phillips head screw. These secondary eyes can move independently of its main eye, as shown in Confronting the Darkness!. On top of its head is a tall, thin, yellow rod, closely resembling an antenna, which it uses for certain attacks. Behind its body is a third horseshoe magnet, positioned like a tail.

Magnezone's evolution is theorized to have been caused by a special magnetic field that changed the molecular structure within its body. Magnezone is a seemingly-mechanical, genderless creature, but it has emotions, a way of reproducing, and the need for nourishment. With its magnets, it has the ability to control anti-gravity and float through the air at will. As seen in Giratina and the Sky Warrior and Phantom Thief Pokémon 7, Magnezone's anti-gravity is strong enough to carry humans with ease. Magnezone is rarely seen in the wild, but as seen in the anime, Magnezone can be very aggressive and territorial. However, it will rarely attack unless provoked. It flies through the night sky, often mistaken for a UFO sighting, though it seems to be receiving and sending signals from an unknown source and an unknown purpose. This leads some people to believe that Magnezone came from outer space and that it is being controlled by unknown beings.

In the anime

 
Magnezone in the anime

Major appearances

Magnezone debuted in Giratina and the Sky Warrior, under the ownership of Zero. Despite Zero's maniacal behavior, Magnezone was very loyal to him. Magnezone generally acted as a leader to Zero's army of Magnemite and Magneton.

wild Magnezone appeared in Regaining the Home Advantage!, which also served as the species' main series debut; it battled nonstop with a Metagross. These two Pokémon normally battled with each other on a regular basis until their "battle arena", a deep crater, was filled up with water. Because their crater was no longer usable, they took their battle to the streets of a nearby town, and continued fighting, causing much collateral damage.

In Secrets From Out of the Fog!Meowth, Colress and Team Rivalry!, and Ash and N: A Clash of Ideals!Barret often relied on a Magnezone for battling situations.

In Confronting the Darkness!Belmondo used a Magnezone to battle Clemont and his Luxray, but it was soon defeated.

Minor appearances

A Magnezone appeared in the ending credits of Zoroark: Master of Illusions', under the ownership of a Pokémon Baccer World Cup participant.

In The Future Is Now, Thanks to Determination!, six Magnezone fell under the control of Team Rocket.

In Racing to a Big Event!Anna used a Magnezone to give her an aerial view of the Pokémon Pancake Race. In Mounting an Electrifying Charge!, it was used to fly around the arena during the Charjabug race.

A Magnezone appeared in I Choose You!.

In Sobbing Sobble!Jessie pulled a Magnezone from the Rocket Prize Master. She used it to battle Ash and Goh, but they ended up blasting off.

Pokédex entries

Episode Pokémon Source Entry
DP158 Magnezone Ash's Pokédex Magnezone, the Magnet Area Pokémon. It evolves from Magneton in certain magnetic areas, and emits energy from each of its three magnets.

In the manga

 
Magnezone in Pokémon Adventures

Movie adaptations

A Magnezone appeared in the graphic novel adaptation of Giratina and the Sky Warrior, under the ownership of Zero.

Phantom Thief Pokémon 7

Magnezone was used by a Galactic Grunt that attacked Hiori and Rocco when they attempted to fly to the Team Galactic section base. In the air, it fought Hiori's Drifblim, but despite the type advantage, Magnezone and the Galactic Grunt were defeated by Hiori's quick thinking.

Pokémon Adventures

In Passing by Probopass and Maneuvering around MagnezoneCyrus has a Magnezone that evolved from a Magneton at Mt. Coronet.

A Magnezone appeared in Omega Alpha Adventure 16, under the ownership of Wally.

Pokémon Diamond and Pearl Adventure!

Mars has a Magnezone, which she used to battle Hareta while he was trying to get to the Spear Pillar in The Advent of the Legendary Pokémon!!.

In the TCG

Main article: Magnezone (TCG)

Other appearances

Super Smash Bros. Brawl

Magnezone appears on the Electric terrain of Pokémon Stadium 2.

