Magnezone
Magnet Area Pokémon |
ジバコイル
Jibacoil |
|
#462 |
|
Images on the Bulbagarden Archives |
|
|
Type
|
Abilities
Magnet Pull or Sturdy |
Analytic
Hidden Ability |
|
Gender ratio
|
Catch rate
|
Breeding
|
Height
|
Weight
|
Base experience yield
|
Leveling rate
|
EV yield
Total: 3 |
0
HP |
0
Atk |
0
Def |
3
Sp.Atk |
0
Sp.Def |
0
Speed |
|
Shape
|
Footprint
|
Pokédex color
|
Base friendship
|
External Links
- On Smogon Pokédex:
- Generation IV
- Generation V
- Generation VI
- Generation VII
- Artwork on Bulbagarden Archives
|
|
Magnezone (Japanese: ジバコイル Jibacoil) is a dual-type Electric/Steel Pokémon introduced in Generation IV.
It evolves from Magneton when leveled up in a special magnetic field (Generations IV to VII) or when exposed to a Thunder Stone (Generation VIII). It is the final form of Magnemite.
Biology
Magnezone is a robot-like Pokémon which resembles a UFO. It's the result of Magneton leveling up in the presence of a special magnetic field. The evolution is done on a molecular level, but despite this, scientists have failed at attempts to force it. Magnezone's body is wide and circular, similar to a disc or saucer, with a thin edge circling the diameter of its body. Its main eye is in the center, containing a large, red pupil. On each side of its body, it has a ball-shaped addition, with each side containing an eye, horseshoe magnet, and Phillips head screw. These secondary eyes can move independently of its main eye, as shown in Confronting the Darkness!. On top of its head is a tall, thin, yellow rod, closely resembling an antenna, which it uses for certain attacks. Behind its body is a third horseshoe magnet, positioned like a tail.
Magnezone's evolution is theorized to have been caused by a special magnetic field that changed the molecular structure within its body. Magnezone is a seemingly-mechanical, genderless creature, but it has emotions, a way of reproducing, and the need for nourishment. With its magnets, it has the ability to control anti-gravity and float through the air at will. As seen in Giratina and the Sky Warrior and Phantom Thief Pokémon 7, Magnezone's anti-gravity is strong enough to carry humans with ease. Magnezone is rarely seen in the wild, but as seen in the anime, Magnezone can be very aggressive and territorial. However, it will rarely attack unless provoked. It flies through the night sky, often mistaken for a UFO sighting, though it seems to be receiving and sending signals from an unknown source and an unknown purpose. This leads some people to believe that Magnezone came from outer space and that it is being controlled by unknown beings.
In the anime
Major appearances
Magnezone debuted in Giratina and the Sky Warrior, under the ownership of Zero. Despite Zero's maniacal behavior, Magnezone was very loyal to him. Magnezone generally acted as a leader to Zero's army of Magnemite and Magneton.
A wild Magnezone appeared in Regaining the Home Advantage!, which also served as the species' main series debut; it battled nonstop with a Metagross. These two Pokémon normally battled with each other on a regular basis until their "battle arena", a deep crater, was filled up with water. Because their crater was no longer usable, they took their battle to the streets of a nearby town, and continued fighting, causing much collateral damage.
In Secrets From Out of the Fog!, Meowth, Colress and Team Rivalry!, and Ash and N: A Clash of Ideals!, Barret often relied on a Magnezone for battling situations.
In Confronting the Darkness!, Belmondo used a Magnezone to battle Clemont and his Luxray, but it was soon defeated.
Minor appearances
A Magnezone appeared in the ending credits of Zoroark: Master of Illusions', under the ownership of a Pokémon Baccer World Cup participant.
In The Future Is Now, Thanks to Determination!, six Magnezone fell under the control of Team Rocket.
In Racing to a Big Event!, Anna used a Magnezone to give her an aerial view of the Pokémon Pancake Race. In Mounting an Electrifying Charge!, it was used to fly around the arena during the Charjabug race.
A Magnezone appeared in I Choose You!.