Trophy information

"A Magnet Area Pokémon. It's a Magneton that evolved in a special magnetic field at Mt. Coronet. Its appearance is quite different after it evolves, but it still has three round eyes. Its shape changes but not its type--it's still both an Electric and Steel type. It learns Magnet Rise, a technique that temporarily nullifies Ground-type attacks, a traditional weakness."

Game data

NPC appearances

  • Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness: Magnezone is the sheriff of Treasure Town, and takes Pokémon the player arrests, such as Drowzee.
  • Pokémon Super Mystery Dungeon: Magnezone, along with Magneton and Magnemite, acts as a sheriff of Serene Village. Magnezone also helps guard Revelation Mountain from potential intruders.

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV   Sinnoh
Pt: #180
  Johto
#—
Diamond It evolved from exposure to a special magnetic field. Three units generate magnetism.
Pearl
Platinum A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.
HeartGold Exposure to a special magnetic field changed Magneton's molecular structure, turning it into Magnezone.
SoulSilver
Generation V     Unova
B2W2: #050
Black A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.
White
Black 2 Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
White 2
Generation VI   Kalos
Mountain #071
  Hoenn
#086
X Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
Y It evolved from exposure to a special magnetic field. Three units generate magnetism.
Omega Ruby Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
Alpha Sapphire It evolved from exposure to a special magnetic field. Three units generate magnetism.
Generation VII   Alola
SM: #049
  Alola
USUM: #056
  Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun Three units generate magnetism. There have been many mistaken reports of UFO sightings when Magnezone flies through the night sky.
Moon As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose.
Ultra Sun It uses radar to monitor its territory. Intruders are quickly disposed of with a hyper beam.
Ultra Moon There are still people who believe that this Pokémon came from outer space. It emanates a powerful magnetic field.
Generation VIII     Galar
Isle of Armor #107
Sword Some say that Magnezone receives signals from space via the antenna on its head and that it's being controlled by some mysterious being.
Shield It's thought that a special magnetic field changed the molecular structure of this Pokémon's body, and that's what caused the Pokémon's evolution.

 

Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV  
Diamond Pearl
Evolve Magneton
Platinum
Evolve Magneton
HeartGold SoulSilver
Trade
Generation V  
Black
Trade
White
Evolve Magneton
Black 2 White 2
P2 Laboratory (rustling grass)
Generation VI  
X Y
Evolve Magneton
Omega Ruby Alpha Sapphire
Evolve Magneton
Generation VII  
Sun Moon
Evolve Magneton (Vast Poni Canyon)
Ultra Sun Ultra Moon
Evolve Magneton (Vast Poni Canyon)
Generation VIII  
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Loop LagoonInsular Sea
Fields of HonorForest of FocusChallenge BeachBrawlers' CaveCourageous CavernStepping-Stone SeaHoneycalm Sea (Max Raid Battle)

 

In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV  
MD Time MD Darkness
Spacial Rift (B1F-B15F, Deep Spacial Rift B1F-B9F)
MD Sky
Spacial Rift (B1F-B15F, Deep Spacial Rift B1F-B9F)
Ranger: SoA
Cargo Ship
Rumble
Fiery Furnace
PokéPark Wii
Cavern Zone
Ranger: GS
Rand's HouseThunder TempleLight Temple
Generation V  
Rumble Blast
Factory: Firebreathing Mountain
Rumble U
Conductor Room: Rumbling Magnetic Motors (Boss)
Generation VI  
Battle Trozei
Distortion Island: Stage 2
Shuffle
Desert Umbra: Stage 330
Rumble World
Origin Hideaway: Super-Aura Test Lab (All Areas)
Generation VII  
Rumble Rush
Zapdos SeaGarchomp SeaArceus SeaGreninja SeaGarchomp SeaFinal

 

Held items

Game Held Item(s)
Black 2 White 2 Metal Coat Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
70
 