In Sobbing Sobble!, Jessie pulled a Magnezone from the Rocket Prize Master. She used it to battle Ash and Goh, but they ended up blasting off.
Pokédex entries
Entry |
DP158 |
Magnezone |
Ash's Pokédex |
Magnezone, the Magnet Area Pokémon. It evolves from Magneton in certain magnetic areas, and emits energy from each of its three magnets. |
|
In the manga
Magnezone in
Pokémon Adventures
Movie adaptations
A Magnezone appeared in the graphic novel adaptation of Giratina and the Sky Warrior, under the ownership of Zero.
Phantom Thief Pokémon 7
Magnezone was used by a Galactic Grunt that attacked Hiori and Rocco when they attempted to fly to the Team Galactic section base. In the air, it fought Hiori's Drifblim, but despite the type advantage, Magnezone and the Galactic Grunt were defeated by Hiori's quick thinking.
Pokémon Adventures
In Passing by Probopass and Maneuvering around Magnezone, Cyrus has a Magnezone that evolved from a Magneton at Mt. Coronet.
A Magnezone appeared in Omega Alpha Adventure 16, under the ownership of Wally.
Pokémon Diamond and Pearl Adventure!
Mars has a Magnezone, which she used to battle Hareta while he was trying to get to the Spear Pillar in The Advent of the Legendary Pokémon!!.
In the TCG
- Main article: Magnezone (TCG)
Other appearances
Super Smash Bros. Brawl
Magnezone appears on the Electric terrain of Pokémon Stadium 2.
Trophy information
"A Magnet Area Pokémon. It's a Magneton that evolved in a special magnetic field at Mt. Coronet. Its appearance is quite different after it evolves, but it still has three round eyes. Its shape changes but not its type--it's still both an Electric and Steel type. It learns Magnet Rise, a technique that temporarily nullifies Ground-type attacks, a traditional weakness."
Game data
NPC appearances
- Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness: Magnezone is the sheriff of Treasure Town, and takes Pokémon the player arrests, such as Drowzee.
- Pokémon Super Mystery Dungeon: Magnezone, along with Magneton and Magnemite, acts as a sheriff of Serene Village. Magnezone also helps guard Revelation Mountain from potential intruders.
Pokédex entries
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
Sinnoh
Pt: #180 |
|
Johto
#— |
Diamond |
It evolved from exposure to a special magnetic field. Three units generate magnetism. |
Pearl |
Platinum |
A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure. |
HeartGold |
Exposure to a special magnetic field changed Magneton's molecular structure, turning it into Magnezone. |
SoulSilver |
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Generation V |
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Unova
B2W2: #050 |
Black |
A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure. |
White |
Black 2 |
Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move. |
White 2 |
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Generation VI |
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Kalos
Mountain #071 |
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Hoenn
#086 |
X |
Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move. |
Y |
It evolved from exposure to a special magnetic field. Three units generate magnetism. |
Omega Ruby |
Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move. |
Alpha Sapphire |
It evolved from exposure to a special magnetic field. Three units generate magnetism. |
|
|
Generation VII |
|
Alola
SM: #049 |
|
Alola
USUM: #056 |
|
Kanto
#— |
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!. |
Sun |
Three units generate magnetism. There have been many mistaken reports of UFO sightings when Magnezone flies through the night sky. |
Moon |
As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose. |
Ultra Sun |
It uses radar to monitor its territory. Intruders are quickly disposed of with a hyper beam. |
Ultra Moon |
There are still people who believe that this Pokémon came from outer space. It emanates a powerful magnetic field. |
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Generation VIII |
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Galar
Isle of Armor #107 |
Sword |
Some say that Magnezone receives signals from space via the antenna on its head and that it's being controlled by some mysterious being. |
Shield |
It's thought that a special magnetic field changed the molecular structure of this Pokémon's body, and that's what caused the Pokémon's evolution. |
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Game locations
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
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Diamond |
Pearl |
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Platinum |
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HeartGold |
SoulSilver |
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Generation V |
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Black |
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White |
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Black 2 |
White 2 |
P2 Laboratory (rustling grass) |
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Generation VI |
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X |
Y |
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Omega Ruby |
Alpha Sapphire |
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Generation VII |
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Sun |
Moon |
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Ultra Sun |
Ultra Moon |
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|
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Generation VIII |
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Sword |
Shield |
|
Expansion Pass |
Loop Lagoon, Insular Sea
Fields of Honor, Forest of Focus, Challenge Beach, Brawlers' Cave, Courageous Cavern, Stepping-Stone Sea, Honeycalm Sea (Max Raid Battle) |
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|
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In side games
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
MD Time |
MD Darkness |
Spacial Rift (B1F-B15F, Deep Spacial Rift B1F-B9F) |
|
MD Sky |
Spacial Rift (B1F-B15F, Deep Spacial Rift B1F-B9F) |
|
Ranger: SoA |
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Rumble |
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PokéPark Wii |
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Ranger: GS |
Rand's House, Thunder Temple, Light Temple |
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Generation V |
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Rumble Blast |
Factory: Firebreathing Mountain |
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Rumble U |
Conductor Room: Rumbling Magnetic Motors (Boss) |
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Generation VI |
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Battle Trozei |
Distortion Island: Stage 2 |
|
Shuffle |
|
Rumble World |
Origin Hideaway: Super-Aura Test Lab (All Areas) |
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|
|
Generation VII |
|
Rumble Rush |
Zapdos Sea, Garchomp Sea, Arceus Sea, Greninja Sea, Garchomp SeaFinal |
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Held items
Game |
Held Item(s) |
Black 2 |
White 2 |
Metal Coat (5%) |
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
HP:
70
|
|
130 - 177 |
250 - 344 |
Attack:
70
|
|
67 - 134 |
130 - 262 |
Defense:
115
|
|
108 - 183 |
211 - 361 |
Sp. Atk:
130
|
|
121 - 200 |
238 - 394 |
Sp. Def:
90
|
|
85 - 156 |
166 - 306 |
Speed:
60
|
|
58 - 123 |
112 - 240 |
Total:
535
|
Other Pokémon with this total |
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VIII, this Pokémon is: |
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Notes: |
- If this Pokémon is given a Ring Target, the effectiveness of Poison-type moves is 1×.