130 - 177 250 - 344
Attack:
70
 
67 - 134 130 - 262
Defense:
115
 
108 - 183 211 - 361
Sp. Atk:
130
 
121 - 200 238 - 394
Sp. Def:
90
 
85 - 156 166 - 306
Speed:
60
 
58 - 123 112 - 240
Total:
535
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
2/2 ★★
Power
3/3 ★★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
4/5 ★★★★
Total
16/19 ★★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Ghost
Water
Dark
Weak to:
Fighting
Ground
Fire
Immune to:
Poison
Resistant to:
Normal ½×
Flying ¼×
Rock ½×
Bug ½×
Steel ¼×
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Fairy ½×
Notes:
  • If this Pokémon is given a Ring Target, the effectiveness of  Poison-type  moves is 1×.
  • In Generation II-Generation V, the effectiveness of  Dark-type  moves was ½×.
  • In Generation II-Generation V, the effectiveness of  Ghost-type  moves was ½×.

Learnset

By leveling up

Generation VIII
Other generations:
IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Tri Attack Normal Special 80 100% 10
1 Electric Terrain Electric Status —% 10
1 Magnetic Flux Electric Status —% 20
1 Mirror Coat Psychic Special 100% 20
1 Thunder Shock Electric Special 40 100% 30
1 Tackle Normal Physical 40 100% 35
1 Supersonic Normal Status 55% 20
1 Thunder Wave Electric Status 90% 20
12 Electro Ball Electric Special 100% 10
16 Gyro Ball Steel Physical 100% 5
20 Spark Electric Physical 65 100% 20
24 Screech Normal Status 85% 40
28 Magnet Rise Electric Status —% 10
34 Flash Cannon Steel Special 80 100% 10
40 Discharge Electric Special 80 100% 15
46 Metal Sound Steel Status 85% 40
52 Light Screen Psychic Status —% 30
58 Lock-On Normal Status —% 5
64 Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Normal VI Sprite.webp TM16 Screech Normal Status 85% 40
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM18 Reflect Psychic Status —% 20
Bag TM Normal VI Sprite.webp TM20 Self-Destruct Normal Physical 200 100% 5
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Electric VI Sprite.webp TM80 Volt Switch Electric Special 70 100% 20
Bag TM Electric VI Sprite.webp TM82 Electroweb Electric Special 55 95% 15
Bag TM Electric VI Sprite.webp TM90 Electric Terrain Electric Status —% 10
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Normal Sprite.webp TR19 Tri Attack Normal Special 80 100% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Steel Sprite.webp TR46 Iron Defense Steel Status —% 15
Bag TR Steel Sprite.webp TR52 Gyro Ball Steel Physical 100% 5
Bag TR Steel Sprite.webp TR70 Flash Cannon Steel Special 80 100% 10
Bag TR Steel Sprite.webp TR74 Iron Head Steel Physical 80 100% 15
Bag TR Steel Sprite.webp TR79 Heavy Slam Steel Physical 100% 10
Bag TR Electric Sprite.webp TR80 Electro Ball Electric Special 100% 10
Bag TR Psychic Sprite.webp TR83 Ally Switch Psychic Status —% 15
Bag TR Electric Sprite.webp TR86 Wild Charge Electric Physical 90 100% 15