- In Generation II-Generation V, the effectiveness of Dark-type moves was ½×.
- In Generation II-Generation V, the effectiveness of Ghost-type moves was ½×.
|
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Learnset
By leveling up
|
Move |
1 |
Tri Attack |
Normal |
Special |
80 |
100% |
10 |
1 |
Electric Terrain |
Electric |
Status |
— |
—% |
10 |
1 |
Magnetic Flux |
Electric |
Status |
— |
—% |
20 |
1 |
Mirror Coat |
Psychic |
Special |
— |
100% |
20 |
1 |
Thunder Shock |
Electric |
Special |
40 |
100% |
30 |
1 |
Tackle |
Normal |
Physical |
40 |
100% |
35 |
1 |
Supersonic |
Normal |
Status |
— |
55% |
20 |
1 |
Thunder Wave |
Electric |
Status |
— |
90% |
20 |
12 |
Electro Ball |
Electric |
Special |
— |
100% |
10 |
16 |
Gyro Ball |
Steel |
Physical |
— |
100% |
5 |
20 |
Spark |
Electric |
Physical |
65 |
100% |
20 |
24 |
Screech |
Normal |
Status |
— |
85% |
40 |
28 |
Magnet Rise |
Electric |
Status |
— |
—% |
10 |
34 |
Flash Cannon |
Steel |
Special |
80 |
100% |
10 |
40 |
Discharge |
Electric |
Special |
80 |
100% |
15 |
46 |
Metal Sound |
Steel |
Status |
— |
85% |
40 |
52 |
Light Screen |
Psychic |
Status |
— |
—% |
30 |
58 |
Lock-On |
Normal |
Status |
— |
—% |
5 |
64 |
Zap Cannon |
Electric |
Special |
120 |
50% |
5 |
|
- Bold indicates a move that gets STAB when used by Magnezone
- Italic indicates a move that gets STAB only when used by an evolution of Magnezone
- Click on the generation numbers at the top to see level-up moves from other generations
|
By TM/TR
|
|
Move |
|
TM08 |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
|
TM09 |
Giga Impact |
Normal |
Physical |
150 |
90% |
5 |
|
TM14 |
Thunder Wave |
Electric |
Status |
— |
90% |
20 |
|
TM16 |
Screech |
Normal |
Status |
— |
85% |
40 |
|
TM17 |
Light Screen |
Psychic |
Status |
— |
—% |
30 |
|
TM18 |
Reflect |
Psychic |
Status |
— |
—% |
20 |
|
TM20 |
Self-Destruct |
Normal |
Physical |
200 |
100% |
5 |
|
TM21 |
Rest |
Psychic |
Status |
— |
—% |
10 |
|
TM24 |
Snore |
Normal |
Special |
50 |
100% |
15 |
|
TM25 |
Protect |
Normal |
Status |
— |
—% |
10 |
|
TM33 |
Rain Dance |
Water |
Status |
— |
—% |
5 |
|
TM34 |
Sunny Day |
Fire |
Status |
— |
—% |
5 |
|
TM39 |
Facade |
Normal |
Physical |
70 |
100% |
20 |
|
TM40 |
Swift |
Normal |
Special |
60 |
—% |
20 |
|
TM76 |
Round |
Normal |
Special |
60 |
100% |
15 |
|
TM80 |
Volt Switch |
Electric |
Special |
70 |
100% |
20 |
|
TM82 |
Electroweb |
Electric |
Special |
55 |
95% |
15 |
|
TM90 |
Electric Terrain |
Electric |
Status |
— |
—% |
10 |
|
TR08 |
Thunderbolt |
Electric |
Special |
90 |
100% |
15 |
|
TR09 |
Thunder |
Electric |
Special |
110 |
70% |
10 |
|
TR19 |
Tri Attack |
Normal |
Special |
80 |
100% |
10 |
|
TR20 |
Substitute |
Normal |
Status |
— |
—% |
10 |
|
TR26 |
Endure |
Normal |
Status |
— |
—% |
10 |
|
TR27 |
Sleep Talk |
Normal |
Status |
— |
—% |
10 |
|
TR46 |
Iron Defense |
Steel |
Status |
— |
—% |
15 |
|
TR52 |
Gyro Ball |
Steel |
Physical |
— |
100% |
5 |
|
TR70 |
Flash Cannon |
Steel |
Special |
80 |
100% |
10 |
|
TR74 |
Iron Head |
Steel |
Physical |
80 |
100% |
15 |
|
TR79 |
Heavy Slam |
Steel |
Physical |
— |
100% |
10 |
|
TR80 |
Electro Ball |
Electric |
Special |
— |
100% |
10 |
|
TR83 |
Ally Switch |
Psychic |
Status |
— |
—% |
15 |
|
TR86 |
Wild Charge |
Electric |
Physical |
90 |
100% |
15 |
|
TR99 |
Body Press |
Fighting |
Physical |
80 |
100% |
10 |
|
- Bold indicates a move that gets STAB when used by Magnezone
- Italic indicates a move that gets STAB only when used by an evolution of Magnezone
- Click on the generation numbers at the top to see TM moves from other generations
|
By breeding
|
Parent |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon learns no moves by breeding. |
|
- Moves marked with an asterisk (*) must be chain bred onto Magnezone in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Magnezone in that game.