Bag TR Fighting Sprite.webp TR99 Body Press Fighting Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magnezone in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magnezone in that game.
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Rising Voltage Electric Special 70 100% 20
Sw Sh EP Steel Beam Steel Special 140 95% 5
Sw Sh EP Steel Roller Steel Physical 130 100% 5
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Barrier × Psychic Status —% 20
IV V VI VII Bide × Normal Physical —% 10
IV V VI VII Charge Beam Electric Special 50 90% 10
IV V VI VII Confide Normal Status —% 20
IV V VI VII Curse Ghost Status —% 10
IV V VI VII Double Team Normal Status —% 15
IV V VI VII Double-Edge Normal Physical 120 100% 15
IV V VI VII Explosion Normal Physical 250 100% 5
IV V VI VII Flash × Normal Status 100% 20
IV V VI VII Frustration × Normal Physical 100% 20
IV V VI VII Gravity Psychic Status —% 5
IV V VI VII Headbutt Normal Physical 70 100% 15
IV V VI VII Hidden Power × Normal Special 60 100% 15
IV V VI VII Magic Coat Psychic Status —% 15
IV V VI VII Magnet Bomb × Steel Physical 60 —% 20
IV V VI VII Mimic Normal Status —% 10
IV V VI VII Mirror Shot × Steel Special 65 85% 10
IV V VI VII Natural Gift × Normal Physical 100% 15
IV V VI VII Psych Up Normal Status —% 10
IV V VI VII Rage × Normal Physical 20 100% 20
IV V VI VII Recycle Normal Status —% 10
IV V VI VII Refresh × Normal Status —% 20
IV V VI VII Return × Normal Physical 100% 20
IV V VI VII Rollout Rock Physical 30 90% 20
IV V VI VII Secret Power × Normal Physical 70 100% 20
IV V VI VII Shock Wave Electric Special 60 —% 20
IV V VI VII Signal Beam × Bug Special 75 100% 15
IV V VI VII Sonic Boom × Normal Special 90% 20
IV V VI VII Swagger Normal Status 85% 15
IV V VI VII Take Down Normal Physical 90 85% 20
IV V VI VII Teleport Psychic Status —% 20
IV V VI VII Toxic Poison Status 90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 462.webp Body size: 1
Recruit rate: -12%
IQ group: A
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist: Electric PA.webp
Electric
Field move: Electrify 3 field move.webp
(Electrify ×3)
Browser entry R-064
It generates magnetism from its body. It protects itself with an electric barrier.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
Electric Assist.webp
Electric
Field move:
(present)
Electrify 3 field move.webp
(Electrify ×3)
Poké Assist:
(past)
Electric Assist.webp
Electric
Field move:
(past)
Electrify 1 field move.webp
(Electrify ×1)
Browser entry R-112/N-180
It generates electricity and launches an orb of electricity to attack.
Pokémon Rumble
Attack ●●●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Rush
Rush462Body.webp Walking Speed: 1.42 seconds Base HP: 53  
Base Attack: 82 Base Defense: 60 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
PPW462.webp PokéPark Pad entry:
Magnezone is a cousin of the Cavern Zone's Magnemite. He likes to rack up high scores at Rotom's Spooky Shoot-'em-Up and Rhyperior's Bumper Burn.
Pokémon Battle Trozei
Electric
Attack Power: ★★★★★

BT462.webp

 
 
Pokémon Shuffle
None.webp
Electric
None.webp Attack Power: 70 - 130 Raise Max Level.webp 15

#442
Shuffle462.webp

Power of 4+
Deals even more damage when you make a match of four.
Skill Swapper: Barrier Shot
Pokémon GO
GO462.webp Base Stamina: 172 Base Attack: 238 Base Defense: 205
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: SparkCharge Beam
Charged Attacks: Zap CannonWild ChargeFlash CannonMirror Shot*FrustrationReturn

Evolution

081Magnemite.webp
Unevolved
Magnemite
 Electric  Steel 
Rare Candy
Level 30
082Magneton.webp
First evolution
Magneton
 Electric  Steel 
Town Map
Level up
in areas with a
special magnetic field


Thunder Stone
Thunder StoneSwSh
462Magnezone.webp
Second evolution
Magnezone
 Electric  Steel 

 

  • Magneton cannot evolve into Magnezone in Pokémon HeartGold and SoulSilver, due to there being no area in Kanto or Johto with a special magnetic field.

Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 462.webp Spr b 4d 462.webp   Spr 4p 462.webp Spr b 4p 462.webp   Spr 4p 462.webp Spr b 4p 462.webp
Spr 4d 462 s.webp Spr b 4d 462 s.webp   Spr 4p 462 s.webp Spr b 4d 462 s.webp   Spr 4p 462 s.webp Spr b 4d 462 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 462.webp Spr b 5b 462.webp   Spr 5b 462.webp Spr b 5b 462.webp
Spr 5b 462 s.webp Spr b 5b 462 s.webp   Spr 5b 462 s.webp Spr b 5b 462 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 462.webp Spr b 6x 462.webp   Spr 6x 462.webp Spr b 6x 462.webp
Spr 6x 462 s.webp Spr b 6x 462 s.webp   Spr 6x 462 s.webp Spr b 6x 462 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 462.webp Spr b 7s 462.webp   Spr 7s 462.webp Spr b 7s 462.webp
Spr 7s 462 s.webp Spr b 7s 462 s.webp   Spr 7s 462 s.webp Spr b 7s 462 s.webp
Front Back   Front Back
462MS8.webp For other sprites and images, please see Magnezone images on the Bulbagarden Archives.

 

Trivia

  • As there is no strongly electromagnetic location in Pokémon HeartGold and SoulSilver, it is impossible to evolve Magneton into a Magnezone in these games. The same applies for ProbopassLeafeon, and Glaceon. All have to be traded from Pokémon Diamond, Pearl, and Platinum to be obtained.
    • Despite this, Gym Leaders Jasmine and Lt. Surge, who respectively used Magnemite and Magneton in their Gym battles, inexplicably appear to have evolved them to Magnezone in their rematches.
  • The colors on the ends of Magnezone's magnets can turn on and off at will, as seen in the Pokémon Mystery Dungeon series and the 3D Pokémon games.
  • In Pokémon Battle Revolution and later games, if Magnezone falls asleep, its central "eye" remains open. However, the outer eyes close.
  • In the September 2013 Pokémon Direct, Magnezone was mistakenly labeled as a female Pokémon, when it should be genderless. It was later corrected on the official website.
  • Despite most depictions of Magnezone showing they are able to float through the air, Magnezone does not have the Ability Levitate, so it is still affected by Ground-type moves. (From an in-universe standpoint, this might be because Magnezone levitates via magnetism, this means that it stays at a constant elevation from the ground, meaning that it's susceptible to Ground type moves as it's to attack from underneath). However, Magnezone can learn Magnet Rise, which simulates Levitate for five turns.
  • Magnezone (along with Probopass, Leafeon, and Glaceon) is one of four Pokémon in Pokémon GO that must be evolved while the player is within range of a Pokestop outfitted with a Lure Module (in this case, a Magnetic Lure Module)

Origin

Magnezone appears to be based on the concept of a fused Magneton; one of the Magnemite taking a larger form and the remaining two Magnemite taking the forms of the smaller bodies on each side. The Magnemite evolution line seem to be based on the objectification of electromagnetism, one of the four fundamental interactions of nature. Magnezone in particular is possibly based on electromagnetic forming caused by electromagnetic fields and combined with an objectification in the form of a flying saucer or a UFO.

Name origin

Magnezone is a shortening and combination of magnetic zone, an alternative name for a magnetic field.

Jibacoil is a combination of 磁場 jiba (magnetic field) and coil (referring to an electromagnetic coil).

In other languages

Language Title Meaning
Japan Flag.webp Japanese ジバコイル Jibacoil From 磁場 jiba and coil (referring to an electro-magnetic coil)
France Flag.webp French Magnézone Same as English name
Spain Flag.webp Spanish Magnezone Same as English name
Germany Flag.webp German Magnezone Same as English name
Italy Flag.webp Italian Magnezone Same as English name
South Korea Flag.webp Korean 자포코일 Zapokoil From 자폭 (自爆) japok and 코일 Koil
Hong Kong Flag.webp Cantonese Chinese 自爆磁怪 Jihbaauchìhgwaai Literally "Self-detonating magnetic monster"
China and Taiwan Flags.webp Mandarin Chinese 自爆磁怪 Zìbàocíguài Literally "Self-detonating magnetic monster"
 
 

 

 

 

 

 

 

 

 

 

 

External links

 

Weavile #461: Weavile
Pokémon
#463: Lickilicky Lickilicky
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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