- Bold indicates a move that gets STAB when used by Magnezone
- Italic indicates a move that gets STAB only when used by an evolution of Magnezone
- Click on the generation numbers at the top to see Egg moves from other generations
|
By tutoring
|
Move |
Sw |
Sh |
EP |
Rising Voltage |
Electric |
Special |
70 |
100% |
20 |
Sw |
Sh |
EP |
Steel Beam |
Steel |
Special |
140 |
95% |
5 |
Sw |
Sh |
EP |
Steel Roller |
Steel |
Physical |
130 |
100% |
5 |
|
- Bold indicates a move that gets STAB when used by Magnezone
- Italic indicates a move that gets STAB only when used by an evolution of Magnezone
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
By a prior evolution
|
Stage |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
This Pokémon has no moves exclusive to prior evolutions. |
|
- Bold indicates a move that gets STAB when used by Magnezone
- Italic indicates a move that gets STAB only when used by an evolution of Magnezone
- Click on the generation numbers at the top to see moves from other generations
|
By transfer from another generation
Generation VIII |
Other generations: |
V - VI - VII |
|
|
Gen. |
IV |
V |
VI |
VII |
Barrier × |
Psychic |
Status |
— |
—% |
20 |
IV |
V |
VI |
VII |
Bide × |
Normal |
Physical |
— |
—% |
10 |
IV |
V |
VI |
VII |
Charge Beam |
Electric |
Special |
50 |
90% |
10 |
IV |
V |
VI |
VII |
Confide |
Normal |
Status |
— |
—% |
20 |
IV |
V |
VI |
VII |
Curse |
Ghost |
Status |
— |
—% |
10 |
IV |
V |
VI |
VII |
Double Team |
Normal |
Status |
— |
—% |
15 |
IV |
V |
VI |
VII |
Double-Edge |
Normal |
Physical |
120 |
100% |
15 |
IV |
V |
VI |
VII |
Explosion |
Normal |
Physical |
250 |
100% |
5 |
IV |
V |
VI |
VII |
Flash × |
Normal |
Status |
— |
100% |
20 |
IV |
V |
VI |
VII |
Frustration × |
Normal |
Physical |
— |
100% |
20 |
IV |
V |
VI |
VII |
Gravity |
Psychic |
Status |
— |
—% |
5 |
IV |
V |
VI |
VII |
Headbutt |
Normal |
Physical |
70 |
100% |
15 |
IV |
V |
VI |
VII |
Hidden Power × |
Normal |
Special |
60 |
100% |
15 |
IV |
V |
VI |
VII |
Magic Coat |
Psychic |
Status |
— |
—% |
15 |
IV |
V |
VI |
VII |
Magnet Bomb × |
Steel |
Physical |
60 |
—% |
20 |
IV |
V |
VI |
VII |
Mimic |
Normal |
Status |
— |
—% |
10 |
IV |
V |
VI |
VII |
Mirror Shot × |
Steel |
Special |
65 |
85% |
10 |
IV |
V |
VI |
VII |
Natural Gift × |
Normal |
Physical |
— |
100% |
15 |
IV |
V |
VI |
VII |
Psych Up |
Normal |
Status |
— |
—% |
10 |
IV |
V |
VI |
VII |
Rage × |
Normal |
Physical |
20 |
100% |
20 |
IV |
V |
VI |
VII |
Recycle |
Normal |
Status |
— |
—% |
10 |
IV |
V |
VI |
VII |
Refresh × |
Normal |
Status |
— |
—% |
20 |
IV |
V |
VI |
VII |
Return × |
Normal |
Physical |
— |
100% |
20 |
IV |
V |
VI |
VII |
Rollout |
Rock |
Physical |
30 |
90% |
20 |
IV |
V |
VI |
VII |
Secret Power × |
Normal |
Physical |
70 |
100% |
20 |
IV |
V |
VI |
VII |
Shock Wave |
Electric |
Special |
60 |
—% |
20 |
IV |
V |
VI |
VII |
Signal Beam × |
Bug |
Special |
75 |
100% |
15 |
IV |
V |
VI |
VII |
Sonic Boom × |
Normal |
Special |
— |
90% |
20 |
IV |
V |
VI |
VII |
Swagger |
Normal |
Status |
— |
85% |
15 |
IV |
V |
VI |
VII |
Take Down |
Normal |
Physical |
90 |
85% |
20 |
IV |
V |
VI |
VII |
Teleport |
Psychic |
Status |
— |
—% |
20 |
IV |
V |
VI |
VII |
Toxic |
Poison |
Status |
— |
90% |
10 |
|
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Magnezone
- Italic indicates a move that gets STAB only when used by an evolution of Magnezone
- × indicates a move that cannot be used in Generation VIII
- Click on the generation numbers at the top to see transfer-only moves for other generations
|
Side game data
Evolution
|
Level 30
→ |
|
Level up
in areas with a
special magnetic field
→
Thunder StoneSwSh
→ |
|
- Magneton cannot evolve into Magnezone in Pokémon HeartGold and SoulSilver, due to there being no area in Kanto or Johto with a special magnetic field.
Sprites
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
Diamond |
Pearl |
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Platinum |
|
HeartGold |
SoulSilver |
|
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Front |
Back |
|
Front |
Back |
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Front |
Back |
|
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Generation V |
|
Black |
White |
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Black 2 |
White 2 |
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Front |
Back |
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Front |
Back |
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Generation VI |
|
X |
Y |
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Omega Ruby |
Alpha Sapphire |
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|
Front |
Back |
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Front |
Back |
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Generation VII |
|
Sun |
Moon |
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Ultra Sun |
Ultra Moon |
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Front |
Back |
|
Front |
Back |
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For other sprites and images, please see
Magnezone images on the Bulbagarden Archives.
Trivia
- As there is no strongly electromagnetic location in Pokémon HeartGold and SoulSilver, it is impossible to evolve Magneton into a Magnezone in these games. The same applies for Probopass, Leafeon, and Glaceon. All have to be traded from Pokémon Diamond, Pearl, and Platinum to be obtained.
- Despite this, Gym Leaders Jasmine and Lt. Surge, who respectively used Magnemite and Magneton in their Gym battles, inexplicably appear to have evolved them to Magnezone in their rematches.
- The colors on the ends of Magnezone's magnets can turn on and off at will, as seen in the Pokémon Mystery Dungeon series and the 3D Pokémon games.
- In Pokémon Battle Revolution and later games, if Magnezone falls asleep, its central "eye" remains open. However, the outer eyes close.
- In the September 2013 Pokémon Direct, Magnezone was mistakenly labeled as a female Pokémon, when it should be genderless. It was later corrected on the official website.
- Despite most depictions of Magnezone showing they are able to float through the air, Magnezone does not have the Ability Levitate, so it is still affected by Ground-type moves. (From an in-universe standpoint, this might be because Magnezone levitates via magnetism, this means that it stays at a constant elevation from the ground, meaning that it's susceptible to Ground type moves as it's to attack from underneath). However, Magnezone can learn Magnet Rise, which simulates Levitate for five turns.
- Magnezone (along with Probopass, Leafeon, and Glaceon) is one of four Pokémon in Pokémon GO that must be evolved while the player is within range of a Pokestop outfitted with a Lure Module (in this case, a Magnetic Lure Module)
Origin
Magnezone appears to be based on the concept of a fused Magneton; one of the Magnemite taking a larger form and the remaining two Magnemite taking the forms of the smaller bodies on each side. The Magnemite evolution line seem to be based on the objectification of electromagnetism, one of the four fundamental interactions of nature. Magnezone in particular is possibly based on electromagnetic forming caused by electromagnetic fields and combined with an objectification in the form of a flying saucer or a UFO.
Name origin
Magnezone is a shortening and combination of magnetic zone, an alternative name for a magnetic field.
Jibacoil is a combination of 磁場 jiba (magnetic field) and coil (referring to an electromagnetic coil).
In other languages
Language |
Title |
Meaning |
Japanese |
ジバコイル Jibacoil |
From 磁場 jiba and coil (referring to an electro-magnetic coil) |
French |
Magnézone |
Same as English name |
Spanish |
Magnezone |
Same as English name |
German |
Magnezone |
Same as English name |
Italian |
Magnezone |
Same as English name |
Korean |
자포코일 Zapokoil |
From 자폭 (自爆) japok and 코일 Koil |
Cantonese Chinese |
自爆磁怪 Jihbaauchìhgwaai |
Literally "Self-detonating magnetic monster" |
Mandarin Chinese |
自爆磁怪 Zìbàocíguài |
Literally "Self-detonating magnetic monster" |
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[hide]More languages |
Hindi |
मगनेजोने Magnezone |
Transliteration of English name |
Russian |
Магнезон Magnezon |
Same as English name |
Thai |
จิบะคอยล์ Chibakhoi |
Transcription of Japanese name |
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External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |